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Quincy

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Everything posted by Quincy

  1. Downloaded unpacked version, extracted to mods folder. I'll upload it to a mirror if BMA is okay with that.
  2. Anyone else get the issue where the UI completely disappears? Any chance I could get a mini tutorial on how the callout system works, never played a mod like this before. Thanks for this wonderful contribution to the community, it's very nicely crafted and unique.
  3. I remember 7 years ago, stumbling upon this site I became instantly glued to it. A week didn't go by that I didn't check the forums. I looked forward to releases from the major players of the time, I was more attached and excited for mod releases for EM4 than I was for most AAA games. I watched this community grow and grow; wonderful content, a happy friendly community that was always willing to help, and a community that respected each other's work. This game and the mods that were created by this community got me interested in my career in public safety and in my career in IT. I Thank you because I learned so much over the years from you guys. I wish more people would open their eyes and appreciate that a group of people take time out of their own lives to produce quality content. This game is one of the most time consuming to mod. Hoppah, Voodoo_Operator, NFK, Stan and Mikey PI were all pioneers of modding this game and turning it into a great community. I don't know what happened that caused this community to end up in the state that it currently is in. I would hate to see something that so many of us have enjoyed over the years be destroyed by the inconsiderate actions of some people. People need to realize this isn't a company producing a game, these are people taking the time out of their life to create a mod for their enjoyment and yours. It isn't owed to you, you're not entitled to it, you didn't pay for it, and most importantly...even though you download the content... you don't own what you don't create or buy. I want the old Emergency-planet back. A credits file is not that hard to create. I/we can only hope that development will continue across this community on the projects that stalled because of unappreciation, but things need to change. It's not the creators faults, it's not the community as a whole fault. It's the lack of appreciation for people's work, lack of respect and common courtesy and severe negativity by a select few. Seriously for the sake of the community can we all just get along. A simple "thank you for you work" also goes a long way. I'll end this by simply saying this: Appreciate what you have before it's gone. Thank you content creators for everything you produce for this community, I know there are others who appreciate it as much I do. Do it for them, and don't focus on the haters. **P.S. Sorry if this is the wrong place to post this.**
  4. Yes it will be, it was brought up a few pages back. I asked the same thing so no worries.
  5. Awesome, can't wait Bama. Seriously loving this mod.
  6. Perfect. Hopefully I get a chance to play before I leave for bootcamp Monday. Mod looks great. Thank you for contributing your time and sharing it with the Emergency-Planet community.
  7. Okay, Thanks. I just remember about a few pages back there being some speculations and thought someone said they made one.
  8. has anyone made a minimap? The current LA is messing with me, hahaha.
  9. Im having some difficulty creating a minimap, if anyone has already made one could you please upload it or pm it to me? My editor keeps glitching out.
  10. Incident in my state recently http://www.wcvb.com/news/trooper-identified-as-police-investigate-use-of-pepper-spray-during-protests/30164678?utm_source=hootsuite&utm_medium=facebook&utm_campaign=wcvb%2Bchannel%2B5%2Bboston Next time, get of I-93 if you don't want to get sprayed...
  11. So the issue is when he picks up the victim? He shoulders them instead of putting on stretcher. This also happened to me...are you using the included lift command that came with the mod or the default unedited one? If you aren't using it, use this one. Just throw it in your scripts/command folder. File is from orginal Stryker Stretcher mod on Emergency forum.de by THW Teufel. Stryker Scripts.zip
  12. Pretend they ride on the back. Mod can't be perfect.
  13. I don't know if anyone reported this but at the top of the map to the southwest of the ambulance repair shop there are two people under an apartment building, I forgot to report it because I fixed it my self by hiding the buildings and deleting the two people. When I get home I will upload a screenshot.
  14. Can anyone tell me how to setup the water supply to the aerial?
  15. If I remember correctly you need to place a master object somewhere on the app that does the constant check for fires. Can be a tree or a bottle under the map. Just needs to match the name in the script. You then draw a virtual object around the area you want the the alarm box to recognize. So say you wanted to make box 12 before the gas station on the map you would draw a virtual object around the gas station and then place an alarm box object and name both the virtual object and the alarm box the same thing (forget the format should check the script for it) then when there is a fire in the corresponding virtual object it sets of it's paired alarm box.
  16. I'd personally love to see the limited water and automatic alarm scripts implemented. Then this mod would be beyond perfect.
  17. Best mod on here that I have played by far.
  18. Thanks this script will work perfectly with that command post script I made a little while back.
  19. Limit of 11 "Get Equipment" commands so each prototype cant have more than 11 get equipment or call unit commands without having to edit the script.
  20. Crash to desktop after loading freeplay map when choosing endless. Ati 5770 8 Gb of Ram i7-2600 @ 3.4 ghz Emergency 4 Deluxe Edition V 3.05 with hotfix C ATTACHED LOG FILE logfile.txt logfile.txt
  21. Thanks again, got it working perfectly. I've added 13 alarm systems to the map. I was going to think about making it so that if a box trips it automatically dispatches an engine if available.
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