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Biscaia112

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Everything posted by Biscaia112

  1. Update: If I have no shadows and details on low, Wegberg Mod appears to work fine.
  2. If I have my graphics as in the image, then the freeplay starts as seen in the 2nd and 3rd images, and I cannot access the options menu. And if I disable the shadows, load the game, then change the details to low and restart the game, the game seems fine, and there are no portions of the map or peds in white, but the vehicles are fully white. If I then turn the shadows back on, the screen becomes as in the last image. Do you have any advice?
  3. I believe I have disabled all the options on AMD Software, but it's still starting the Freeplay as a black screen.
  4. Hello! I've been playing EM4 for several years, but I've recently gotten a new laptop. If I try to start a freeplay game, the game starts, and I can hear the dispatcher, but the screen is fully black. I have disabled the shadows on the options menu and I can now see the map and play, however the vehicles don't have textures and some portions of the map are also white. The dispatch vehicles menu also shows the images as white and the description of the vehicle aswell. Is anyone able to help, please? Regards,
  5. Amazing mod, emC! It is fantastic to see this creation come to life. What I wanted to point out is how: (Unknown if they are purposeful) Only MBPD can get the M4A1 from the trunk, MDPD cannot. There are extinguishers in the trunk of the PD Vehicles, but PD is unable to carry them.
  6. If needed I can install another version of RTS
  7. I have downloaded RTS Wegberg V2, but I can't find any translations, can someone help?? Thomas
  8. Does anyone know where I can find the english translation for this mod? None of the links I've tried is working.
  9. Olá, achei este mod muito interessante e estou feliz por saber que ainda se empenham em fazer mods portugueses. Agradecido, Biscaia
  10. Hey! Is says it is not available, you know why?
  11. Hey buddy, Could you tell me if there was any progress made at the Seixal V5 mod? It looks so interesting and I would love to try it out. Regards, Biscaia
  12. My 911 First Responders won't start. It was working yesterday but today I open the game, it goes dark for 3 seconds and then it goes back to the desktop. Here is my logfile: Init Filesystem... Registered FS device "local" Registered FS device "base" Registered FS device "lang" Init UpdateChain... Init Timer... Init Screen... Init Scriptscheduler... ?BLFileSystem::Open("base:/Scripts/startup.script",BLFM_READ): Could not open ?Script file not found: base:/Scripts/startup.script GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression CPU speed detected: 1802 Init GFX... Init Vision... |Vision DLL path: C:\Program Files (x86)\Steam\steamapps\common\911 First Responders\vision71.dll |Vision(TM), Version PC-4, 7, 28, 0 |List of loaded plug-ins: |Plug-in named 'CubeMapHandle_cl' loaded statically! |Plug-in named 'VisionConsoleEntity_cl' loaded statically! |Plug-in named 'VisBase_cl' loaded statically! |Plug-in named 'VisBaseEntity_cl' loaded statically! |Plug-in named 'VisMouseCamera_cl' loaded statically! |Plug-in named 'VisObject3D_cl' loaded statically! |Plug-in named 'VisActionHelperEntity_cl' loaded statically! |Plug-in named 'VarManager_cl' loaded statically! |Plug-in named 'BaseEntity_cl' loaded statically! |Plug-in named 'VBaseCameraEntity' loaded statically! |Plug-in named 'VCamEntity' loaded statically! |Plug-in named 'GameEntity_cl' loaded statically! |Plug-in named 'Emitter_cl' loaded statically! |Plug-in named 'BaseGameEntity_cl' loaded statically! |Plug-in named 'TargetEntity_cl' loaded statically! |Registering plug-ins done ! |Initializing Vision Graphics Engine |Detecting CPU type and features |CPU:Pentium II/III FPU MMX ISSE 3DNow! |Vision Core: Allocated 28 kB of memory for Polygon Chunks |Vision Core: Allocated 9 kB of memory for Entities |Settings renderer configuration Initializing post processor 'PerceptionCore' * Skipping config file Initializing post processor 'MotionBlur' * Skipping config file Initializing post processor 'Nightvision' * Skipping config file |Initialising video driver: 0 |Setting screen mode to x:800 / y:600 / bpp:32 / refresh:0 |Screen Mode is fullscreen, return value: 0 |Stencil buffer: 8 bit / ZBuffer: 24 bit |Initializing OpenGL rendering subsystem |Setting initial Renderer States |Vendor: Intel |Renderer: Intel(R) HD Graphics 4000 |Driver Version: 4.0.0 - Build 10.18.10.5059 |Found Extension GL_EXT_texture_filter_anisotropic |Found Extension GL_EXT_texture_lod_bias |Found Extension GL_ARB_multitexture |Found Extension GL_ARB_texture_env_dot3 |Extension GL_ARB_texture_env_subtract not available |Found Extension GL_EXT_texture_edge_clamp |Found Extension GL_EXT_texture_env_add |Found Extension GL_EXT_texture_env_combine |Extension GL_EXT_texture_cube_map not available |Found Extension GL_ARB_texture_compression |Found Extension GL_EXT_texture_compression_s3tc |Extension GL_EXT_point_parameters not available |Found Extension GL_EXT_clip_volume_hint |Extension GL_EXT_vertex_weighting not available |Found Extension GL_EXT_separate_specular_color |Found Extension GL_EXT_stencil_wrap |Extension GL_EXT_vertex_shader not available |Found Extension GL_EXT_multi_draw_arrays |Extension GL_ATI_fragment_shader not available |Extension GL_ATI_pn_triangles not available |Extension GL_ATI_map_object_buffer not available |Found Extension GL_NV_texgen_reflection |Extension GL_NV_fence not available |Found Extension GL_NV_blend_square |Extension GL_NV_register_combiners not available |Extension GL_NV_register_combiners2 not available |Extension GL_NV_texture_env_combine4 not available |Extension GL_NV_texture_shader not available |Extension GL_NV_vertex_program not available |Extension GL_NV_vertex_program1_1 not available |Extension GL_NV_occlusion_query not available |Extension GL_EXT_paletted_texture not available |Found Extension GL_ATI_separate_stencil |Found Extension GL_EXT_texture_rectangle |Found Extension GL_ARB_depth_texture |Found Extension GL_ARB_shadow |Found Extension GL_SGIS_generate_mipmap |Found Extension GL_ARB_vertex_buffer_object |Extension WGL_ARB_render_texture not available |Extension WGL_NV_render_depth_texture not available |Extension WGL_NV_render_texture_rectangle not available |Found Extension WGL_ARB_pbuffer |Found Extension WGL_ARB_pixel_format |Found Extension WGL_EXT_swap_control |Found Extension GL_ARB_shader_objects |Found Extension GL_ARB_fragment_shader |Found Extension GL_ARB_vertex_shader |Found Extension GL_ARB_shading_language_100 |Using ARB_vertex_buffer_object for fast geometry memory! OpenGL vendor: Intel OpenGL renderer: Intel(R) HD Graphics 4000 renderer-string: INTEL Init Input... Registered FS device "save" Init GameFramework... Init Audio... Init XGUI... ?BLFileSystem::Open("base:/Fonts/Tahoma 11.xff",BLFM_READ): Could not open ?Font load failed: base:/Fonts/Tahoma 11.xff ?BLFileSystem::Open("base:/Fonts/Tahoma 11 bold.xff",BLFM_READ): Could not open ?Font load failed: base:/Fonts/Tahoma 11 bold.xff ?BLFileSystem::Open("base:/Fonts/Lucida Console 11.xff",BLFM_READ): Could not open ?Font load failed: base:/Fonts/Lucida Console 11.xff ?BLFileSystem::Open("base:UI/Dialogs/video.xml",BLFM_READ): Could not open ?BLFileSystem::Open("base:/UI/Dialogs/particle.xml",BLFM_READ): Could not open !WARNING: global listener object is still registered! Unregister listener before destroying object!
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