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Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble


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About Firequi

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  • Birthday 06/14/1992

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    Leiden, NL

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  1. What you could try is to work around it via a prototype change. Like have a lifeguard with a shirt on with FF prototype and one without shirt as diver prototype. That would give you the running part on land and still keep the swimming ability.
  2. For this you need to change the speed of the animation frames. To do so, you open the V3O file of the garage door and look for lines that start with "M". Presumably it will look like M, Open1, 100 or something similar. The last number in that line, in this case 100, has to be increased. You need to do this for al lines otherwise you will only have changed 1 frame in the animation. A higher number means a longer duration and a lower means a shorter duration. Than it is a case of finding a value that suites your liking and gives that realistic touch to it.
  3. Have you tried, because it is easy to say that you can't do it yourself. Is there already something that you can show to us, because no one will just build you a mod as it takes a lot of time and effort. You have already posts from 2017 and 2018, indicating that you are starting a mod etc, I sincerely hope that you learned some skills in the meantime that you can show here, otherwise finding a team will be challenging for you. If you didn't learn some basics in the meantime, here is my advise to you: Start working with the available tutorials on the internet and learn by doing if you haven't already done so. That is how everyone here has or is starting out. In the beginning it is hard, but that is the time to keep going and not giving up. Once you have mastered the basics you can think about starting a mod, but not after first establishing a start with a concept and at least some skins done so people can get an impression.
  4. Looks good and sounds promising! Keep up the good work.
  5. In case it hasn't been solved yet, did you set the map boundaries? Once had a similar issue with a custom freeplay map and setting the boundaries solved the issue. It can be found under map properties.
  6. Firequi

    Rolled Hose

    Version 1.0.0


    A rolled hose that can be used for scenery purposes and can replace the existing hose model of Emergency.
  7. Version 1.0.0


    Chevy Van Ambulance that drove on Dutch streets during the mid 80s until the mid 90s.
  8. Version 1.0.0


    A fictive engine bay that was build for a small German volunteer Fire Department.
  9. Firequi

    Wreck package

    Version 1.0.0


    Package includes two wrecked vehicles. All doors and roof can be removed. Vehicles are by ERS. These rules apply.
  10. Version 1.0.0


    Equipment used by emergency services to prevent motorist for looking at an incident.
  11. Firequi


    Version 1.0.0


    Dutch fire engine equipment that is can be found on the engines. This is a fictive set up. The model is animated. Ingame it looks like this. The attached script is by Florian Ko 12/2 and can be used to get the animation working ingame. For this you need to provide your engine V3O file with the animation names "Arbo_Down" and "Arbo_Up". Ladders on the model were made by Chidea.
  12. Version 1.0.0


    The Flashlight and LED version of the Vista lightbar that could be found on Dutch police squads from the mid 90s until the early 2010s. Please note that VW Touran on the screenshot of the LED bar was made by David and Stormi and is not included in the download. It was only used for showcase purposes.
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