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MikeyPI

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Posts posted by MikeyPI

  1. The above response pretty well sums it up.  Most of the content created for games like GTA are simply too complex to be used in this game without ruining the performance of the game.  So to make them work you have to "retool" them for emergency 4, which is usually far more work than just creating the new content from scratch.  It just simply takes too much time and effort to effectively port those model files over to this game in a way that makes them usable without damaging the performance of the game.

  2. I'm don't agree with this. I know just one thing : editing. However, I've started a crazy project. This is not the skills that are making a mod or a modder, this is only the desire to have a mod. So, if I just heard you, I'm suppose to be sit in my deck-chair, seeing the other modificatons. Your post is discouraging the futur modders, I think so. 

    So for me, if I have to say something to somebody it's will be : go on your idea ! ;)

    You've started a project and I'd presume you're going to try to move forth on your own with it, not expect everyone else to make it happen for you.  That is the difference between what is covered in this topic and what you're speaking about.  This is targeted to people who believe that their idea is just so fantastic that nobody else has possibly thought of it, thus just announcing the idea and the fact they're willing to "lead" others to making it happen is sufficient enough.  That particular mentality is what this topic is intended to cover, not the people who have an idea they want to see developed and intend to put in the effort themselves to try to make it happen on their own.  Many people see so many modders around and figure they can just outsource and get those people to do the work for them instead of actually starting out on their own learning what they can.  In general it occurs quite frequently and this topic was intended to guide those type of users into attempting to learn to do things on their own before they even try to get other's assistance in making it happen.

     

    The key point in this topic is that nobody will create a mod for someone else. The skilled modders have their own ideas that they want to implement in their own works, to believe that an idea by someone else without any progression from that individual is sufficient to get the other people on board to do the work for them is simply a misconception.  We're trying to encourage members who want to make a mod to go about it in their own way with their own skills, developing those skills rather than figuring others will make their idea happen for them.

  3.  

    im still asking what happened to eoc so inless you know what happened to eoc please remove your post

    and im guessing you know where to get that light pack beacuse you posted here so do you know

     

    The EOC clan violated the terms of service for this site, so their ability to advertise and "play" here as a clan was removed... They earned it quite well with the antics they were involved in, the same thing has happened to many other clans that had the inability to play nice on this forum.  As for a light pack I have no clue, "that light pack" does not help anyone figure out what exactly you mean in the first place.

     

    As for this topic it will now be terminated since the primary question was answered, along with several other useful hints added by other users.. I strongly urge you to read the TOS to understand what conduct is acceptable on the site, spamming tons of topics and double posting are things we don't appreciate around these parts.

    I can't speak for an Admin but it was probably deleted due to the fact that you literally just created about 5 threads in a couple of minutes. If you wanted to find out what the site's majority of people like click "Top Rated" or "Most Popular".

     

    “Talk sense to a fool and he calls you foolish.” 

    ― Euripides

    Correct we as a staff don't appreciate "spamming" how ever it is done.  Your response quite well sums it up on what would have been a more prudent method to find out who likes what.

  4. The thermal paste may help some, the external fan cooling system not so much really.... The key thing to remember for laptops are the things have a single heat exchange that goes to all the vital components, which then transfers to the heatsink and fan unit on them, IF that fan does not have sufficient intake/exhaust ports and enough power for the fan it's self the laptop won't push the heat out effectively enough to make a difference, thus overheat.  The key is that the intake/exhaust ports on the chassis (case) are designed in such a way to force air through effectively, without that no amount of thermal paste and no "auxiliary" cooling through the use of a pad or "system" will make much of a difference.

     

    Verify that this particular case does not have issues with excessive heat from users that have purchased it, some users may not "know" better and post problems with the computer "randomly shutting down on it's own".  We could sit here and tell you oh yes these components are the best and so on and so forth, but the key is real-world use.  The components on a laptop are one aspect of the device, but the chassis is what holds it together, in laptops everything is so crammed together heat is a serious issue if you intend to do serious gaming, so looking at what people who've used the chassis in a similar way as you is the vital part you'll have to research on.  The components themselves tbh there is nothing wrong with any of the ones you've looked into, the thing I'd hunt around for is reviews of the "base" core system and any major issues encountered with it.

     

    To be totally honest on all the many laptops I've owned over the years on the really heavy gaming situations (think like GTA for over 1 hour) they all had to be put on a table/desk to not overheat, but not all laptops are created equal and some still have issues when placed on hard flat surfaces that don't insulate heat as well as say your lap and/or bed will.  Gotta kind of find that part out from other's misfortune out there in order to have a better idea for the particular chassis you've got in mind.  Sadly with these things you can't spring for a slightly "larger" case size to have more space for the equipment inside, so instead you have to accept the compromise of having everything crammed into the smallest "package" possible.

     

    Most laptops except the most horrible designs won't overheat off of relatively light loads like word processing, web surfing, watching movies.  But when it comes to the more modern high sys requirement games they start to lose ground on cooling. If you intend to play games which are known to be pretty demanding you'll want to bear in mind the cooling capacity of the chassis when deciding if it's right for you, most systems are designed for portability not efficiency.

  5. All of this really doesnt mean much on laptops tbh.  The vulnerability in ALL laptops, especially gaming ones is that most of them do not sufficiently cool themselves when doing extremely demanding things.  I have an extremely powerful laptop and the thing runs extremely hot on things like GTA5.  The last thing in the world you need is to put out alotta cash for a massive powerplant just to have inadequate cooling systems.  Verify that this computer's chassis has excellent cooling capacities otherwise you're just spinning your wheels if it just overheats and shuts down all the time.  Just a word to the wise, don't rely on cooling pads to supplement an already weak cooling system, they won't work if the computer it's self does not vent well enough on it's own.  Make sure the chassis is designed in a fashion to support all these over the top elements before you start thinking about them, preferably check real-world reviews of the same chassis to see if people complain of "randomly shutting down" or overheating with it.

     

    Mine does not overheat as long as it is on a tabletop when playing GTA5 but if I put it on my lap it will cook fairly fast, resulting in a shutdown.. Pity but most companies (even going back for years) have yet to figure out that they need to cool down the gaming rigs much better if they want them to actually have uses in that area.  Outside of extremely demanding things like GTA the overheating issue isnt a problem, but remember that on most laptops the cooling system isnt "dedicated" like it is on a desktop, the same cooling system in most laptops is responsible for the CPU and GPU units, meaning twice the heat on much less fan power.

  6. The mod runs on a mission-script for it's freeplay now, it no longer uses the original freeplay framework, so the "missions" in the game are what you play for the actual mod's freeplay now.  We have no intentions of doing single missions in addition to the freeplay missionscript setup, because of the freeplay mission script though we will have more elaborate missions included along with the original style missions found in the basic freeplay.

  7. Best bet is that for whatever reason your "backup" copy is not overwriting the existing files within the mod when you reinstall the mod.  Check to verify that UAC is disabled for the EM4 folder if it's installed default to program files, UAC will prevent copying/altering files.  The editor will run as an "administrator" thus permitting it to change those files, while your user (even if you are an admin profile) will not have those rights without altering the permissions of the game folder in program files and/or disabling user account control (which allows changes without the pop-up notification about admin permissions).  The above is the most probable culprit for why your backup is not "taking" when you attempt to overwrite the files.

     

    I am assuming you are backing up the whole mod folder and not just certain files of the mod folder, if you are are only backing up certain files ensure that you are backing up the prototype files since they are what control how things are "loaded" in the game/mod.

  8. Use an existing vehicle as a guide that has what you want on it, many mods have vehicles with functioning directional lights..  There are two formats though, some have them that are "on" all the time and do not redirect, others have ones that are activated by the player and redirect, if you want the latter you would do best to find one that has it within the mod you're using as a base to see how it's set up and replicate the dummies/light settings it has.

  9. ;) I never stipulated that it would be required to have a vest or not have a vest, just that pedestrian vs vehicle mva's may be possible.  Truth is though anyone standing in the street (even some who arent) are fair game for distracted drivers, so depending on where/how they stand could increase the odds you'll get struck by a motor vehicle... Just throwing ideas in the air at this point because we havent even tested mowing down peds with the cars, let alone set the conditions for who or where they would be mowed down.. The Devil is in the details when it comes to that.  As I said just above:

     

    To have people killed in most of these instances of accidents would be extremely rare, unless it was a large vehicle like a bus or a heavy truck, but it is quite common in most major cities to have pedestrian vs vehicle mva's as a result of either the pedestrian or the operator of the vehicle not paying attention.

     

    So I aint trying to kill everyone who's struck, but just like someone slipping on ice, many people end up requiring transport that probably don't really need it, even emergency personnel. We can set the conditions for what "happens" to the victim on our terms, as to how it looks that is kind of set by the game's physics, so it's just a theoretical situation at this time.  But we could have someone mowed down like in GTA and get right back up if we were so inclined, or we can have them stay down and just be minor injuries, or we can turn em into road kill, that part of it is totally up to us.

  10. Believe it or not while not while they arent usually fatal, its quite common for pedestrian MVA's in most urban centers.  The low-speed nature of these type of accidents equate to mostly "fender bender" accidents and minor pedestrian injuries, but in urban environments people (usually distracted by cell phones) do have a tendency to not pay attention because of the security of low speed and boom do stupid things.  Though in those instances the high-visibility vests don't really get a chance to come into play, you'd be amazed how often people can ignore flashing lights and still cream the rear of your vehicle.

     

    To have people killed in most of these instances of accidents would be extremely rare, unless it was a large vehicle like a bus or a heavy truck, but it is quite common in most major cities to have pedestrian vs vehicle mva's as a result of either the pedestrian or the operator of the vehicle not paying attention.

  11. It's always difficult to balance features and usability. (scripts vs bugs) The goal is always a bug free product. Keep your goals realistic and innovate where you can.

     

    If you stretch your goals too far, you end up with more features but more bugs; some mods never fix these bugs simply to keep the "feature" in.

    That is why we abandoned the vehicle vs vehicle collisions, the bugs that resulted from the engine's problems while hilarious to watch were so inconsistent that it made it kind of pointless to implement them.  The script was fine but the reliability in the engine's physics to complete the task the same way every time just wasnt there.  Mowing down a ped with a car in theory should be more reliable but we'd have to test it to see if it would respond as intended reliably, so maybe that can happen but I wouldnt bet the farm on it given what we've learned previously from using vehicles in a similar fashion.

  12. We did tests on playing with the physics for real-time crashes before, while it looked interesting and clever, there were alotta drawbacks to implementing it. In the end it was more comical than actually a cool thing when we totaled our test car with a script. Hitting a ped with a car is probably easier in comparison so idk bout that one at this time.

  13. According to your DX diag you do not have a nvidia graphics chipset, you only are displayed as having an intel integrated chipset.

     

     

    Card name: Intel® HD Graphics 4000

           Manufacturer: Intel Corporation
              Chip type: Intel® HD Graphics Family
               DAC type: Internal
             Device Key: Enum\PCI\VEN_8086&DEV_0166&SUBSYS_909C104D&REV_09
         Display Memory: 1696 MB
       Dedicated Memory: 64 MB

    This is why some mods will have problems running on your machine, and you will likely experience graphical issues as a result of having the intel integrated chipset.  If you had a nvidia geforce series chipset or the amd dedicated radeons you likely would not run into the graphical problems or performance problems you've had.  IF your computer actually does have a nvidia geforce series video card, it does not have drivers loaded for it so the machine is not detecting that display option.

  14. The AI is too dumb to flood the map with excessive traffic.  Fairly fast the map would turn into gridlock from the user's activities (IE redirecting traffic or blocking an intersection). So while realistic, in this game once a spawn is blocked the traffic won't spawn anymore there, so it'd cause more complaints if the traffic seized up the first time you jammed it resulting in alotta traffic till you cleared it then a ghost town because of the way the game handles that issue.

  15. If you wish to have your mod moved from this category to the modifications category prior to contacting a staff member to move the topic for you ask yourself the following questions to figure out if your mod is actually completed to Version 1:

    -Does my mod have all the required vehicles for the mod to function as the original game play does?

    -Does my mod have all the required personnel for the mod to function as the original game play does?

    -Does my mod have all applicable lighting done for the vehicles to have them function correctly as the original game does?

    -Does my mod have a "completed" map within it that not only permits all the original functions of the game to work, but is also "filled in" with the required content to be classified as a completed map?

    -Does my mod have all the scripts within the version that I intend to release functioning as they are intended to work? Do they do what they are supposed to without causing critical failures?

    -Does my mod function with regards to performance and stability in such a way that the game can be played without critical failures or defects?

     

    If your modification can answer yes to the above questions, then it is probably safe to say that it is in fact a completed mod and it would be suitable to release it as a completed Version 1 modification and as such qualifies to be relocated to the modifications category.

     

    Remember that you can have a stable release version of a modification while still developing the modification, you don't have to release mods with scripts/projects that are still in-progress and subsequently unstable or unreliable.  The point of a modification is to evolve it, not to have an all-in-one release on day 1 that has every function within it, regardless to whether they work correctly or not.  If something is not working as intended, perhaps it would be wiser to leave it out of the release version and add it at a later date once it is stable/functional.  Most people who play the mods want a stable gaming experience, not a modification that has features that are unreliable or flat out do not work at all.  Bear this in mind when making a release version of the mod, Beta releases are not quite the same as a completed proper mod since they may have issues within them that adversely effect stability of the game and should be noted as such.

     

    If your modification does not meet the above criteria, it would be best to categorize it as an Alpha/Beta release and subsequently should remain in this category until it has met all the above criteria.  Hopefully this topic makes it a bit easier to understand what denotes a release version vs. a beta trial version.

     

    This topic may be edited over the next day or two to refine the information provided by other staff members.

  16. In my eyes it would be far more appropriate to just go ahead and spring for the Cray CS400-lc and call it a day, if you should run out of power with one of them clearly you should revise your gaming experience.

     

    In all honesty people put too much stock in this component or that component when it comes to purchasing computers... What you need to look at is what you will most often use the thing for, and purchase what suits your needs accordingly.  For someone who is a casual to moderate gamer you just need a suitable CPU, there are plenty of options out there that fit the bill, just make sure that the clock speed meets what games you've got in mind to play.  The GPU is the area where you don't really want to skimp as that is really the bread and butter of gaming, while they do have some nice "integrated" chipsets out there now, and some games can in theory run well on them, they are by no means designed for such a use, in spite of what the people who made them want to claim.  An Integrated chipset vs. the dedicated ones from AMD Radeon series (not the HD integrated ones), or the Nvidia lines simply put cannot compete, while the integrated may be able to play those games, it won't have near the framerate that the dedicated card is capable of, not to mention most integrated chipsets lack support for many rendering features games take advantage of today.  

     

    In short find a fairly well reviewed/liked CPU, there are plenty of reviews out there for them all, just make sure that the reviewer uses the system in a way that is similar to what you'll be doing with it.. If the guy reviewing just surfs the web all day or something of that sort, obviously his review of the performance isnt going to help you very much, find ones that are "casual gamers" or hardcore gamers and see what they have to say about the options when it comes to CPUs.  Likewise the same approach should be taken with all aspects of a computer, having the greatest video card is kind of foolish if you'll never use it's full potential in the process.  Why spend all that money for something you have no intention of actually using?  Find one that has been reviewed on the games that you like to play in benchmark tests, make sure that the card performed well with the types of games you like/play and go from there.. Most of the other components involved in a machine are more end-user preference, things like the ram, hard drive, and things of that nature, most of the companies that make these devices have pretty clear-cut quality out there in the form of reviews for their products..

     

    Worry more about reliability and stability instead of oh this was the fastest thing ever... for the 5 minutes it worked before it crashed anyway.  What good is it to have something capable of so much if it's stability is in question most of the time, and you're not well-versed enough in the technicalities to tweak it yourself? Bear in mind your technical abilities when purchasing equipment, sometimes tried and true stability is much better than all-new ultra-fast but not exactly proven technologies.  Fat lotta good it does to have the best on the market if the things you intend to use it for doesnt support it's features, or worse drivers and won't even run with the "best hardware" out there.

  17. Em5 was rushed out frankly way before it should have been, poorly optimized and requiring too much power to make it run on machines, for a graphics upgrade only it demands quite a bit of power considering if anything the gameplay was dumbed down.

     

    Everyone who's been within the community for a while and played previous entries can admit that the game is and always was tailored to the German community first and foremost, that really is not anything new for this franchise.  Most people have been spoiled by all the mods from various other places and forget that even the moddable games previous to 5 were when they initially came about German games, modders took them from German to various other locales which increased the appeal to a larger niche group.

     

    The thing that rubs most people the wrong way with regards to em5 I believe is more or less what was promised to them in comparison to what was delivered.. They promised far more than what was given on release, and even still today, but that aside I think the price-point that they sold this thing at is what really upset most people.  For what was paid for the game people were expecting a proper premium game title to be delivered, instead what was delivered was more or less at best a budget title with very attractive graphics but largely unoptimized and incomplete in many ways.  The end result that was delivered is more comparable to a "project greenlight" early-access game you could find on steam, the difference being the price and the fact most of them are honest about the incomplete nature of the product they're selling.  Seems to me they were expecting the end-user to make the game complete for them, but without documentation it made it to where many modders asked why would I want to step backwards and have to learn all this over again just to maybe break even with what I already have with just better graphics?

     

    They never cared about the international market directly in their games before, so it should not come as a shock that they still did not when it came to em5.

     

    In the end I think it was more the price point for what was delivered that really got under people's skins, far too often devs will overcharge for something that is simplified but prettier, and requires a monster machine to run it right.. That just makes people feel like they've been taken for a ride and in this case I can't fault them for feeling that way. In regards to the patch vs DLC thing, it's a minor point, but I do agree their "DLC" is more of a patch to put in the things they promised in the first place, so in my book that was more of a patch than a DLC, but in the end the terminology does not really matter in my book unless you're planning to charge for content that is added.

  18. We are the equivalent of the "union" modders. we work on our own timetables when we can and more importantly feel like working on the mod. We are making progress and will release some more pictures sometime soon =) Patience is a virtue, and unions can go on strike >)

  19. The reference in the v3o must be updated to match the changed texture, so if it was originally a .dds or .png and you've changed it to .bmp you would have to open the model files that are linked to that texture in notepad and change the srf lines from what they were to match what you changed them to.  If you see strange text that is not plain english then that model file has been "locked" by the author and must be unpacked in the editor.  The process to do this is well documented on the forum.

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