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Posts posted by Yankee43
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So I am working on my 4th Gen Tahoe and I am in a little bit of a predicament. I am currently filling in the grill portion, but as you can see in the photo, the polys of the grill and bumper, do not line up with those of the hood. A mistake I made a while back not thinking ahead. I could just re-do the hood, making more polys, but that would also mean I'd have to re-do the roof, (adding lots more polys to the total model count) a lot of work I feel can be avoided, I just do not know how. Anyone able to help?
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2 hours ago, goog said:
I agree with Itchboy,you deserve a ton of credit,great job so far and can't wait to see it with a skin on it!
Me either http://www.emergency-planet.com/uploads/emoticons/default_wink.png Thank you very much goog. Means a lot coming from you guys! I am having a lot of fun with it, you can expect more from me to come.
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Looks cool, a lot of potential, and would be something unique and fresh!
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47 minutes ago, itchboy said:
I'll update the OP because this is what seems to be a commonly asked question.
- Finish all playable vehicle models
- Add in more incident variations like HAZMAT car accidents
- Technical rescue calls, specifically an underground entrapment.
- A big hurdle: Finish the advanced heal script. If so desired, this can be scaled back for a later release.
- Add lights to all units
- At a later date, replace the MHP and EMS helicopters
- At a later date, implement an alternate snow version of the map
This is going to be awesome!
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Update: Sorry for the lack of progress, my zmod license expired, and school had been busy as always. Do not worry, I am still very eager to finish the project, I am having some paypal issues but once I resolve this, the train will start moving again!
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2 hours ago, FDNY2352 said:
Thanks, photos have been updated and more are to come. Been working again on the map tonight but not got as much done as I would of liked to.
Same thing happens to me. "Alright I am gonna do 1, 2, and 3." *Ends up doing only #1" It happens. Keep it up though.
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29 minutes ago, itchboy said:
I find it totally rad that you got to this level of progress within one month, with zero past experience.
You're doing great. I can see it coming together already.
Thank you very much Itchboy. You have played a humongous role in getting me to where I am. Without all of the support and answers you have given me, this would not be at the level it is. So again, thank you!!!
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7 hours ago, FDNY2352 said:
Hey folks, I bring you an image of the map development I have done so far. Open to feedback and suggestions.http://www.emergency-planet.com/uploads/monthly_2019_10/2101250389_MapDevelopmentImage1.thumb.png.10b245f52bce2a7ad51cbb8c94030e9f.png
Out of nowhere with a map development update??? Absolutely amazing, keep it up, mod looks promising.
Is there any way you could update the photos of vehicles from when the topic was first started? They are no longer available and many of us would like to see them now that the mod is kind up coming back to light.
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2 hours ago, badger6 said:
Looks good to me
Just the meme bro, mod is looking really good.
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6 minutes ago, The Loot said:
From what I remember, this sounds like you've exceeded the limit of how many equipment group commands a person prototype can have. You'll either have to remove some commands, or change some of the equipment commands and comment out the "SetGroupID(CGROUP_GETEQUIPMENT);" line. This will make them show up on the main command list, but be aware of the command limit on that, as well.
Ah, limits, thank you, will try and hopefully fix that error.
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1 hour ago, EmC-Unit said:
Comic Sans....
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5 hours ago, itchboy said:
I dont even remember how I did that old script. It was a combination of the original German script and some edits on my end.
For the command issue, its possible there's a conflict with another command.
For the stretcher not showing up, its the child objects needing to be added into the person prototype.
Alright, will work on it with the childs. On the end of conflicting commands, what exactly do you mean? How would I fix that.
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I have read other topics on this, found some useful information, but have not fixed my plethora of issues, so here I go:
I attempted installing the stryker script from Montana 2.1 (Will be for private use only), as well as the spineboard script. I am having a few issues:
When the paramedic is selected, the icon to get spineboard, or the icon to get emt bag (on ffemt's) flashes repeatedly over the top-left command icon which is usually the box that is clicked to get tools/items. When clicking this box, there is not emt bag/spineboard command in the menu.
Next, when commanding a medic to get stryker, he runs over to ambo, and his hands move into the postition like he has the stretcher, but there is no stretcher model present, just nothing, not even a missing model dummy. He is unable to lift patients, but he can drop the stretcher, which then shows the stryker in the down-folded position. He can pick it up again, but the same thing happens.
Note: I have getspineboard, and getstryker assigned to my personnel, and I have dummyhasstryker and dummyhasspineboard assigned to my ambos.
Can anyone help me with this, I want to get my mod in playable shape before I begin work on my Tahoe model again.
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9 hours ago, goog said:
those units are planned and waiting their turn to be made...
Sweet!
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37 minutes ago, goog said:
you still think you're getting a squad?
Would really like to see a new EMS Supervisor
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2 hours ago, Squad 65 said:
Yeah LAFD's Humvee is retired as far as I know
Darn, Still really cool.
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10 hours ago, goog said:
Sorry,I missed this one...yes we'll allow you guys to use them as long as you credit all who made them.
As for the Lenco Medicat,all that stuff we'll work on after the models are all released.
Great to hear, thank you for the answer. Work is looking absolutely amazing.
11 hours ago, Edi6192 said:Cant wait for the 2.0 of the la mod
Well considering LA Mod 2.1 is released, you do not have to. Haha I see what you were saying, cannot either.
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1 hour ago, goog said:
The Fords are a bit older than 2017,but what we are doing in the mod is trying to be as current as possible with the model age.To be honest I'm making it more 2015.
Regardless, I am sure it will still be awesome. Current as possible is definitely what we want and is what you have brought so far. Cannot wait for release!
Another question to add to the one I had earlier, will the LAPD Rescue 4, the MedCat, have any special functions relating to it being a medcat? (Being able to remove an injured person?) I know you guys are focusing on vehicle replacement right now but I was wondering if that was a plan/idea.
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7 minutes ago, Squad 65 said:
I cant think of what Agency uses a 17 F450 tbh
Yeah, I think they might do a LAFD Brush Patrol. I do not think this is a 2017 though.
If they are going to do a brush patrol I think it would be super cool to do something like the HMMWV, just unique.
Also, the NYPD uses 2017 F550's for their ESU REP trucks. Not a fire department, but an agency.
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Did not work. Still need help.
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Thank you guys so much for the work that you guys are doing. This mod is something everyone is excited about and will definitely take off!
Just one question, I know this is a topic in itself but, WITH PROPER CREDIT, will we be able to use these amazing vehicles in our own mods? I am talking more about vehicles that can be used across more than just LA, like the Bearcats or USFS trucks. It would be a real gift to the community.
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3D Model Help
in Modding Related Support
Posted
Ah, so just cheat it out and make it un-noticeable from the top? I'll try it.
My apologies, I will go around and delete the old topics.