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MikeyPI

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Posts posted by MikeyPI

  1. Well, most likely it's your emulation software is using a generic video card instead of the proper one. You are using DX9c so that is most likely not the problem; but in your logfile you've got a generic vid card:


     

    Quote

          Card name: VMware SVGA II
         Manufacturer: VMware, Inc.
            Chip type: VMware SVGA II
             DAC type: VMware SVGA II

    My suggestion is to attempt to find a way to force the video card to actually be your actual video card via the emulation software. Without doing that you're being stuck with their emulated card which is going to be very basic in nature in what it can do and ultimately the game won't want to run correctly with it (the game was not designed for "generic" video cards).

  2. Texture files are just referenced in the model file where to look for them, the actual textures themselves contain the "size" for that portion, the model file just says materialX, look here for the texture and that's that.. What i'm thinking is if you've converted the file from some other format (like blender) it might be why your size is significantly larger than itch's. Quite often converted files will have duplicate verts and/or polys that raise their filesize dramatically.

  3. Two ways usually clear this problem, one is global axis: reset to parent/Reset to world (as itchy suggested) the other is to dump the file into some other format, try old zmod format (zmod1) and reimport. sometimes it just flukes at dumping and makes the scaling issue crop up. Usually exporting as some other format and re-import will cause the file to re-order and for whatever reason resolve it. Just make sure you reset the axis and recalculate the normals as a fail-safe in case the format you used flips them.

  4. From your statement it seems the files are downloaded correctly, but are not unpacking correctly.  Some files on here come in mod files that are loaded via the modinstaller, in those instances run the mod installer as an administrator and it should be able to install them.  As for the mods where it is simply the mod folder it's self, you would do best to unpack the files to your desktop and cut and paste from there into your game's mod folder (sometimes UAC will prevent transfer of files into program files).

    If this is not helpful give an example of which file you've tried from this site which does not work and we can attempt to walk you through it's proper installation.

  5. Many mods had (or have) a released copy of them which lands them into the released mods when it comes to the newer pages of them. Originally the site did not have so many various categories, just simply one category for all mods to be within. When we transitioned to the new format it simply was not practical to move all the older dormant topics that did exist into their respective locations. Many mods are abandoned for all intents and purposes but it simply takes too much time to filter through them given that we are an entirely volunteer staff on this site.  Generally the newer/active topics should be relatively accurate on their location (with the exception of ones which the author(s) removed the download links for them).  It is generally left to the author(s) of the topics to ensure their titles reflect their current status/state of development and release.

  6. The bumper has places where the textures are not blended so you have vertical lines on it that need to be blended out. The wheels have places that have sharp brightness to them, i'd dull them down so that when it rotates it doesnt look weird as it goes...  Simply darkening that segment to blend into the area around it tends to eliminate that and get rid of the visual "wobble" due to the texture having highlights.

    problem1.PNG

    problem2.PNG

    • Upvote 2
  7. I don't believe EM4 had a particularly "strong" modding suite of tools for it, if not for Oleg with Z2 I don't think it would've went anywhere (sure blender came much much later, but without Z2 it would not have gotten that far). 5 is in much the same boat as that goes, the dev tools frankly are clunky, nowhere near well documented enough and the game it's self has many flaws: This is pretty much where em4 was when it came to be; the diff being that em3 carried over much of em3's modding utils (and format) so that eased the process even though to my eyes em3's editor was more "complete (most the stuff in it actually worked). 

    Em5 would require people who are figuring it out to be more open with how-to do it along with "ease of use" tools external from the devkit they provided to make a go of it, plus people who would actually want to take the time to do it.  Most people from em4 were expecting em4 with better toys/graphics to build with but to retain the existing structures and such, that really was wishful thinking but one would've hoped they at least tried to detail how to go about it better.  

    To find the "heyday" of the community you really gotta go back even further to around 10 years ago when there were far more people modding and far more interest in doing it, itch's arrival brought with it some new models but really did not see anything other than visual updates: the game saw it's best strides when people were still finding new/exciting things to do with it.  Whether EM5 does anything who's to say, that's up to the devs that want to tackle it and try to mod it. Comparing emergency to other games out there really is a fool's errand because it filled a fairly niche market, one which as of to date I've not seen much in the way of competitors for: First persons and 3rd persons are not what emergency tried to be and as such should not be compared anymore than "call of duty" would be to RTS.

  8. In simple terms: Those who could mod EM4: Moved onto other things and/or outgrew modding as a whole.  The game is seriously dated and has it's limits like any other game out there, for the most part those limits are kind of where it's at now. Pretty much leaves scripted-based mods and/or moving on out of this game since those who can do it are not likely to spend time making the same thing over and over with different scenery to boot.

    As Itch described EM5 was a disappointment to many of those who were around during their release time for the game and remember quite well the promotion vs final product delivered. While sure it probably is relatively modable as games go, those who were from EM4 are not likely to want to transition.  Couple that with a lack of "new" motivated modders who'd have to either learn EM4 or EM5 (not just reskining existing stuff, there ya go... Too much work for most out there, they'd rather have just went into a different game.

  9. Even with a High-end PC this tends to happen: The trick is fairly simple: Break it down into sections, make a "map" but break it down into an acceptable size for your performance cap whatever it may be. From there you work on each segment as though it's an independent selection.  I find it best to simply work with "generic" placement guides first (IE keep it to like 16 colors using lines to denote locations of crap or paintbucket fills to tell u where something is supposed to go. Make sure everything aligns correctly when you merge the layers down and paste them together into the full-scale map.  

    Once this is done then you open each segment within your paint program and simply fill in the blanks till you have a proper looking section, rinse & repeat for each segment until they are filled in.  
    Merge the layers down on all your segments so you are working with a single texture file (Save it as something else but keep the original preferably layered sections of the map in case you have to mod it later).
    Lastly re-compile each segment of the full map back into a fullsize texture.  When this is done you should have a decent looking map that shouldnt need too many edits so long as you aligned everything well in the original "base" raw-color format of the segments.

    This method isnt fool-proof but it's certainly better than trying to make a full-scale texture, particularly if your paint app is not 64-bit enabled.

  10. 1). There is no "mod installer" provided on this forum: The game comes with this file included with it; as such we do not provide this file since it is included with the product.

    2). Different vendors will install the game to different locations: mine for example installed to "\Program Files (x86)\WizardWorks\911 - First Responders\"
    Depending on which version of the game you've purchased dictates many things, it's one of my largest complaints about this title and troubleshooting it.

  11. go into your game folder EX: Program Files (x86)\WizardWorks\911 - First Responders\Data\Specs\fp_params_endless.xml (for 911:First Responders/EM4)

    Create a backup copy of this file so that you can play the original game still by simply replacing it.

    		<EFPEventCarTheft>
    			<Enabled value = "1" />
    			<!-- AverageFrequency: average number of events per 10 minutes -->
    			<AverageFrequency value = "50.0" />
    			<!-- MaxRadius: in meter (max. distance between committer and car) -->
    			<MaxRadius value = "75.0" />
    			<Worth value = "8.0" />
    			<SupervisorStart value = "ID_SUPERV_EVENT02" />
    			<SupervisorFinish value = "" />
    		</EFPEventCarTheft>

    simply changing the "enabled value to 0 should disable the event (havent tampered with this in some time).  Tampering with the frequency of the thing improves or lessens the chance the event will occur, I believe a greater value means less chance to happen while a lower value gives it more frequency (don't hold me to that though, it's been a while).

    You can edit these parameters for challenges as well by modifying fp_params_challenge.xml instead.

    • Upvote 1
  12. Quite often these types of issues arise when the modification authors essentially are not just installing a mod, but also altering your game's "core" files for whatever purpose they've needed to do so (often GUI elements).  The cost of this is that when you attempt to uninstall, if they overwrote the original files (which most the time they do) they generally don't keep a back-up somewhere of the original files to place them back.  Thus, when you run an "uninstaller" or manually delete their mod folder from your game, portions of their mod still exists because it's now part of your core game.  I am against modding people's core game without explicitly warning them to make a backup of the files you're changing BEFORE you're changing them, but most people don't even think about it to be honest.

  13. Chances are your video card drivers were updated by windows if I had to venture a guess.  Your best bet would be to roll-back the video card driver of your computer.  I don't know your operating system version, nor video card company, and lastly I don't know if your computer is one which uses "OEM" drivers from a company like dell or HP so I cannot be more specific.  But more likely than not the video card drivers were updated to a newer version, which the old game EM4 doesnt like too much.

    • Upvote 1
  14. Did you try to use the catalyst control center to setup a "profile" for EM4 to override the game's settings?  Posting your computer specs really isnt helpful since it's a hardware's vs software issue you've got going on.  In your case from what you've said earlier I'd say that you've got to configure a custom profile and/or edit your config file to "force" the game to load how you need it to.

    in the cfg file:
    <var name="r_fullscreen" value="1" />
    setting the resolution was quoted above.

    In your computer settings, I don't use win10 so I cannot tell you how to do that explicitly.. Often times when a game is full-screened and does not "fit" the native resolution it will show black bars around the portion which doesnt fit the screen.  In your display properties (which varies by manuf on whether windows controls it, or the software for the video card) you have to set it up to force a non-native resolution to fit to the screen, usually by stretching it...  If you have a full 4k monitor for example the game operating at 640/480 is probably going to look blurry anyway when stretched to fill the whole screen.  It's an older game that wasnt meant to run at insanely high resolutions originally, but it can be forced to stretch to them it just won't look as pretty as games designed to do it.  My monitor is "widescreen" format so the game distorts if I run it in stretch to fit mode a bit.

    What you could try doing as a test to ensure it's not just display settings or monitor resolution is to set your screen resolution to a res which the game is native to.  1024/768 for example and load the game in full-screen and see if it doesnt look so blurred. 

  15. Moved the topic, need the link to your signature to try to fix it.  It's a bug in this forum version's software that makes it problematic to get the signature to "take".

    Fixed it for you: For future reference:  Attach NEW image when editing signature (do not try to use existing image, it will not "take"); add to the signature using the + button on the attached image, save signature and it should appear correctly.

  16. Thank you for providing more information for him, I unfortunately run the R9 Mobile So it's not quite the same for me as you guys.  Hopefully it'll help him sort it out; it's kind of one of those things when you got new tech and old games they rarely mix.  But you've done the right thing in "blocking" updates to the drivers because even on older systems "if it aint broke don't fix it" is the motto for gaming with these things.

  17. Sorry I can't be too helpful with it, but it comes down to the fact that computers come in varying configs so it's hard to "pin down" what exactly is the culprit.  In some instances it's the modification that has too many of a feature the particular card doesnt do well in "backwards" compatibility.  I run the R9 without lag complaints, but on an older Nvidia I had problems with performance related to a driver "update" that for my uses was far from an update.  Sucks, but it's a reality with old games that over time support for them kinda dwindles, so sometimes having the newest version helps, most the time on older software/apps it hurts. 

    Metering works well, but if I recall that also means it doesnt do system updates either (which that part you want it to do).  I have mine set to manual but that is a nice perk of the older windows versions so I am made aware of them but left to pick and choose myself.

    Best of luck trying to find a good backwards compatible driver for the system, the system should be able to run em4 but like I said the AMD chipset might be using tech which em4 simply doesnt understand how to use, so going into the catalyst CP and setting up "custom" params for the game forcing it to override the game might help some with that.  My guess though is a different driver should help to ease the issue, if not outright eliminate it.  10 is still very new so the drivers have not really been optimized for it yet (most of the OEM's are focusing on new stuff first and working backwards as time wears on).

  18. I have an amd card which runs em4 just fine... really the differences between ANY card set usually comes into play with the driver configurations.  For a generalized example here em4 is really old unfort, so alotta new features/functions found in cards and drivers mean exactly nothing to it. Given that everyone has different system configs it's not at all uncommon to see varying performance between various systems, one for ex will have no problems running win7 (or 8), decided to "upgrade" to win 10 and all the sudden they have gaming issues.  Why? the drivers change between versions of OS' so that kind of sucks. With 10 in particular (which both your machines run (albeit the laptop is a different build of 10 which very well may be in play here) has the added issue of the fact that not all manuf's have released "solid" drivers for it yet, particularly in the case of "customized" drivers from companies like HP, DELL, etc. 

    That being said to the DX files:

    Laptop page file: Page File: 3121MB used, 6271MB available

    PC Page file: Page File: 6273MB used, 3194MB available (PC has far more page file available in spite of the fact that it has way more memory available, perhaps upping this will help but I'd guess the PC has far more "clutter" running in the background than the laptop does).  If that is the case, disabling or "suspending" some of that while playing might help free up the power of the machine to better focus on the game, remember em4 is a 32-bit game if I recall right.

    With this game the GPU and ram really comes into the mix more than the processor it's self.  I read the driver for your card and you can try getting the AMD direct driver and see what happens, they might've improved it, the problem is If I recall a complaint (not sure 100% about it) that windows 10 would often try to "update" drivers on it's own without asking.  This is a really stupid behavior particularly for games:  On an old machine I had a Nvidia card in the thing, updated the drivers to play a newer game (the old ones were not cutting it) and the new game worked.. The catch-22? EM4 didnt:  I had to revert back the drivers in order to play em4 trying to tinker about and find a "middle" ground driver set which worked for both games, this issue still often comes up particularly in balancing new software with old software, sometimes the newest and latest drivers help, sometimes they don't.  It's alotta search and playing about to find the driver which works best for what you're trying to do.

    Either way though according to the dx diag, the drivers on the PC arent up to date so it's worth a shot:

    http://support.amd.com/en-us/download/apu?os=Windows+10+-+64

    the problem is most likely due to a setting and/or driver related, unfort all you can do is try different drivers to find the one which works best (sadly it's actually better when they flat out cause a crash since it's far easier to "know" for sure it's not good than trying to find the one which gives the best performance for your use).  I don't use 10 so I'm not sure if it's possible to turn off the auto-update driver function or not, if so I'd strongly urge you to do so and manually update them when you wish to deal with the conflicts that often result.  Using machines for gaming you don't really want to update the graphics drivers just to do it, if everything is working right often updates will make it not work so great esp. with old games. 

    Try updating the driver and then look in the AMD catalyst CP and see if you can't custom-config em4, doing so try to "override the game's default settings" so that hopefully it'll take advantage of the card more since most old games lack support for the latest versions of hardware (unless the OEM made em backwards compatible which only tends to run a few years).  Both cards support DX9.1 in their current driver sets so that def isnt the problem, best guess the amd card uses a structure em4 doesnt know how to handle while the nvidia card uses something more traditional it knows how to work with better.  Overriding the game's settings might resolve some of that.

  19. if you have multiple graphics cards and/or multiple settings within your card's software, some have "power saving" functions and things like that or multiple modes to run "regular" tasks at a much lower load than the hq you expect while gaming.  Check the graphics setting of your vid card it's self, sometimes it's possible to use it's software to "override" the default settings to force it to use higher settings than what the software wants (em4 is old so it wasnt built for most of the newer hq dedicated cards).

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