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ApollonDriver

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Everything posted by ApollonDriver

  1. call tons of cops before it gets crowded, when the officers arrive arrest the protester that holds a sign. Once that criminal is arrested and placed in the car the rest will disband.
  2. I'm still eager for two officers modelled after LAPD Detective Sergeants Martin Riggs and Roger Murtaugh
  3. Awesome, loved the unmarked ones! Civ vehicles also look pretty good. But I am a bit unsure about the color of the caprice, is it really common among the unmarked vehicles of that era? Also do you plan on adding plain clothed officers to accompany these unmarked vehicles?
  4. I think it's better to add color variants and get rid of vanilla cars, since there will be more cars soon already. I just hate the vanilla cars, they look like molten toy cars
  5. City of Angels is a private mod, and Project Nostalgia is a submod of the original LA mod.
  6. they look awesome. How do you apply these textures? Applying real images on Photoshop? Also I don't know your tris count constraints but I have an untextured 1995 Tahoe model I made myself in Blender, I can send it to you to use if you would like. It has 3300~ tris.
  7. Hmmm a Regal, lovely! You really got some skills on modelling, making vehicles this great with such low tris. Bravo!
  8. A 1993 Corolla and 1992 Tahoe can be nice, or a 1990 Oldsmobile Cutlass Ciera as a woodpanel wagon . 1992 Civic is cool too. Also, Fury is a great police car man.
  9. Man, what really impresses me is how quickly you make these models, awesome!
  10. I think someone else had this problem a while ago, you can check older messages in this thread.
  11. For me, it just made a little confetti sound and dissappeared, but I think it might be a prank bomb. Like not an actual explosion but something made just to scare people.
  12. Oh sorry didn't know that, must have missed it while reading. Deleting now.
  13. I think the translate messed up there, but I think you're right, the problem is probably patches, he might have done that part wrong.
  14. Thanks, yeah I just can't find what is causing the poisonous gas, will need to take a further look
  15. The title explains itself I think. How to handle HAZMAT calls? I mean I set up the tent and decontamine people, but how am I going to remove the hazardous materials from the scene? Also, is there a way to clear the rabid dog call without killing the dog? I'm using Miami v2 and LA Nostalgia modifications if that matters.
  16. Is only your "move" command not working? Or others not work either? Units might be stuck, did you try "debug vehicles" option found in your command consoles? To be honest I don't have any ideas other than de-installing the whole game and re-installing. Maybe other more experienced members can offer another solution to you.
  17. Try removing the mod and installing it again
  18. Can you give us some more info about it? Like do you have no commands at all or do they only not respond to "move" command? You need to right click when you are choosing your destination and parking script won't work when your car is far away, you need to give that command when the unit is very close. Also unrelated to that, is there a way to have the murderer succeed from time to time? Maybe by changing a parameter?
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