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Status Replies posted by C.F.D
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Yeah re-scaling all the units would be a nightmare you would have to redue all the lights. The map! what is not working the paths for the vehicles to large? Also the number of lights you use to make realistic drains the CPU heavy poly and radiation. That is why I scaled down my lights and Radiation. I don't why Sixteen Stones did not make people models to scale with there vehicles. Itchboy might be able to help good luck later.
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Yeah re-scaling all the units would be a nightmare you would have to redue all the lights. The map! what is not working the paths for the vehicles to large? Also the number of lights you use to make realistic drains the CPU heavy poly and radiation. That is why I scaled down my lights and Radiation. I don't why Sixteen Stones did not make people models to scale with there vehicles. Itchboy might be able to help good luck later.
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Yeah re-scaling all the units would be a nightmare you would have to redue all the lights. The map! what is not working the paths for the vehicles to large? Also the number of lights you use to make realistic drains the CPU heavy poly and radiation. That is why I scaled down my lights and Radiation. I don't why Sixteen Stones did not make people models to scale with there vehicles. Itchboy might be able to help good luck later.
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I had a live stream video today. As for the color, it looks fine to me, but if you want to get accurate colors, I suggest you to find real life pictures of the emergency lights activated, save the picture and open it with any photo editing program, from there, use the Ink tool on the color ( red/blue lights ) and use the RGB values it detects, and apply it in the editor.
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Yeah re-scaling all the units would be a nightmare you would have to redue all the lights. The map! what is not working the paths for the vehicles to large? Also the number of lights you use to make realistic drains the CPU heavy poly and radiation. That is why I scaled down my lights and Radiation. I don't why Sixteen Stones did not make people models to scale with there vehicles. Itchboy might be able to help good luck later.
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Yeah re-scaling all the units would be a nightmare you would have to redue all the lights. The map! what is not working the paths for the vehicles to large? Also the number of lights you use to make realistic drains the CPU heavy poly and radiation. That is why I scaled down my lights and Radiation. I don't why Sixteen Stones did not make people models to scale with there vehicles. Itchboy might be able to help good luck later.
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Yeah re-scaling all the units would be a nightmare you would have to redue all the lights. The map! what is not working the paths for the vehicles to large? Also the number of lights you use to make realistic drains the CPU heavy poly and radiation. That is why I scaled down my lights and Radiation. I don't why Sixteen Stones did not make people models to scale with there vehicles. Itchboy might be able to help good luck later.
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Our models are too large for the L.A mod map paths or most of other maps as well ( not that we've tried, but are assuming that it won't fit on other modification's maps. ) We would need a custom made/tailored map with roads wide enough for our vehicles to navigate the paths properly. I know what you mean about the lights, in-fact ever since I posted the last video of my lights, I've probably shaved off % 40 of the unnecessary poly layers/radiation layers. I've also created a custom made corona textures that will make the lights look more HQ as well, which also improves the overall visual effects on the models. I've also done custom ground radiation footprints, so instead of creating multiple radiation to achieve a natural glow, I've made my own 'glow' or light source foot map, and I can use it as a single unit. I'm always testing and trying out ideas to help with the overall FPS.
Itchboy was involved in our development progress, but has since ceased any further involvement with the project. It's up to him to decide if he wants to come back.
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Limited water supply also works in freeplay now. Check out the topic in the 'Modding Related Support' section now!
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[san Diego] WIP http://www.abload.de/img/untitled0adcd.png
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anyone know what kind of equipment they use in small fire vehicles like these: http://www.google.nl/imgres?um=1&hl=nl&sa=N&biw=1280&bih=933&tbm=isch&tbnid=8O6E0wJXW9UsvM:&imgrefurl=http://www.chestertownfire.com/&docid=8yL9VM3kAPzCbM&imgurl=http://www.chestertownfire.com/wp-content/uploads/2008/08/dsc00366.jpg&w=3264&h=2448&ei=d61kUM7PCvOW0QX03oHQAQ&zoom=1&iact=hc&vpx=392&vpy=462&dur=243&hovh=194&hovw=259&tx=148...
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This truck is commonly known as a Brush Truck, or Combination truck. It's multi-role to go where large apparatuses can't go on, cannot go, such as narrow roads, fields, or in very swampy areas. It serves as a First Responder for most agencies because of their ease of maneuverability and operation
Some are outfitted with a 200+ gallon tank, Indian tanks, chainsaws, picks, fire rakes, and stretchers for rescue operations. Most trucks would have a front mounted secondary pump...
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[WIP] Complete new 3D model for Emergency 4, so far 7748 poly's the light units take 6040 http://www.abload.de/img/11qj23.png
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what do you guys want: A FCV with detailed headlight (High Detail with depth etc...) or just a photo of the headlight (Low detail) http://www.abload.de/img/1gofub.png
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Anyone know what this lightbar is? http://tinyurl.com/7rkwz9f Thanks!
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Reporting that NY Mod will be released within a month. Look forward to that!
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Reporting that NY Mod will be released within a month. Look forward to that!
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Reporting the a mod will actually be released today... Can you trust me this year, or shall oyu all be foolish enough to fall for me again!?