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Yankee43

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Posts posted by Yankee43

  1. 8 minutes ago, Yankee43 said:

    Will do, I will let you know how it goes. Thank You.

     

    27 minutes ago, itchboy said:

    If you have Zm3, import the vehicle + 2 right side doors. Select both objects and go into the UV mapping. Select the vertices in the UV mapping place, and mirror them. Make sure they align with the right side of the vehicle too.

    Okay, I am at the part where I am in zmod. I have the doors selected from the menu on the right. I am in Object mode, in the surface tab. I see edit UV but I cannot seem to find anything related to mirroring.

  2. 18 minutes ago, itchboy said:

    If you have Zm3, import the vehicle + 2 right side doors. Select both objects and go into the UV mapping. Select the vertices in the UV mapping place, and mirror them. Make sure they align with the right side of the vehicle too.

    Will do, I will let you know how it goes. Thank You.

  3. 8 hours ago, itchboy said:

    I cut the vehicle up into a grid, but also follow the lines of the doors, wheel arches, etc.

    You are doing it right so far, however I can see some vertices that are not attached together. Some vertices were also placed against edges.

    Those are mostly easy to fix. Just get ready to revise a lot, and of course, move forward without making those mistakes.

    Okay, that makes sense. I appreciate it. I guess you can see where I followed wheel arches and what not, it starts good around there and then gets mushy. Are the grayed-out lines the unattached vertices you are referring to?

  4. 17 minutes ago, itchboy said:

    Hoppah has been inactive from the community for several years now. It is highly unlikely he'll come back to mod Em5.

    It is up to the rest of us to come together and make a US themed Em5 mod.

    Agreed. 911FR/EM4 Community rise up!

  5. 14 minutes ago, itchboy said:

    My apologies for not continuing the tutorial.

    If you need help continuing the model, I'll be around to help.

    Don't worry about it, I'm sure you have a lot to do. It just does not look right. In the tutorial you posted, all the polygons/triangles look so uniform. Mine are all over the place. Is there a pattern you follow? Also, the part about extruding edges to get the features of the vehicle like the slopes over the wheels and the curve of the vehicle itself, I cannot figure how to do that. I am in ZMod3.

  6. I am taking my firs hit at modeling, I honestly cannot tell how well this is coming along, if well at all. If I actually make it through with this then maybe I will release it, 2015 Tahoe is definitely needed around here.

    Would please like some modeling tips. I have read tutorials and I am kinda stuck at the part where I extrude the edges and features. 

    P.S. Itchboy plz update 3d modeling tutorial http://www.emergency-planet.com/uploads/emoticons/default_smile.png

    2a9317fe71eeb155021fd9230bda63a8.png

  7. Hello, I am working inside my LA Mod that I am fixing up for personal use and I have run into an error. Whenever I click edit children in the edit menu of a vehicle, the game freezes for a sec and then crashes to my desktop. Any help would be appreciated, I have no idea what I make have done. The edit children feature works perfectly fine in all other mods. This is the last line to appear in my log, I have no idea what it means:

    !WARNING: global listener object is still registered! Unregister listener before destroying object!

    Here is my log:

    Spoiler

    Init Filesystem...
    Registered FS device "local"
    Registered FS device "base"
    Registered FS device "lang"
    Init UpdateChain...
    Init Timer...
    Init Screen...
    Init Scriptscheduler...
    !Graphics system: NVIDIA Corporation GeForce GTX 970/PCIe/SSE2
    GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_loc
    Init GFX...
    Init Vision...
    |Vision DLL path: C:\Program Files (x86)\Steam\steamapps\common\911 First Responders\vision71.dll
    |Vision(TM), Version PC-4, 7, 28, 0
    |Loading entity plugins of directory <C:\Program Files (x86)\Steam\steamapps\common\911 First Responders\Data> ...
    |List of loaded plug-ins:

    |Plug-in named 'CubeMapHandle_cl' loaded statically!

    |Plug-in named 'VisionConsoleEntity_cl' loaded statically!

    |Plug-in named 'VisBase_cl' loaded statically!

    |Plug-in named 'VisBaseEntity_cl' loaded statically!

    |Plug-in named 'VisMouseCamera_cl' loaded statically!

    |Plug-in named 'VisObject3D_cl' loaded statically!

    |Plug-in named 'VisActionHelperEntity_cl' loaded statically!

    |Plug-in named 'VarManager_cl' loaded statically!

    |Plug-in named 'BaseEntity_cl' loaded statically!

    |Plug-in named 'VBaseCameraEntity' loaded statically!

    |Plug-in named 'VCamEntity' loaded statically!

    |Plug-in named 'GameEntity_cl' loaded statically!

    |Plug-in named 'Emitter_cl' loaded statically!

    |Plug-in named 'BaseGameEntity_cl' loaded statically!

    |Plug-in named 'TargetEntity_cl' loaded statically!

    |Registering plug-ins done !

    |Initializing Vision Graphics Engine
    |Detecting CPU type and features
    |CPU:Pentium II/III FPU MMX ISSE 3DNow!
    |Vision Core: Allocated 28 kB of memory for Polygon Chunks
    |Vision Core: Allocated 9 kB of memory for Entities
    |Settings renderer configuration
    Initializing post processor 'PerceptionCore'
     * Skipping config file
    Initializing post processor 'MotionBlur'
     * Skipping config file
    Initializing post processor 'Nightvision'
     * Skipping config file
    |Initialising video driver: 0
    |Setting screen mode to x:1920 / y:1080 / bpp:32 / refresh:0
    |Screen Mode is windowed, return value: 0
    |Stencil buffer: 0 bit / ZBuffer: 24 bit
    |Initializing OpenGL rendering subsystem
    |Setting initial Renderer States
    |Vendor: NVIDIA Corporation
    |Renderer: GeForce GTX 970/PCIe/SSE2
    |Driver Version: 4.6.0 NVIDIA 399.24
    |Found Extension GL_EXT_texture_filter_anisotropic
    |Found Extension GL_EXT_texture_lod_bias
    |Found Extension GL_ARB_multitexture
    |Found Extension GL_ARB_texture_env_dot3
    |Extension GL_ARB_texture_env_subtract not available
    |Found Extension GL_EXT_texture_edge_clamp
    |Found Extension GL_EXT_texture_env_add
    |Found Extension GL_EXT_texture_env_combine
    |Found Extension GL_EXT_texture_cube_map
    |Found Extension GL_ARB_texture_compression
    |Found Extension GL_EXT_texture_compression_s3tc
    |Found Extension GL_EXT_point_parameters
    |Extension GL_EXT_clip_volume_hint not available
    |Extension GL_EXT_vertex_weighting not available
    |Found Extension GL_EXT_separate_specular_color
    |Found Extension GL_EXT_stencil_wrap
    |Extension GL_EXT_vertex_shader not available
    |Found Extension GL_EXT_multi_draw_arrays
    |Extension GL_ATI_fragment_shader not available
    |Extension GL_ATI_pn_triangles not available
    |Extension GL_ATI_map_object_buffer not available
    |Found Extension GL_NV_texgen_reflection
    |Found Extension GL_NV_fence
    |Found Extension GL_NV_blend_square
    |Found Extension GL_NV_register_combiners
    |Found Extension GL_NV_register_combiners2
    |Found Extension GL_NV_texture_env_combine4
    |Found Extension GL_NV_texture_shader
    |Found Extension GL_NV_vertex_program
    |Found Extension GL_NV_vertex_program1_1
    |Found Extension GL_NV_occlusion_query
    |Extension GL_EXT_paletted_texture not available
    |Extension GL_ATI_separate_stencil not available
    |Extension GL_EXT_texture_rectangle not available
    |Found Extension GL_ARB_depth_texture
    |Found Extension GL_ARB_shadow
    |Found Extension GL_SGIS_generate_mipmap
    |Found Extension GL_ARB_vertex_buffer_object
    |Found Extension WGL_ARB_render_texture
    |Found Extension WGL_NV_render_depth_texture
    |Found Extension WGL_NV_render_texture_rectangle
    |Found Extension WGL_ARB_pbuffer
    |Found Extension WGL_ARB_pixel_format
    |Found Extension WGL_EXT_swap_control
    |Found Extension GL_ARB_shader_objects
    |Found Extension GL_ARB_fragment_shader
    |Found Extension GL_ARB_vertex_shader
    |Found Extension GL_ARB_shading_language_100
    |Using ARB_vertex_buffer_object for fast geometry memory!
    OpenGL vendor: NVIDIA Corporation
    OpenGL renderer: GeForce GTX 970/PCIe/SSE2
    renderer-string: NVIDIA;GF;GFN
    Init Input...
    Registered FS device "save"
    Init GameFramework...
    Init Audio...
    Init XGUI...
    Font loaded: base:/Fonts/Tahoma 11.xff
    Font loaded: base:/Fonts/Tahoma 11 bold.xff
    Font loaded: base:/Fonts/Lucida Console 11.xff
    ?BLFileSystem::DeviceFromFilename("mod:Textures\Previews\curveview_nos3tc.tga"): unknown device name in URL
    EM4 Version 1.3f language us
    Registered FS device "mod"
    mod found: Borough Of Fire Brooklyn Modification [pB 2.2.99]
    mod found: Boston Mod
    mod found: BOSTON MOD 2014
    mod found: Bushton Mod V3
    mod found: Camden County V2.5 October
    mod found: City Of Angels
    mod found: Fairfax County Mod V2.2
    mod found: FDNY Fire Academy Modification
    mod found: Harbor City 5.0.4
    mod found: Iowa City V2
    mod found: Los Angeles County Modification
    mod found: Los Angeles Mod v2.1
    mod found: Los Angeles Mod v3.0
    mod found: Manchester Mod v1.1.1
    mod found: Manhattan Modification - Midtown
    mod found: Manhattan Modification 3.0.0
    mod found: Mayberry Mod V1.5
    mod found: Mentor Fire Modification
    mod found: Montana Mod 2.0.1
    mod found: North Hudson v0.1
    mod found: Northview - Creekside v2.1.6
    mod found: Northview South County v2.1.0
    mod found: NYC MOD 1.01
    mod found: RockPort Mod
    mod found: The Thin Blue Line Project V2.2
    mod found: US Army Mod
    mod found: West Coast Canadian Modification
    mod found: West Falls Township Modification V1
    |VisMain_cl::DeInit
    |DeInitializing Object Data...
    |DeInitializing World Data...
    |DeInitializing Surface and Texture Data...
    |Initializing Vision Graphics Engine
    |Detecting CPU type and features
    |CPU:Pentium II/III FPU MMX ISSE 3DNow!
    |Vision Core: Allocated 28 kB of memory for Polygon Chunks
    |Vision Core: Allocated 9 kB of memory for Entities
    |Settings renderer configuration
    |Loading World mod:\Maps\empty.v3d
    ?ERROR: dynlight.vsf Version 3.0.0.0 or higher required!
    |Vision Core: Allocated 38 kB of memory for primitive data
    |Vision Core: Allocated 5 kB of memory for Patches
    |Vision Core: Allocated 1 kB of memory for Patch Edges
    |Vision Core: Allocated 75 kB of memory for Heightfields
    |Vision Core: Allocated 0 kB of memory for Texture Planes
    |Vision Core: Allocated 1 kB of memory for Vis Areas
    |Vision Core: Allocated 0 kB of memory for Vis Area Planes
    |Vision Core: Allocated 0 kB of memory for Vis Area Portals
    |Vision Core: Allocated 3 kB of memory for Lights
    |Vision Core: Allocated 8 kB of memory for World Vertices
    |Vision Core: Allocated 21 kB of memory for Vertex References
    |World contains 289 vertices, 256 polygons, 0 patches, 0 lights
    |Vision Core: Resized memory for Patch Edges to  1 kB.
    |Loading Font allyouneed.VFN
    |Loading Model mod:Models\Persons\Fire Department\firefighternorm.v3o
    |[VNUM=1.43]
    |Model contains 505 vertices, 590 polygons, 20 bones, 0 muscleanimframes
    Scanning units...
    Scanning equipment...
    Loading equipment mod:Units/Equipment/F010Fire Extinguisher/...
    Loading equipment mod:Units/Equipment/F020Fire Hose/...
    Loading equipment mod:Units/Equipment/F030Jaws Of Life/...
    Loading equipment mod:Units/Equipment/F040Chain Saw/...
    Loading equipment mod:Units/Equipment/F050Axe/...
    Loading equipment mod:Units/Equipment/F060Jump Pad/...
    Loading equipment mod:Units/Equipment/P010Flash Grenade/...
    Loading equipment mod:Units/Equipment/P020Road Block/...
    Scanning personnel...
    Loading personnel mod:Units/Personnel/Fire Department/010Fire Fighter/...
    |Loading Model mod:Models\Persons\Fire Department\firefighternorm.v3o
    |[VNUM=1.43]
    |Model contains 505 vertices, 590 polygons, 20 bones, 0 muscleanimframes
    Prototype mod:Prototypes/Persons/Fire Department/firefighternorm.e4p precached
    |Loading Model mod:Models\Persons\Fire Department\firefighternorm_upgrade.v3o
    |[VNUM=1.43]
    |Model contains 822 vertices, 612 polygons, 20 bones, 0 muscleanimframes
    Prototype mod:Prototypes/Persons/Fire Department/firefighternorm_upgrade.e4p precached
    Prototype mod:Prototypes/Persons/Fire Department/firefighternorm_upgrade2.e4p precached
    Loading personnel mod:Units/Personnel/Fire Department/020Fire Fighter Masked/...
    |Loading Model mod:Models\Persons\Fire Department\firefightermask.v3o
    |[VNUM=1.43]
    |Model contains 498 vertices, 561 polygons, 20 bones, 0 muscleanimframes
    Prototype mod:Prototypes/Persons/Fire Department/firefightermask.e4p precached
    |Loading Model mod:Models\Persons\Fire Department\firefightermask_upgraded.v3o
    |[VNUM=1.43]
    |Model contains 570 vertices, 615 polygons, 20 bones, 0 muscleanimframes
    Prototype mod:Prototypes/Persons/Fire Department/firefightermask_upgraded.e4p precached
    Prototype mod:Prototypes/Persons/Fire Department/firefightermask_upgraded2.e4p precached
    Loading personnel mod:Units/Personnel/Fire Department/030Fire Fighter ABC/...
    |Loading Model mod:Models\Persons\Fire Department\firefighterabc.v3o
    |[VNUM=1.43]
    |Model contains 664 vertices, 527 polygons, 20 bones, 0 muscleanimframes
    Prototype mod:Prototypes/Persons/Fire Department/firefighterabc.e4p precached
    |Loading Model mod:Models\Persons\Fire Department\firefighterabc_upgraded.v3o
    |[VNUM=1.43]
    |Model contains 664 vertices, 527 polygons, 20 bones, 0 muscleanimframes
    Prototype mod:Prototypes/Persons/Fire Department/firefighterabc_upgraded.e4p precached
    Prototype mod:Prototypes/Persons/Fire Department/firefighterabc_upgraded2.e4p precached
    Loading personnel mod:Units/Personnel/Fire Department/040Diver/...
    |Loading Model mod:Models\Persons\Fire Department\diver.v3o
    |[VNUM=1.43]
    |Model contains 668 vertices, 644 polygons, 20 bones, 0 muscleanimframes
    Prototype mod:Prototypes/Persons/Fire Department/diver.e4p precached
    |Loading Model mod:Models\Persons\Fire Department\diver_upgraded.v3o
    |[VNUM=1.43]
    |Model contains 743 vertices, 706 polygons, 20 bones, 0 muscleanimframes
    Prototype mod:Prototypes/Persons/Fire Department/diver_upgraded.e4p precached
    Prototype mod:Prototypes/Persons/Fire Department/diver_upgraded2.e4p precached
    Scanning personnel...
    Loading personnel mod:Units/Personnel/Ambulance/010Doctor/...
    |Loading Model mod:Models\Persons\Ambulance\doctor_m.v3o
    |[VNUM=1.43]
    |Model contains 573 vertices, 468 polygons, 20 bones, 0 muscleanimframes
    Prototype mod:Prototypes/Persons/Ambulance/doctor_m.e4p precached
    |Loading Model mod:Models\Persons\Ambulance\doctor_f.v3o
    |[VNUM=1.43]
    |Model contains 413 vertices, 524 polygons, 20 bones, 0 muscleanimframes
    Prototype mod:Prototypes/Persons/Ambulance/doctor_f.e4p precached
    |Loading Model mod:Models\Persons\Ambulance\doctor_upgraded_m.v3o
    |[VNUM=1.43]
    |Model contains 773 vertices, 568 polygons, 20 bones, 0 muscleanimframes
    Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded_m.e4p precached
    |Loading Model mod:Models\Persons\Ambulance\doctor_upgraded_f.v3o
    |[VNUM=1.43]
    |Model contains 506 vertices, 586 polygons, 20 bones, 0 muscleanimframes
    Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded_f.e4p precached
    Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded2_m.e4p precached
    Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded2_f.e4p precached
    Loading personnel mod:Units/Personnel/Ambulance/020Paramedics/...
    |Loading Model mod:Models\Persons\Ambulance\paramedic.v3o
    |[VNUM=1.43]
    |Model contains 1446 vertices, 1070 polygons, 42 bones, 0 muscleanimframes
    ?Cannot add default animation set to P: incompatible bone structure?
    Prototype mod:Prototypes/Persons/Ambulance/paramedic.e4p precached
    |Loading Model mod:Models\Persons\Ambulance\paramedic_upgraded.v3o
    |[VNUM=1.43]
    |Model contains 1514 vertices, 1110 polygons, 42 bones, 0 muscleanimframes
    ?Cannot add default animation set to P: incompatible bone structure?
    Prototype mod:Prototypes/Persons/Ambulance/paramedic_upgraded.e4p precached
    ?Cannot add default animation set to P: incompatible bone structure?
    Prototype mod:Prototypes/Persons/Ambulance/paramedic_upgraded2.e4p precached
    Loading personnel mod:Units/Personnel/Ambulance/030Dog Leader/...
    |Loading Model mod:Models\Persons\Ambulance\leaderrescuedog.v3o
    |[VNUM=1.43]
    |Model contains 369 vertices, 468 polygons, 20 bones, 0 muscleanimframes
    Prototype mod:Prototypes/Persons/Ambulance/leaderrescuedog.e4p precached
    |Loading Model mod:Models\Persons\Ambulance\leaderrescuedog_upgraded.v3o
    |[VNUM=1.43]
    |Model contains 496 vertices, 568 polygons, 20 bones, 0 muscleanimframes
    Prototype mod:Prototypes/Persons/Ambulance/leaderrescuedog_upgraded.e4p precached
    Prototype mod:Prototypes/Persons/Ambulance/leaderrescuedog_upgraded2.e4p precached
    Scanning personnel...
    Loading personnel mod:Units/Personnel/Police/010Policeman/...
    |Loading Model mod:Models\Persons\Police\policeman_m.v3o
    |[VNUM=1.43]
    |Model contains 588 vertices, 480 polygons, 20 bones, 0 muscleanimframes
    Prototype mod:Prototypes/Persons/Police/policeman_m.e4p precached
    |Loading Model mod:Models\Persons\Police\policeman_f.v3o
    |[VNUM=1.43]
    |Model contains 413 vertices, 512 polygons, 20 bones, 0 muscleanimframes
    |Vision Core: Resized memory for Entities to  27 kB.
    Prototype mod:Prototypes/Persons/Police/policeman_f.e4p precached
    |Loading Model mod:Models\Persons\Police\policeman_upgraded_m.v3o
    |[VNUM=1.43]
    |Model contains 883 vertices, 604 polygons, 20 bones, 0 muscleanimframes
    Prototype mod:Prototypes/Persons/Police/policeman_upgraded_m.e4p precached
    |Loading Model mod:Models\Persons\Police\policeman_upgraded_f.v3o
    |[VNUM=1.43]
    |Model contains 562 vertices, 619 polygons, 20 bones, 0 muscleanimframes
    Prototype mod:Prototypes/Persons/Police/policeman_upgraded_f.e4p precached
    Prototype mod:Prototypes/Persons/Police/policeman_upgraded2_m.e4p precached
    Prototype mod:Prototypes/Persons/Police/policeman_upgraded2_f.e4p precached
    Loading personnel mod:Units/Personnel/Police/020Shooter/...
    |Loading Model mod:Models\Persons\Police\shooter.v3o
    |[VNUM=1.43]
    |Model contains 733 vertices, 612 polygons, 20 bones, 0 muscleanimframes
    Prototype mod:Prototypes/Persons/Police/shooter.e4p precached
    |Loading Model mod:Models\Persons\Police\shooter_upgraded.v3o
    |[VNUM=1.43]
    |Model contains 899 vertices, 682 polygons, 20 bones, 0 muscleanimframes
    Prototype mod:Prototypes/Persons/Police/shooter_upgraded.e4p precached
    Prototype mod:Prototypes/Persons/Police/shooter_upgraded2.e4p precached
    Loading personnel mod:Units/Personnel/Police/030Sharp Shooter/...
    |Loading Model mod:Models\Persons\Police\sharpshooter.v3o
    |[VNUM=1.43]
    |Model contains 435 vertices, 500 polygons, 20 bones, 0 muscleanimframes
    Prototype mod:Prototypes/Persons/Police/sharpshooter.e4p precached
    |Loading Model mod:Models\Persons\Police\sharpshooter_upgraded.v3o
    |[VNUM=1.43]
    |Model contains 589 vertices, 596 polygons, 20 bones, 0 muscleanimframes
    Prototype mod:Prototypes/Persons/Police/sharpshooter_upgraded.e4p precached
    Prototype mod:Prototypes/Persons/Police/sharpshooter_upgraded2.e4p precached
    Loading personnel mod:Units/Personnel/Police/040Scout/...
    |Loading Model mod:Models\Persons\Police\scout.v3o
    |[VNUM=1.43]
    |Model contains 418 vertices, 500 polygons, 20 bones, 0 muscleanimframes
    Prototype mod:Prototypes/Persons/Police/scout.e4p precached
    |Loading Model mod:Models\Persons\Police\scout_upgraded.v3o
    |[VNUM=1.43]
    |Model contains 506 vertices, 555 polygons, 20 bones, 0 muscleanimframes
    Prototype mod:Prototypes/Persons/Police/scout_upgraded.e4p precached
    Prototype mod:Prototypes/Persons/Police/scout_upgraded2.e4p precached
    Loading personnel mod:Units/Personnel/Police/050Profiler/...
    |Loading Model mod:Models\Persons\Police\profiler.v3o
    |[VNUM=1.43]
    |Model contains 367 vertices, 468 polygons, 20 bones, 0 muscleanimframes
    Prototype mod:Prototypes/Persons/Police/profiler.e4p precached
    |Loading Model mod:Models\Persons\Police\profiler_upgrade.v3o
    |[VNUM=1.43]
    |Model contains 451 vertices, 498 polygons, 20 bones, 0 muscleanimframes
    Prototype mod:Prototypes/Persons/Police/profiler_upgrade.e4p precached
    Prototype mod:Prototypes/Persons/Police/profiler_upgrade2.e4p precached
    Scanning personnel...
    Loading personnel mod:Units/Personnel/TEC/010Engineer/...
    |Loading Model mod:Models\Persons\TEC\engineer.v3o
    |[VNUM=1.43]
    |Model contains 613 vertices, 506 polygons, 20 bones, 0 muscleanimframes
    Prototype mod:Prototypes/Persons/TEC/engineer.e4p precached
    |Loading Model mod:Models\Persons\TEC\engineer_upgraded.v3o
    |[VNUM=1.43]
    |Model contains 777 vertices, 656 polygons, 20 bones, 0 muscleanimframes
    Prototype mod:Prototypes/Persons/TEC/engineer_upgraded.e4p precached
    Prototype mod:Prototypes/Persons/TEC/engineer_upgraded2.e4p precached
    Scanning vehicles...
    Loading vehicle mod:Units/Vehicles/Fire Department/010RW/...
    |Loading Model mod:Models\Vehicles\Fire Department\rw.v3o
    |[VNUM=1.43]
    |Model contains 1707 vertices, 791 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Fire Department\rw_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 83 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Fire Department\rw_door01.v3o
    |[VNUM=1.43]
    |Model contains 118 vertices, 52 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Fire Department\rw_door02.v3o
    |[VNUM=1.43]
    |Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Fire Department\rw_door03.v3o
    |[VNUM=1.43]
    |Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Fire Department\rw_door04.v3o
    |[VNUM=1.43]
    |Model contains 33 vertices, 16 polygons, 0 bones, 12 muscleanimframes
    |Loading Model mod:Models\Vehicles\Fire Department\rw_door05.v3o
    |[VNUM=1.43]
    |Model contains 31 vertices, 14 polygons, 0 bones, 12 muscleanimframes
    |Loading Model mod:Models\Vehicles\Fire Department\rw_door06.v3o
    |[VNUM=1.43]
    |Model contains 24 vertices, 16 polygons, 0 bones, 12 muscleanimframes
    |Loading Model mod:Models\Vehicles\Fire Department\rw_spotlight_super.v3o
    |[VNUM=1.43]
    |Model contains 148 vertices, 84 polygons, 0 bones, 4 muscleanimframes
    Prototype mod:Prototypes/Vehicles/Fire Department/rw.e4p precached
    Loading vehicle mod:Units/Vehicles/Fire Department/020GTF/...
    |Loading Model mod:Models\Vehicles\Fire Department\gtf.v3o
    |[VNUM=1.43]
    |Model contains 1343 vertices, 891 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Fire Department\gtf_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Fire Department\gtf_door03.v3o
    |[VNUM=1.43]
    |Model contains 18 vertices, 16 polygons, 0 bones, 12 muscleanimframes
    |Loading Model mod:Models\Vehicles\Fire Department\gtf_door01.v3o
    |[VNUM=1.43]
    |Model contains 18 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Fire Department\gtf_tube_super.v3o
    |[VNUM=1.43]
    |Model contains 83 vertices, 72 polygons, 0 bones, 0 muscleanimframes
    Prototype mod:Prototypes/Vehicles/Fire Department/gtf.e4p precached
    Loading vehicle mod:Units/Vehicles/Fire Department/030TLF/...
    |Loading Model mod:Models\Vehicles\Fire Department\tlf.v3o
    |[VNUM=1.43]
    |Model contains 1244 vertices, 818 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Fire Department\tlf_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Fire Department\tlf_wheel02.v3o
    |[VNUM=1.43]
    |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Fire Department\tlf_door01.v3o
    |[VNUM=1.43]
    |Model contains 95 vertices, 52 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Fire Department\tlf_door02.v3o
    |[VNUM=1.43]
    |Model contains 16 vertices, 10 polygons, 0 bones, 59 muscleanimframes
    |Loading Model mod:Models\Vehicles\Fire Department\tlf_door03.v3o
    |[VNUM=1.43]
    |Model contains 14 vertices, 8 polygons, 0 bones, 6 muscleanimframes
    |Loading Model mod:Models\Vehicles\Fire Department\tlf_door04.v3o
    |[VNUM=1.43]
    |Model contains 20 vertices, 12 polygons, 0 bones, 59 muscleanimframes
    |Loading Model mod:Models\Vehicles\Fire Department\tlf_cannon_super.v3o
    |[VNUM=1.43]
    |Model contains 160 vertices, 91 polygons, 0 bones, 0 muscleanimframes
    Prototype mod:Prototypes/Vehicles/Fire Department/tlf.e4p precached
    Loading vehicle mod:Units/Vehicles/Fire Department/040DLK/...
    |Loading Model mod:Models\Vehicles\Fire Department\dlk.v3o
    |[VNUM=1.43]
    |Model contains 1595 vertices, 883 polygons, 0 bones, 6 muscleanimframes
    |Loading Model mod:Models\Vehicles\Fire Department\dlk_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Fire Department\dlk_wheel02.v3o
    |[VNUM=1.43]
    |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Fire Department\dlk_door01.v3o
    |[VNUM=1.43]
    |Model contains 77 vertices, 52 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Fire Department\dlk_base_super.v3o
    |[VNUM=1.43]
    |Model contains 240 vertices, 162 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Fire Department\dlk_l1_super.v3o
    |[VNUM=1.43]
    |Model contains 88 vertices, 48 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Fire Department\dlk_l2_super.v3o
    |[VNUM=1.43]
    |Model contains 64 vertices, 34 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Fire Department\dlk_l3_super.v3o
    |[VNUM=1.43]
    |Model contains 48 vertices, 24 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Fire Department\dlk_basket_super.v3o
    |[VNUM=1.43]
    |Model contains 156 vertices, 92 polygons, 0 bones, 7 muscleanimframes
    |Loading Model mod:Models\Vehicles\Fire Department\dlk_canon_super.v3o
    |[VNUM=1.43]
    |Model contains 35 vertices, 33 polygons, 0 bones, 6 muscleanimframes
    |Loading Model mod:Models\Vehicles\Fire Department\dlk_l4_super.v3o
    |[VNUM=1.43]
    |Model contains 48 vertices, 24 polygons, 0 bones, 0 muscleanimframes
    Prototype mod:Prototypes/Vehicles/Fire Department/dlk.e4p precached
    Loading vehicle mod:Units/Vehicles/Fire Department/050LPF/...
    |Loading Model mod:Models\Vehicles\Fire Department\lpf.v3o
    |[VNUM=1.43]
    |Model contains 1238 vertices, 591 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Fire Department\lpf_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 70 vertices, 32 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Fire Department\lpf_door01.v3o
    |[VNUM=1.43]
    |Model contains 18 vertices, 8 polygons, 0 bones, 12 muscleanimframes
    |Loading Model mod:Models\Vehicles\Fire Department\lpf_cannon_super.v3o
    |[VNUM=1.43]
    |Model contains 1292 vertices, 785 polygons, 0 bones, 0 muscleanimframes
    Prototype mod:Prototypes/Vehicles/Fire Department/lpf.e4p precached
    Loading vehicle mod:Units/Vehicles/Fire Department/060DEKON/...
    |Loading Model mod:Models\Vehicles\Fire Department\dekonp.v3o
    |[VNUM=1.43]
    |Model contains 2046 vertices, 1265 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Fire Department\dekonp_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Fire Department\dekonp_door01.v3o
    |[VNUM=1.43]
    |Model contains 81 vertices, 52 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Fire Department\dekonp_door02.v3o
    |[VNUM=1.43]
    |Model contains 61 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Fire Department\dekonp_door03.v3o
    |[VNUM=1.43]
    |Model contains 61 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    Prototype mod:Prototypes/Vehicles/Fire Department/dekonp.e4p precached
    Loading vehicle mod:Units/Vehicles/Fire Department/070FMB/...
    |Loading Model mod:Models\Vehicles\Fire Department\fmb.v3o
    |[VNUM=1.43]
    |Model contains 1910 vertices, 898 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Fire Department\fmb_door01.v3o
    |[VNUM=1.43]
    |Model contains 242 vertices, 93 polygons, 0 bones, 0 muscleanimframes
    Prototype mod:Prototypes/Vehicles/Fire Department/fmb.e4p precached
    Loading vehicle mod:Units/Vehicles/Fire Department/080TFMB/...
    |Loading Model mod:Models\Vehicles\Fire Department\tfmb.v3o
    |[VNUM=1.43]
    |Model contains 1371 vertices, 934 polygons, 0 bones, 0 muscleanimframes
    |Vision Core: Resized memory for Entities to  45 kB.
    |Loading Model mod:Models\Vehicles\Fire Department\tfmb_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Fire Department\tfmb_wheel02.v3o
    |[VNUM=1.43]
    |Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Fire Department\tfmb_door01.v3o
    |[VNUM=1.43]
    |Model contains 98 vertices, 58 polygons, 0 bones, 0 muscleanimframes
    Prototype mod:Prototypes/Vehicles/Fire Department/tfmb.e4p precached
    Loading vehicle mod:Units/Vehicles/Fire Department/090FLB/...
    |Loading Model mod:Models\Vehicles\Fire Department\flb.v3o
    |[VNUM=1.43]
    |Model contains 2377 vertices, 1536 polygons, 3 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Fire Department\flb_cannon_super.v3o
    |[VNUM=1.43]
    |Model contains 56 vertices, 38 polygons, 0 bones, 0 muscleanimframes
    Prototype mod:Prototypes/Vehicles/Fire Department/flb.e4p precached
    Loading vehicle mod:Units/Vehicles/Fire Department/100LF/...
    |Loading Model mod:Models\Vehicles\Fire Department\lf.v3o
    |[VNUM=1.43]
    |Model contains 2019 vertices, 1794 polygons, 0 bones, 0 muscleanimframes
    Prototype mod:Prototypes/Vehicles/Fire Department/lf.e4p precached
    Scanning vehicles...
    Loading vehicle mod:Units/Vehicles/Ambulance/010NEF/...
    |Loading Model mod:Models\Vehicles\Ambulance\nef.v3o
    |[VNUM=1.43]
    |Model contains 591 vertices, 456 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ambulance\nef_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ambulance\nef_door01.v3o
    |[VNUM=1.43]
    |Model contains 36 vertices, 23 polygons, 0 bones, 0 muscleanimframes
    Prototype mod:Prototypes/Vehicles/Ambulance/nef.e4p precached
    Loading vehicle mod:Units/Vehicles/Ambulance/020RTW/...
    |Loading Model mod:Models\Vehicles\Ambulance\rtw.v3o
    |[VNUM=1.43]
    |Model contains 1301 vertices, 1031 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ambulance\rtw_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ambulance\rtw_door02.v3o
    |[VNUM=1.43]
    |Model contains 30 vertices, 18 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ambulance\rtw_door01.v3o
    |[VNUM=1.43]
    |Model contains 101 vertices, 70 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ambulance\rtw_door03.v3o
    |[VNUM=1.43]
    |Model contains 30 vertices, 18 polygons, 0 bones, 0 muscleanimframes
    Prototype mod:Prototypes/Vehicles/Ambulance/rtw.e4p precached
    Loading vehicle mod:Units/Vehicles/Ambulance/030RHF/...
    |Loading Model mod:Models\Vehicles\Ambulance\rhf.v3o
    |[VNUM=1.43]
    |Model contains 1033 vertices, 778 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ambulance\rhf_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ambulance\rhf_door01.v3o
    |[VNUM=1.43]
    |Model contains 67 vertices, 43 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ambulance\rhf_door02.v3o
    |[VNUM=1.43]
    |Model contains 125 vertices, 59 polygons, 0 bones, 0 muscleanimframes
    Prototype mod:Prototypes/Vehicles/Ambulance/rhf.e4p precached
    Loading vehicle mod:Units/Vehicles/Ambulance/040ITW/...
    |Loading Model mod:Models\Vehicles\Ambulance\itw.v3o
    |[VNUM=1.43]
    |Model contains 1183 vertices, 876 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ambulance\itw_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 52 vertices, 44 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ambulance\itw_door01.v3o
    |[VNUM=1.43]
    |Model contains 28 vertices, 18 polygons, 0 bones, 2 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ambulance\itw_door02.v3o
    |[VNUM=1.43]
    |Model contains 42 vertices, 28 polygons, 0 bones, 12 muscleanimframes
    Prototype mod:Prototypes/Vehicles/Ambulance/itw.e4p precached
    Loading vehicle mod:Units/Vehicles/Ambulance/050RHC/...
    |Loading Model mod:Models\Vehicles\Ambulance\rhc.v3o
    |[VNUM=1.43]
    |Model contains 1220 vertices, 737 polygons, 0 bones, 8 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ambulance\rhc_door01.v3o
    |[VNUM=1.43]
    |Model contains 38 vertices, 20 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\ObjectChildren\rhc_rotor.v3o
    |[VNUM=1.43]
    |Model contains 372 vertices, 244 polygons, 0 bones, 93 muscleanimframes
    Prototype mod:Prototypes/Vehicles/Ambulance/rhc.e4p precached
    Scanning vehicles...
    Loading vehicle mod:Units/Vehicles/Police/010STW/...
    |Loading Model mod:Models\Vehicles\Police\stw.v3o
    |[VNUM=1.43]
    |Model contains 688 vertices, 528 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Police\stw_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Police\stw_door01.v3o
    |[VNUM=1.43]
    |Model contains 46 vertices, 30 polygons, 0 bones, 0 muscleanimframes
    Prototype mod:Prototypes/Vehicles/Police/stw.e4p precached
    Loading vehicle mod:Units/Vehicles/Police/020MTW/...
    |Loading Model mod:Models\Vehicles\Police\mtw.v3o
    |[VNUM=1.43]
    |Model contains 1334 vertices, 664 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Police\mtw_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Police\mtw_door01.v3o
    |[VNUM=1.43]
    |Model contains 137 vertices, 56 polygons, 0 bones, 8 muscleanimframes
    Prototype mod:Prototypes/Vehicles/Police/mtw.e4p precached
    Loading vehicle mod:Units/Vehicles/Police/030SW/...
    |Loading Model mod:Models\Vehicles\Police\sw.v3o
    |[VNUM=1.43]
    |Model contains 1152 vertices, 676 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Police\sw_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 56 vertices, 44 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Police\sw_door01.v3o
    |[VNUM=1.43]
    |Model contains 114 vertices, 58 polygons, 0 bones, 18 muscleanimframes
    Prototype mod:Prototypes/Vehicles/Police/sw.e4p precached
    Loading vehicle mod:Units/Vehicles/Police/040WAW/...
    |Loading Model mod:Models\Vehicles\Police\waw.v3o
    |[VNUM=1.43]
    |Model contains 1489 vertices, 868 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Police\waw_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 78 vertices, 64 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Police\waw_cannon_super.v3o
    |[VNUM=1.43]
    |Model contains 119 vertices, 73 polygons, 0 bones, 0 muscleanimframes
    Prototype mod:Prototypes/Vehicles/Police/waw.e4p precached
    Loading vehicle mod:Units/Vehicles/Police/050GTW/...
    |Loading Model mod:Models\Vehicles\Police\gtw.v3o
    |[VNUM=1.43]
    |Model contains 1124 vertices, 867 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Police\gtw_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 52 vertices, 44 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Police\gtw_door01.v3o
    |[VNUM=1.43]
    |Model contains 36 vertices, 24 polygons, 0 bones, 8 muscleanimframes
    Prototype mod:Prototypes/Vehicles/Police/gtw.e4p precached
    Loading vehicle mod:Units/Vehicles/Police/060PHC/...
    |Loading Model mod:Models\Vehicles\Police\phc.v3o
    |[VNUM=1.43]
    |Model contains 1844 vertices, 1055 polygons, 0 bones, 8 muscleanimframes
    |Loading Model mod:Models\Vehicles\Police\phc_door01.v3o
    |[VNUM=1.43]
    |Model contains 43 vertices, 20 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\ObjectChildren\phc_rotor.v3o
    |[VNUM=1.43]
    |Model contains 374 vertices, 240 polygons, 0 bones, 88 muscleanimframes
    Prototype mod:Prototypes/Vehicles/Police/phc.e4p precached
    Loading vehicle mod:Units/Vehicles/Police/070FLIGHT/...
    |Loading Model mod:Models\Vehicles\Police\getawaycar.v3o
    |[VNUM=1.43]
    |Model contains 523 vertices, 477 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Police\getawaycar_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Police\getawaycar_door01.v3o
    |[VNUM=1.43]
    |Model contains 68 vertices, 50 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\ObjectChildren\drivebyshooting_rifle.v3o
    |[VNUM=1.43]
    |Model contains 214 vertices, 94 polygons, 0 bones, 25 muscleanimframes
    Prototype mod:Prototypes/Vehicles/Police/getawaycar.e4p precached
    Scanning vehicles...
    Loading vehicle mod:Units/Vehicles/TEC/010FGRI/...
    |Loading Model mod:Models\Vehicles\TEC\fgri.v3o
    |[VNUM=1.43]
    |Model contains 839 vertices, 654 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\TEC\fgri_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\TEC\fgri_door01.v3o
    |[VNUM=1.43]
    |Model contains 65 vertices, 52 polygons, 0 bones, 0 muscleanimframes
    Prototype mod:Prototypes/Vehicles/TEC/fgri.e4p precached
    Loading vehicle mod:Units/Vehicles/TEC/020ASF/...
    |Loading Model mod:Models\Vehicles\TEC\asf.v3o
    |[VNUM=1.43]
    |Model contains 1360 vertices, 792 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\TEC\asf_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\TEC\asf_wheel02.v3o
    |[VNUM=1.43]
    |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\TEC\asf_door01.v3o
    |[VNUM=1.43]
    |Model contains 60 vertices, 32 polygons, 0 bones, 0 muscleanimframes
    Prototype mod:Prototypes/Vehicles/TEC/asf.e4p precached
    Loading vehicle mod:Units/Vehicles/TEC/030FGRR/...
    |Loading Model mod:Models\Vehicles\TEC\fgr.v3o
    |[VNUM=1.43]
    |Model contains 1079 vertices, 641 polygons, 0 bones, 6 muscleanimframes
    |Loading Model mod:Models\Vehicles\TEC\fgr_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\TEC\fgr_arm_super.v3o
    |[VNUM=1.43]
    |Model contains 77 vertices, 40 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\TEC\fgr_arm2_super.v3o
    |[VNUM=1.43]
    |Model contains 100 vertices, 60 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\TEC\fgr_base_super.v3o
    |[VNUM=1.43]
    |Model contains 268 vertices, 150 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\TEC\fgr_hook_super.v3o
    |[VNUM=1.43]
    |Model contains 53 vertices, 49 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\TEC\fgr_arm3_super.v3o
    |[VNUM=1.43]
    |Model contains 24 vertices, 16 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\TEC\fgr_arm4_super.v3o
    |[VNUM=1.43]
    |Model contains 100 vertices, 48 polygons, 0 bones, 0 muscleanimframes
    Prototype mod:Prototypes/Vehicles/TEC/fgr.e4p precached
    Loading vehicle mod:Units/Vehicles/TEC/040FGRB/...
    |Loading Model mod:Models\Vehicles\TEC\fgrb.v3o
    |[VNUM=1.43]
    |Model contains 4888 vertices, 1958 polygons, 5 bones, 0 muscleanimframes
    |Vision Core: Resized memory for Entities to  63 kB.
    |Loading Model mod:Models\Vehicles\TEC\fgrb_wheel02.v3o
    |[VNUM=1.43]
    |Model contains 98 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\TEC\fgrb_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 98 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\TEC\fgrb_ship_super.v3o
    |[VNUM=1.43]
    |Model contains 954 vertices, 490 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\TEC\fgrb_stand_super.v3o
    |[VNUM=1.43]
    |Model contains 130 vertices, 64 polygons, 0 bones, 6 muscleanimframes
    Prototype mod:Prototypes/Vehicles/TEC/fgrb.e4p precached
    Loading vehicle mod:Units/Vehicles/TEC/050FGRT/...
    |Loading Model mod:Models\Vehicles\TEC\fgr_t.v3o
    |[VNUM=1.43]
    |Model contains 1144 vertices, 900 polygons, 0 bones, 7 muscleanimframes
    |Loading Model mod:Models\Vehicles\TEC\fgr_t_door01.v3o
    |[VNUM=1.43]
    |Model contains 32 vertices, 20 polygons, 0 bones, 8 muscleanimframes
    |Loading Model mod:Models\Vehicles\TEC\fgr_t_super.v3o
    |[VNUM=1.43]
    |Model contains 120 vertices, 64 polygons, 0 bones, 18 muscleanimframes
    |Loading Model mod:Models\Objects\ObjectChildren\fgr_t_rotor.v3o
    |[VNUM=1.43]
    |Model contains 724 vertices, 412 polygons, 0 bones, 192 muscleanimframes
    Prototype mod:Prototypes/Vehicles/TEC/fgr_t.e4p precached
    Loading vehicle mod:Units/Vehicles/TEC/060RL/...
    |Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer.v3o
    |[VNUM=1.43]
    |Model contains 2302 vertices, 1224 polygons, 0 bones, 26 muscleanimframes
    |Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 112 vertices, 80 polygons, 0 bones, 0 muscleanimframes
    Prototype mod:Prototypes/Vehicles/TEC/fgr_rb_dozer.e4p precached
    Loading vehicle mod:Units/Vehicles/TEC/070TRL/...
    |Loading Model mod:Models\Vehicles\TEC\fgr_rb.v3o
    |[VNUM=1.43]
    |Model contains 1153 vertices, 656 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\TEC\fgr_rb_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer_wheel02.v3o
    |[VNUM=1.43]
    |Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\TEC\fgr_rb_door01.v3o
    |[VNUM=1.43]
    |Model contains 186 vertices, 92 polygons, 0 bones, 0 muscleanimframes
    Prototype mod:Prototypes/Vehicles/TEC/fgr_rb.e4p precached
    command icon mod:UI/Game/Icons/Commands/AimedShot_disable.dds not found
    command icon mod:UI/Game/Icons/Commands/AimedShot_normal.dds not found
    command icon mod:UI/Game/Icons/Commands/AimedShot_over.dds not found
    command icon mod:UI/Game/Icons/Commands/AimedShot_mousedown.dds not found
    cursor mod:UI/Game/Icons/Cursor/AimedShot.dds not found
    cursor mod:UI/Game/Icons/Cursor/AimEnd.dds not found
    command icon mod:UI/Game/Icons/Commands/DropWithCrane_disable.dds not found
    command icon mod:UI/Game/Icons/Commands/DropWithCrane_normal.dds not found
    command icon mod:UI/Game/Icons/Commands/DropWithCrane_over.dds not found
    command icon mod:UI/Game/Icons/Commands/DropWithCrane_mousedown.dds not found
    cursor mod:UI/Game/Icons/Cursor/DropWithCrane.dds not found
    command icon mod:UI/Game/Icons/Commands/EvacuatePerson_disable.dds not found
    command icon mod:UI/Game/Icons/Commands/EvacuatePerson_normal.dds not found
    command icon mod:UI/Game/Icons/Commands/EvacuatePerson_over.dds not found
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    Loading strings meta list...
    Loaded lang:infotexts.xml
    Loaded lang:poi.xml
    Loaded lang:portraits.xml
    Loaded lang:fail.xml
    Loaded lang:ingamehelp.xml
    Loaded lang:objectives.xml
    Loaded lang:hints.xml
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    Loaded lang:missiontips.xml
    Loaded lang:mission.xml
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    Loaded lang:supervobj.xml
    Loaded lang:supervfail.xml
    Loaded lang:supervresult.xml
    Loaded lang:supervtut.xml
    Loaded lang:tutorial.xml
    Loaded lang:command.xml
    Loaded lang:supervobj.xml
    Loaded lang:credits.xml
    Loaded lang:supervquest.xml
    Loaded lang:quest.xml
    Loaded lang:supervaward.xml
    Loaded lang:events.xml
    Loaded lang:supervevents.xml
    Loaded lang:superveventsobj.xml
    Loaded lang:mainmenu.xml
    Loaded lang:gui.xml
    Loaded lang:score.xml
    Loaded lang:strings.xml
    Loaded lang:voices.xml
    mod found: Borough Of Fire Brooklyn Modification [pB 2.2.99]
    mod found: Boston Mod
    mod found: BOSTON MOD 2014
    mod found: Bushton Mod V3
    mod found: Camden County V2.5 October
    mod found: City Of Angels
    mod found: Fairfax County Mod V2.2
    mod found: FDNY Fire Academy Modification
    mod found: Harbor City 5.0.4
    mod found: Iowa City V2
    mod found: Los Angeles County Modification
    mod found: Los Angeles Mod v2.1
    mod found: Los Angeles Mod v3.0
    mod found: Manchester Mod v1.1.1
    mod found: Manhattan Modification - Midtown
    mod found: Manhattan Modification 3.0.0
    mod found: Mayberry Mod V1.5
    mod found: Mentor Fire Modification
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    mod found: North Hudson v0.1
    mod found: Northview - Creekside v2.1.6
    mod found: Northview South County v2.1.0
    mod found: NYC MOD 1.01
    mod found: RockPort Mod
    mod found: The Thin Blue Line Project V2.2
    mod found: US Army Mod
    mod found: West Coast Canadian Modification
    mod found: West Falls Township Modification V1
    Init Network...
    |Loading Model mod:Models\Objects\Equipment\jumppad02.v3o
    |[VNUM=1.43]
    |Model contains 336 vertices, 472 polygons, 0 bones, 25 muscleanimframes
    |Loading Model mod:Models\Vehicles\TEC\fgrb_ponton_super.v3o
    |[VNUM=1.43]
    |Model contains 1042 vertices, 424 polygons, 0 bones, 0 muscleanimframes
    ?Prototype not found: mod:Prototypes/Objects/Misc/3dcursor.e3p
    Loading gamma ramp...
    |Loading Model mod:Models\Objects\Equipment\jumppad02.v3o
    |[VNUM=1.43]
    |Model contains 336 vertices, 472 polygons, 0 bones, 25 muscleanimframes
    Loading gamma ramp...
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    Scanning vehicles...
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    Loading vehicle mod:Units/Vehicles/Ambulance/010NEF/...
    Prototype mod:Prototypes/Vehicles/Ambulance/nef.e4p precached
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    ?Prototype not found: mod:Prototypes/Objects/10 Vehicle Parts/pushbar-wrap.e4p
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    Prototype mod:Prototypes/Vehicles/03 LA Police/ATF_cv.e4p precached
    ATF_CV refers to unknown personnel unit ATF_AGENT
    ATF_CV refers to unknown personnel unit ATF_SWAT
    ATF_CV refers to unknown personnel unit ATF_SWAT_SHARPSHOOTER
    ATF_CV refers to unknown personnel unit ATF_AGENT
    ATF_CV refers to unknown personnel unit ATF_SWAT
    ATF_CV refers to unknown personnel unit ATF_SWAT_SHARPSHOOTER
    Loading vehicle mod:Units/Vehicles/Police/236bppatrolcar/...
    Prototype mod:Prototypes/Vehicles/03 LA Police/cv_bp.e4p precached
    CV_BP refers to unknown personnel unit BP_OFFICER
    CV_BP refers to unknown personnel unit BP_OFFICER
    Loading vehicle mod:Units/Vehicles/Police/237bppatrolcar2/...
    Prototype mod:Prototypes/Vehicles/03 LA Police/cv_bp2.e4p precached
    CV_BP2 refers to unknown personnel unit BP_OFFICER
    CV_BP2 refers to unknown personnel unit BP_OFFICER
    ?ScanVehicles: mod:Units/Vehicles/Police/240bombsquad/unit.xml not found or error in file
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    Loading vehicle mod:Units/Vehicles/Police/250lapdhelicopter/...
    Prototype mod:Prototypes/Vehicles/03 LA Police/as350_lapd.e4p precached
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    Prototype mod:Prototypes/Vehicles/04 LA Tec/uscgtruck.e4p precached
    |Loading Model mod:Models\Vehicles\Chevrolet\Suburban\EMS Captain Vehicle\body.v3o
    |[VNUM=1.43]
    |Model contains 2917 vertices, 2612 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Suburban\Battalion Chief Vehicle\roof_rack.v3o
    |[VNUM=1.43]
    |Model contains 328 vertices, 248 polygons, 0 bones, 0 muscleanimframes
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    |[VNUM=1.43]
    |Model contains 74 vertices, 28 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Suburban\EMS Captain Vehicle\whelen_m7_red.v3o
    |[VNUM=1.43]
    |Model contains 108 vertices, 104 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Suburban\EMS Captain Vehicle\body_left_door.v3o
    |[VNUM=1.43]
    |Model contains 147 vertices, 158 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Suburban\EMS Captain Vehicle\body_backleft_door.v3o
    |[VNUM=1.43]
    |Model contains 44 vertices, 34 polygons, 0 bones, 0 muscleanimframes
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    |[VNUM=1.43]
    |Model contains 147 vertices, 158 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Suburban\EMS Captain Vehicle\body_backright_door.v3o
    |[VNUM=1.43]
    |Model contains 44 vertices, 34 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Suburban\EMS Captain Vehicle\body_back.v3o
    |[VNUM=1.43]
    |Model contains 339 vertices, 350 polygons, 0 bones, 0 muscleanimframes
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    |[VNUM=1.43]
    |Model contains 42 vertices, 40 polygons, 0 bones, 0 muscleanimframes
    !Model not found: mod:Models/Vehicles/01 LA Ambulance/B50.v3o
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    |[VNUM=1.43]
    |Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes
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    |[VNUM=1.43]
    |Model contains 74 vertices, 28 polygons, 0 bones, 0 muscleanimframes
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    |[VNUM=1.43]
    |Model contains 802 vertices, 626 polygons, 0 bones, 0 muscleanimframes
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    |[VNUM=1.43]
    |Model contains 200 vertices, 188 polygons, 0 bones, 0 muscleanimframes
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    |[VNUM=1.43]
    |Model contains 45 vertices, 52 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_laap_door01.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\battalion_chief_vehicle_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 186 vertices, 256 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Ford F550\Ambulance\f550_body.v3o
    |[VNUM=1.43]
    |Model contains 2197 vertices, 1556 polygons, 0 bones, 0 muscleanimframes
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    |[VNUM=1.43]
    |Model contains 12 vertices, 14 polygons, 0 bones, 0 muscleanimframes
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    |[VNUM=1.43]
    |Model contains 200 vertices, 188 polygons, 0 bones, 0 muscleanimframes
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    |[VNUM=1.43]
    |Model contains 971 vertices, 672 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Ford F550\Ambulance\f550_body_left_door.v3o
    |[VNUM=1.43]
    |Model contains 262 vertices, 161 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Ford F550\Ambulance\f550_body_right_door.v3o
    |[VNUM=1.43]
    |Model contains 264 vertices, 160 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Ford F550\Ambulance\ambulance_box_doors_side.v3o
    |[VNUM=1.43]
    |Model contains 16 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Ford F550\Ambulance\ambulance_box_doors_rearl.v3o
    |[VNUM=1.43]
    |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Ford F550\Ambulance\ambulance_box_doors_rearr.v3o
    |[VNUM=1.43]
    |Model contains 22 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Ford F550\Ambulance\ambulance_box_doors_equipm.v3o
    |[VNUM=1.43]
    |Model contains 8 vertices, 4 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Ford F550\Ambulance\pair_wheel.v3o
    |[VNUM=1.43]
    |Model contains 558 vertices, 476 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Ford F550\Ambulance\wheel.v3o
    |[VNUM=1.43]
    |Model contains 108 vertices, 104 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\01 LA Ambulance\ambulance02.v3o
    |[VNUM=1.43]
    |Model contains 1226 vertices, 1151 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\01 LA Ambulance\ambulance02_door01.v3o
    |[VNUM=1.43]
    |Model contains 12 vertices, 12 polygons, 0 bones, 0 muscleanimframes
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    |[VNUM=1.43]
    |Model contains 12 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\01 LA Ambulance\ambulance02_door03.v3o
    |[VNUM=1.43]
    |Model contains 12 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\01 LA Ambulance\ambulance02_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\01 LA Ambulance\ambulance04.v3o
    |[VNUM=1.43]
    |Model contains 1744 vertices, 2243 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\01 LA Ambulance\ambulance04_door01.v3o
    |[VNUM=1.43]
    |Model contains 29 vertices, 12 polygons, 0 bones, 0 muscleanimframes
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    |[VNUM=1.43]
    |Model contains 50 vertices, 20 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\01 LA Ambulance\ambulance04_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\600_red.v3o
    |[VNUM=1.43]
    |Model contains 36 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\turn_ brake_housing.v3o
    |[VNUM=1.43]
    |Model contains 24 vertices, 22 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\mirror.v3o
    |[VNUM=1.43]
    |Model contains 200 vertices, 188 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\led_flasher_red.v3o
    |[VNUM=1.43]
    |Model contains 12 vertices, 14 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\led_wide_flasher_white.v3o
    |[VNUM=1.43]
    |Model contains 28 vertices, 42 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\lafd_bar.v3o
    |[VNUM=1.43]
    |Model contains 802 vertices, 626 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\01 LA Ambulance\ambulance04_door01.v3o
    |[VNUM=1.43]
    |Model contains 29 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\01 LA Ambulance\ambulance04_door02.v3o
    |[VNUM=1.43]
    |Model contains 50 vertices, 20 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\01 LA Ambulance\ambulance04_door03.v3o
    |[VNUM=1.43]
    |Model contains 49 vertices, 20 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\01 LA Ambulance\ambulance_wheel03.v3o
    |[VNUM=1.43]
    |Model contains 446 vertices, 352 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\01 LA Ambulance\ambulance_wheel04.v3o
    |[VNUM=1.43]
    |Model contains 1104 vertices, 368 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\01 LA Ambulance\cv_ems2.v3o
    |[VNUM=1.43]
    |Model contains 1435 vertices, 1602 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\04 LA ObjectChildren\trailer_coupling.v3o
    |[VNUM=1.43]
    |Model contains 74 vertices, 28 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\battalion_chief_vehicle_door01.v3o
    |[VNUM=1.43]
    |Model contains 113 vertices, 120 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\battalion_chief_vehicle_door02.v3o
    |[VNUM=1.43]
    |Model contains 105 vertices, 120 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\battalion_chief_vehicle_door03.v3o
    |[VNUM=1.43]
    |Model contains 66 vertices, 78 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\battalion_chief_vehicle_door04.v3o
    |[VNUM=1.43]
    |Model contains 66 vertices, 78 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\01 LA Ambulance\cv_ems2_door05.v3o
    |[VNUM=1.43]
    |Model contains 76 vertices, 96 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\01 LA Ambulance\cv_ems2_door06.v3o
    |[VNUM=1.43]
    |Model contains 78 vertices, 98 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\battalion_chief_vehicle_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 186 vertices, 256 polygons, 0 bones, 0 muscleanimframes
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    |[VNUM=1.43]
    |Model contains 2633 vertices, 2858 polygons, 0 bones, 0 muscleanimframes
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    |[VNUM=1.43]
    |Model contains 74 vertices, 28 polygons, 0 bones, 0 muscleanimframes
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    |[VNUM=1.43]
    |Model contains 359 vertices, 304 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\01 LA Ambulance\cv_ems_door01.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\01 LA Ambulance\cv_ems_door02.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\01 LA Ambulance\cv_ems_door03.v3o
    |[VNUM=1.43]
    |Model contains 184 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\01 LA Ambulance\cv_ems_door05.v3o
    |[VNUM=1.43]
    |Model contains 351 vertices, 342 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\01 LA Ambulance\cv_ems_door04.v3o
    |[VNUM=1.43]
    |Model contains 185 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\camaro_chp_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 135 vertices, 193 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\04 LA ObjectChildren\trailer_coupling.v3o
    |[VNUM=1.43]
    |Model contains 74 vertices, 28 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Suburban\Battalion Chief Vehicle\roof_rack.v3o
    |[VNUM=1.43]
    |Model contains 328 vertices, 248 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Suburban\EMS Captain Vehicle\whelen_m7_red.v3o
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    |Model contains 108 vertices, 104 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Suburban\EMS Captain Vehicle\body_left_door.v3o
    |[VNUM=1.43]
    |Model contains 147 vertices, 158 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Suburban\EMS Captain Vehicle\body_backleft_door.v3o
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    |Model contains 44 vertices, 34 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Suburban\EMS Captain Vehicle\body_right_door.v3o
    |[VNUM=1.43]
    |Model contains 147 vertices, 158 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Suburban\EMS Captain Vehicle\body_backright_door.v3o
    |[VNUM=1.43]
    |Model contains 44 vertices, 34 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Suburban\EMS Captain Vehicle\body_back.v3o
    |[VNUM=1.43]
    |Model contains 339 vertices, 350 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Suburban\EMS Captain Vehicle\wheel.v3o
    |[VNUM=1.43]
    |Model contains 42 vertices, 40 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\01 LA Ambulance\large_rescue_ambulance.v3o
    |[VNUM=1.43]
    |Model contains 1810 vertices, 1585 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\led_wide_flasher_red.v3o
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    |Model contains 28 vertices, 42 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\led_wide_flasher_white.v3o
    |[VNUM=1.43]
    |Model contains 28 vertices, 42 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\01 LA Ambulance\large_rescue_ambulance_door01.v3o
    |[VNUM=1.43]
    |Model contains 28 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\01 LA Ambulance\large_rescue_ambulance_door02.v3o
    |[VNUM=1.43]
    |Model contains 16 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\01 LA Ambulance\mass_casualty_unit_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 176 vertices, 180 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\01 LA Ambulance\mass_casualty_unit.v3o
    |[VNUM=1.43]
    |Model contains 2202 vertices, 1757 polygons, 0 bones, 30 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\lafd_bar.v3o
    |[VNUM=1.43]
    |Model contains 802 vertices, 626 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\01 LA Ambulance\mass_casualty_unit_door01.v3o
    |[VNUM=1.43]
    |Model contains 70 vertices, 60 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\01 LA Ambulance\mass_casualty_unit_door02.v3o
    |[VNUM=1.43]
    |Model contains 12 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\01 LA Ambulance\mass_casualty_unit_door03.v3o
    |[VNUM=1.43]
    |Model contains 50 vertices, 34 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\01 LA Ambulance\mass_casualty_unit_door04.v3o
    |[VNUM=1.43]
    |Model contains 12 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\01 LA Ambulance\mass_casualty_unit_door05.v3o
    |[VNUM=1.43]
    |Model contains 12 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\01 LA Ambulance\mass_casualty_unit_door06.v3o
    |[VNUM=1.43]
    |Model contains 13 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\01 LA Ambulance\mass_casualty_unit_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 176 vertices, 180 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\McCormick\ambulance04.v3o
    |[VNUM=1.43]
    |Model contains 1358 vertices, 1368 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\McCormick\ambulance04_door01.v3o
    |[VNUM=1.43]
    |Model contains 34 vertices, 28 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\McCormick\ambulance04_door02.v3o
    |[VNUM=1.43]
    |Model contains 34 vertices, 28 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\01 LA Ambulance\ambulance04_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\01 LA Ambulance\hummerh2_rc_body.v3o
    |[VNUM=1.43]
    |Model contains 1321 vertices, 1614 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\01 LA Ambulance\hummerh2_rc_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 168 vertices, 180 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\01 LA Ambulance\helicopter_rescue.v3o
    |[VNUM=1.43]
    |Model contains 1220 vertices, 737 polygons, 0 bones, 8 muscleanimframes
    |Loading Model mod:Models\Objects\04 LA ObjectChildren\helicopter_rescue_rotor.v3o
    |[VNUM=1.43]
    |Model contains 372 vertices, 244 polygons, 0 bones, 93 muscleanimframes
    |Loading Model mod:Models\Vehicles\01 LA Ambulance\helicopter_rescue_door01.v3o
    |[VNUM=1.43]
    |Model contains 38 vertices, 20 polygons, 0 bones, 0 muscleanimframes
    !Model not found: mod:Models/Vehicles/02Fire/ENGINE1.v3o
    |Loading Model mod:Models\Objects\Misc\empty.v3o
    |[VNUM=1.43]
    |Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Fire Department\gtf_tube_super.v3o
    |[VNUM=1.43]
    |Model contains 83 vertices, 72 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\Misc\golfball.v3o
    |[VNUM=1.43]
    |Model contains 45 vertices, 40 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\aerial_ladder_base_super.v3o
    |[VNUM=1.43]
    |Model contains 183 vertices, 148 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\aerial_ladder_l1_super.v3o
    |[VNUM=1.43]
    |Model contains 1517 vertices, 998 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\aerial_ladder_l2_super.v3o
    |[VNUM=1.43]
    |Model contains 818 vertices, 504 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\aerial_ladder_l3_super.v3o
    |[VNUM=1.43]
    |Model contains 818 vertices, 504 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\aerial_ladder_l4_super.v3o
    |[VNUM=1.43]
    |Model contains 818 vertices, 504 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\aerial_ladder_cannon_super.v3o
    |[VNUM=1.43]
    |Model contains 211 vertices, 292 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\aerial_ladder_basket_super.v3o
    |[VNUM=1.43]
    |Model contains 739 vertices, 592 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\squad3.v3o
    |[VNUM=1.43]
    |Model contains 2293 vertices, 1581 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\lafd_bar.v3o
    |[VNUM=1.43]
    |Model contains 802 vertices, 626 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\usar_squad_door01.v3o
    |[VNUM=1.43]
    |Model contains 31 vertices, 20 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\usar_squad_door02.v3o
    |[VNUM=1.43]
    |Model contains 24 vertices, 16 polygons, 0 bones, 12 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\fire_engine1_wheel.v3o
    |[VNUM=1.43]
    |Model contains 176 vertices, 180 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\brushtruck.v3o
    |[VNUM=1.43]
    |Model contains 42124 vertices, 14919 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\04 LA ObjectChildren\trailer_coupling.v3o
    |[VNUM=1.43]
    |Model contains 74 vertices, 28 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Fire Department\gtf_tube_super.v3o
    |[VNUM=1.43]
    |Model contains 83 vertices, 72 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\Misc\golfball.v3o
    |[VNUM=1.43]
    |Model contains 45 vertices, 40 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\brushtruck_door01.v3o
    |[VNUM=1.43]
    |Model contains 240 vertices, 240 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\brushtruck_door02.v3o
    |[VNUM=1.43]
    |Model contains 223 vertices, 240 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\brushtruck_door03.v3o
    |[VNUM=1.43]
    |Model contains 36 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\brushtruck_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 3690 vertices, 1230 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\brushtruck_wheel02.v3o
    |[VNUM=1.43]
    |Model contains 2172 vertices, 724 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\heavy_rescue_crane.v3o
    |[VNUM=1.43]
    |Model contains 3642 vertices, 3338 polygons, 0 bones, 6 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\600_white.v3o
    |[VNUM=1.43]
    |Model contains 36 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\heavy_rescue_crane_door01.v3o
    |[VNUM=1.43]
    |Model contains 68 vertices, 64 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\heavy_rescue_crane_door02.v3o
    |[VNUM=1.43]
    |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\heavy_rescue_crane_door03.v3o
    |[VNUM=1.43]
    |Model contains 20 vertices, 10 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\heavy_rescue_crane_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 138 vertices, 192 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\heavy_rescue_crane_wheel02.v3o
    |[VNUM=1.43]
    |Model contains 138 vertices, 192 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\heavy_rescue_crane_base_super.v3o
    |[VNUM=1.43]
    |Model contains 1301 vertices, 964 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\heavy_rescue_crane_arm_super.v3o
    |[VNUM=1.43]
    |Model contains 428 vertices, 384 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\heavy_rescue_crane_arm2_super.v3o
    |[VNUM=1.43]
    |Model contains 386 vertices, 364 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\heavy_rescue_crane_arm3_super.v3o
    |[VNUM=1.43]
    |Model contains 190 vertices, 120 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\heavy_rescue_crane_arm4_super.v3o
    |[VNUM=1.43]
    |Model contains 72 vertices, 48 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\heavy_rescue_crane_hook_super.v3o
    |[VNUM=1.43]
    |Model contains 53 vertices, 49 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\tiller_cabin.v3o
    |[VNUM=1.43]
    |Model contains 1690 vertices, 1415 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\Misc\golfball.v3o
    |[VNUM=1.43]
    |Model contains 45 vertices, 40 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\tiller_cabin_door01.v3o
    |[VNUM=1.43]
    |Model contains 45 vertices, 52 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\tiller_cabin_door02.v3o
    |[VNUM=1.43]
    |Model contains 8 vertices, 4 polygons, 0 bones, 6 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\tiller_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 138 vertices, 192 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\tiller_wheel02.v3o
    |[VNUM=1.43]
    |Model contains 138 vertices, 192 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\tiller_trailer.v3o
    |[VNUM=1.43]
    |Model contains 3121 vertices, 2678 polygons, 0 bones, 6 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\tiller_trailer_glass.v3o
    |[VNUM=1.43]
    |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\tiller_ladderparts.v3o
    |[VNUM=1.43]
    |Model contains 3987 vertices, 2762 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\tiller_cabin_door03.v3o
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    |Model contains 12 vertices, 10 polygons, 0 bones, 14 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\tiller_trailer_installed.v3o
    |[VNUM=1.43]
    |Model contains 3121 vertices, 2678 polygons, 0 bones, 6 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\tiller_base_super.v3o
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    |Model contains 253 vertices, 242 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\tiller_basket_super.v3o
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    |Model contains 36 vertices, 20 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\tiller_cannon.v3o
    |[VNUM=1.43]
    |Model contains 68 vertices, 74 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\tiller_l1_super.v3o
    |[VNUM=1.43]
    |Model contains 1388 vertices, 1022 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\tiller_l2_super.v3o
    |[VNUM=1.43]
    |Model contains 1081 vertices, 654 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\tiller_l3_super.v3o
    |[VNUM=1.43]
    |Model contains 1265 vertices, 844 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\tiller_l4_super.v3o
    |[VNUM=1.43]
    |Model contains 818 vertices, 504 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\usar_squad.v3o
    |[VNUM=1.43]
    |Model contains 2354 vertices, 1627 polygons, 0 bones, 28 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\usar_squad_door01.v3o
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    |Model contains 31 vertices, 20 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\usar_squad_door02.v3o
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    |Model contains 24 vertices, 16 polygons, 0 bones, 12 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\fire_engine1_wheel.v3o
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    |Model contains 176 vertices, 180 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Technical Rescue Team\Rescue2.v3o
    |[VNUM=1.43]
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    |Loading Model mod:Models\Objects\08 Lightbars\lafd_bar.v3o
    |[VNUM=1.43]
    |Model contains 802 vertices, 626 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\ONE\kurz\Whelen.v3o
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    |Model contains 396 vertices, 316 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\usar_squad_door02.v3o
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    |Loading Model mod:Models\Vehicles\02 LA Fire Department\fire_engine1_wheel.v3o
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    |Model contains 176 vertices, 180 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\usfs_utility.v3o
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    |Loading Model mod:Models\Vehicles\02 LA Fire Department\usfs_utility_door01.v3o
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    |Model contains 67 vertices, 62 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\usfs_utility_door02.v3o
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    |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\usfs_utility_wheel01.v3o
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    |Model contains 147 vertices, 160 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\usfs_engine.v3o
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    |Model contains 1527 vertices, 1301 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\usfs_engine_door01.v3o
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    |Model contains 38 vertices, 24 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\usfs_engine_door02.v3o
    |[VNUM=1.43]
    |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\usfs_engine_door03.v3o
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    |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\usfs_engine_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 147 vertices, 160 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Fire Department\gtf_tube_super.v3o
    |[VNUM=1.43]
    |Model contains 83 vertices, 72 polygons, 0 bones, 0 muscleanimframes
    !Model not found: mod:Models/Vehicles/02 LA Fire Department/battalion_chief_vehicle2.V3O
    |Loading Model mod:Models\Objects\Misc\empty.v3o
    |[VNUM=1.43]
    |Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\04 LA ObjectChildren\trailer_coupling.v3o
    |[VNUM=1.43]
    |Model contains 74 vertices, 28 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\battalion_chief_vehicle_door01.v3o
    |[VNUM=1.43]
    |Model contains 113 vertices, 120 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\battalion_chief_vehicle_door02.v3o
    |[VNUM=1.43]
    |Model contains 105 vertices, 120 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\battalion_chief_vehicle_door03.v3o
    |[VNUM=1.43]
    |Model contains 66 vertices, 78 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\battalion_chief_vehicle_door04.v3o
    |[VNUM=1.43]
    |Model contains 66 vertices, 78 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\battalion_chief_vehicle_door05.v3o
    |[VNUM=1.43]
    |Model contains 76 vertices, 96 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\battalion_chief_vehicle_door06.v3o
    |[VNUM=1.43]
    |Model contains 78 vertices, 98 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\battalion_chief_vehicle_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 186 vertices, 256 polygons, 0 bones, 0 muscleanimframes
    !Model not found: mod:Models/Vehicles/03 LA Police/patrol4.V3O
    |Loading Model mod:Models\Objects\Misc\empty.v3o
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    |Loading Model mod:Models\Objects\08 Lightbars\frontblitzer2.v3o
    |[VNUM=1.43]
    |Model contains 200 vertices, 188 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\liberty.v3o
    |[VNUM=1.43]
    |Model contains 802 vertices, 626 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\mirror_small.v3o
    |[VNUM=1.43]
    |Model contains 200 vertices, 188 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\04 LA ObjectChildren\charger_pushbar.v3o
    |[VNUM=1.43]
    |Model contains 140 vertices, 118 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lasd_door03.v3o
    |[VNUM=1.43]
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    |Loading Model mod:Models\Vehicles\03 LA Police\dodge_charger_lapd_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 118 vertices, 120 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\ATFNRU.v3o
    |[VNUM=1.43]
    |Model contains 1823 vertices, 1689 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\ATFNRU_door01.v3o
    |[VNUM=1.43]
    |Model contains 42 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\ATFNRU_door02.v3o
    |[VNUM=1.43]
    |Model contains 34 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\ATFNRU_door03.v3o
    |[VNUM=1.43]
    |Model contains 20 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\ATFNRU_door04.v3o
    |[VNUM=1.43]
    |Model contains 22 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\ATFNRU_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 49 vertices, 46 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\ATFNRU_wheel02.v3o
    |[VNUM=1.43]
    |Model contains 49 vertices, 46 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\ATF_cv.v3o
    |[VNUM=1.43]
    |Model contains 2633 vertices, 2858 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\04 LA ObjectChildren\Antenne1.v3o
    |[VNUM=1.43]
    |Model contains 82 vertices, 112 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\04 LA ObjectChildren\spotlight_handle_black.v3o
    |[VNUM=1.43]
    |Model contains 23 vertices, 35 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\mirror.v3o
    |[VNUM=1.43]
    |Model contains 200 vertices, 188 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\04 LA ObjectChildren\spotlight_housing_black.v3o
    |[VNUM=1.43]
    |Model contains 30 vertices, 42 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\04 LA ObjectChildren\rotator01.v3o
    |[VNUM=1.43]
    |Model contains 429 vertices, 176 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\ATF_cv_door1.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\ATF_cv_door2.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\ATF_cv_door3.v3o
    |[VNUM=1.43]
    |Model contains 184 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\ATF_cv_door4.v3o
    |[VNUM=1.43]
    |Model contains 185 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\ATF_cv_door5.v3o
    |[VNUM=1.43]
    |Model contains 351 vertices, 342 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_chp_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 135 vertices, 193 polygons, 0 bones, 0 muscleanimframes
    ?Tried to assign unknown command 'VcmdATFDeploy' to object U
    |Loading Model mod:Models\Vehicles\03 LA Police\ATF_MCP.v3o
    |[VNUM=1.43]
    |Model contains 5697 vertices, 8087 polygons, 0 bones, 4 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\ATF_MCP_door01.v3o
    |[VNUM=1.43]
    |Model contains 30 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\ATF_MCP_door02.v3o
    |[VNUM=1.43]
    |Model contains 18 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\ATF_MCP_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 50 vertices, 48 polygons, 0 bones, 0 muscleanimframes
    ?Tried to assign unknown command 'VcmdATFDeploy' to object U
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_bp.v3o
    |[VNUM=1.43]
    |Model contains 2227 vertices, 2461 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_bp_door01.v3o
    |[VNUM=1.43]
    |Model contains 187 vertices, 237 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_bp_door02.v3o
    |[VNUM=1.43]
    |Model contains 186 vertices, 237 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_bp_door03.v3o
    |[VNUM=1.43]
    |Model contains 265 vertices, 324 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\bpat_tahoe.v3o
    |[VNUM=1.43]
    |Model contains 1589 vertices, 1967 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\bpat_tahoe_door01.v3o
    |[VNUM=1.43]
    |Model contains 117 vertices, 122 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\bpat_tahoe_door02.v3o
    |[VNUM=1.43]
    |Model contains 109 vertices, 122 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\bpat_tahoe_door03.v3o
    |[VNUM=1.43]
    |Model contains 106 vertices, 166 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\bpat_tahoe_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 186 vertices, 256 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\vehicles\03 LA Police\Charger.v3o
    |[VNUM=1.43]
    |Model contains 8883 vertices, 3043 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\vehicles\03 LA Police\Charger_door01.v3o
    |[VNUM=1.43]
    |Model contains 1046 vertices, 415 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\vehicles\03 LA Police\Charger_door02.v3o
    |[VNUM=1.43]
    |Model contains 998 vertices, 418 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\vehicles\03 LA Police\Charger_door03.v3o
    |[VNUM=1.43]
    |Model contains 614 vertices, 350 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Lightbar\vector.v3o
    |[VNUM=1.43]
    |Model contains 447 vertices, 526 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\dodge_charger_chp_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 118 vertices, 120 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\as350_chp.v3o
    |[VNUM=1.43]
    |Model contains 1894 vertices, 2574 polygons, 0 bones, 8 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\as350_chp_rotor.v3o
    |[VNUM=1.43]
    |Model contains 444 vertices, 562 polygons, 0 bones, 124 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\as350_chp_door01.v3o
    |[VNUM=1.43]
    |Model contains 54 vertices, 78 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\as350_chp_door02.v3o
    |[VNUM=1.43]
    |Model contains 24 vertices, 28 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\dodge_charger_chp.v3o
    |[VNUM=1.43]
    |Model contains 1208 vertices, 1192 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\04 LA ObjectChildren\pushbar.v3o
    |[VNUM=1.43]
    |Model contains 1281 vertices, 1954 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\mirror_small.v3o
    |[VNUM=1.43]
    |Model contains 200 vertices, 188 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\dodge_charger_chp_door01.v3o
    |[VNUM=1.43]
    |Model contains 85 vertices, 76 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\dodge_charger_chp_door02.v3o
    |[VNUM=1.43]
    |Model contains 85 vertices, 76 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\dodge_charger_chp_door03.v3o
    |[VNUM=1.43]
    |Model contains 38 vertices, 40 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Explorer 2012\CHP SUV\explorer_ppv.v3o
    |[VNUM=1.43]
    |Model contains 1197 vertices, 1031 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\liberty_explorer.v3o
    |[VNUM=1.43]
    |Model contains 802 vertices, 626 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\04 LA ObjectChildren\pushbar.v3o
    |[VNUM=1.43]
    |Model contains 1281 vertices, 1954 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Explorer 2012\CHP SUV\explorer_ppv_door_left.v3o
    |[VNUM=1.43]
    |Model contains 113 vertices, 72 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Explorer 2012\CHP SUV\explorer_ppv_door_right.v3o
    |[VNUM=1.43]
    |Model contains 115 vertices, 72 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Explorer 2012\CHP SUV\explorer_ppv_door_rear_left.v3o
    |[VNUM=1.43]
    |Model contains 84 vertices, 56 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Explorer 2012\CHP SUV\explorer_ppv_door_rear_right.v3o
    |[VNUM=1.43]
    |Model contains 84 vertices, 56 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Explorer 2012\CHP SUV\explorer_ppv_back_door.v3o
    |[VNUM=1.43]
    |Model contains 143 vertices, 170 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Explorer 2012\CHP SUV\wheel01.v3o
    |[VNUM=1.43]
    |Model contains 42 vertices, 40 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_chp.v3o
    |[VNUM=1.43]
    |Model contains 2633 vertices, 2858 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\liberty.v3o
    |[VNUM=1.43]
    |Model contains 802 vertices, 626 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\04 LA ObjectChildren\charger_pushbar.v3o
    |[VNUM=1.43]
    |Model contains 140 vertices, 118 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_chp_door01.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_chp_door02.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_chp_door03.v3o
    |[VNUM=1.43]
    |Model contains 184 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_chp_door04.v3o
    |[VNUM=1.43]
    |Model contains 185 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_chp_door05.v3o
    |[VNUM=1.43]
    |Model contains 351 vertices, 342 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\camaro_chp.v3o
    |[VNUM=1.43]
    |Model contains 2633 vertices, 2858 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\04 LA ObjectChildren\spotlight_handle_grey.v3o
    |[VNUM=1.43]
    |Model contains 23 vertices, 35 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\04 LA ObjectChildren\charger_pushbar.v3o
    |[VNUM=1.43]
    |Model contains 140 vertices, 118 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\camaro_chp_door01.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\camaro_chp_door02.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\camaro_chp_door04.v3o
    |[VNUM=1.43]
    |Model contains 185 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\camaro_chp_door05.v3o
    |[VNUM=1.43]
    |Model contains 351 vertices, 342 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\camaro_chp_door03.v3o
    |[VNUM=1.43]
    |Model contains 184 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\charger_body.v3o
    |[VNUM=1.43]
    |Model contains 2294 vertices, 2334 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\dodge_charger_umpc.v3o
    |[VNUM=1.43]
    |Model contains 1208 vertices, 1192 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\dodge_charger_umpc_door01.v3o
    |[VNUM=1.43]
    |Model contains 85 vertices, 76 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\dodge_charger_umpc_door02.v3o
    |[VNUM=1.43]
    |Model contains 85 vertices, 76 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\dodge_charger_umpc_door03.v3o
    |[VNUM=1.43]
    |Model contains 38 vertices, 40 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\dodge_charger_lapd_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 118 vertices, 120 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\09 Government\fbi_command.v3o
    |[VNUM=1.43]
    |Model contains 3954 vertices, 4514 polygons, 0 bones, 16 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\swat_truck_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 176 vertices, 180 polygons, 0 bones, 0 muscleanimframes
    !Model not found: mod:Models/Vehicles/03 LA Police/fbi_suv.V3O
    |Loading Model mod:Models\Objects\Misc\empty.v3o
    |[VNUM=1.43]
    |Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\vehicles\03 LA Police\smart.v3o
    |[VNUM=1.43]
    |Model contains 1254 vertices, 1898 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Lightbar\vector.v3o
    |[VNUM=1.43]
    |Model contains 447 vertices, 526 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\vehicles\03 LA Police\smart_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 97 vertices, 176 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\getawaycar.v3o
    |[VNUM=1.43]
    |Model contains 523 vertices, 477 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\getawaycar_door01.v3o
    |[VNUM=1.43]
    |Model contains 68 vertices, 50 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\getawaycar_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\ObjectChildren\drivebyshooting_rifle.v3o
    |[VNUM=1.43]
    |Model contains 214 vertices, 94 polygons, 0 bones, 25 muscleanimframes
    |Loading Model mod:Models\Houses\02 Civil\la_small_apts_1a.v3o
    |[VNUM=1.43]
    |Model contains 1488 vertices, 874 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_laap.v3o
    |[VNUM=1.43]
    |Model contains 2633 vertices, 2858 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_laap_door01.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_laap_door02.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_laap_door03.v3o
    |[VNUM=1.43]
    |Model contains 184 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_laap_door04.v3o
    |[VNUM=1.43]
    |Model contains 185 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_laap_door05.v3o
    |[VNUM=1.43]
    |Model contains 351 vertices, 342 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lapd_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 135 vertices, 193 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\as350_lapd.v3o
    |[VNUM=1.43]
    |Model contains 1890 vertices, 2574 polygons, 0 bones, 8 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\as350_lapd_rotor.v3o
    |[VNUM=1.43]
    |Model contains 444 vertices, 562 polygons, 0 bones, 124 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\as350_lapd_door01.v3o
    |[VNUM=1.43]
    |Model contains 54 vertices, 78 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\as350_lapd_door02.v3o
    |[VNUM=1.43]
    |Model contains 24 vertices, 28 polygons, 0 bones, 0 muscleanimframes
    !Model not found: mod:Models/Vehicles/03 LA Police/patrol4.V3O
    |Loading Model mod:Models\Objects\Misc\empty.v3o
    |[VNUM=1.43]
    |Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\frontblitzer2.v3o
    |[VNUM=1.43]
    |Model contains 200 vertices, 188 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\liberty.v3o
    |[VNUM=1.43]
    |Model contains 802 vertices, 626 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\mirror_small.v3o
    |[VNUM=1.43]
    |Model contains 200 vertices, 188 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\04 LA ObjectChildren\charger_pushbar.v3o
    |[VNUM=1.43]
    |Model contains 140 vertices, 118 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lasd_door03.v3o
    |[VNUM=1.43]
    |Model contains 184 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\dodge_charger_lapd_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 118 vertices, 120 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_laap_door01.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_laap_door02.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_laap_door03.v3o
    |[VNUM=1.43]
    |Model contains 184 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_laap_door04.v3o
    |[VNUM=1.43]
    |Model contains 185 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_laap_door05.v3o
    |[VNUM=1.43]
    |Model contains 351 vertices, 342 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lapd_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 135 vertices, 193 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\suv_bomb_squad.v3o
    |[VNUM=1.43]
    |Model contains 657 vertices, 679 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\led_wide_flasher_white.v3o
    |[VNUM=1.43]
    |Model contains 28 vertices, 42 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Technical Rescue Team\Lightbar_2.v3o
    |[VNUM=1.43]
    |Model contains 380 vertices, 352 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\Whelen Freedom Edge 9000.v3o
    |[VNUM=1.43]
    |Model contains 1535 vertices, 1546 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\suv_bomb_squad_door01.v3o
    |[VNUM=1.43]
    |Model contains 40 vertices, 28 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\suv_bomb_squad_door02.v3o
    |[VNUM=1.43]
    |Model contains 40 vertices, 28 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\suv_bomb_squad_door03.v3o
    |[VNUM=1.43]
    |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\heavy_equipment_squad_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 147 vertices, 160 polygons, 0 bones, 0 muscleanimframes
    ?Tried to assign unknown command 'VcmdToPoliceStationSWAT2' to object U
    |Loading Model mod:Models\Vehicles\03 LA Police\suv_bomb_squad2.v3o
    |[VNUM=1.43]
    |Model contains 2116 vertices, 1694 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\swat_truck_door01.v3o
    |[VNUM=1.43]
    |Model contains 12 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\swat_truck_door02.v3o
    |[VNUM=1.43]
    |Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\swat_truck_door03.v3o
    |[VNUM=1.43]
    |Model contains 4 vertices, 2 polygons, 0 bones, 6 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\swat_truck_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 176 vertices, 180 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Impala\LAPD Patrol Car\impala_body.v3o
    |[VNUM=1.43]
    |Model contains 1743 vertices, 1492 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\argent_lightbar.v3o
    |[VNUM=1.43]
    |Model contains 136 vertices, 152 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\04 LA ObjectChildren\charger_pushbar.v3o
    |[VNUM=1.43]
    |Model contains 140 vertices, 118 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Impala\LAPD Patrol Car\impala_body_ld.v3o
    |[VNUM=1.43]
    |Model contains 177 vertices, 120 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Impala\LAPD Patrol Car\impala_body_rd.v3o
    |[VNUM=1.43]
    |Model contains 177 vertices, 120 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Impala\LAPD Patrol Car\impala_body_lrd.v3o
    |[VNUM=1.43]
    |Model contains 113 vertices, 78 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Impala\LAPD Patrol Car\impala_body_rrd.v3o
    |[VNUM=1.43]
    |Model contains 113 vertices, 78 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Impala\LAPD Patrol Car\impala_body_tr.v3o
    |[VNUM=1.43]
    |Model contains 158 vertices, 178 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Impala\LAPD Patrol Car\wheel.v3o
    |[VNUM=1.43]
    |Model contains 42 vertices, 40 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lapd1.v3o
    |[VNUM=1.43]
    |Model contains 2633 vertices, 2858 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\argent_lightbar_clear.v3o
    |[VNUM=1.43]
    |Model contains 136 vertices, 152 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\04 LA ObjectChildren\spotlight_handle_grey.v3o
    |[VNUM=1.43]
    |Model contains 23 vertices, 35 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lapdk9_door01.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lapdk9_door02.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lasd_door03.v3o
    |[VNUM=1.43]
    |Model contains 184 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lapd_slicktop_door04.v3o
    |[VNUM=1.43]
    |Model contains 185 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lapd_slicktop_door05.v3o
    |[VNUM=1.43]
    |Model contains 351 vertices, 342 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lasd_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 135 vertices, 193 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\dodge_charger_lapd_slicktop.v3o
    |[VNUM=1.43]
    |Model contains 1208 vertices, 1192 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\04 LA ObjectChildren\charger_pushbar.v3o
    |[VNUM=1.43]
    |Model contains 140 vertices, 118 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\dodge_charger_lapd_door01.v3o
    |[VNUM=1.43]
    |Model contains 85 vertices, 76 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\dodge_charger_lapd_door02.v3o
    |[VNUM=1.43]
    |Model contains 85 vertices, 76 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\dodge_charger_lapd_door03.v3o
    |[VNUM=1.43]
    |Model contains 38 vertices, 40 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\dodge_charger_lapd_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 118 vertices, 120 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Explorer 2012\LAPD SUV 2\explorer_ppv.v3o
    |[VNUM=1.43]
    |Model contains 1197 vertices, 1031 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\argent_lightbar.v3o
    |[VNUM=1.43]
    |Model contains 136 vertices, 152 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\arjent_lightbar_explorer.v3o
    |[VNUM=1.43]
    |Model contains 136 vertices, 152 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\frontblitzer2.v3o
    |[VNUM=1.43]
    |Model contains 200 vertices, 188 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Explorer 2012\LAPD SUV 2\explorer_ppv_door_left.v3o
    |[VNUM=1.43]
    |Model contains 113 vertices, 72 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Explorer 2012\LAPD SUV 2\explorer_ppv_door_right.v3o
    |[VNUM=1.43]
    |Model contains 115 vertices, 72 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Explorer 2012\LAPD SUV 2\explorer_ppv_door_rear_left.v3o
    |[VNUM=1.43]
    |Model contains 84 vertices, 56 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Explorer 2012\LAPD SUV 2\explorer_ppv_door_rear_right.v3o
    |[VNUM=1.43]
    |Model contains 84 vertices, 56 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Explorer 2012\LAPD SUV 2\explorer_ppv_back_door.v3o
    |[VNUM=1.43]
    |Model contains 143 vertices, 170 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Explorer 2012\CHP SUV\wheel01.v3o
    |[VNUM=1.43]
    |Model contains 42 vertices, 40 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Taurus\LAPD Patrol Car 4\taurus_cop_body.v3o
    |[VNUM=1.43]
    |Model contains 2078 vertices, 1674 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\argent_lightbar_clear.v3o
    |[VNUM=1.43]
    |Model contains 136 vertices, 152 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Taurus\LAPD Patrol Car 4\taurus_cop_body_left_door.v3o
    |[VNUM=1.43]
    |Model contains 130 vertices, 87 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Taurus\LAPD Patrol Car 4\taurus_cop_body_right_door.v3o
    |[VNUM=1.43]
    |Model contains 132 vertices, 87 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Taurus\LAPD Patrol Car 4\taurus_cop_body_back_left_door.v3o
    |[VNUM=1.43]
    |Model contains 74 vertices, 54 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Taurus\LAPD Patrol Car 4\taurus_cop_body_trunk.v3o
    |[VNUM=1.43]
    |Model contains 325 vertices, 298 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Taurus\LAPD Patrol Car 4\taurus_cop_body_back_right_door.v3o
    |[VNUM=1.43]
    |Model contains 74 vertices, 54 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Taurus\LAPD Patrol Car 4\wheel.v3o
    |[VNUM=1.43]
    |Model contains 42 vertices, 40 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\helicopter_lapd.v3o
    |[VNUM=1.43]
    |Model contains 1844 vertices, 1055 polygons, 0 bones, 8 muscleanimframes
    |Loading Model mod:Models\Objects\04 LA ObjectChildren\helicopter_lapd_rotor.v3o
    |[VNUM=1.43]
    |Model contains 374 vertices, 240 polygons, 0 bones, 88 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\helicopter_lapd_door01.v3o
    |[VNUM=1.43]
    |Model contains 43 vertices, 20 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\04 LA Tec\uscg_jayhawk_super.v3o
    |[VNUM=1.43]
    |Model contains 120 vertices, 64 polygons, 0 bones, 18 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lapdk9.v3o
    |[VNUM=1.43]
    |Model contains 2633 vertices, 2858 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\defender_lightbar.v3o
    |[VNUM=1.43]
    |Model contains 971 vertices, 672 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lapdk9_door01.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lapdk9_door02.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lapdk9_door03.v3o
    |[VNUM=1.43]
    |Model contains 184 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lapdk9_door04.v3o
    |[VNUM=1.43]
    |Model contains 185 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lapd_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 135 vertices, 193 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\04 LA ObjectChildren\pushbar.v3o
    |[VNUM=1.43]
    |Model contains 1281 vertices, 1954 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\04 LA ObjectChildren\spotlight_handle_grey.v3o
    |[VNUM=1.43]
    |Model contains 23 vertices, 35 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\argent_lightbar_clear.v3o
    |[VNUM=1.43]
    |Model contains 136 vertices, 152 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lapdk9_door05.v3o
    |[VNUM=1.43]
    |Model contains 351 vertices, 342 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lapd_slicktop_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 135 vertices, 193 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\motorcycle_lapd.v3o
    |[VNUM=1.43]
    |Model contains 3139 vertices, 3785 polygons, 0 bones, 26 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\motorcycle_lapd_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 338 vertices, 336 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\04 LA ObjectChildren\lasd_push_bar.v3o
    |[VNUM=1.43]
    |Model contains 114 vertices, 88 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Impala\LAPD Patrol Car\impala_body_ld.v3o
    |[VNUM=1.43]
    |Model contains 177 vertices, 120 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Impala\LAPD Patrol Car\impala_body_rd.v3o
    |[VNUM=1.43]
    |Model contains 177 vertices, 120 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Impala\LAPD Patrol Car\impala_body_lrd.v3o
    |[VNUM=1.43]
    |Model contains 113 vertices, 78 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Impala\LAPD Patrol Car\impala_body_rrd.v3o
    |[VNUM=1.43]
    |Model contains 113 vertices, 78 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Impala\LAPD Patrol Car\impala_body_tr.v3o
    |[VNUM=1.43]
    |Model contains 158 vertices, 178 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Impala\LAPD Patrol Car\wheel.v3o
    |[VNUM=1.43]
    |Model contains 42 vertices, 40 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\04 LA ObjectChildren\pushbar.v3o
    |[VNUM=1.43]
    |Model contains 1281 vertices, 1954 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\dodge_charger_lapd_slicktop_door03.v3o
    |[VNUM=1.43]
    |Model contains 38 vertices, 40 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\dodge_charger_lapd_slicktop_door01.v3o
    |[VNUM=1.43]
    |Model contains 85 vertices, 76 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\dodge_charger_lapd_slicktop_door02.v3o
    |[VNUM=1.43]
    |Model contains 85 vertices, 76 polygons, 0 bones, 0 muscleanimframes
    ?Tried to assign unknown command 'DummyRandomSpawn' to object U
    |Loading Model mod:Models\Vehicles\Chevrolet\Tahoe\LAPD SUV\body.v3o
    |[VNUM=1.43]
    |Model contains 1941 vertices, 1911 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\04 LA ObjectChildren\spotlight_handle_grey.v3o
    |[VNUM=1.43]
    |Model contains 23 vertices, 35 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\argent_lightbar.v3o
    |[VNUM=1.43]
    |Model contains 136 vertices, 152 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\04 LA ObjectChildren\charger_pushbar.v3o
    |[VNUM=1.43]
    |Model contains 140 vertices, 118 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Tahoe\LAPD SUV\body_door_left.v3o
    |[VNUM=1.43]
    |Model contains 147 vertices, 158 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Tahoe\LAPD SUV\body_door_right.v3o
    |[VNUM=1.43]
    |Model contains 147 vertices, 158 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Tahoe\LAPD SUV\body_door_backleft.v3o
    |[VNUM=1.43]
    |Model contains 70 vertices, 61 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Tahoe\LAPD SUV\body_door_backright.v3o
    |[VNUM=1.43]
    |Model contains 70 vertices, 61 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Tahoe\LAPD SUV\body_door_back.v3o
    |[VNUM=1.43]
    |Model contains 339 vertices, 350 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Tahoe\LAPD SUV\wheel.v3o
    |[VNUM=1.43]
    |Model contains 42 vertices, 40 polygons, 0 bones, 0 muscleanimframes
    ?Tried to assign unknown command 'DummyRandomSpawn' to object U
    Autosave map to mod:/Maps/autosave.e4m done! (609)
    |Loading Model mod:Models\Vehicles\03 LA Police\swat_truck.v3o
    |[VNUM=1.43]
    |Model contains 2001 vertices, 1520 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\swat_truck_door01.v3o
    |[VNUM=1.43]
    |Model contains 12 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\swat_truck_door02.v3o
    |[VNUM=1.43]
    |Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\swat_truck_door03.v3o
    |[VNUM=1.43]
    |Model contains 4 vertices, 2 polygons, 0 bones, 6 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\swat_truck_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 176 vertices, 180 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\rescue_truck01_lapd.v3o
    |[VNUM=1.43]
    |Model contains 937 vertices, 882 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\turn_ brake_housing.v3o
    |[VNUM=1.43]
    |Model contains 24 vertices, 22 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\frontblitzer3.v3o
    |[VNUM=1.43]
    |Model contains 200 vertices, 188 polygons, 0 bones, 0 muscleanimframes
    |Vision Core: Resized memory for Entities to  81 kB.
    |Loading Model mod:Models\Vehicles\03 LA Police\rescue_truck01_lapd_door01.v3o
    |[VNUM=1.43]
    |Model contains 31 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\rescue_truck01_lapd_door02.v3o
    |[VNUM=1.43]
    |Model contains 31 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\rescue_truck01_lapd_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 57 vertices, 46 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\rescue_truck02_lapd.v3o
    |[VNUM=1.43]
    |Model contains 1685 vertices, 1148 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\liberty.v3o
    |[VNUM=1.43]
    |Model contains 802 vertices, 626 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\frontblitzer2.v3o
    |[VNUM=1.43]
    |Model contains 200 vertices, 188 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\rescue_truck02_lapd_door01.v3o
    |[VNUM=1.43]
    |Model contains 58 vertices, 30 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\rescue_truck02_lapd_door02.v3o
    |[VNUM=1.43]
    |Model contains 58 vertices, 30 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\rescue_truck02_lapd_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 57 vertices, 46 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\SWAT_SUV.v3o
    |[VNUM=1.43]
    |Model contains 2633 vertices, 2858 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\SWAT_SUV_door01.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\SWAT_SUV_door02.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\SWAT_SUV_door03.v3o
    |[VNUM=1.43]
    |Model contains 184 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\SWAT_SUV_door04.v3o
    |[VNUM=1.43]
    |Model contains 185 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\swat_suv_door05.v3o
    |[VNUM=1.43]
    |Model contains 351 vertices, 342 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lapd_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 135 vertices, 193 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lapp.v3o
    |[VNUM=1.43]
    |Model contains 2633 vertices, 2858 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\04 LA ObjectChildren\lasd_push_bar.v3o
    |[VNUM=1.43]
    |Model contains 114 vertices, 88 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\liberty.v3o
    |[VNUM=1.43]
    |Model contains 802 vertices, 626 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lapp_door01.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lapp_door02.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lapp_door03.v3o
    |[VNUM=1.43]
    |Model contains 184 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lapp_door04.v3o
    |[VNUM=1.43]
    |Model contains 185 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lapp_door05.v3o
    |[VNUM=1.43]
    |Model contains 351 vertices, 342 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\as350_lasd.v3o
    |[VNUM=1.43]
    |Model contains 1894 vertices, 2574 polygons, 0 bones, 8 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\as350_lasd_rotor.v3o
    |[VNUM=1.43]
    |Model contains 444 vertices, 562 polygons, 0 bones, 124 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\as350_lasd_door01.v3o
    |[VNUM=1.43]
    |Model contains 54 vertices, 78 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\as350_lasd_door02.v3o
    |[VNUM=1.43]
    |Model contains 24 vertices, 28 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\dodge_charger_lasd.v3o
    |[VNUM=1.43]
    |Model contains 1344 vertices, 1344 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\dodge_charger_lasd_door01.v3o
    |[VNUM=1.43]
    |Model contains 85 vertices, 76 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\dodge_charger_lasd_door02.v3o
    |[VNUM=1.43]
    |Model contains 85 vertices, 76 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\dodge_charger_lasd_door03.v3o
    |[VNUM=1.43]
    |Model contains 38 vertices, 40 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Caprice PPV\caprice_body.v3o
    |[VNUM=1.43]
    |Model contains 2141 vertices, 2102 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\argent_lightbar2.v3o
    |[VNUM=1.43]
    |Model contains 136 vertices, 152 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Caprice PPV\caprice_body_door_left.v3o
    |[VNUM=1.43]
    |Model contains 153 vertices, 132 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Caprice PPV\caprice_body_door_right.v3o
    |[VNUM=1.43]
    |Model contains 153 vertices, 132 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Caprice PPV\caprice_body_door_rear_left.v3o
    |[VNUM=1.43]
    |Model contains 90 vertices, 80 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Caprice PPV\caprice_body_door_rear_right.v3o
    |[VNUM=1.43]
    |Model contains 96 vertices, 80 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Caprice PPV\caprice_body_trunk.v3o
    |[VNUM=1.43]
    |Model contains 114 vertices, 126 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Caprice PPV\wheel.v3o
    |[VNUM=1.43]
    |Model contains 42 vertices, 40 polygons, 0 bones, 0 muscleanimframes
    ?Tried to assign unknown command 'DummyRandomSpawn' to object U
    ?Tried to assign unknown command 'DummyRandomSpawn' to object U
    ?Tried to assign unknown command 'DummyRandomSpawn' to object U
    ?Tried to assign unknown command 'DummyRandomSpawn' to object U
    ?Tried to assign unknown command 'DummyRandomSpawn' to object U
    ?Tried to assign unknown command 'DummyRandomSpawn' to object U
    ?Tried to assign unknown command 'DummyRandomSpawn' to object U
    |Loading Model mod:Models\Vehicles\03 LA Police\swat_truck_door01.v3o
    |[VNUM=1.43]
    |Model contains 12 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\swat_truck_door02.v3o
    |[VNUM=1.43]
    |Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\swat_truck_door03.v3o
    |[VNUM=1.43]
    |Model contains 4 vertices, 2 polygons, 0 bones, 6 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\swat_truck_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 176 vertices, 180 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\turn_ brake_housing.v3o
    |[VNUM=1.43]
    |Model contains 24 vertices, 22 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\frontblitzer3.v3o
    |[VNUM=1.43]
    |Model contains 200 vertices, 188 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\rescue_truck01_lapd_door01.v3o
    |[VNUM=1.43]
    |Model contains 31 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\rescue_truck01_lapd_door02.v3o
    |[VNUM=1.43]
    |Model contains 31 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\rescue_truck01_lapd_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 57 vertices, 46 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\liberty.v3o
    |[VNUM=1.43]
    |Model contains 802 vertices, 626 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\frontblitzer2.v3o
    |[VNUM=1.43]
    |Model contains 200 vertices, 188 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\rescue_truck02_lapd_door01.v3o
    |[VNUM=1.43]
    |Model contains 58 vertices, 30 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\rescue_truck02_lapd_door02.v3o
    |[VNUM=1.43]
    |Model contains 58 vertices, 30 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\rescue_truck02_lapd_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 57 vertices, 46 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\SWAT_SUV_door01.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\SWAT_SUV_door02.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\SWAT_SUV_door03.v3o
    |[VNUM=1.43]
    |Model contains 184 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\SWAT_SUV_door04.v3o
    |[VNUM=1.43]
    |Model contains 185 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\swat_suv_door05.v3o
    |[VNUM=1.43]
    |Model contains 351 vertices, 342 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lapd_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 135 vertices, 193 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\04 LA ObjectChildren\lasd_push_bar.v3o
    |[VNUM=1.43]
    |Model contains 114 vertices, 88 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\liberty.v3o
    |[VNUM=1.43]
    |Model contains 802 vertices, 626 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lapp_door01.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lapp_door02.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lapp_door03.v3o
    |[VNUM=1.43]
    |Model contains 184 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lapp_door04.v3o
    |[VNUM=1.43]
    |Model contains 185 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lapp_door05.v3o
    |[VNUM=1.43]
    |Model contains 351 vertices, 342 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\as350_lasd_rotor.v3o
    |[VNUM=1.43]
    |Model contains 444 vertices, 562 polygons, 0 bones, 124 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\as350_lasd_door01.v3o
    |[VNUM=1.43]
    |Model contains 54 vertices, 78 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\as350_lasd_door02.v3o
    |[VNUM=1.43]
    |Model contains 24 vertices, 28 polygons, 0 bones, 0 muscleanimframes
    ?Muscle animation still failed for L
    |Loading Model mod:Models\Objects\08 Lightbars\argent_lightbar2.v3o
    |[VNUM=1.43]
    |Model contains 136 vertices, 152 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Caprice PPV\caprice_body_door_left.v3o
    |[VNUM=1.43]
    |Model contains 153 vertices, 132 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Caprice PPV\caprice_body_door_right.v3o
    |[VNUM=1.43]
    |Model contains 153 vertices, 132 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Caprice PPV\caprice_body_door_rear_left.v3o
    |[VNUM=1.43]
    |Model contains 90 vertices, 80 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Caprice PPV\caprice_body_door_rear_right.v3o
    |[VNUM=1.43]
    |Model contains 96 vertices, 80 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Caprice PPV\caprice_body_trunk.v3o
    |[VNUM=1.43]
    |Model contains 114 vertices, 126 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Caprice PPV\wheel.v3o
    |[VNUM=1.43]
    |Model contains 42 vertices, 40 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\dodge_charger_lasd_door01.v3o
    |[VNUM=1.43]
    |Model contains 85 vertices, 76 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\dodge_charger_lasd_door02.v3o
    |[VNUM=1.43]
    |Model contains 85 vertices, 76 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\dodge_charger_lasd_door03.v3o
    |[VNUM=1.43]
    |Model contains 38 vertices, 40 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Explorer 2012\LASD SUV 2\explorer_ppv.v3o
    |[VNUM=1.43]
    |Model contains 1197 vertices, 1031 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\arjent_lightbar_explorer.v3o
    |[VNUM=1.43]
    |Model contains 136 vertices, 152 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\frontblitzer2.v3o
    |[VNUM=1.43]
    |Model contains 200 vertices, 188 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Explorer 2012\LASD SUV 2\explorer_ppv_door_left.v3o
    |[VNUM=1.43]
    |Model contains 113 vertices, 72 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Explorer 2012\LASD SUV 2\explorer_ppv_door_right.v3o
    |[VNUM=1.43]
    |Model contains 115 vertices, 72 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Explorer 2012\LASD SUV 2\explorer_ppv_door_rear_left.v3o
    |[VNUM=1.43]
    |Model contains 84 vertices, 56 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Explorer 2012\LASD SUV 2\explorer_ppv_door_rear_right.v3o
    |[VNUM=1.43]
    |Model contains 84 vertices, 56 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Explorer 2012\LASD SUV 2\explorer_ppv_back_door.v3o
    |[VNUM=1.43]
    |Model contains 143 vertices, 170 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Explorer 2012\CHP SUV\wheel01.v3o
    |[VNUM=1.43]
    |Model contains 42 vertices, 40 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lasd.v3o
    |[VNUM=1.43]
    |Model contains 2633 vertices, 2858 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\04 LA ObjectChildren\lasd_push_bar.v3o
    |[VNUM=1.43]
    |Model contains 114 vertices, 88 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\argent_lightbar_clear.v3o
    |[VNUM=1.43]
    |Model contains 136 vertices, 152 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lasd_door01.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lasd_door02.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lasd_door03.v3o
    |[VNUM=1.43]
    |Model contains 184 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lasd_door04.v3o
    |[VNUM=1.43]
    |Model contains 185 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lasd_door05.v3o
    |[VNUM=1.43]
    |Model contains 351 vertices, 342 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lasd_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 135 vertices, 193 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\07 Civil\audi_a8_black.v3o
    |[VNUM=1.43]
    |Model contains 1156 vertices, 1494 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\07 Civil\audi_a8_black_door01.v3o
    |[VNUM=1.43]
    |Model contains 104 vertices, 131 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_umpc_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 135 vertices, 193 polygons, 0 bones, 0 muscleanimframes
    ?Tried to assign unknown command 'DummyRandomSpawn' to object U
    |Loading Model mod:Models\Vehicles\Chevrolet\Tahoe\LASD SUV\body.v3o
    |[VNUM=1.43]
    |Model contains 1941 vertices, 1911 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\04 LA ObjectChildren\lasd_rear_lightbar.v3o
    |[VNUM=1.43]
    |Model contains 40 vertices, 44 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\frontblitzer2.v3o
    |[VNUM=1.43]
    |Model contains 200 vertices, 188 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Tahoe\LASD SUV\body_door_left.v3o
    |[VNUM=1.43]
    |Model contains 147 vertices, 158 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Tahoe\LASD SUV\body_door_right.v3o
    |[VNUM=1.43]
    |Model contains 147 vertices, 158 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Tahoe\LASD SUV\body_door_backleft.v3o
    |[VNUM=1.43]
    |Model contains 70 vertices, 61 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Tahoe\LASD SUV\body_door_backright.v3o
    |[VNUM=1.43]
    |Model contains 70 vertices, 61 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Tahoe\LASD SUV\body_door_back.v3o
    |[VNUM=1.43]
    |Model contains 339 vertices, 350 polygons, 0 bones, 0 muscleanimframes
    !Model not found: mod:Models/Vehicles/07 Civil/2003 chevrolet.v3o
    |Loading Model mod:Models\Objects\Misc\empty.v3o
    |[VNUM=1.43]
    |Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_umpc.v3o
    |[VNUM=1.43]
    |Model contains 2633 vertices, 2858 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_umpc_door01.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_umpc_door02.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_umpc_door03.v3o
    |[VNUM=1.43]
    |Model contains 184 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_umpc_door04.v3o
    |[VNUM=1.43]
    |Model contains 185 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_umpc_door05.v3o
    |[VNUM=1.43]
    |Model contains 351 vertices, 342 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_umpc_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 135 vertices, 193 polygons, 0 bones, 0 muscleanimframes
    ?Tried to assign unknown command 'VcmdToPoliceStationUMPC' to object U
    |Loading Model mod:Models\Vehicles\Ford\Taurus\Unmarked\taurus_cop_body.v3o
    |[VNUM=1.43]
    |Model contains 2078 vertices, 1674 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Taurus\Unmarked\taurus_cop_body_left_door.v3o
    |[VNUM=1.43]
    |Model contains 130 vertices, 87 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Taurus\Unmarked\taurus_cop_body_right_door.v3o
    |[VNUM=1.43]
    |Model contains 132 vertices, 87 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Taurus\Unmarked\taurus_cop_body_back_left_door.v3o
    |[VNUM=1.43]
    |Model contains 74 vertices, 54 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Taurus\Unmarked\taurus_cop_body_back_right_door.v3o
    |[VNUM=1.43]
    |Model contains 74 vertices, 54 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Taurus\Unmarked\taurus_cop_body_trunk.v3o
    |[VNUM=1.43]
    |Model contains 325 vertices, 298 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Taurus\Unmarked\wheel.v3o
    |[VNUM=1.43]
    |Model contains 42 vertices, 40 polygons, 0 bones, 0 muscleanimframes
    ?Tried to assign unknown command 'VcmdToPoliceStationUMPC' to object U
    ?Tried to assign unknown command 'VcmdToPoliceStationUMPC' to object U
    |Loading Model mod:Models\Vehicles\Chevrolet\Impala\Unmarked Car\impala_body.v3o
    |[VNUM=1.43]
    |Model contains 1743 vertices, 1492 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Impala\Unmarked Car\impala_body_ld.v3o
    |[VNUM=1.43]
    |Model contains 177 vertices, 120 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Impala\Unmarked Car\impala_body_rd.v3o
    |[VNUM=1.43]
    |Model contains 177 vertices, 120 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Impala\Unmarked Car\impala_body_lrd.v3o
    |[VNUM=1.43]
    |Model contains 113 vertices, 78 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Impala\Unmarked Car\impala_body_rrd.v3o
    |[VNUM=1.43]
    |Model contains 113 vertices, 78 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Impala\Unmarked Car\impala_body_tr.v3o
    |[VNUM=1.43]
    |Model contains 158 vertices, 178 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Impala\Unmarked Car\wheel.v3o
    |[VNUM=1.43]
    |Model contains 42 vertices, 40 polygons, 0 bones, 0 muscleanimframes
    ?Tried to assign unknown command 'VcmdToPoliceStationUMPC' to object U
    !Model not found: mod:Models/Vehicles/07 Civil/2003 chevrolet.v3o
    |Loading Model mod:Models\Objects\Misc\empty.v3o
    |[VNUM=1.43]
    |Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\07 Civil\audi_a8_black_door01.v3o
    |[VNUM=1.43]
    |Model contains 104 vertices, 131 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\04 LA Tec\crane.v3o
    |[VNUM=1.43]
    |Model contains 823 vertices, 491 polygons, 0 bones, 6 muscleanimframes
    |Loading Model mod:Models\Vehicles\04 LA Tec\crane_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\04 LA Tec\crane_base_super.v3o
    |[VNUM=1.43]
    |Model contains 268 vertices, 150 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\04 LA Tec\crane_arm_super.v3o
    |[VNUM=1.43]
    |Model contains 61 vertices, 32 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\04 LA Tec\crane_arm2_super.v3o
    |[VNUM=1.43]
    |Model contains 100 vertices, 60 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\04 LA Tec\crane_arm3_super.v3o
    |[VNUM=1.43]
    |Model contains 24 vertices, 16 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\04 LA Tec\crane_arm4_super.v3o
    |[VNUM=1.43]
    |Model contains 100 vertices, 48 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\04 LA Tec\crane_hook_super.v3o
    |[VNUM=1.43]
    |Model contains 53 vertices, 49 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\04 LA Tec\uscg_jayhawk.v3o
    |[VNUM=1.43]
    |Model contains 1774 vertices, 2067 polygons, 0 bones, 8 muscleanimframes
    |Loading Model mod:Models\Objects\04 LA ObjectChildren\uscg_jayhawk_rotor.v3o
    |[VNUM=1.43]
    |Model contains 449 vertices, 470 polygons, 0 bones, 102 muscleanimframes
    |Loading Model mod:Models\Vehicles\04 LA Tec\uscg_jayhawk_door01.v3o
    |[VNUM=1.43]
    |Model contains 132 vertices, 120 polygons, 0 bones, 8 muscleanimframes
    |Loading Model mod:Models\Vehicles\04 LA Tec\uscg_jayhawk_super.v3o
    |[VNUM=1.43]
    |Model contains 120 vertices, 64 polygons, 0 bones, 18 muscleanimframes
    |Loading Model mod:Models\Vehicles\04 LA Tec\fseries01.v3o
    |[VNUM=1.43]
    |Model contains 1864 vertices, 2443 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\07 Civil\fseries01_door01.v3o
    |[VNUM=1.43]
    |Model contains 168 vertices, 195 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Lightbar\MX-7000.v3o
    |[VNUM=1.43]
    |Model contains 270 vertices, 352 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\07 Civil\fseries_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 182 vertices, 256 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\05 US Army\F-15.v3o
    |[VNUM=1.43]
    |Model contains 1389 vertices, 1438 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\05 US Army\hmmwv.v3o
    |[VNUM=1.43]
    |Model contains 1306 vertices, 1251 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\05 US Army\hmmwv_door01.v3o
    |[VNUM=1.43]
    |Model contains 40 vertices, 28 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\05 US Army\hmmwv_door02.v3o
    |[VNUM=1.43]
    |Model contains 40 vertices, 28 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\05 US Army\hmmwv_door03.v3o
    |[VNUM=1.43]
    |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\05 US Army\hmmwv_door04.v3o
    |[VNUM=1.43]
    |Model contains 66 vertices, 64 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\05 US Army\hmmwv_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 176 vertices, 180 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Express\Extended\Ambulance\body.v3o
    |[VNUM=1.43]
    |Model contains 3354 vertices, 2561 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Express\Extended\Ambulance\body_door01.v3o
    |[VNUM=1.43]
    |Model contains 168 vertices, 123 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Express\Extended\Ambulance\body_door02.v3o
    |[VNUM=1.43]
    |Model contains 171 vertices, 123 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Express\Extended\Ambulance\body_door04.v3o
    |[VNUM=1.43]
    |Model contains 124 vertices, 124 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Express\Extended\Ambulance\body_door03.v3o
    |[VNUM=1.43]
    |Model contains 118 vertices, 120 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Express\Extended\Ambulance\body_door05.v3o
    |[VNUM=1.43]
    |Model contains 70 vertices, 60 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Express\Extended\Ambulance\body_door06.v3o
    |[VNUM=1.43]
    |Model contains 61 vertices, 52 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Express\Extended\Ambulance\wheel.v3o
    |[VNUM=1.43]
    |Model contains 42 vertices, 40 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Dodge\Ram 5500\Ambulance\ram_5500_body_ambulance.v3o
    |[VNUM=1.43]
    |Model contains 3361 vertices, 2249 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Dodge\Ram 5500\Ambulance\door_right.v3o
    |[VNUM=1.43]
    |Model contains 207 vertices, 118 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Dodge\Ram 5500\Ambulance\door_left.v3o
    |[VNUM=1.43]
    |Model contains 202 vertices, 117 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Dodge\Ram 5500\Ambulance\ambulance_box_doors_rearl.v3o
    |[VNUM=1.43]
    |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Dodge\Ram 5500\Ambulance\ambulance_box_doors_rearr.v3o
    |[VNUM=1.43]
    |Model contains 22 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Dodge\Ram 5500\Ambulance\ambulance_box_doors_equipm.v3o
    |[VNUM=1.43]
    |Model contains 8 vertices, 4 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Dodge\Ram 5500\Ambulance\ambulance_box_doors_side.v3o
    |[VNUM=1.43]
    |Model contains 16 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Dodge\Ram 5500\Ambulance\wheel.v3o
    |[VNUM=1.43]
    |Model contains 108 vertices, 104 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Dodge\Ram 5500\Ambulance\pair_wheel.v3o
    |[VNUM=1.43]
    |Model contains 558 vertices, 476 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Express\Ambulance\body.v3o
    |[VNUM=1.43]
    |Model contains 1968 vertices, 1476 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Econoline Van\E450\ambulance_box_doors_side.v3o
    |[VNUM=1.43]
    |Model contains 16 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Econoline Van\E450\ambulance_box_doors_rearl.v3o
    |[VNUM=1.43]
    |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Econoline Van\E450\ambulance_box_doors_rearr.v3o
    |[VNUM=1.43]
    |Model contains 22 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Econoline Van\E450\ambulance_box_doors_equipm.v3o
    |[VNUM=1.43]
    |Model contains 8 vertices, 4 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Express\Ambulance\door_left.v3o
    |[VNUM=1.43]
    |Model contains 205 vertices, 125 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Express\Ambulance\door_right.v3o
    |[VNUM=1.43]
    |Model contains 205 vertices, 125 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Econoline Van\E450\pair_wheel.v3o
    |[VNUM=1.43]
    |Model contains 558 vertices, 476 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Express\Ambulance\wheel.v3o
    |[VNUM=1.43]
    |Model contains 108 vertices, 104 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Econoline Van\E450\ambulance_box_doors_side.v3o
    |[VNUM=1.43]
    |Model contains 16 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Econoline Van\E450\ambulance_box_doors_rearl.v3o
    |[VNUM=1.43]
    |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Econoline Van\E450\ambulance_box_doors_rearr.v3o
    |[VNUM=1.43]
    |Model contains 22 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Econoline Van\E450\ambulance_box_doors_equipm.v3o
    |[VNUM=1.43]
    |Model contains 8 vertices, 4 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Express\Ambulance\door_left.v3o
    |[VNUM=1.43]
    |Model contains 205 vertices, 125 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Express\Ambulance\door_right.v3o
    |[VNUM=1.43]
    |Model contains 205 vertices, 125 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Econoline Van\E450\pair_wheel.v3o
    |[VNUM=1.43]
    |Model contains 558 vertices, 476 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Express\Ambulance\wheel.v3o
    |[VNUM=1.43]
    |Model contains 108 vertices, 104 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Express\Extended\Ambulance\body_door01.v3o
    |[VNUM=1.43]
    |Model contains 168 vertices, 123 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Express\Extended\Ambulance\body_door02.v3o
    |[VNUM=1.43]
    |Model contains 171 vertices, 123 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Express\Extended\Ambulance\body_door04.v3o
    |[VNUM=1.43]
    |Model contains 124 vertices, 124 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Express\Extended\Ambulance\body_door03.v3o
    |[VNUM=1.43]
    |Model contains 118 vertices, 120 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Express\Extended\Ambulance\body_door05.v3o
    |[VNUM=1.43]
    |Model contains 70 vertices, 60 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Express\Extended\Ambulance\body_door06.v3o
    |[VNUM=1.43]
    |Model contains 61 vertices, 52 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Express\Extended\Ambulance\wheel.v3o
    |[VNUM=1.43]
    |Model contains 42 vertices, 40 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Dodge\Ram 5500\Ambulance\door_right.v3o
    |[VNUM=1.43]
    |Model contains 207 vertices, 118 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Dodge\Ram 5500\Ambulance\door_left.v3o
    |[VNUM=1.43]
    |Model contains 202 vertices, 117 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Dodge\Ram 5500\Ambulance\ambulance_box_doors_rearl.v3o
    |[VNUM=1.43]
    |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Dodge\Ram 5500\Ambulance\ambulance_box_doors_rearr.v3o
    |[VNUM=1.43]
    |Model contains 22 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Dodge\Ram 5500\Ambulance\ambulance_box_doors_equipm.v3o
    |[VNUM=1.43]
    |Model contains 8 vertices, 4 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Dodge\Ram 5500\Ambulance\ambulance_box_doors_side.v3o
    |[VNUM=1.43]
    |Model contains 16 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Dodge\Ram 5500\Ambulance\wheel.v3o
    |[VNUM=1.43]
    |Model contains 108 vertices, 104 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Dodge\Ram 5500\Ambulance\pair_wheel.v3o
    |[VNUM=1.43]
    |Model contains 558 vertices, 476 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Econoline Van\Extended\Ambulance\econoline_body.v3o
    |[VNUM=1.43]
    |Model contains 2755 vertices, 2343 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Econoline Van\Extended\Ambulance 2\econoline_body_door05.v3o
    |[VNUM=1.43]
    |Model contains 92 vertices, 104 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Econoline Van\Extended\Ambulance 2\econoline_body_door06.v3o
    |[VNUM=1.43]
    |Model contains 98 vertices, 108 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Econoline Van\Extended\Ambulance 2\econoline_body_door04.v3o
    |[VNUM=1.43]
    |Model contains 42 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Econoline Van\Extended\Ambulance 2\econoline_body_door03.v3o
    |[VNUM=1.43]
    |Model contains 42 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Econoline Van\Extended\Ambulance\econoline_body_door01.v3o
    |[VNUM=1.43]
    |Model contains 113 vertices, 112 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Econoline Van\Extended\Ambulance\econoline_body_door02.v3o
    |[VNUM=1.43]
    |Model contains 122 vertices, 122 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Econoline Van\Extended\Ambulance 2\wheel.v3o
    |[VNUM=1.43]
    |Model contains 42 vertices, 40 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Econoline Van\E450\econoline_body.v3o
    |[VNUM=1.43]
    |Model contains 2192 vertices, 1814 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Econoline Van\E450\stephboard.v3o
    |[VNUM=1.43]
    |Model contains 68 vertices, 40 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Econoline Van\E450\econoline_body_doorl.v3o
    |[VNUM=1.43]
    |Model contains 234 vertices, 222 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Econoline Van\E450\ambulance_box_doors_side.v3o
    |[VNUM=1.43]
    |Model contains 16 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Econoline Van\E450\ambulance_box_doors_rearl.v3o
    |[VNUM=1.43]
    |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Econoline Van\E450\ambulance_box_doors_rearr.v3o
    |[VNUM=1.43]
    |Model contains 22 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Econoline Van\E450\ambulance_box_doors_equipm.v3o
    |[VNUM=1.43]
    |Model contains 8 vertices, 4 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Econoline Van\E450\econoline_body_doorr.v3o
    |[VNUM=1.43]
    |Model contains 253 vertices, 222 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Econoline Van\E450\pair_wheel.v3o
    |[VNUM=1.43]
    |Model contains 558 vertices, 476 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Econoline Van\E450\wheel.v3o
    |[VNUM=1.43]
    |Model contains 108 vertices, 104 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Ford F550\Ambulance\f550_body_left_door.v3o
    |[VNUM=1.43]
    |Model contains 262 vertices, 161 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Ford F550\Ambulance\f550_body_right_door.v3o
    |[VNUM=1.43]
    |Model contains 264 vertices, 160 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Ford F550\Ambulance\ambulance_box_doors_side.v3o
    |[VNUM=1.43]
    |Model contains 16 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Ford F550\Ambulance\ambulance_box_doors_rearl.v3o
    |[VNUM=1.43]
    |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Ford F550\Ambulance\ambulance_box_doors_rearr.v3o
    |[VNUM=1.43]
    |Model contains 22 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Ford F550\Ambulance\ambulance_box_doors_equipm.v3o
    |[VNUM=1.43]
    |Model contains 8 vertices, 4 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Ford F550\Ambulance\pair_wheel.v3o
    |[VNUM=1.43]
    |Model contains 558 vertices, 476 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Ford F550\Ambulance\wheel.v3o
    |[VNUM=1.43]
    |Model contains 108 vertices, 104 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ambulance\nef.v3o
    |[VNUM=1.43]
    |Model contains 591 vertices, 456 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ambulance\nef_door01.v3o
    |[VNUM=1.43]
    |Model contains 36 vertices, 23 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ambulance\nef_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ambulance\itw.v3o
    |[VNUM=1.43]
    |Model contains 1183 vertices, 876 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ambulance\itw_door01.v3o
    |[VNUM=1.43]
    |Model contains 28 vertices, 18 polygons, 0 bones, 2 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ambulance\itw_door02.v3o
    |[VNUM=1.43]
    |Model contains 42 vertices, 28 polygons, 0 bones, 12 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ambulance\itw_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 52 vertices, 44 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Civil - Construction\forklifttruck01.v3o
    |[VNUM=1.43]
    |Model contains 1060 vertices, 675 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Civil - Construction\forklifttruck01_door01.v3o
    |[VNUM=1.43]
    |Model contains 102 vertices, 60 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Civil - Construction\forklifttruck01_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 90 vertices, 96 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Civil - Construction\forklifttruck01_wheel02.v3o
    |[VNUM=1.43]
    |Model contains 48 vertices, 44 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Ford F350 New\Utility Truck\f350_body.v3o
    |[VNUM=1.43]
    |Model contains 1758 vertices, 1079 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\Construction\constr_bucket01.v3o
    |[VNUM=1.43]
    |Model contains 89 vertices, 39 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\Construction\constr_cementbag01.v3o
    |[VNUM=1.43]
    |Model contains 39 vertices, 22 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\Construction\pylon01.v3o
    |[VNUM=1.43]
    |Model contains 36 vertices, 18 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\Construction\constr_spade01.v3o
    |[VNUM=1.43]
    |Model contains 26 vertices, 11 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Ford F350\Green\wheel.v3o
    |[VNUM=1.43]
    |Model contains 42 vertices, 40 polygons, 0 bones, 0 muscleanimframes
    |Vision Core: Resized memory for Entities to  99 kB.
    |Loading Model mod:Models\Vehicles\Trucks\Topkick\Dump Truck\body.v3o
    |[VNUM=1.43]
    |Model contains 3104 vertices, 2328 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Trucks\Topkick\White\wheel.v3o
    |[VNUM=1.43]
    |Model contains 108 vertices, 104 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Trucks\Topkick\pair_wheel.v3o
    |[VNUM=1.43]
    |Model contains 558 vertices, 476 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\Construction\constr_bucket01.v3o
    |[VNUM=1.43]
    |Model contains 89 vertices, 39 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\Construction\constr_cementbag01.v3o
    |[VNUM=1.43]
    |Model contains 39 vertices, 22 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\Construction\pylon01.v3o
    |[VNUM=1.43]
    |Model contains 36 vertices, 18 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\Construction\constr_spade01.v3o
    |[VNUM=1.43]
    |Model contains 26 vertices, 11 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Ford F350\Green\wheel.v3o
    |[VNUM=1.43]
    |Model contains 42 vertices, 40 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Civil - Construction\forklifttruck01_door01.v3o
    |[VNUM=1.43]
    |Model contains 102 vertices, 60 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Civil - Construction\forklifttruck01_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 90 vertices, 96 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Civil - Construction\forklifttruck01_wheel02.v3o
    |[VNUM=1.43]
    |Model contains 48 vertices, 44 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Trucks\T800\Cement Truck\body.v3o
    |[VNUM=1.43]
    |Model contains 2648 vertices, 2522 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Trucks\T800\Dump Truck\wheel.v3o
    |[VNUM=1.43]
    |Model contains 108 vertices, 104 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Trucks\T800\pair_wheel.v3o
    |[VNUM=1.43]
    |Model contains 558 vertices, 476 polygons, 0 bones, 0 muscleanimframes
    ?Tried to assign unknown command 'VcmdATFDeploy' to object U
    |Loading Model mod:Models\Vehicles\03 LA Police\ATF_MCP_door01.v3o
    |[VNUM=1.43]
    |Model contains 30 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\ATF_MCP_door02.v3o
    |[VNUM=1.43]
    |Model contains 18 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\ATF_MCP_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 50 vertices, 48 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\vehicles\03 LA Police\Charger_door01.v3o
    |[VNUM=1.43]
    |Model contains 1046 vertices, 415 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\vehicles\03 LA Police\Charger_door02.v3o
    |[VNUM=1.43]
    |Model contains 998 vertices, 418 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\vehicles\03 LA Police\Charger_door03.v3o
    |[VNUM=1.43]
    |Model contains 614 vertices, 350 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Lightbar\vector.v3o
    |[VNUM=1.43]
    |Model contains 447 vertices, 526 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\dodge_charger_chp_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 118 vertices, 120 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\as350_chp_rotor.v3o
    |[VNUM=1.43]
    |Model contains 444 vertices, 562 polygons, 0 bones, 124 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\as350_chp_door01.v3o
    |[VNUM=1.43]
    |Model contains 54 vertices, 78 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\as350_chp_door02.v3o
    |[VNUM=1.43]
    |Model contains 24 vertices, 28 polygons, 0 bones, 0 muscleanimframes
    ?Muscle animation still failed for C
    |Loading Model mod:Models\Objects\08 Lightbars\liberty.v3o
    |[VNUM=1.43]
    |Model contains 802 vertices, 626 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_chp_door01.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_chp_door02.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_chp_door03.v3o
    |[VNUM=1.43]
    |Model contains 184 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_chp_door04.v3o
    |[VNUM=1.43]
    |Model contains 185 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_chp_door05.v3o
    |[VNUM=1.43]
    |Model contains 351 vertices, 342 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\dodge_charger_umpc_door01.v3o
    |[VNUM=1.43]
    |Model contains 85 vertices, 76 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\dodge_charger_umpc_door02.v3o
    |[VNUM=1.43]
    |Model contains 85 vertices, 76 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\dodge_charger_umpc_door03.v3o
    |[VNUM=1.43]
    |Model contains 38 vertices, 40 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\dodge_charger_lapd_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 118 vertices, 120 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\camaro_chp_door01.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\camaro_chp_door02.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\camaro_chp_door04.v3o
    |[VNUM=1.43]
    |Model contains 185 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\camaro_chp_door05.v3o
    |[VNUM=1.43]
    |Model contains 351 vertices, 342 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\camaro_chp_door03.v3o
    |[VNUM=1.43]
    |Model contains 184 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\swat_truck_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 176 vertices, 180 polygons, 0 bones, 0 muscleanimframes
    !Model not found: mod:Models/Vehicles/03 LA Police/fbi_suv.V3O
    |Loading Model mod:Models\Objects\Misc\empty.v3o
    |[VNUM=1.43]
    |Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Lightbar\vector.v3o
    |[VNUM=1.43]
    |Model contains 447 vertices, 526 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\vehicles\03 LA Police\smart_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 97 vertices, 176 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\getawaycar_door01.v3o
    |[VNUM=1.43]
    |Model contains 68 vertices, 50 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\getawaycar_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\ObjectChildren\drivebyshooting_rifle.v3o
    |[VNUM=1.43]
    |Model contains 214 vertices, 94 polygons, 0 bones, 25 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_laap_door01.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_laap_door02.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_laap_door03.v3o
    |[VNUM=1.43]
    |Model contains 184 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_laap_door04.v3o
    |[VNUM=1.43]
    |Model contains 185 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_laap_door05.v3o
    |[VNUM=1.43]
    |Model contains 351 vertices, 342 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lapd_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 135 vertices, 193 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\as350_lapd_rotor.v3o
    |[VNUM=1.43]
    |Model contains 444 vertices, 562 polygons, 0 bones, 124 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\as350_lapd_door01.v3o
    |[VNUM=1.43]
    |Model contains 54 vertices, 78 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\as350_lapd_door02.v3o
    |[VNUM=1.43]
    |Model contains 24 vertices, 28 polygons, 0 bones, 0 muscleanimframes
    ?Muscle animation still failed for L
    |Loading Model mod:Models\Objects\08 Lightbars\led_wide_flasher_white.v3o
    |[VNUM=1.43]
    |Model contains 28 vertices, 42 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Technical Rescue Team\Lightbar_2.v3o
    |[VNUM=1.43]
    |Model contains 380 vertices, 352 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\Whelen Freedom Edge 9000.v3o
    |[VNUM=1.43]
    |Model contains 1535 vertices, 1546 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\suv_bomb_squad_door01.v3o
    |[VNUM=1.43]
    |Model contains 40 vertices, 28 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\suv_bomb_squad_door02.v3o
    |[VNUM=1.43]
    |Model contains 40 vertices, 28 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\suv_bomb_squad_door03.v3o
    |[VNUM=1.43]
    |Model contains 24 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\02 LA Fire Department\heavy_equipment_squad_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 147 vertices, 160 polygons, 0 bones, 0 muscleanimframes
    ?Tried to assign unknown command 'VcmdToPoliceStationSWAT2' to object U
    |Loading Model mod:Models\Vehicles\03 LA Police\swat_truck_door01.v3o
    |[VNUM=1.43]
    |Model contains 12 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\swat_truck_door02.v3o
    |[VNUM=1.43]
    |Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\swat_truck_door03.v3o
    |[VNUM=1.43]
    |Model contains 4 vertices, 2 polygons, 0 bones, 6 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\swat_truck_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 176 vertices, 180 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Impala\LAPD Patrol Car\impala_body_ld.v3o
    |[VNUM=1.43]
    |Model contains 177 vertices, 120 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Impala\LAPD Patrol Car\impala_body_rd.v3o
    |[VNUM=1.43]
    |Model contains 177 vertices, 120 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Impala\LAPD Patrol Car\impala_body_lrd.v3o
    |[VNUM=1.43]
    |Model contains 113 vertices, 78 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Impala\LAPD Patrol Car\impala_body_rrd.v3o
    |[VNUM=1.43]
    |Model contains 113 vertices, 78 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Impala\LAPD Patrol Car\impala_body_tr.v3o
    |[VNUM=1.43]
    |Model contains 158 vertices, 178 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Impala\LAPD Patrol Car\wheel.v3o
    |[VNUM=1.43]
    |Model contains 42 vertices, 40 polygons, 0 bones, 0 muscleanimframes
    ?Tried to assign unknown command 'VcmdToPoliceStationSWAT2' to object U
    |Loading Model mod:Models\Vehicles\03 LA Police\swat_truck_door01.v3o
    |[VNUM=1.43]
    |Model contains 12 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\swat_truck_door02.v3o
    |[VNUM=1.43]
    |Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\swat_truck_door03.v3o
    |[VNUM=1.43]
    |Model contains 4 vertices, 2 polygons, 0 bones, 6 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\swat_truck_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 176 vertices, 180 polygons, 0 bones, 0 muscleanimframes
    !Model not found: mod:Models/Vehicles/03 LA Police/patrol4.V3O
    |Loading Model mod:Models\Objects\Misc\empty.v3o
    |[VNUM=1.43]
    |Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\frontblitzer2.v3o
    |[VNUM=1.43]
    |Model contains 200 vertices, 188 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\liberty.v3o
    |[VNUM=1.43]
    |Model contains 802 vertices, 626 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\mirror_small.v3o
    |[VNUM=1.43]
    |Model contains 200 vertices, 188 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lasd_door03.v3o
    |[VNUM=1.43]
    |Model contains 184 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_bp_door01.v3o
    |[VNUM=1.43]
    |Model contains 187 vertices, 237 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_bp_door02.v3o
    |[VNUM=1.43]
    |Model contains 186 vertices, 237 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_bp_door03.v3o
    |[VNUM=1.43]
    |Model contains 265 vertices, 324 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_bpLED.v3o
    |[VNUM=1.43]
    |Model contains 1955 vertices, 2330 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\bpat_tahoe_door01.v3o
    |[VNUM=1.43]
    |Model contains 117 vertices, 122 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\bpat_tahoe_door02.v3o
    |[VNUM=1.43]
    |Model contains 109 vertices, 122 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\bpat_tahoe_door03.v3o
    |[VNUM=1.43]
    |Model contains 106 vertices, 166 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\bpat_tahoe_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 186 vertices, 256 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\vehicles\03 LA Police\Charger_door01.v3o
    |[VNUM=1.43]
    |Model contains 1046 vertices, 415 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\vehicles\03 LA Police\Charger_door02.v3o
    |[VNUM=1.43]
    |Model contains 998 vertices, 418 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\vehicles\03 LA Police\Charger_door03.v3o
    |[VNUM=1.43]
    |Model contains 614 vertices, 350 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Lightbar\vector.v3o
    |[VNUM=1.43]
    |Model contains 447 vertices, 526 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\dodge_charger_chp_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 118 vertices, 120 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\as350_chp_rotor.v3o
    |[VNUM=1.43]
    |Model contains 444 vertices, 562 polygons, 0 bones, 124 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\as350_chp_door01.v3o
    |[VNUM=1.43]
    |Model contains 54 vertices, 78 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\as350_chp_door02.v3o
    |[VNUM=1.43]
    |Model contains 24 vertices, 28 polygons, 0 bones, 0 muscleanimframes
    ?Muscle animation still failed for C
    |Loading Model mod:Models\Objects\08 Lightbars\liberty.v3o
    |[VNUM=1.43]
    |Model contains 802 vertices, 626 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_chp_door01.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_chp_door02.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_chp_door03.v3o
    |[VNUM=1.43]
    |Model contains 184 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_chp_door04.v3o
    |[VNUM=1.43]
    |Model contains 185 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_chp_door05.v3o
    |[VNUM=1.43]
    |Model contains 351 vertices, 342 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\swat_truck_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 176 vertices, 180 polygons, 0 bones, 0 muscleanimframes
    !Model not found: mod:Models/Vehicles/03 LA Police/fbi_suv.V3O
    |Loading Model mod:Models\Objects\Misc\empty.v3o
    |[VNUM=1.43]
    |Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Lightbar\vector.v3o
    |[VNUM=1.43]
    |Model contains 447 vertices, 526 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\vehicles\03 LA Police\smart_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 97 vertices, 176 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\getawaycar_door01.v3o
    |[VNUM=1.43]
    |Model contains 68 vertices, 50 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\getawaycar_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\ObjectChildren\drivebyshooting_rifle.v3o
    |[VNUM=1.43]
    |Model contains 214 vertices, 94 polygons, 0 bones, 25 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_laap_door01.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_laap_door02.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_laap_door03.v3o
    |[VNUM=1.43]
    |Model contains 184 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_laap_door04.v3o
    |[VNUM=1.43]
    |Model contains 185 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_laap_door05.v3o
    |[VNUM=1.43]
    |Model contains 351 vertices, 342 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lapd_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 135 vertices, 193 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\as350_lapd_rotor.v3o
    |[VNUM=1.43]
    |Model contains 444 vertices, 562 polygons, 0 bones, 124 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\as350_lapd_door01.v3o
    |[VNUM=1.43]
    |Model contains 54 vertices, 78 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\as350_lapd_door02.v3o
    |[VNUM=1.43]
    |Model contains 24 vertices, 28 polygons, 0 bones, 0 muscleanimframes
    ?Muscle animation still failed for L
    ?Tried to assign unknown command 'VcmdToPoliceStationSWAT2' to object U
    |Loading Model mod:Models\Vehicles\03 LA Police\swat_truck_door01.v3o
    |[VNUM=1.43]
    |Model contains 12 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\swat_truck_door02.v3o
    |[VNUM=1.43]
    |Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\swat_truck_door03.v3o
    |[VNUM=1.43]
    |Model contains 4 vertices, 2 polygons, 0 bones, 6 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\swat_truck_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 176 vertices, 180 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Impala\LAPD Patrol Car\impala_body_ld.v3o
    |[VNUM=1.43]
    |Model contains 177 vertices, 120 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Impala\LAPD Patrol Car\impala_body_rd.v3o
    |[VNUM=1.43]
    |Model contains 177 vertices, 120 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Impala\LAPD Patrol Car\impala_body_lrd.v3o
    |[VNUM=1.43]
    |Model contains 113 vertices, 78 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Impala\LAPD Patrol Car\impala_body_rrd.v3o
    |[VNUM=1.43]
    |Model contains 113 vertices, 78 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Impala\LAPD Patrol Car\impala_body_tr.v3o
    |[VNUM=1.43]
    |Model contains 158 vertices, 178 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Impala\LAPD Patrol Car\wheel.v3o
    |[VNUM=1.43]
    |Model contains 42 vertices, 40 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\argent_lightbar_clear.v3o
    |[VNUM=1.43]
    |Model contains 136 vertices, 152 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lapdk9_door01.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lapdk9_door02.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lasd_door03.v3o
    |[VNUM=1.43]
    |Model contains 184 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lapd_slicktop_door04.v3o
    |[VNUM=1.43]
    |Model contains 185 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lapd_slicktop_door05.v3o
    |[VNUM=1.43]
    |Model contains 351 vertices, 342 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lasd_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 135 vertices, 193 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\dodge_charger_lapd_door01.v3o
    |[VNUM=1.43]
    |Model contains 85 vertices, 76 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\dodge_charger_lapd_door02.v3o
    |[VNUM=1.43]
    |Model contains 85 vertices, 76 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\dodge_charger_lapd_door03.v3o
    |[VNUM=1.43]
    |Model contains 38 vertices, 40 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\arjent_lightbar_explorer.v3o
    |[VNUM=1.43]
    |Model contains 136 vertices, 152 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\frontblitzer2.v3o
    |[VNUM=1.43]
    |Model contains 200 vertices, 188 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Explorer 2012\LAPD SUV 2\explorer_ppv_door_left.v3o
    |[VNUM=1.43]
    |Model contains 113 vertices, 72 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Explorer 2012\LAPD SUV 2\explorer_ppv_door_right.v3o
    |[VNUM=1.43]
    |Model contains 115 vertices, 72 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Explorer 2012\LAPD SUV 2\explorer_ppv_door_rear_left.v3o
    |[VNUM=1.43]
    |Model contains 84 vertices, 56 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Explorer 2012\LAPD SUV 2\explorer_ppv_door_rear_right.v3o
    |[VNUM=1.43]
    |Model contains 84 vertices, 56 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Explorer 2012\LAPD SUV 2\explorer_ppv_back_door.v3o
    |[VNUM=1.43]
    |Model contains 143 vertices, 170 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Explorer 2012\CHP SUV\wheel01.v3o
    |[VNUM=1.43]
    |Model contains 42 vertices, 40 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\argent_lightbar_clear.v3o
    |[VNUM=1.43]
    |Model contains 136 vertices, 152 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Taurus\LAPD Patrol Car 4\taurus_cop_body_left_door.v3o
    |[VNUM=1.43]
    |Model contains 130 vertices, 87 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Taurus\LAPD Patrol Car 4\taurus_cop_body_right_door.v3o
    |[VNUM=1.43]
    |Model contains 132 vertices, 87 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Taurus\LAPD Patrol Car 4\taurus_cop_body_back_left_door.v3o
    |[VNUM=1.43]
    |Model contains 74 vertices, 54 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Taurus\LAPD Patrol Car 4\taurus_cop_body_trunk.v3o
    |[VNUM=1.43]
    |Model contains 325 vertices, 298 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Taurus\LAPD Patrol Car 4\taurus_cop_body_back_right_door.v3o
    |[VNUM=1.43]
    |Model contains 74 vertices, 54 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Taurus\LAPD Patrol Car 4\wheel.v3o
    |[VNUM=1.43]
    |Model contains 42 vertices, 40 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\04 LA ObjectChildren\helicopter_lapd_rotor.v3o
    |[VNUM=1.43]
    |Model contains 374 vertices, 240 polygons, 0 bones, 88 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\helicopter_lapd_door01.v3o
    |[VNUM=1.43]
    |Model contains 43 vertices, 20 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\04 LA Tec\uscg_jayhawk_super.v3o
    |[VNUM=1.43]
    |Model contains 120 vertices, 64 polygons, 0 bones, 18 muscleanimframes
    ?Muscle animation still failed for L
    |Loading Model mod:Models\Objects\08 Lightbars\defender_lightbar.v3o
    |[VNUM=1.43]
    |Model contains 971 vertices, 672 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lapdk9_door01.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lapdk9_door02.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lapdk9_door03.v3o
    |[VNUM=1.43]
    |Model contains 184 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lapdk9_door04.v3o
    |[VNUM=1.43]
    |Model contains 185 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lapd_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 135 vertices, 193 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\argent_lightbar_clear.v3o
    |[VNUM=1.43]
    |Model contains 136 vertices, 152 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lapdk9_door05.v3o
    |[VNUM=1.43]
    |Model contains 351 vertices, 342 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lapd_slicktop_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 135 vertices, 193 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\04 LA ObjectChildren\lasd_push_bar.v3o
    |[VNUM=1.43]
    |Model contains 114 vertices, 88 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Impala\LAPD Patrol Car\impala_body_ld.v3o
    |[VNUM=1.43]
    |Model contains 177 vertices, 120 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Impala\LAPD Patrol Car\impala_body_rd.v3o
    |[VNUM=1.43]
    |Model contains 177 vertices, 120 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Impala\LAPD Patrol Car\impala_body_lrd.v3o
    |[VNUM=1.43]
    |Model contains 113 vertices, 78 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Impala\LAPD Patrol Car\impala_body_rrd.v3o
    |[VNUM=1.43]
    |Model contains 113 vertices, 78 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Impala\LAPD Patrol Car\impala_body_tr.v3o
    |[VNUM=1.43]
    |Model contains 158 vertices, 178 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Impala\LAPD Patrol Car\wheel.v3o
    |[VNUM=1.43]
    |Model contains 42 vertices, 40 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\turn_ brake_housing.v3o
    |[VNUM=1.43]
    |Model contains 24 vertices, 22 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\frontblitzer3.v3o
    |[VNUM=1.43]
    |Model contains 200 vertices, 188 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\rescue_truck01_lapd_door01.v3o
    |[VNUM=1.43]
    |Model contains 31 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\rescue_truck01_lapd_door02.v3o
    |[VNUM=1.43]
    |Model contains 31 vertices, 36 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\rescue_truck01_lapd_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 57 vertices, 46 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\SWAT_SUV_door01.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\SWAT_SUV_door02.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\SWAT_SUV_door03.v3o
    |[VNUM=1.43]
    |Model contains 184 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\SWAT_SUV_door04.v3o
    |[VNUM=1.43]
    |Model contains 185 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\swat_suv_door05.v3o
    |[VNUM=1.43]
    |Model contains 351 vertices, 342 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lapd_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 135 vertices, 193 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\04 LA ObjectChildren\lasd_push_bar.v3o
    |[VNUM=1.43]
    |Model contains 114 vertices, 88 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\liberty.v3o
    |[VNUM=1.43]
    |Model contains 802 vertices, 626 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lapp_door01.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lapp_door02.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lapp_door03.v3o
    |[VNUM=1.43]
    |Model contains 184 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lapp_door04.v3o
    |[VNUM=1.43]
    |Model contains 185 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lapp_door05.v3o
    |[VNUM=1.43]
    |Model contains 351 vertices, 342 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\argent_lightbar2.v3o
    |[VNUM=1.43]
    |Model contains 136 vertices, 152 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Caprice PPV\caprice_body_door_left.v3o
    |[VNUM=1.43]
    |Model contains 153 vertices, 132 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Caprice PPV\caprice_body_door_right.v3o
    |[VNUM=1.43]
    |Model contains 153 vertices, 132 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Caprice PPV\caprice_body_door_rear_left.v3o
    |[VNUM=1.43]
    |Model contains 90 vertices, 80 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Caprice PPV\caprice_body_door_rear_right.v3o
    |[VNUM=1.43]
    |Model contains 96 vertices, 80 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Caprice PPV\caprice_body_trunk.v3o
    |[VNUM=1.43]
    |Model contains 114 vertices, 126 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Chevrolet\Caprice PPV\wheel.v3o
    |[VNUM=1.43]
    |Model contains 42 vertices, 40 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\dodge_charger_lasd_door01.v3o
    |[VNUM=1.43]
    |Model contains 85 vertices, 76 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\dodge_charger_lasd_door02.v3o
    |[VNUM=1.43]
    |Model contains 85 vertices, 76 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\dodge_charger_lasd_door03.v3o
    |[VNUM=1.43]
    |Model contains 38 vertices, 40 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\arjent_lightbar_explorer.v3o
    |[VNUM=1.43]
    |Model contains 136 vertices, 152 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\frontblitzer2.v3o
    |[VNUM=1.43]
    |Model contains 200 vertices, 188 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Explorer 2012\LASD SUV 2\explorer_ppv_door_left.v3o
    |[VNUM=1.43]
    |Model contains 113 vertices, 72 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Explorer 2012\LASD SUV 2\explorer_ppv_door_right.v3o
    |[VNUM=1.43]
    |Model contains 115 vertices, 72 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Explorer 2012\LASD SUV 2\explorer_ppv_door_rear_left.v3o
    |[VNUM=1.43]
    |Model contains 84 vertices, 56 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Explorer 2012\LASD SUV 2\explorer_ppv_door_rear_right.v3o
    |[VNUM=1.43]
    |Model contains 84 vertices, 56 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Explorer 2012\LASD SUV 2\explorer_ppv_back_door.v3o
    |[VNUM=1.43]
    |Model contains 143 vertices, 170 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Explorer 2012\CHP SUV\wheel01.v3o
    |[VNUM=1.43]
    |Model contains 42 vertices, 40 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Taurus\LASD Patrol Car 3\taurus_cop_body.v3o
    |[VNUM=1.43]
    |Model contains 2078 vertices, 1674 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Taurus\LASD Patrol Car 3\taurus_cop_body_left_door.v3o
    |[VNUM=1.43]
    |Model contains 130 vertices, 87 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Taurus\LASD Patrol Car 3\taurus_cop_body_right_door.v3o
    |[VNUM=1.43]
    |Model contains 132 vertices, 87 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Taurus\LASD Patrol Car 3\taurus_cop_body_back_left_door.v3o
    |[VNUM=1.43]
    |Model contains 74 vertices, 54 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Taurus\LASD Patrol Car 3\taurus_cop_body_back_right_door.v3o
    |[VNUM=1.43]
    |Model contains 74 vertices, 54 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Taurus\LASD Patrol Car 3\taurus_cop_body_trunk.v3o
    |[VNUM=1.43]
    |Model contains 325 vertices, 298 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Taurus\LAPD Patrol Car 4\wheel.v3o
    |[VNUM=1.43]
    |Model contains 42 vertices, 40 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\04 LA ObjectChildren\lasd_push_bar.v3o
    |[VNUM=1.43]
    |Model contains 114 vertices, 88 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\argent_lightbar_clear.v3o
    |[VNUM=1.43]
    |Model contains 136 vertices, 152 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lasd_door01.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lasd_door02.v3o
    |[VNUM=1.43]
    |Model contains 334 vertices, 380 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lasd_door03.v3o
    |[VNUM=1.43]
    |Model contains 184 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lasd_door04.v3o
    |[VNUM=1.43]
    |Model contains 185 vertices, 218 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lasd_door05.v3o
    |[VNUM=1.43]
    |Model contains 351 vertices, 342 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\03 LA Police\cv_lasd_wheel01.v3o
    |[VNUM=1.43]
    |Model contains 135 vertices, 193 polygons, 0 bones, 0 muscleanimframes
    !Model not found: mod:Models/Vehicles/07 Civil/2003 chevrolet.v3o
    |Loading Model mod:Models\Objects\Misc\empty.v3o
    |[VNUM=1.43]
    |Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    Autosave map to mod:/Maps/autosave.e4m done! (1209)
    ?Tried to assign unknown command 'VcmdToPoliceStationUMPC' to object U
    ?Tried to assign unknown command 'VcmdToPoliceStationUMPC' to object U
    !Model not found: mod:Models/Vehicles/07 Civil/2003 chevrolet.v3o
    |Loading Model mod:Models\Objects\Misc\empty.v3o
    |[VNUM=1.43]
    |Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Econoline Van\Extended\LASD Van\econoline_body.v3o
    |[VNUM=1.43]
    |Model contains 3367 vertices, 3764 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Objects\08 Lightbars\frontblitzer2.v3o
    |[VNUM=1.43]
    |Model contains 200 vertices, 188 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Econoline Van\Extended\LASD Van\econoline_body_door01.v3o
    |[VNUM=1.43]
    |Model contains 113 vertices, 112 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Econoline Van\Extended\LASD Van\econoline_body_door02.v3o
    |[VNUM=1.43]
    |Model contains 122 vertices, 122 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Econoline Van\Extended\LASD Van\econoline_body_door07_slide.v3o
    |[VNUM=1.43]
    |Model contains 694 vertices, 840 polygons, 0 bones, 13 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Econoline Van\Extended\LASD Van\econoline_body_door05.v3o
    |[VNUM=1.43]
    |Model contains 92 vertices, 104 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Econoline Van\Extended\LASD Van\econoline_body_door06.v3o
    |[VNUM=1.43]
    |Model contains 98 vertices, 108 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Econoline Van\Extended\LASD Van\wheel.v3o
    |[VNUM=1.43]
    |Model contains 42 vertices, 40 polygons, 0 bones, 0 muscleanimframes
    ?Tried to assign unknown command 'VcmdToPoliceStationUMPC' to object U
    |Loading Model mod:Models\Vehicles\Ford\Taurus\Unmarked\taurus_cop_body_left_door.v3o
    |[VNUM=1.43]
    |Model contains 130 vertices, 87 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Taurus\Unmarked\taurus_cop_body_right_door.v3o
    |[VNUM=1.43]
    |Model contains 132 vertices, 87 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Taurus\Unmarked\taurus_cop_body_back_left_door.v3o
    |[VNUM=1.43]
    |Model contains 74 vertices, 54 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Taurus\Unmarked\taurus_cop_body_back_right_door.v3o
    |[VNUM=1.43]
    |Model contains 74 vertices, 54 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Taurus\Unmarked\taurus_cop_body_trunk.v3o
    |[VNUM=1.43]
    |Model contains 325 vertices, 298 polygons, 0 bones, 0 muscleanimframes
    |Loading Model mod:Models\Vehicles\Ford\Taurus\Unmarked\wheel.v3o
    |[VNUM=1.43]
    |Model contains 42 vertices, 40 polygons, 0 bones, 0 muscleanimframes
    !WARNING: global listener object is still registered! Unregister listener before destroying object!
     

     

  8. 9 hours ago, itchboy said:

    One thing I can see that's wrong in the script is the number of vehicles for each section.

    Another thing that went wrong is the extra parenthesis in FBI_COMMAND. That part should be a || and not a )

    Em4 is limited to 10 or so StrCompare lines for each "if" statement. The script as you can see is divided into "if" and "else if".

    Here's a corrected version of the "PushActions" section.

      Hide contents

     

    
    
    	void PushActions(GameObject *Caller, Actor *Target, int childID)
        {
            Vehicle v(Caller);
            if (!v.HasCommand(DUMMY_HASSIREN))
            {
                if (!v.IsBlueLightEnabled())
                {
                    v.EnableBlueLights(true);
                }
    
                int soundID;
                Vector CarPos = v.GetPosition();
    			if (StrCompare(v.GetPrototypeFileName(), PROTO_ENGINE01) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_ENGINE02) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_WATERTENDER) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_LADDER) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_TILLER) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_HAZMAT) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_MOTORBOAT) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_CRASHTENDER) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_USAR) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_MCU01) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_USFS02) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_SWAT_TRUCK) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_HEAVY_RESCUE) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_FBI_COMMAND) == 0)
    			{
    				int random = Math::rand()%2;
    				if (random == 0)
    				{
    					  soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren01.wav", CarPos, true);
    				} else
    				{
    					  soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren02.wav", CarPos, true);
    				}
    			}
    			else if (StrCompare(v.GetPrototypeFileName(), PROTO_SUV_BOMB_SQUAD2) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_chpcommand) == 0)
    			{
    				int random = Math::rand()%2;
    				if (random == 0)
    				{
    					  soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren01.wav", CarPos, true);
    				} else
    				{
    					  soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren02.wav", CarPos, true);
    				}
    			}
    			else if (StrCompare(v.GetPrototypeFileName(), PROTO_BCV) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_HES) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_BRUSH) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_USFS01) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_EMS) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_AMBULANCE01) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_AMBULANCE02) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_AMBULANCE03) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_AMBULANCE04) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_LRA) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_LEV) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_DOGTRUCK) == 0)
    			{
    				int random = Math::rand()%2;
    				if (random == 0)
    				{
    					  soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren03.wav", CarPos, true);
    				} else
    				{
    					  soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren04.wav", CarPos, true);
    				}
    			}
                else if (StrCompare(v.GetPrototypeFileName(), PROTO_ATF_NRU) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_ATF_MCP) == 0)
                {
                    int random = Math::rand()%2;
                    if (random == 0)
                    {
                          soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren03.wav", CarPos, true);
                    } else
                    {
                          soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren04.wav", CarPos, true);
                    }            
                }
    			else if (StrCompare(v.GetPrototypeFileName(), PROTO_MOTORCYCLE) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPD1) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_smart) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_charger) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_LAPD_TAURUS) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPD_ST) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPD_K9) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAAP) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPP) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_CV_UMPC) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_CV_CHP) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_CV_LASD) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_CHARGER_LAPD) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_CHARGER_CHP) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_CAMARO_CHP) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_BPAT_DC) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_BPAT_TAHOE) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_ATF_CV) == 0)
    			{
    				int random = Math::rand()%2;
    				if (random == 0)
    				{
    					  soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren05.wav", CarPos, true);
    				} else
    				{
    					  soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren06.wav", CarPos, true);
    				}
    			}
    			else if (StrCompare(v.GetPrototypeFileName(), PROTO_SUV_LAPD) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_LAPD_IMPALA) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_RESCUE01) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_RESCUE02) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_SWAT_SUV) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_WATERCANNON) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_SUV_LAPD2) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_CV_BP) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_CV_BP2) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_HUMMERH2_LASD) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_BOMB_SQUAD) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_LASD_VAN) == 0 ||
    			StrCompare(v.GetPrototypeFileName(), PROTO_FBI_SUV) == 0)
    			{
    				int random = Math::rand()%2;
    				if (random == 0)
    				{
    					  soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren05.wav", CarPos, true);
    				} else
    				{
    					  soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren06.wav", CarPos, true);
    				}
    			}
    			else if (StrCompare(v.GetPrototypeFileName(), PROTO_MCAMB) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_MCAMB) == 0)
    			{
    				int random = Math::rand()%2;
    				if (random == 0)
    				{
    					  soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren03.wav", CarPos, true);
    				} else
    				{
    					  soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren04.wav", CarPos, true);
    				}
    			}
    
                int CarID = v.GetID();
                GameObject mDummy =  Game::CreateObject("mod:Prototypes/Objects/Misc/empty.e4p", NAME_DUMMYOBJECT);
                v.AssignCommand(DUMMY_HASSIREN);
                v.SetUserData(soundID);
                mDummy.Hide();
                //mDummy.SetUserData(v.GetID());
                mDummy.SetUserData(soundID);
                mDummy.AttachSound(soundID);
                mDummy.PushActionExecuteCommand(ACTION_NEWLIST, DUMMY_UPDATEPOS, &v, 0, false);
                return;
            }
    
            if (v.HasCommand(DUMMY_HASSIREN))
            {
                System::Log("Stop sample via VcmdSiren");
                if (childID == 1)
                {
                    v.EnableBlueLights(false);
                }
                int CarID = v.GetUserData();
                int ref = v.GetUserData();
                v.UnattachSound(ref);
                Audio::StopSample(ref);
                int mSirTest;
                GameObjectList list = Game::GetGameObjects(NAME_DUMMYOBJECT);
                for(int i=0; i<list.GetNumObjects(); i++)
                {
                    GameObject *obj = list.GetObject(i);
                    if (obj->GetUserData() == CarID)
                    {
                        mSirTest = i;
                    }
                }
    
                GameObject *obj = list.GetObject(mSirTest);
                obj->PushActionDeleteOwner(ACTION_NEWLIST);
    
                if (v.HasCommand(DUMMY_HASSIREN))
                    v.RemoveCommand(DUMMY_HASSIREN);
    
                return;
            }
        }

     

     

     

     

    Thank you so much! I will try it out and let you know.

     

  9. 51 minutes ago, itchboy said:

    Can we see the siren script you set up? It is possible you missed a parenthesis, or made a mistake in one of the logic gate (|| and &&) lines.

    Here it is, I have not made any changed to the fire section. I only added police cars. 

    Spoiler

    #Version 2.7#                                        
    //                                                
    //         Includes: All Sirens Commands                                
    //                                                
    //    - VcmdSiren                                        
    //    - DummyUpdatePos                                    
    //    - DummyDisableSiren                                    
    //    - DummyFindPath                                    
    //    - DummyHasSiren                                    
    //                                                
    //         Script by Bass-Ti    
    //        Modified by Hoppah                                                                        
    //                                                
    //******************************************************************************************

    const char CMD_AUTOSIREN_OFF[]        = "VcmdAutoSirenOff";
    const char EACTION_FINDPATH[]         = "EActionFindPath";
    const char EACTION_EXTINGUISH[]     = "EActionExtinguish";
    const char DUMMY_HASSIREN[]         = "DummyHasSiren";
    const char DUMMY_UPDATEPOS[]         = "DummyUpdatePos";
    const char DUMMY_FINDPATH[]         = "DummyFindPath";
    const char DUMMY_HOSESON[]             = "DummyHosesAreOn";
    const char NAME_DUMMYOBJECT[]         = "HelpingObjekt_Hoppah";
    const char DUMMY_GETTIL[]             = "DummyGetTiller";

    const char PROTO_LAPD_IMPALA[]    = "mod:Prototypes/Vehicles/03 LA Police/lapd_impala.e4p";
    const char PROTO_LAPD_TAURUS[]    = "mod:Prototypes/Vehicles/03 LA Police/lapd_taurus.e4p";
    const char PROTO_CAMARO_CHP[]    = "mod:Prototypes/Vehicles/03 LA Police/camaro_chp.e4p";
    const char PROTO_LEV[]        = "mod:Prototypes/Vehicles/02 LA Fire Department/light_equipment_truck.e4p";
    const char PROTO_LRA[]        = "mod:Prototypes/Vehicles/01 LA Ambulance/large_rescue_ambulance.e4p";
    const char PROTO_BPAT_DC[]    = "mod:Prototypes/Vehicles/03 LA Police/bpat_dodge_charger.e4p";
    const char PROTO_BPAT_TAHOE[]    = "mod:Prototypes/Vehicles/03 LA Police/bpat_tahoe.e4p";
    const char PROTO_CV_BP[]     = "mod:Prototypes/Vehicles/03 LA Police/cv_bp.e4p";
    const char PROTO_CV_BP2[]     = "mod:Prototypes/Vehicles/03 LA Police/cv_bp2.e4p";
    const char PROTO_ATF_CV[]    = "mod:Prototypes/Vehicles/03 LA Police/ATF_cv.e4p";
    const char PROTO_ATF_NRU[]    = "mod:Prototypes/Vehicles/03 LA Police/atf_nru.e4p";
    const char PROTO_ATF_MCP[]    = "mod:Prototypes/Vehicles/03 LA Police/atf_mcp.e4p";
    const char PROTO_SWAT_SUV[]    = "mod:Prototypes/Vehicles/03 LA Police/swat_suv.e4p";
    const char PROTO_chpcommand[]    = "mod:Prototypes/Vehicles/09 Government/atf_mcp.e4p";
    const char PROTO_charger[]    = "mod:Prototypes/Vehicles/03 LA Police/Charger weis.e4p";

    const char PROTO_ENGINE01[] = "mod:Prototypes/Vehicles/02 LA Fire Department/fire_engine1.e4p";
    const char PROTO_ENGINE02[] = "mod:Prototypes/Vehicles/02 LA Fire Department/fire_engine2.e4p";
    const char PROTO_WATERTENDER[] = "mod:Prototypes/Vehicles/02 LA Fire Department/water_tender.e4p";
    const char PROTO_LADDER[] = "mod:Prototypes/Vehicles/02 LA Fire Department/aerial_ladder.e4p";
    const char PROTO_TILLER[] = "mod:Prototypes/Vehicles/02 LA Fire Department/tiller_cabin.e4p";
    const char PROTO_HAZMAT[] = "mod:Prototypes/Vehicles/02 LA Fire Department/hazmat_squad.e4p";
    const char PROTO_MOTORBOAT[] = "mod:Prototypes/Vehicles/02 LA Fire Department/swr_truck.e4p";
    const char PROTO_CRASHTENDER[] = "mod:Prototypes/Vehicles/02 LA Fire Department/crashtender.e4p";
    const char PROTO_USAR[] = "mod:Prototypes/Vehicles/02 LA Fire Department/usar_squad.e4p";
    const char PROTO_MCU01[] = "mod:Prototypes/Vehicles/01 LA Ambulance/mass_casualty_unit.e4p";
    const char PROTO_BCV[] = "mod:Prototypes/Vehicles/02 LA Fire Department/battalion_chief_vehicle.e4p";
    const char PROTO_HES[] = "mod:Prototypes/Vehicles/02 LA Fire Department/heavy_equipment_squad.e4p";
    const char PROTO_BRUSH[] = "mod:Prototypes/Vehicles/02 LA Fire Department/brush_truck.e4p";
    const char PROTO_USFS01[] = "mod:Prototypes/Vehicles/02 LA Fire Department/usfs_utility.e4p";
    const char PROTO_USFS02[] = "mod:Prototypes/Vehicles/02 LA Fire Department/usfs_engine.e4p";
    const char PROTO_EMS[] = "mod:Prototypes/Vehicles/01 LA Ambulance/cv_ems.e4p";
    const char PROTO_AMBULANCE01[] = "mod:Prototypes/Vehicles/01 LA Ambulance/ambulance01.e4p";
    const char PROTO_AMBULANCE02[] = "mod:Prototypes/Vehicles/01 LA Ambulance/ambulance02.e4p";
    const char PROTO_AMBULANCE03[] = "mod:Prototypes/Vehicles/01 LA Ambulance/ambulance03.e4p";
    const char PROTO_AMBULANCE04[] = "mod:Prototypes/Vehicles/01 LA Ambulance/ambulance04.e4p";
    const char PROTO_DOGTRUCK[] = "mod:Prototypes/Vehicles/01 LA Ambulance/suv_rescue_dog.e4p";
    const char PROTO_MOTORCYCLE[] = "mod:Prototypes/Vehicles/03 LA Police/motorcycle_lapd.e4p";
    const char PROTO_CV_LAPD1[] = "mod:Prototypes/Vehicles/03 LA Police/cv_lapd1.e4p";
    const char PROTO_CV_LAPD_K9[] = "mod:Prototypes/Vehicles/03 LA Police/cv_lapdk9.e4p";
    const char PROTO_CV_LAPD_ST[] = "mod:Prototypes/Vehicles/03 LA Police/cv_lapd_slicktop.e4p";
    const char PROTO_CV_LAAP[] = "mod:Prototypes/Vehicles/03 LA Police/cv_laap.e4p";
    const char PROTO_CV_LAPP[] = "mod:Prototypes/Vehicles/03 LA Police/cv_lapp.e4p";
    const char PROTO_CV_UMPC[] = "mod:Prototypes/Vehicles/03 LA Police/cv_umpc.e4p";
    const char PROTO_CV_CHP[] = "mod:Prototypes/Vehicles/03 LA Police/cv_chp.e4p";
    const char PROTO_CV_LASD[] = "mod:Prototypes/Vehicles/03 LA Police/cv_lasd.e4p";
    const char PROTO_LASD_VAN[] = "mod:Prototypes/Vehicles/03 LA Police/lasd_van.e4p";
    const char PROTO_CHARGER_CHP[] = "mod:Prototypes/Vehicles/03 LA Police/dodge_charger_chp.e4p";
    const char PROTO_CHARGER_LAPD[] = "mod:Prototypes/Vehicles/03 LA Police/dodge_charger_lapd.e4p";
    const char PROTO_SUV_LAPD[] = "mod:Prototypes/Vehicles/03 LA Police/suv_lapd.e4p";
    const char PROTO_SUV_LAPD2[] = "mod:Prototypes/Vehicles/03 LA Police/suv_lapd2.e4p";
    const char PROTO_RESCUE01[] = "mod:Prototypes/Vehicles/03 LA Police/rescue_truck01_lapd.e4p";
    const char PROTO_RESCUE02[] = "mod:Prototypes/Vehicles/03 LA Police/rescue_truck02_lapd.e4p";
    const char PROTO_SWAT_TRUCK[] = "mod:Prototypes/Vehicles/03 LA Police/swat_truck.e4p";
    const char PROTO_WATERCANNON[] = "mod:Prototypes/Vehicles/03 LA Police/swat_armoured_vehicle.e4p";
    const char PROTO_HUMMERH2_LASD[] = "mod:Prototypes/Vehicles/03 LA Police/hummerh2_lasd.e4p";
    const char PROTO_BOMB_SQUAD[] = "mod:Prototypes/Vehicles/03 LA Police/suv_bomb_squad.e4p";
    const char PROTO_SUV_BOMB_SQUAD2[] = "mod:Prototypes/Vehicles/03 LA Police/suv_bomb_squad2.e4p";
    const char PROTO_FBI_SUV[] = "mod:Prototypes/Vehicles/09 Government/fbi_suv.e4p";
    const char PROTO_FBI_COMMAND[] = "mod:Prototypes/Vehicles/09 Government/fbi_command.e4p";
    const char PROTO_HEAVY_RESCUE[] = "mod:Prototypes/Vehicles/02 LA Fire Department/heavy_rescue_crane.e4p";
    const char PROTO_MCAMB[] = "mod:Prototypes/Vehicles/01 LA Ambulance/mcamb.e4p";
    const char PROTO_smart[] = "mod:Prototypes/Vehicles/03 LA Police/for2 schwarz.e4p";

    int DummyGroup = 23;

    object VcmdSiren : CommandScript
    {
        VcmdSiren()
        {
            SetIcon("sirenson");
            SetCursor("sirens");
            SetRestrictions(RESTRICT_SELFEXECUTE);
            SetPossibleCallers(ACTOR_VEHICLE);
             SetGroupID(DummyGroup);
             SetGroupLeader(true);
        }

        bool CheckPossible(GameObject *Caller)
        {
            if (!Caller->IsValid())
                return false;

            if (Caller->HasCommand(DUMMY_HASSIREN))
                SetIcon("sirensoff");
            else
                SetIcon("sirenson");

            if(Caller->HasCommand(DUMMY_HOSESON))
                return false;    

            return true;
        }

        bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
        {
            if (!Target->IsValid() || Target->GetID() != Caller->GetID())
                return false;

            return true;
        }

        void PushActions(GameObject *Caller, Actor *Target, int childID)
        {
            Vehicle v(Caller);
            if (!v.HasCommand(DUMMY_HASSIREN))
            {
                if (!v.IsBlueLightEnabled())
                {
                    v.EnableBlueLights(true);
                }

                int soundID;
                Vector CarPos = v.GetPosition();
                 if (StrCompare(v.GetPrototypeFileName(), PROTO_ENGINE01) == 0 ||
                 StrCompare(v.GetPrototypeFileName(), PROTO_ENGINE02) == 0 ||
                 StrCompare(v.GetPrototypeFileName(), PROTO_WATERTENDER) == 0 ||
                 StrCompare(v.GetPrototypeFileName(), PROTO_LADDER) == 0 ||
                StrCompare(v.GetPrototypeFileName(), PROTO_TILLER) == 0 ||
                 StrCompare(v.GetPrototypeFileName(), PROTO_HAZMAT) == 0 ||
                StrCompare(v.GetPrototypeFileName(), PROTO_MOTORBOAT) == 0 ||
                 StrCompare(v.GetPrototypeFileName(), PROTO_CRASHTENDER) == 0 ||
                 StrCompare(v.GetPrototypeFileName(), PROTO_USAR) == 0 ||
                 StrCompare(v.GetPrototypeFileName(), PROTO_chpcommand) == 0 ||
                StrCompare(v.GetPrototypeFileName(), PROTO_MCU01) == 0 ||
                 StrCompare(v.GetPrototypeFileName(), PROTO_USFS02) == 0 ||
                 StrCompare(v.GetPrototypeFileName(), PROTO_SWAT_TRUCK) == 0 ||
                 StrCompare(v.GetPrototypeFileName(), PROTO_HEAVY_RESCUE) == 0 ||
                 StrCompare(v.GetPrototypeFileName(), PROTO_FBI_COMMAND) == 0)
                StrCompare(v.GetPrototypeFileName(), PROTO_SUV_BOMB_SQUAD2) == 0)
                 {
                    int random = Math::rand()%2;
                    if (random == 0)
                    {
                          soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren01.wav", CarPos, true);
                    } else
                    {
                          soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren02.wav", CarPos, true);
                    }
                 }
                 else if (StrCompare(v.GetPrototypeFileName(), PROTO_BCV) == 0 ||
                 StrCompare(v.GetPrototypeFileName(), PROTO_HES) == 0 ||
                 StrCompare(v.GetPrototypeFileName(), PROTO_BRUSH) == 0 ||
                 StrCompare(v.GetPrototypeFileName(), PROTO_USFS01) == 0 ||
                 StrCompare(v.GetPrototypeFileName(), PROTO_EMS) == 0 ||
                 StrCompare(v.GetPrototypeFileName(), PROTO_AMBULANCE01) == 0 ||
                  StrCompare(v.GetPrototypeFileName(), PROTO_AMBULANCE02) == 0 ||
                 StrCompare(v.GetPrototypeFileName(), PROTO_AMBULANCE03) == 0 ||
                 StrCompare(v.GetPrototypeFileName(), PROTO_AMBULANCE04) == 0 ||
                StrCompare(v.GetPrototypeFileName(), PROTO_LRA) == 0 ||
                StrCompare(v.GetPrototypeFileName(), PROTO_LEV) == 0 ||
                 StrCompare(v.GetPrototypeFileName(), PROTO_DOGTRUCK) == 0)
                 {
                    int random = Math::rand()%2;
                    if (random == 0)
                    {
                          soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren03.wav", CarPos, true);
                    } else
                    {
                          soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren04.wav", CarPos, true);
                    }
                 }
                else if (StrCompare(v.GetPrototypeFileName(), PROTO_ATF_NRU) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_ATF_MCP) == 0)
                {
                    int random = Math::rand()%2;
                    if (random == 0)
                    {
                          soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren03.wav", CarPos, true);
                    } else
                    {
                          soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren04.wav", CarPos, true);
                    }            
                }
                 else if (StrCompare(v.GetPrototypeFileName(), PROTO_MOTORCYCLE) == 0 ||
                 StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPD1) == 0 ||
                 StrCompare(v.GetPrototypeFileName(), PROTO_smart) == 0 ||
                 StrCompare(v.GetPrototypeFileName(), PROTO_charger) == 0 ||
                StrCompare(v.GetPrototypeFileName(), PROTO_LAPD_TAURUS) == 0 ||
                 StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPD_ST) == 0 ||
                StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPD_K9) == 0 ||
                StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAAP) == 0 ||
                 StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPP) == 0 ||
                  StrCompare(v.GetPrototypeFileName(), PROTO_CV_UMPC) == 0 ||
                 StrCompare(v.GetPrototypeFileName(), PROTO_CV_CHP) == 0 ||
                 StrCompare(v.GetPrototypeFileName(), PROTO_CV_LASD) == 0 ||
                 StrCompare(v.GetPrototypeFileName(), PROTO_CHARGER_LAPD) == 0 ||
                 StrCompare(v.GetPrototypeFileName(), PROTO_CHARGER_CHP) == 0 ||
                StrCompare(v.GetPrototypeFileName(), PROTO_CAMARO_CHP) == 0 ||
                StrCompare(v.GetPrototypeFileName(), PROTO_BPAT_DC) == 0 ||
                 StrCompare(v.GetPrototypeFileName(), PROTO_BPAT_TAHOE) == 0 ||
                StrCompare(v.GetPrototypeFileName(), PROTO_ATF_CV) == 0)
                 {
                    int random = Math::rand()%2;
                    if (random == 0)
                    {
                          soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren05.wav", CarPos, true);
                    } else
                    {
                          soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren06.wav", CarPos, true);
                    }
                 }
                 else if (StrCompare(v.GetPrototypeFileName(), PROTO_SUV_LAPD) == 0 ||
                    StrCompare(v.GetPrototypeFileName(), PROTO_LAPD_IMPALA) == 0 ||
                 StrCompare(v.GetPrototypeFileName(), PROTO_RESCUE01) == 0 ||
                 StrCompare(v.GetPrototypeFileName(), PROTO_RESCUE02) == 0 ||
                StrCompare(v.GetPrototypeFileName(), PROTO_SWAT_SUV) == 0 ||
                 StrCompare(v.GetPrototypeFileName(), PROTO_WATERCANNON) == 0 ||
                StrCompare(v.GetPrototypeFileName(), PROTO_SUV_LAPD2) == 0 ||
                 StrCompare(v.GetPrototypeFileName(), PROTO_CV_BP) == 0 ||
                 StrCompare(v.GetPrototypeFileName(), PROTO_CV_BP2) == 0 ||
                 StrCompare(v.GetPrototypeFileName(), PROTO_HUMMERH2_LASD) == 0 ||
                 StrCompare(v.GetPrototypeFileName(), PROTO_BOMB_SQUAD) == 0 ||
                 StrCompare(v.GetPrototypeFileName(), PROTO_LASD_VAN) == 0 ||
                 StrCompare(v.GetPrototypeFileName(), PROTO_FBI_SUV) == 0)
                 {
                    int random = Math::rand()%2;
                    if (random == 0)
                    {
                          soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren05.wav", CarPos, true);
                    } else
                    {
                          soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren06.wav", CarPos, true);
                    }
                 }
                 else if (StrCompare(v.GetPrototypeFileName(), PROTO_MCAMB) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_MCAMB) == 0)
                 {
                    int random = Math::rand()%2;
                    if (random == 0)
                    {
                          soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren03.wav", CarPos, true);
                    } else
                    {
                          soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren04.wav", CarPos, true);
                    }
                 }

                int CarID = v.GetID();
                GameObject mDummy =  Game::CreateObject("mod:Prototypes/Objects/Misc/empty.e4p", NAME_DUMMYOBJECT);
                v.AssignCommand(DUMMY_HASSIREN);
                v.SetUserData(soundID);
                mDummy.Hide();
                //mDummy.SetUserData(v.GetID());
                mDummy.SetUserData(soundID);
                mDummy.AttachSound(soundID);
                mDummy.PushActionExecuteCommand(ACTION_NEWLIST, DUMMY_UPDATEPOS, &v, 0, false);
                return;
            }

            if (v.HasCommand(DUMMY_HASSIREN))
            {
                System::Log("Stop sample via VcmdSiren");
                if (childID == 1)
                {
                    v.EnableBlueLights(false);
                }
                int CarID = v.GetUserData();
                int ref = v.GetUserData();
                v.UnattachSound(ref);
                Audio::StopSample(ref);
                int mSirTest;
                GameObjectList list = Game::GetGameObjects(NAME_DUMMYOBJECT);
                for(int i=0; i<list.GetNumObjects(); i++)
                {
                    GameObject *obj = list.GetObject(i);
                    if (obj->GetUserData() == CarID)
                    {
                        mSirTest = i;
                    }
                }

                GameObject *obj = list.GetObject(mSirTest);
                obj->PushActionDeleteOwner(ACTION_NEWLIST);

                if (v.HasCommand(DUMMY_HASSIREN))
                    v.RemoveCommand(DUMMY_HASSIREN);

                return;
            }
        }
    };

    object DummyUpdatePos : CommandScript
    {
        DummyUpdatePos()
        {
            SetGroupID(DummyGroup);
        }

        bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
        {
        }

          void PushActions(GameObject *Caller, Actor *Target, int childID)
        {
            Vehicle v(Target);
            GameObject mDummy(Caller);

            if (v.IsDestroyed() || !v.IsValid())
            {
                int ref = mDummy.GetUserData();
                mDummy.UnattachSound(ref);
                Audio::StopSample(ref);

                if (v.HasCommand(DUMMY_HASSIREN))
                    v.RemoveCommand(DUMMY_HASSIREN);

                mDummy.PushActionDeleteOwner(ACTION_NEWLIST);
            } else
              {
                if (v.IsCurrentAction(EACTION_FINDPATH))
                {
                    if (!v.HasCommand(DUMMY_FINDPATH))
                    {
                        v.AssignCommand(DUMMY_FINDPATH);
                    }
                }
                Vector vPos = v.GetPosition();
                mDummy.SetPosition(vPos);
                mDummy.PushActionExecuteCommand(ACTION_NEWLIST, DUMMY_UPDATEPOS, Target, childID, false);
              }

            if (v.HasCommand(DUMMY_FINDPATH))
            {
                if (!v.IsCurrentAction(EACTION_FINDPATH) && v.HasCommand(CMD_AUTOSIREN_OFF) && (v.GetNumActions() == 0 || v.IsCurrentAction(EACTION_EXTINGUISH)))
                {
                    if (v.HasCommand(DUMMY_HASSIREN))
                        v.RemoveCommand(DUMMY_HASSIREN);

                    if (v.HasCommand(DUMMY_FINDPATH))
                        v.RemoveCommand(DUMMY_FINDPATH);

                    int CarID = v.GetUserData();
                    int ref = v.GetUserData();
                    v.UnattachSound(ref);
                    Audio::StopSample(ref);

                    GameObjectList list = Game::GetGameObjects(NAME_DUMMYOBJECT);
                    for(int i = 0; i < list.GetNumObjects(); i++)
                    {
                        int mSirTest;
                        GameObject *obj = list.GetObject(i);
                        if (obj->GetUserData() == CarID)
                        {
                            mSirTest = i;
                            GameObject *obj = list.GetObject(mSirTest);
                            obj->PushActionDeleteOwner(ACTION_NEWLIST);
                            if (v.HasCommand(DUMMY_HASSIREN))
                                v.RemoveCommand(DUMMY_HASSIREN);
                            if (v.HasCommand(DUMMY_FINDPATH))
                                v.RemoveCommand(DUMMY_FINDPATH);
                        }
                    }
                }
            }
        }
    };

    object DummyDisableSiren : CommandScript
    {
        DummyDisableSiren()
        {
            SetGroupID(DummyGroup);
        }

        bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
        {
        }

          void PushActions(GameObject *Caller, Actor *Target, int childID)
        {
            Vehicle v(Caller);
            if (childID == 1)
            {
                v.EnableBlueLights(false);
            }

            //int CarID = v.GetID();
            int CarID = v.GetUserData();
            int ref = v.GetUserData();
            v.UnattachSound(ref);
            Audio::StopSample(ref);

            GameObjectList list = Game::GetGameObjects(NAME_DUMMYOBJECT);
            for(int i = 0; i < list.GetNumObjects(); i++)
            {
                GameObject *obj = list.GetObject(i);
                if (obj->GetUserData() == CarID)
                {
                    int mSirTest = i;

                    GameObject *obj = list.GetObject(mSirTest);
                    obj->PushActionDeleteOwner(ACTION_NEWLIST);

                    if (v.HasCommand(DUMMY_HASSIREN))
                        v.RemoveCommand(DUMMY_HASSIREN);
                    if (v.HasCommand(DUMMY_FINDPATH))
                        v.RemoveCommand(DUMMY_FINDPATH);
                    if (v.HasCommand(DUMMY_GETTIL))
                        v.SetUserData(v.GetID());
                }
            }
        }
    };

    object DummyFindPath : CommandScript
    {
        DummyFindPath()
        {
            SetGroupID(DummyGroup);
        }

        bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
        {
            return false;
        }

          void PushActions(GameObject *Caller, Actor *Target, int childID)
        {
        }
    };

    object DummyHasSiren : CommandScript
    {
        DummyHasSiren()
        {
            SetGroupID(DummyGroup);
        }

        bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
        {
            return false;
        }

          void PushActions(GameObject *Caller, Actor *Target, int childID)
        {
        }
    };
     

     

  10. Can anyone help me fix this error? I am fixing up LA Mod for my own purposes and I have run into this error message:

    (_LASirena1651): Error G__getvariable: expression

    This occurs whenever I try to use the siren for the following vehicles:

    LAX Crash Truck

    All Fire Engines at the main station

    Old Rescue

    Heavy Rescue Crane

    Once the error pops up none of the listed vehicles have sirens, other vehicles work fine.

     

  11. So I am a beginner modder, I am starting by adding vehicles and making things more realistic the LA Mod 3.0. I have added a few vehicles and done some lighting. I now am able to add vehicles without looking at tutorials. I have laid out a plan to pretty much fix up 3.0. I contains a few bugs and unfinished pieces. I would like some help with learning my way around to fixing some of these bugs. I feel like this will give me a taste of a lot there is to modding. Here is my list, not really in any type of order, of bugs I have discovered and want to know how to fix, and my future plans after fixing the bugs to make my LA Mod the best I can make it and eventually create original work.

    1:In the editor for my mod, whenever I click "Edit Children" my game CTD's. It works fine in other mods.

    2: When pressing the siren command on most fire trucks, this message is given: (_LASirena1651):Error G__getvariable: expression  This must have something to do with the siren script? I looked in there but could not find anything related to the message.

    3: ENG 1, Old USAR, and ENG 7 in the eastern fire station have no sirens. (I know how to fix this)

    4: The ambulances at the ambulance station south on the map park in front, outside of the vehicle bays, when given the toEMSstation command.

    5: Battalion 1 has not tofirestation command. I do not know if it just does not have the command or if it needs to be linked to a spot? I do not have any knowledge on vehicle placement on map.

    6: EMS 2, the supervisor truck parked at the hospital, has the same problem as the ambulances at the EMS station where the vehicle parks in the incorrect spot. In this case it is not into a building or vehicle bay, but still does not return to correct position.

    These next few things are just general plans for the future after fixing these bugs. I want to get better at 3D modeling and lighting and try to make LA Mod as realistic as possible, vehicle wise, until I get into scripting. Basically what Itchboy did with City of Angels.

    1: Remove LAX Ambo and Crash truck. I feel they have no purpose on the map and are unrealistic.

    2: Update/Create/Fix Vehicle Animations. Such as vehicles with deployable flood lights. and doors that open on the wrong side or not at all, and even some Mobile command slideouts.

    3: Update/Create/Add New and realistic vehicles rather than the unrealistic ones currently present in the mod. I have already added the LAPD CVPI, FPI, and FPIU, and updated their lights to a (relatively) realistic standard.

     

    I know this is a lot and I have a long way to go but I am very interested and would like all the help I can get.

    On a side note: For 3D modeling in the future, I have Zmod 3, but all tutorials on the site and YT are in 2. Is EM4 modding with Zmod 3 possible?

    Thank You for the help in advance!

  12. On 10/6/2018 at 9:45 PM, itchboy said:

    No what you did is correct because you now have a mod that is listed under its own name.

    Based on what you're telling me, I think you should add vehicles in. The original LA mod textures arent exactly the best platform to modify in 2018 because of how dds files tend to get compressed.

    If you have any of the Explorer or Taurus cop cars, that's the one you would put into your mod, and then recolor that into a Charlotte police unit.

    Okay, I could do this, where would I get the vehicle files for an Explorer. another mod? I've tried watching videos on moving vehicles from one mod to another but they are confusing lol. Thank You!

    7 hours ago, nbrown8568 said:

    Take a look at this it has help a little. Itchboy has really helped me. I am working on the Baltimore, Maryland Mod, I had to restart from scratch but I'm getting there. If you need some vehicle files, I can send some that Itchboy sent me if it's ok with him.

    Basic Modding Info (revised).pdf

    Much Appreciated, I will use this!

  13. 14 hours ago, itchboy said:

    Have you already figured out how to replace (or add) a vehicle into an Em4 mod?

    We will have to come to a decision: Will the Charlotte cop car be a replacement of an existing vehicle or a totally new one?

    Replacing is a lot easier, but adding a new one will teach you more things.

    Well, I have created the mod package in EM4 editor and I basically dragged the rest of the files from the LA mod into it (to use as a starting point, I dont know if that was the best idea but...),   will adding a vehicle basically teach me how to replace in the process or get the idea? If thats the case then well go with adding a new vehicle.

  14. On 9/30/2018 at 9:19 PM, itchboy said:

    I'm willing to guide you but I need to clear up some information:

    LA Mod 3.0 was a mod that had nothing to do with the actual LA mod. Hoppah never did anything with it, and it was really just a compilation of mods from myself, Xplorer4x4, the Canadians, and ShaneGreen. I am personally against uploading the mod in its current state because the credits still haven't been sorted out but if you can make your own version of it with proper documentation, then I'll allow for it.

    The units you mentioned from the "LA County Mod" were were taken without my permission years ago, and its ironic seeing them come back to where they came. I'll let you use these as long as you change them up to be different.

    As for doing LA: Personally, Ive lost interest in seeing Los Angeles based anything and would prefer something different. There are plenty of states that have been missed out by mods. For instance, Ive never seen a Mississippi mod, nor a Tennessee mod. Maybe that could be a good starting point?

    If you do want to continue doing LA, then its a matter of replacing the sheriff logos with the PD ones, and you're pretty much set. Sheriff and PD use much the same in everything so you have practically nothing to model.

    This is solely for personal purposes and to get me into the basics of modding, I wouldn't be uploading the altered version of LA. My big plan is to create a mod based off of Charlotte NC to upload, I want to eventually make my own map with it because I have not found any other mods with maps that I think would fit Charlotte, but to start I would most likely base it from LA or a default map. That's all I really have in mind to start though, maybe I could re-skin the Black-Hawk from LA or Montana into a Police Helicopter, I have a good amount of texture experience, I made some Police Skins for GTA5. I really appreciate your offer to guide me, that would be awesome! Thank You! PS: Sorry for the really late reply, I was dealing with school 

  15. 17 hours ago, itchboy said:

    A year for the verification email? I wish we had been informed in the tech support section. It would have been possible for one of the other admins above me to resend the thing, or I could have manually set your account up.

    As for how to start: DL the LA mod and modify one vehicle. If you need ideas, google search your town's fire trucks, police cars or ambulance service.

    Optionally you could start from absolute zero and modify a vanilla copy of Em4 by creating a new mod package in the editor.

    lol, I may have exaggerated on the email a little but, my first step into modding is, im trying to add some vehicles to Hoppahs LA mod 3.0, I want to take the police Charger, Taurus, and Explorer from the LA County Mod and reskin, then add into LA mod as LAPD units. How would I go about that? (I have access to Photoshop and modeler if thats needed, but it should 

  16. Times has changed around here on the fourms, and a lot of the OG modders that really made this game what it is, like Dyson, Rafael Fernandez, Mikey PI, Hoppah, have either grown out of it, or just found new hobbies. In all honestly, the only one that remains active is itchyboy - Dude your AWESOME. I know this place isnt what it used to be, but its still here, and theres still demand. I think the only thing this place needs, is a new generation of content creators. I've waited a year for my damn verification email which i finally got. and I want to learn, and I hope there are some more who want to as well. I am a beginner coder, and have some background knowledge. So, where do I start? 

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