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mutu

CTD everytime

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Hey.

I still have those CTDs. I get them everytime I play EM4. They happens from right after I loaded singleplayer to minutes into the game.

I don't know how many time I've tried to re-install the game. I still have the same problem.

Logfile:

Please help me!

Thanks in advance.

Edited by mutu
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I reckon it has something to do with this

LoadParameters() failed for event EFPDemonstration

Can you upload your fp_endless.xml and freeplayparameters.xml files from your specs folder please.

Regards

James

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I'm having some trouble uploading them. So I'll copy and past the text

fp_params_endless

<freeplayparameters>
<MinDurationBetweenEvents value = "30.0" />
<MaxIdleDuration value = "5.0" />
<Seed value="0"/>
<BuyFactor value="10.0"/>
<SellFactor value="0.5"/>
<GlobalEventFrequencyFactor value="1.0"/>
<TimeSpeedFactor value="1.0"/>
<StartBudget value="75000"/>
<MaxBudget value="160000"/>
<Earnings value="30000"/>
<SquadPriceGrowth value="30.0"/>
<MaxParkingSpace value="35" />
<InitialEventFrequencyBoost value="100000.0"/>
<InitialEventWaitDuration value="5.0"/>
<starttime value="7:30"/>

<Rating>
<!-- Schwierigkeitsgrad (je höher desto schwerer)-->
<UpperLimitEasy value = "35.0" />
<UpperLimitMedium value = "50.0" />
<UpperLimitHard value = "75.0" />
<!-- abbrechen wenn gesamtzustand im challengemode zu groß wird -->
<ChallengeAbortRatingDifference value = "100.0" />
<!-- Einstellungen der Punkte
Wenn auf 0, dann gibt es 0 Punkte wenn der gesamtzustand gleich dem UpperLimit ist.
Bei negativen Werten gibt es mehr Punkte, bei positiven weniger Punkte -->
<ScoreUpperLimitBonus value = "0.0" />
<!-- UpperLimit wird bei jedem Tick um diesen Wert erhöht -->
<TimeFactor value = "0.0" />
<Factor name="Burning Houses" value="15.0" />
<Factor name="Burning Objects" value="8.0" />
<Factor name="Gangsters" value="10.0" />
<Factor name="Injured Persons" value="8.0" />
<Factor name="Dead Persons" value="5.0" />
<Factor name="Contaminated Persons" value="10.0" />
</Rating>

<!-- score -->
<InitialScorePerMinute value="500.0"/>
<InnocentPersonWoundedPermanentPenalty value="75.0"/>
<InnocentPersonKilledPermanentPenalty value="90.0"/>
<InnocentVehicleShotPermanentPenalty value="75.0"/>
<RegeneratePermanentPenaltyPerMinute value="0.001"/>
<MaxScoreStepPerMinute value="1.0"/>

<!-- cheat penalties -->
<!-- penalty as soon as x spawns where blocked within the last minute -->
<!-- <CheatPenaltyMinSpawnsBlockedPerMinute value = "1"/> -->
<!-- more spawns blocked than max are ignored -->
<!-- <CheatPenaltyMaxSpawnsBlockedPerMinute value = "50"/> -->
<!-- ratio of stopped vs. moving vehicles. All move it's 0 - all traffic blocked it's 1 -->
<CheatPenaltyMinTrafficJamRatio value = "0.5"/>
<!-- highest value cheat penalties can reach (between 0=none and 1) -->
<CheatPenalityScaling value = ""/>


<!-- no longer used, will now be calculated using the worth values of the events
<BurningHousePenalty Basic="75.0" PerObject="0.0"/>
<BurningObjectPenalty Basic="50.0" PerObject="0.0"/>
<InjuredPersonPenalty Basic="75.0" PerObject="0.0"/>
<ContaminatedPersonPenalty Basic="50.0" PerObject="0.0"/>
<DeadPersonPenalty Basic="90.0" PerObject="0.0"/>
<DestroyedVehiclesPenalty Basic="30.0" PerObject="0.0"/>
<UnarmedGangsterPenalty Basic="75.0" PerObject="0.0"/>
<ArmedGangsterPenalty Basic="90.0" PerObject="0.0"/>
<HostagePenalty Basic="50.0" PerObject="0.0"/>
-->

<!-- misc -->
<ContaminationRange value="10.0"/> <!-- in meter -->
<TrainCycle value="240.0"/> <!-- in seconds -->

<events>
<!-- JH -->
<EFPEventFall>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "0.6" />
<Worth value = "4.0" />
<SupervisorStart value = "ID_SUPERV_EVENT17" />
<SupervisorFinish value = "" />
</EFPEventFall>

<!-- JH -->
<EFPEventShock>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "0.6" />
<Worth value = "4.0" />
<SupervisorStart value = "ID_SUPERV_EVENT18" />
<SupervisorFinish value = "" />
</EFPEventShock>

<!-- JH -->
<EFPEventCirculatoryCollapse>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "0.6" />
<Worth value = "4.0" />
<SupervisorStart value = "ID_SUPERV_EVENT19" />
<SupervisorFinish value = "" />
</EFPEventCirculatoryCollapse>

<!-- JH -->
<EFPEventFoodPoisoning>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "0.6" />
<Worth value = "4.0" />
<SupervisorStart value = "ID_SUPERV_EVENT20" />
<SupervisorFinish value = "" />
</EFPEventFoodPoisoning>

<!-- JH -->
<EFPEventHeartAttack>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "0.6" />
<Worth value = "4.0" />
<SupervisorStart value = "ID_SUPERV_EVENT21" />
<SupervisorFinish value = "" />
</EFPEventHeartAttack>

<!-- JH -->
<EFPEventStroke>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "0.6" />
<Worth value = "4.0" />
<SupervisorStart value = "ID_SUPERV_EVENT22" />
<SupervisorFinish value = "" />
</EFPEventStroke>

<!-- JH -->
<EFPEventFlashStrike>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes (gets multiplied by timezone parameter "flash/frequenceyfactor") -->
<AverageFrequency value = "100.0" />
<!-- DamageRadius: in meter -->
<DamageRadius value = "25.0" />
<Worth value = "10.0" />
<SearchDamageRounds value = "100" />
<SupervisorStart value = "ID_SUPERV_EVENT36" />
<SupervisorFinish value = "" />
</EFPEventFlashStrike>

<!-- JH -->
<EFPRandomFire>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "5.0" />
<Worth value = "10.0" />
<SupervisorStart value = "ID_SUPERV_EVENT33" />
<SupervisorFinish value = "" />
</EFPRandomFire>

<!-- JH -->
<EFPEventCigarette>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "3.0" />
<!-- MaxDropDistance: in meter -->
<MaxDropDistance value = "10.0" />
<Worth value = "10.0" />
<SupervisorStart value = "ID_SUPERV_EVENT28" />
<SupervisorFinish value = "" />
</EFPEventCigarette>

<!-- JH -->
<EFPEventShopLifting>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "1.5" />
<!-- IsArmed: probability in percent -->
<IsArmed value = "0.5" />
<!-- VictimWaitTime: in seconds (time the victim needs to detect the crime) -->
<VictimWaitTime value = "3.0" />
<!-- VictimMoveDistance: in meters (distance the victim moves out of the shop) -->
<VictimMoveDistance value = "4.0" />
<!-- VictimWaveTime: in seconds (time the victim waves for help) -->
<VictimWaveTime value = "30.0"/>
<Worth value = "5.0" />
<SupervisorStart value = "ID_SUPERV_EVENT23" />
<SupervisorFinish value = "" />
</EFPEventShopLifting>

<!-- JH -->
<EFPEventCarTheft>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "50.0" />
<!-- MaxRadius: in meter (max. distance between committer and car) -->
<MaxRadius value = "75.0" />
<Worth value = "8.0" />
<SupervisorStart value = "ID_SUPERV_EVENT02" />
<SupervisorFinish value = "" />
</EFPEventCarTheft>

<!-- DG -->
<EFPEventCarAccident>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "2.5" />
<!-- SafetyRadius: in meters -->
<SafetyRadius value ="12.0" />
<!-- LifeDrain: in Energy per tick -->
<LifeDrain value = "2.0" />
<Worth value = "8.0" />
<SupervisorStart value = "ID_SUPERV_EVENT01" />
<SupervisorFinish value = "" />
</EFPEventCarAccident>

<!-- DG -->
<EFPRabidDog>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "2.5" />
<!-- Resistance against energy -->
<Resistance value = "10000.0" />
<!-- MaxDistance: in meter (max. distance between committer and victim) -->
<MaxDistance value = "50.0" />
<Worth value = "8.0" />
<SupervisorStart value = "ID_SUPERV_EVENT15" />
<SupervisorFinish value = "" />
</EFPRabidDog>

<!-- DG -->
<EFPEventTrafficLightFailure>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "0.5" />
<Worth value = "5.0" />
<SupervisorStart value = "ID_SUPERV_EVENT37" />
<SupervisorFinish value = "" />
</EFPEventTrafficLightFailure>

<EFPEventRailwayCrossingFailure> <!-- Bahnschranke defekt -->
<Enabled value = "1" />
<AverageFrequency value = "0.5" />
<Worth value = "5.0" />
<SupervisorStart value = "ID_SUPERV_EVENT38" />
<SupervisorFinish value = "" />
</EFPEventRailwayCrossingFailure>

<!-- DG -->
<EFPRowdy>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "2.0" />
<!-- Resistance against energy -->
<Resistance value = "100.0" />
<!-- MaxDistance: in meter (max. distance between committer and victim) -->
<MaxDistance value = "25.0" />
<Worth value = "10.0" />
<SupervisorStart value = "ID_SUPERV_EVENT10" />
<SupervisorFinish value = "" />
</EFPRowdy>

<!-- DG -->
<EFPBomber>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "2.0" />
<!-- MaxDistance: in meter (max. way between bomb and bomber) -->
<MaxDistance value = "75.0" />
<!-- MinBombTime: minimum seconds till bomb explods -->
<MinBombTime value = "90.0" />
<!-- MaxBombTime: maximum seconds till bomb explods -->
<MaxBombTime value = "120.0" />
<!-- Armed: probability in percent -->
<Armed value = "75.0" />
<Worth value = "15.0" />
<SupervisorStart value = "ID_SUPERV_EVENT14" />
<SupervisorFinish value = "" />
</EFPBomber>

<!-- DG -->
<EFPHostageTaking>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "1.5" />
<!-- Time to send a flight car -->
<TimeFlightCar value = "180.0" />
<!-- MaxDistance: in meter (max. distance between committer and victim) -->
<MaxDistance value = "50.0" />
<Worth value = "10.0" />
<SupervisorStart value = "ID_SUPERV_EVENT13" />
<SupervisorFinish value = "" />
</EFPHostageTaking>

<!-- DG -->
<EFPArsonist>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "1.5" />
<!-- Time to next arson -->
<TimeToNextArson value = "45.0" />
<!-- MaxDistance: in meter (max. distance between committer and victim) -->
<MaxDistance value = "50.0" />
<Worth value = "15.0" />
<SupervisorStart value = "ID_SUPERV_EVENT12" />
<SupervisorFinish value = "" />
</EFPArsonist>

<!-- DG -->
<EFPDemonstration>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "2.0" />
<!-- MaxDistance: in meter (max. distance between committer and victim) -->
<MaxDistance value = "50.0" />
<MaxAttractRadius value = "25.0" />
<MaxDemonstrants value = "10" />
<MaxMolCockTime value = "30.0" />
<CalmDownTime value = "60.0" />
<Worth value = "10.0" />
<SupervisorStart value = "ID_SUPERV_EVENT11" />
<SupervisorFinish value = "" />
</EFPDemonstration>

<!-- DG -->
<EFPBankRobbery>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "1.0" />
<!-- Time to stay in bank -->
<TimeInBank value = "15.0" />
<!-- MaxDistance: in meter (max. distance between committer and victim) -->
<MaxDistance value = "50.0" />
<Worth value = "5.0" />
<SupervisorStart value = "ID_SUPERV_EVENT25" />
<SupervisorFinish value = "" />
</EFPBankRobbery>

<!-- DG -->
<EFPPickpocketing>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "1.5" />
<!-- MaxDistance: in meter (max. distance between committer and victim) -->
<MaxDistance value = "50.0" />
<!-- Armed: probability in percent -->
<Armed value = "25.0" />
<Worth value = "5.0" />
<SupervisorStart value = "ID_SUPERV_EVENT24" />
<SupervisorFinish value = "" />
</EFPPickpocketing>

<!-- DG -->
<EFPEventSuicideDrowning>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "2.0" />
<Worth value = "5.0" />
<SupervisorStart value = "ID_SUPERV_EVENT26" />
<SupervisorFinish value = "" />
</EFPEventSuicideDrowning>

<!-- DG -->
<EFPEventSuicideTrack>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "0.8" />
<Worth value = "5.0" />
<ChanceChangeMind value = "50.0" />
<SupervisorStart value = "ID_SUPERV_EVENT26" />
<SupervisorFinish value = "" />
</EFPEventSuicideTrack>

<!-- DG -->
<EFPEventSuicideWindow>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "0.8" />
<Worth value = "5.0" />
<ChanceChangeMind value = "25.0" />
<WaitingTime value = "180.0" />
<WaitingTimeIncrease value = "30.0" />
<SupervisorStart value = "ID_SUPERV_EVENT27" />
<SupervisorFinish value = "" />
</EFPEventSuicideWindow>

<!-- AE -->
<EFPEventCivilcarDefect>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "2.0" />
<!-- AverageTimeTillExplode (in sec. - 50% spreading) -->
<AverageTimeTillExplode value = "90" />
<Worth value = "5.0" />
<SupervisorStart value = "ID_SUPERV_EVENT09" />
<SupervisorFinish value = "" />
</EFPEventCivilcarDefect>

<!-- AE -->
<EFPGasExplosion>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "0.8" />
<Worth value = "15.0" />
<SupervisorStart value = "ID_SUPERV_EVENT32" />
<SupervisorFinish value = "" />
</EFPGasExplosion>

<!-- AE -->
<EFPEventShortCircuit>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "2.0" />
<!-- InjureInhousePersons: probability in percent -->
<InjureInhousePersons value = "50.0" />
<!-- BurnHouse: probability in percent -->
<BurnHouse value = "50.0" />
<Worth value = "10.0" />
<SupervisorStart value = "ID_SUPERV_EVENT03" />
<SupervisorFinish value = "" />
</EFPEventShortCircuit>

<!-- AE -->
<EFPRunningAmok>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "1.0" />
<!-- ReactionRange: in meters -->
<ReactionRange value = "25.0" />
<!-- ShootRange: in meters -->
<ShootRange value = "20.0" />
<!-- Spread: in degrees -->
<Spread value = "5.0" />
<!-- ShootPower: in percent -->
<ShootPower value = "250" />
<!-- ShotDuration: in seconds -->
<ShotDuration value = "1.0" />
<!-- SightAngle: in degrees -->
<SightAngle value = "120.0" />
<!--- resistance agains shots: like in editor -->
<ResistanceShot value = "0.0" />
<Worth value = "10.0" />
<SupervisorStart value = "ID_SUPERV_EVENT40" />
<SupervisorFinish value = "" />
</EFPRunningAmok>

<!-- AE -->
<EFPBecomingMurderer>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "1.0" />
<!-- MaxDistanceToVictim: in meter -->
<MaxDistanceToVictim value = "25.0" />
<Worth value = "5.0" />
<SupervisorStart value = "ID_SUPERV_EVENT39" />
<SupervisorFinish value = "" />
</EFPBecomingMurderer>

<!-- AE -->
<EFPEarthquake>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "1.0" />
<!-- AverageNumberOfBurningHouses (50% spreading) -->
<AverageNumberOfBurningHouses value = "2" />
<!-- AverageNumberOfInjuredPersons (50% spreading) -->
<AverageNumberOfInjuredPersons value = "5" />
<!-- CameraShakeDuration (in sec.) -->
<CameraShakeDuration value = "10.0" />
<!-- CameraShakeStrength -->
<CameraShakeStrength value = "30.0" />
<Worth value = "15.0" />
<SupervisorStart value = "ID_SUPERV_EVENT16" />
<SupervisorFinish value = "" />
</EFPEarthquake>

</events>

<cleanup>
<wait min="300.0" max="600.0"/>
<choppedtree safetyradius_nopeople="8.0" safetyradius_nofire="50.0"/>
<killedperson safetyradius="20.0"/>
<deleteobject safetyradius="20.0"/>
<deletewreck safetyradius="20.0"/>
<unburnobject safetyradius="100.0"/>
<restoreposition safetyradius_source="10.0" safetyradius_destination="10.0"/>
<sliceablecar waitmultiplier="5"/>
</cleanup>

<climate initial="fair">
<weather name="fair" changeduration="15.0" minduration="60" maxduration="180">
<fog intensity="0.0" color="ffffff"/>
<rain intensity="0.0"/>
<storm intensity="0.0" speed="0.0"/>
<flash frequencyfactor="0.0"/>
<sound name=""/>
<sound2 name=""/>

<transition state="cloudy" weight="1.5"/>
<transition state="misty" weight="0.7"/>
</weather>
<weather name="cloudy" changeduration="15.0" minduration="60" maxduration="180">
<fog intensity="0.3" color="7F7F7F"/>
<rain intensity="0.0"/>
<storm intensity="0.0" speed="0.0"/>
<flash frequencyfactor="0.0"/>
<sound name=""/>
<sound2 name=""/>

<transition state="fair" weight="1.0"/>
<transition state="misty" weight="0.7"/>
<transition state="light rain" weight="1.5"/>
</weather>
<weather name="misty" changeduration="7.0" minduration="30" maxduration="90">
<fog intensity="0.7" color="a0a0a0"/>
<rain intensity="0.0"/>
<storm intensity="0.0" speed="0.0"/>
<flash frequencyfactor="0.0"/>
<sound name=""/>
<sound2 name=""/>

<transition state="fair" weight="0.5"/>
<transition state="cloudy" weight="1.0"/>
<transition state="light rain" weight="1.0"/>
</weather>
<weather name="light rain" changeduration="15.0" minduration="60" maxduration="180">
<fog intensity="0.1" color="7F7F7F"/>
<rain intensity="0.2"/>
<storm intensity="0.1" speed="0.1"/>
<flash frequencyfactor="0.0"/>
<sound name=""/>
<sound2 name=""/>

<transition state="cloudy" weight="1.0"/>
<transition state="misty" weight="0.7"/>
<transition state="heavy rain" weight="1.0"/>
<transition state="thunderstorm" weight="1.5"/>
</weather>
<weather name="heavy rain" changeduration="15.0" minduration="60" maxduration="180">
<fog intensity="0.3" color="7F7F7F"/>
<rain intensity="0.5"/>
<storm intensity="0.1" speed="0.2"/>
<flash frequencyfactor="0.0"/>
<sound name="mod:Audio/Ambient/rain01.wav"/>
<sound2 name=""/>

<transition state="misty" weight="0.7"/>
<transition state="light rain" weight="1.0"/>
<transition state="thunderstorm" weight="2.0"/>
</weather>
<weather name="thunderstorm" changeduration="15.0" minduration="60" maxduration="180">
<fog intensity="0.4" color="606060"/>
<rain intensity="1.0"/>
<storm intensity="0.5" speed="0.4"/>
<flash frequencyfactor="1.0"/>
<sound name="mod:Audio/Ambient/rain02.wav"/>
<sound2 name="mod:Audio/Ambient/thunder02.wav"/>

<transition state="heavy rain" weight="1.0"/>
<transition state="light rain" weight="1.0"/>
</weather>
</climate>

</freeplayparameters>

freeplayparameters.xml

<freeplayparameters>
<Seed value="0"/>
<BuyFactor value="10.0"/>
<SellFactor value="0.5"/>
<InjuredSavedReward value = "100" />
<GlobalEventFrequencyFactor value="0.4"/>
<TimeSpeedFactor value="1.2"/>
<StartBudget value="75000"/>
<MaxBudget value="160000"/>
<Earnings value="30000"/>
<SquadPriceGrowth value="30.0"/>
<InitialEventFrequencyBoost value="100000.0"/>
<InitialEventWaitDuration value="5.0"/>
<starttime value="7:30"/>

<!-- time in seconds until the active player is switched in MP -->
<TimeActivePlayerSwitchMP value="60.0"/>

<!-- score for each event -->
<ScoreForestFire value="10000"/>
<ScoreBombExplosion value="15000"/>
<ScoreCarAccidentNoWater value="500"/>
<ScoreEventMassCarambolage value="5000"/>
<ScoreRiotMob value="5000"/>
<ScorePunchFest value="5000"/>
<ScoreRandomFire value="1500"/>
<ScoreRandomFireNoHouses value="500"/>
<ScoreCigarette value="1000"/>
<ScoreCigaretteNoHouses value="500"/>
<ScoreHeartAttack value="1000"/>
<ScoreFall value="250"/>
<ScoreShock value="250"/>
<ScoreCirculatoryCollapse value="500"/>
<ScoreFoodPoisoning value="500"/>
<ScoreStroke value="750"/>
<ScoreFlashStrike value="1500"/>
<ScoreShopLifting value="1000"/>
<ScoreCarTheft value="1500"/>
<ScorePickpocketing value="750"/>
<ScoreTrafficLightFailure value="500"/>
<ScoreRailwayCrossingFailure value="500"/>
<ScoreSuicideDrowning value="1000"/>
<ScoreCarAccident value="2000"/>
<ScoreBomber value="3000"/>
<ScoreRowdy value="2000"/>
<ScoreHostageTaking value="3000"/>
<ScoreArsonist value="10000"/>
<ScoreRabidDog value="2000"/>
<ScoreDemonstration value="7500"/>
<ScoreBankRobbery value="1250"/>
<ScoreSuicideTrack value="2000"/>
<ScoreSuicideWindow value="1500"/>
<ScoreGasExplosion value="15000"/>
<ScoreRunningAmok value="4000"/>
<ScoreBecomingMurderer value="2500"/>
<ScoreEarthquake value="15000"/>
<ScoreCivilcarDefect value="1500"/>
<ScoreShortCircuit value="2500"/>
<ScoreBirdFlu value="2000"/>
<ScoreHail value="7500"/>
<ScoreAmokDrive value="5000"/>
<ScoreTrafficJam value="1500"/>
<ScoreHydrantDamaged value="1000"/>
<ScoreSaboteur value="7500"/>
<ScoreElectricShock value="2000"/>
<ScoreSniper value="4000"/>
<ScoreMissingPerson value="2000"/>
<ScoreHomicide value="3000"/>
<ScoreRadioactiveCloud value="10000"/>
<ScoreZombie value="15000"/>
<ScoreSylvester value="5000"/>

<IndividualScore>
<score id="0" points="4"/>
<score id="1" points="10"/>
<score id="2" points="10000"/>
<score id="3" points="2500"/>
<score id="4" points="10"/>
<score id="5" points="5"/>
<score id="6" points="10000"/>
<score id="7" points="2500"/>
<score id="8" points="20"/>
<score id="9" points="25000"/>
<score id="10" points="4"/>
<score id="11" points="10000"/>
<score id="12" points="10000"/>
<score id="13" points="50000"/>
<score id="14" points="25000"/>
<score id="15" points="100"/>
<score id="16" points="-2000"/>
<score id="17" points="-10000"/>
<score id="18" points="-5000"/>
<score id="19" points="-100000"/>
<score id="20" points="-5000"/>

<star id="0" points="100000"/>
<star id="1" points="200000"/>
<star id="2" points="300000"/>
<star id="3" points="400000"/>
<star id="4" points="550000"/>
<star id="5" points="700000"/>
<star id="6" points="850000"/>
<star id="7" points="1000000"/>
<star id="8" points="1200000"/>
<star id="9" points="1400000"/>
<star id="10" points="1600000"/>
<star id="11" points="1800000"/>
<star id="12" points="2100000"/>
<star id="13" points="2400000"/>
<star id="14" points="2700000"/>
<star id="15" points="3000000"/>
<star id="16" points="3400000"/>
<star id="17" points="3800000"/>
<star id="18" points="4200000"/>
<star id="19" points="4400000"/>
<star id="20" points="1000000000"/>

<medal stars="4"/>
</IndividualScore>

<Rating>
<!-- Schwierigkeitsgrad (je höher desto schwerer)-->
<UpperLimitEasy value = "35.0" />
<UpperLimitMedium value = "50.0" />
<UpperLimitHard value = "75.0" />
<!-- abbrechen wenn gesamtzustand im challengemode zu groß wird -->
<ChallengeAbortRatingDifference value = "150.0" />
<!-- Einstellungen der Punkte
Wenn auf 0, dann gibt es 0 Punkte wenn der gesamtzustand gleich dem UpperLimit ist.
Bei negativen Werten gibt es mehr Punkte, bei positiven weniger Punkte -->
<ScoreUpperLimitBonus value = "0.0" />
<!-- UpperLimit wird bei jedem Tick um diesen Wert erhöht -->
<TimeFactor value = "0.0" />
<Factor name="Burning Houses" value="15.0" />
<Factor name="Burning Objects" value="5.0" />
<Factor name="Gangsters" value="10.0" />
<Factor name="Injured Persons" value="5.0" />
<Factor name="Dead Persons" value="3.0" />
<Factor name="Contaminated Persons" value="10.0" />
</Rating>

<!-- score -->
<InitialScorePerMinute value="500.0"/>
<InnocentPersonWoundedPermanentPenalty value="75.0"/>
<InnocentPersonKilledPermanentPenalty value="90.0"/>
<InnocentVehicleShotPermanentPenalty value="75.0"/>
<RegeneratePermanentPenaltyPerMinute value="0.001"/>
<MaxScoreStepPerMinute value="1.0"/>

<!-- cheat penalties -->
<!-- penalty as soon as x spawns where blocked within the last minute -->
<!-- <CheatPenaltyMinSpawnsBlockedPerMinute value = "1"/> -->
<!-- more spawns blocked than max are ignored -->
<!-- <CheatPenaltyMaxSpawnsBlockedPerMinute value = "50"/> -->
<!-- ratio of stopped vs. moving vehicles. All move it's 0 - all traffic blocked it's 1 -->
<CheatPenaltyMinTrafficJamRatio value = "0.5"/>
<!-- highest value cheat penalties can reach (between 0=none and 1) -->
<CheatPenalityScaling value = ""/>

<!-- misc -->
<ContaminationRange value="10.0"/> <!-- in meter -->
<TrainCycle value="240.0"/> <!-- in seconds -->

<events>

<!-- JH -->
<EFPEventFall>
<Enabled value = "0" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "1.0" />
<Worth value = "2" />
<SupervisorStart value = "ID_SUPERV_EVENT17" />
<SupervisorFinish value = "" />
</EFPEventFall>

<!-- JH -->
<EFPEventShock>
<Enabled value = "0" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "1.0" />
<Worth value = "2" />
<SupervisorStart value = "ID_SUPERV_EVENT18" />
<SupervisorFinish value = "" />
</EFPEventShock>

<!-- JH -->
<EFPEventCirculatoryCollapse>
<Enabled value = "0" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "1.0" />
<Worth value = "2" />
<SupervisorStart value = "ID_SUPERV_EVENT19" />
<SupervisorFinish value = "" />
</EFPEventCirculatoryCollapse>

<!-- JH -->
<EFPEventFoodPoisoning>
<Enabled value = "0" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "1.0" />
<Worth value = "2" />
<SupervisorStart value = "ID_SUPERV_EVENT20" />
<SupervisorFinish value = "" />
</EFPEventFoodPoisoning>

<!-- JH -->
<EFPEventHeartAttack>
<Enabled value = "0" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "1.0" />
<Worth value = "2" />
<SupervisorStart value = "ID_SUPERV_EVENT21" />
<SupervisorFinish value = "" />
</EFPEventHeartAttack>

<!-- JH -->
<EFPEventStroke>
<Enabled value = "0" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "1.0" />
<Worth value = "2" />
<SupervisorStart value = "ID_SUPERV_EVENT22" />
<SupervisorFinish value = "" />
</EFPEventStroke>

<!-- JH -->
<EFPEventFlashStrike>
<Enabled value = "0" />
<!-- AverageFrequency: average number of events per 10 minutes (gets multiplied by timezone parameter "flash/frequenceyfactor") -->
<AverageFrequency value = "10.0" />
<!-- DamageRadius: in meter -->
<DamageRadius value ="30.0" />
<Worth value = "5.0" />
<SearchDamageRounds value="1" />
<SupervisorStart value = "ID_SUPERV_EVENT36" />
<SupervisorFinish value = "" />
</EFPEventFlashStrike>

<!-- JH -->
<EFPRandomFire>
<Enabled value = "0" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "2.0" />
<Worth value = "10.0" />
<SupervisorStart value = "ID_SUPERV_EVENT33" />
<SupervisorFinish value = "" />
</EFPRandomFire>

<!-- JH -->
<EFPEventCigarette>
<Enabled value = "0" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "5.0" />
<!-- MaxDropDistance: in meter -->
<MaxDropDistance value = "10.0" />
<Worth value = "10.0" />
<SupervisorStart value = "ID_SUPERV_EVENT28" />
<SupervisorFinish value = "" />
</EFPEventCigarette>

<!-- JH -->
<EFPEventShopLifting>
<Enabled value = "0" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "2.0" />
<!-- IsArmed: probability in percent -->
<IsArmed value = "0.5" />
<!-- VictimWaitTime: in seconds (time the victim needs to detect the crime) -->
<VictimWaitTime value = "3.0" />
<!-- VictimMoveDistance: in meters (distance the victim moves out of the shop) -->
<VictimMoveDistance value = "4.0" />
<!-- VictimWaveTime: in seconds (time the victim waves for help) -->
<VictimWaveTime value = "30.0"/>
<Worth value = "5.0" />
<SupervisorStart value = "ID_SUPERV_EVENT23" />
<SupervisorFinish value = "" />
</EFPEventShopLifting>

<!-- JH -->
<EFPEventCarTheft>
<Enabled value = "0" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "10.0" />
<!-- MaxRadius: in meter (max. distance between committer and car) -->
<MaxRadius value = "100.0" />
<!-- time till person becomes active gangster -->
<MinDurationBetweenEventsOffset value = "60.0" />
<Worth value = "8.0" />
<SupervisorStart value = "ID_SUPERV_EVENT02" />
<SupervisorFinish value = "" />
</EFPEventCarTheft>

<!-- DG -->
<EFPEventCarAccident>
<Enabled value = "0" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "2.0" />
<!-- SafetyRadius: in meters -->
<SafetyRadius value ="12.0" />
<!-- LifeDrain: in Energy per tick -->
<LifeDrain value = "2.0" />
<Worth value = "5.0" />
<SupervisorStart value = "ID_SUPERV_EVENT01" />
<SupervisorFinish value = "" />
</EFPEventCarAccident>

<EFPCarAccidentNoWater> <!-- Autounfall, nicht im Wasser -->
<Enabled value = "0" />
<AverageFrequency value = "2.0" />
<SafetyRadius value = "12.0" />
<LifeDrain value = "2.0" />
<Worth value = "5.0" />
<SupervisorStart value = "ID_SUPERV_EVENT01" />
<SupervisorFinish value = "" />
</EFPCarAccidentNoWater>

<!-- DG -->
<EFPRabidDog>
<Enabled value = "0" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "1.5" />
<!-- Resistance against energy -->
<Resistance value = "10000.0" />
<!-- MaxDistance: in meter (max. distance between committer and victim) -->
<MaxDistance value = "50.0" />
<!-- time till person becomes active gangster -->
<MinDurationBetweenEventsOffset value = "30.0" />
<Worth value = "10.0" />
<SupervisorStart value = "ID_SUPERV_EVENT15" />
<SupervisorFinish value = "" />
</EFPRabidDog>

<!-- DG -->
<EFPEventTrafficLightFailure>
<Enabled value = "0" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "2.0" />
<Worth value = "8.0" />
<SupervisorStart value = "ID_SUPERV_EVENT37" />
<SupervisorFinish value = "" />
</EFPEventTrafficLightFailure>

<!-- DG -->
<EFPRowdy>
<Enabled value = "0" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "1.0" />
<!-- Resistance against energy -->
<Resistance value = "100.0" />
<!-- MaxDistance: in meter (max. distance between committer and victim) -->
<MaxDistance value = "25.0" />
<!-- time till person becomes active gangster -->
<MinDurationBetweenEventsOffset value = "15.0" />
<Worth value = "15.0" />
<SupervisorStart value = "ID_SUPERV_EVENT10" />
<SupervisorFinish value = "" />
</EFPRowdy>

<!-- DG -->
<EFPBomber>
<Enabled value = "0" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "0.8" />
<!-- MaxDistance: in meter (max. way between bomb and bomber) -->
<MaxDistance value = "150.0" />
<!-- time till person becomes active gangster -->
<MinDurationBetweenEventsOffset value = "90.0" />
<!-- MinBombTime: minimum seconds till bomb explods -->
<MinBombTime value = "90.0" />
<!-- MaxBombTime: maximum seconds till bomb explods -->
<MaxBombTime value = "120.0" />
<!-- Armed: probability in percent -->
<Armed value = "50.0" />
<Worth value = "15.0" />
<SupervisorStart value = "ID_SUPERV_EVENT14" />
<SupervisorFinish value = "" />
</EFPBomber>

<!-- DG -->
<EFPHostageTaking>
<Enabled value = "0" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "0.8" />
<!-- Time to send a flight car -->
<TimeFlightCar value = "180.0" />
<!-- MaxDistance: in meter (max. distance between committer and victim) -->
<MaxDistance value = "150.0" />
<!-- time till person becomes active gangster -->
<MinDurationBetweenEventsOffset value = "90.0" />
<Worth value = "15.0" />
<SupervisorStart value = "ID_SUPERV_EVENT13" />
<SupervisorFinish value = "" />
</EFPHostageTaking>

<!-- DG -->
<EFPArsonist>
<Enabled value = "0" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "0.8" />
<!-- Time to next arson -->
<TimeToNextArson value = "45.0" />
<!-- MaxDistance: in meter (max. distance between committer and victim) -->
<MaxDistance value = "100.0" />
<!-- time till person becomes active gangster -->
<MinDurationBetweenEventsOffset value = "90.0" />
<Worth value = "30.0" />
<SupervisorStart value = "ID_SUPERV_EVENT12" />
<SupervisorFinish value = "" />
</EFPArsonist>

<!-- DG -->
<EFPDemonstration>
<Enabled value = "0" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "1.0" />
<!-- MaxDistance: in meter (max. distance between committer and victim) -->
<MaxDistance value = "300.0" />
<!-- time till person becomes active gangster -->
<MinDurationBetweenEventsOffset value = "180.0" />
<MaxAttractRadius value = "25.0" />
<MaxDemonstrants value = "10" />
<MaxMolCockTime value = "30.0" />
<MaxMolCockBurnChance value = "75" />
<CalmDownTime value = "60.0" />
<Worth value = "8.0" />
<SupervisorStart value = "ID_SUPERV_EVENT11" />
<SupervisorFinish value = "" />
</EFPDemonstration>

<!-- DG -->
<EFPBankRobbery>
<Enabled value = "0" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "0.8" />
<!-- Time to stay in bank -->
<TimeInBank value = "15.0" />
<!-- MaxDistance: in meter (max. distance between committer and victim) -->
<MaxDistance value = "50.0" />
<!-- time till person becomes active gangster -->
<MinDurationBetweenEventsOffset value = "30.0" />
<Worth value = "5.0" />
<SupervisorStart value = "ID_SUPERV_EVENT25" />
<SupervisorFinish value = "" />
</EFPBankRobbery>

<!-- DG -->
<EFPPickpocketing>
<Enabled value = "0" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "2.0" />
<!-- MaxDistance: in meter (max. distance between committer and victim) -->
<MaxDistance value = "50.0" />
<!-- time till person becomes active gangster -->
<MinDurationBetweenEventsOffset value = "30.0" />
<!-- Armed: probability in percent -->
<Armed value = "25.0" />
<Worth value = "3.0" />
<SupervisorStart value = "ID_SUPERV_EVENT24" />
<SupervisorFinish value = "" />
</EFPPickpocketing>

<!-- DG -->
<EFPEventSuicideDrowning>
<Enabled value = "0" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "1.5" />
<Worth value = "3.0" />
<MaxDistance value = "50" />
<SupervisorStart value = "ID_SUPERV_EVENT26" />
<SupervisorFinish value = "" />
</EFPEventSuicideDrowning>

<!-- DG -->
<EFPEventSuicideTrack>
<Enabled value = "0" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "1.0" />
<Worth value = "3.0" />
<MaxDistance value = "50" />
<ChanceChangeMind value = "50.0" />
<SupervisorStart value = "ID_SUPERV_EVENT26" />
<SupervisorFinish value = "" />
</EFPEventSuicideTrack>

<!-- DG -->
<EFPEventSuicideWindow>
<Enabled value = "0" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "0.8" />
<Worth value = "3.0" />
<ChanceChangeMind value = "25.0" />
<WaitingTime value = "180.0" />
<WaitingTimeIncrease value = "30.0" />
<SupervisorStart value = "ID_SUPERV_EVENT27" />
<SupervisorFinish value = "" />
</EFPEventSuicideWindow>

<!-- AE -->
<EFPEventCivilcarDefect>
<Enabled value = "0" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "1.0" />
<!-- AverageTimeTillExplode (in sec. - 50% spreading) -->
<AverageTimeTillExplode value = "90" />
<Worth value = "8.0" />
<SupervisorStart value = "ID_SUPERV_EVENT09" />
<SupervisorFinish value = "" />
</EFPEventCivilcarDefect>

<!-- AE -->
<EFPGasExplosion>
<Enabled value = "0" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "0.5" />
<Worth value = "15.0" />
<SupervisorStart value = "ID_SUPERV_EVENT32" />
<SupervisorFinish value = "" />
</EFPGasExplosion>

<!-- AE -->
<EFPEventShortCircuit>
<Enabled value = "0" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "1.0" />
<!-- InjureInhousePersons: probability in percent -->
<InjureInhousePersons value = "50.0" />
<!-- BurnHouse: probability in percent -->
<BurnHouse value = "50.0" />
<Worth value = "10.0" />
<SupervisorStart value = "ID_SUPERV_EVENT03" />
<SupervisorFinish value = "" />
</EFPEventShortCircuit>

<!-- AE -->
<EFPRunningAmok>
<Enabled value = "0" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "0.5" />
<!-- ReactionRange: in meters -->
<ReactionRange value = "25.0" />
<!-- ShootRange: in meters -->
<ShootRange value = "20.0" />
<!-- Spread: in degrees -->
<Spread value = "5.0" />
<!-- ShootPower: in percent -->
<ShootPower value = "250" />
<!-- ShotDuration: in seconds -->
<ShotDuration value = "1.0" />
<!-- SightAngle: in degrees -->
<SightAngle value = "120.0" />
<!--- resistance agains shots: like in editor -->
<ResistanceShot value = "0.0" />
<Worth value = "15.0" />
<SupervisorStart value = "ID_SUPERV_EVENT40" />
<SupervisorFinish value = "" />
</EFPRunningAmok>

<!-- AE -->
<EFPBecomingMurderer>
<Enabled value = "0" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "1.0" />
<!-- MaxDistanceToVictim: in meter -->
<MaxDistanceToVictim value = "25.0" />
<!-- time till person becomes active gangster -->
<MinDurationBetweenEventsOffset value = "15.0" />
<Worth value = "6.0" />
<SupervisorStart value = "ID_SUPERV_EVENT39" />
<SupervisorFinish value = "" />
</EFPBecomingMurderer>

<!-- AE -->
<EFPEarthquake>
<Enabled value = "0" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "0.3" />
<!-- AverageNumberOfBurningHouses (50% spreading) -->
<AverageNumberOfBurningHouses value = "2" />
<!-- AverageNumberOfInjuredPersons (50% spreading) -->
<AverageNumberOfInjuredPersons value = "6" />
<!-- CameraShakeDuration (in sec.) -->
<CameraShakeDuration value = "10.0" />
<!-- CameraShakeStrength -->
<CameraShakeStrength value = "30.0" />
<Worth value = "25.0" />
<SupervisorStart value = "ID_SUPERV_EVENT16" />
<SupervisorFinish value = "" />
</EFPEarthquake>

<EFPEventRailwayCrossingFailure> <!-- Bahnschranke defekt -->
<Enabled value = "0" />
<AverageFrequency value = "8.0" />
<Worth value = "8.0" />
<SupervisorStart value = "ID_SUPERV_EVENT38" />
<SupervisorFinish value = "" />
</EFPEventRailwayCrossingFailure>

<EFPBirdFlu> <!-- Vogelgrippe -->
<Enabled value = "0" />
<AverageFrequency value = "1.0" />
<Worth value = "5.0" />
<SupervisorStart value = "ID_SUPERV_EVENT_D01" />
<SupervisorFinish value = "" />
<!-- ContamRange: in meter -->
<ContamRange value = "5.0" />
</EFPBirdFlu>

<EFPHail> <!-- Hagelschauer -->
<Enabled value = "0" />
<AverageFrequency value = "1.0" />
<Worth value = "5.0" />
<SupervisorStart value = "ID_SUPERV_EVENT_D02" />
<SupervisorFinish value = "" />
<!-- MinVictims: minimale Anzahl Opfer -->
<MinVictims value = "1" />
<!-- MaxVictims: maximale Anzahl Opfer -->
<MaxVictims value = "1" />
<!-- MinDamagedVehicles: minimale Anzahl zerstörter Fahrzeuge -->
<MinDamagedVehicles value = "1" />
<!-- MaxDamagedVehicles: maximale Anzahl zerstörter Fahrzeuge -->
<MaxDamagedVehicles value = "1" />
</EFPHail>

<EFPAmokDrive> <!-- Amokfahrt -->
<Enabled value = "0" />
<AverageFrequency value = "1.0" />
<Worth value = "5.0" />
<SupervisorStart value = "ID_SUPERV_EVENT_D03" />
<SupervisorFinish value = "" />
<!-- MaxPathDistance: in units -->
<MaxPathDistance value = "1000.0" />
</EFPAmokDrive>

<EFPTrafficJam> <!-- Stau -->
<Enabled value = "0" />
<AverageFrequency value = "1.0" />
<Worth value = "5.0" />
<SupervisorStart value = "ID_SUPERV_EVENT_D05" />
<SupervisorFinish value = "" />
<!-- NumCarsStart: minimale Anzahl Fahrzeuge, bis Stau erkannt wird -->
<NumCarsStart value = "20" />
<!-- NumCarsFinish: maximale Anzahl Fahrzeuge bis Stau als aufgelöst erkannt wird -->
<NumCarsFinish value = "10" />
<!-- CountdownTime: Zeit in der Stau aufgelöst werden muss (in sec.) -->
<CountdownTime value = "180.0" />
</EFPTrafficJam>

<EFPHydrantDamaged> <!-- Defekter Hydrant -->
<Enabled value = "0" />
<AverageFrequency value = "1.0" />
<Worth value = "5.0" />
<SupervisorStart value = "ID_SUPERV_EVENT_D06" />
<SupervisorFinish value = "" />
</EFPHydrantDamaged>

<EFPSaboteur> <!-- Saboteur -->
<Enabled value = "0" />
<AverageFrequency value = "1.0" />
<Worth value = "5.0" />
<SupervisorStart value = "ID_SUPERV_EVENT_D04" />
<SupervisorFinish value = "" />
<!-- SaboteurTime: Dauer einer Sabotage (in sec.) -->
<SaboteurTime value = "15.0" />
<!-- WaitTime: Wartezeit nach einer Sabotage (in sec.) -->
<WaitTime value = "20.0" />
<!-- AverageTimeTillExplode: Mittlere Zeit bis sabotiertes Fahrzeug explodiert (in sec.) -->
<AverageTimeTillExplode value = "60.0" />
</EFPSaboteur>

<EFPElectricShock> <!-- Stromschlag -->
<Enabled value = "0" />
<AverageFrequency value = "1.0" />
<Worth value = "5.0" />
<SupervisorStart value = "ID_SUPERV_EVENT_D11" />
<SupervisorFinish value = "" />
<!-- AreaRadius: Bereich in dem Personen verletzt werden (in units) -->
<AreaRadius value = "250.0" />
</EFPElectricShock>

<EFPSniper> <!-- Scharfschütze -->
<Enabled value = "0" />
<AverageFrequency value = "1.0" />
<Worth value = "5.0" />
<SupervisorStart value = "ID_SUPERV_EVENT_D10" />
<SupervisorFinish value = "" />
<!-- ActionRange: Aktionsradius in meter -->
<ActionRange value = "30.0" />
<!-- ShootRange: Schussradius in meter -->
<ShootRange value = "35.0" />
<!-- CivilsFleeRange: Fluchtradius für Zivilisten un meter -->
<CivilsFleeRange value = "12.0" />
</EFPSniper>

<EFPMissingPerson> <!-- Vermisste Person -->
<Enabled value = "0" />
<AverageFrequency value = "1.0" />
<Worth value = "5.0" />
<SupervisorStart value = "ID_SUPERV_EVENT_D07" />
<SupervisorFinish value = "" />
<!-- InjureFactor: Grad der Verletzung (0..1) -->
<InjureFactor value = "0.5" />
</EFPMissingPerson>

<EFPHomicide> <!-- Mordopfer -->
<Enabled value = "0" />
<AverageFrequency value = "1.0" />
<Worth value = "5.0" />
<SupervisorStart value = "ID_SUPERV_EVENT_D08" />
<SupervisorFinish value = "" />
<!-- AttractorRadius: Bereich in dem Helfer gesucht werden (in units) -->
<AttractorRadius value = "1000.0" />
</EFPHomicide>

<EFPRadioactiveCloud> <!-- Radioaktive Wolke -->
<Enabled value = "0" />
<AverageFrequency value = "1.0" />
<Worth value = "5.0" />
<SupervisorStart value = "ID_SUPERV_EVENT_D09" />
<SupervisorFinish value = "" />
<!-- ContaminationRadius: Bereich in dem Personen kontaminiert werden (in units) -->
<ContaminationRadius value = "1000.0" />
</EFPRadioactiveCloud>

<EFPZombie> <!-- Zombies -->
<Enabled value = "0" />
<AverageFrequency value = "1.0" />
<Worth value = "5.0" />
<SupervisorStart value = "ID_SUPERV_EVENT_D12" />
<SupervisorFinish value = "" />
<!-- IgnoreDate: Nur an Halloween/Immer -->
<IgnoreDate value = "0" />
</EFPZombie>

<EFPZombie> <!-- Silvester -->
<Enabled value = "0" />
<AverageFrequency value = "1.0" />
<Worth value = "5.0" />
<SupervisorStart value = "ID_SUPERV_EVENT_D13" />
<SupervisorFinish value = "" />
<!-- Duration: Dauer des Feuerwerks -->
<Duration value = "180.0" />
<!-- IgnoreDate: Nur an Silvester/Immer -->
<IgnoreDate value = "0" />
</EFPZombie>

</events>

<cleanup>
<wait min="300.0" max="600.0"/>
<choppedtree safetyradius_nopeople="8.0" safetyradius_nofire="50.0"/>
<killedperson safetyradius="20.0"/>
<deleteobject safetyradius="20.0"/>
<deletewreck safetyradius="20.0"/>
<unburnobject safetyradius="100.0"/>
<restoreposition safetyradius_source="10.0" safetyradius_destination="10.0"/>
<sliceablecar waitmultiplier="5"/>
</cleanup>

<timezones>
<!-- night (normal) -->
<timezone starttime="06:00">
<pickpocketing factor="0.5"/>
<runningamok factor="0.5"/>
<murderer factor="1.0"/>
<shoplifting factor="0.0"/>
<vehicletraffic factor="2.0"/>
<persontraffic factor="2.0"/>
<bomber factor="0.5"/>
<rowdy factor="0.5"/>
<hostagetaking factor="0.5"/>
<arsonist factor="0.5"/>
<rabiddog factor="0.5"/>
<demonstration factor="0.5"/>
<bankrobbery factor="0.5"/>
<!--
<weather changeduration="15.0">
<fog intensity="0.5" color="a0a0a0"/>
<rain intensity="0.0"/>
<storm intensity="0.0" speed="0.0"/>
<flash frequencyfactor="0.0"/>
<sound name=""/>
<sound2 name=""/>
</weather>
-->
</timezone>
<!-- rush hour -->
<timezone starttime="07:00">
<pickpocketing factor="0.5"/>
<runningamok factor="0.5"/>
<murderer factor="0.5"/>
<shoplifting factor="0.5"/>
<vehicletraffic factor="3.0"/>
<persontraffic factor="3.0"/>
<bomber factor="0.5"/>
<rowdy factor="0.5"/>
<hostagetaking factor="0.5"/>
<arsonist factor="0.5"/>
<rabiddog factor="1.0"/>
<demonstration factor="0.5"/>
<bankrobbery factor="0.5"/>
<!--
<weather changeduration="60.0">
<fog intensity="0.0" color="ffffff"/>
<rain intensity="0.0"/>
<storm intensity="0.0" speed="0.0"/>
<flash frequencyfactor="0.0"/>
<sound name=""/>
<sound2 name=""/>
</weather>
-->
</timezone>
<!-- normal day -->
<timezone starttime="10:00">
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<timezone starttime="12:00">
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<weather changeduration="60.0">
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</timezone>
<timezone starttime="13:00">
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<vehicletraffic factor="1.5"/>
<persontraffic factor="1.5"/>
<bomber factor="1.0"/>
<rowdy factor="1.0"/>
<hostagetaking factor="1.0"/>
<arsonist factor="1.0"/>
<rabiddog factor="1.0"/>
<demonstration factor="1.0"/>
<bankrobbery factor="1.0"/>
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<weather changeduration="60.0">
<fog intensity="0.2" color="a0a0a0"/>
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</timezone>
<timezone starttime="15:00">
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<shoplifting factor="1.5"/>
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<persontraffic factor="1.0"/>
<bomber factor="1.0"/>
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<hostagetaking factor="1.5"/>
<arsonist factor="1.5"/>
<rabiddog factor="1.5"/>
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<weather changeduration="20.0">
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<rabiddog factor="1.5"/>
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<rabiddog factor="0.5"/>
<demonstration factor="0.0"/>
<bankrobbery factor="0.0"/>
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<timezone starttime="02:00">
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<murderer factor="3.0"/>
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<vehicletraffic factor="1.0"/>
<persontraffic factor="1.0"/>
<bomber factor="1.0"/>
<rowdy factor="1.5"/>
<hostagetaking factor="0.5"/>
<arsonist factor="1.0"/>
<rabiddog factor="1.0"/>
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<sound name=""/>
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<climate initial="fair">
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<transition state="cloudy" weight="1.5"/>
<transition state="misty" weight="0.7"/>
</weather>
<weather name="cloudy" changeduration="15.0" minduration="60" maxduration="180">
<fog intensity="0.3" color="7F7F7F"/>
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<storm intensity="0.0" speed="0.0"/>
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<sound name=""/>
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<transition state="fair" weight="1.0"/>
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<transition state="light rain" weight="1.5"/>
</weather>
<weather name="misty" changeduration="7.0" minduration="30" maxduration="90">
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<transition state="fair" weight="0.5"/>
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<weather name="light rain" changeduration="15.0" minduration="60" maxduration="180">
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<transition state="cloudy" weight="1.0"/>
<transition state="misty" weight="0.7"/>
<transition state="heavy rain" weight="1.0"/>
<transition state="thunderstorm" weight="1.5"/>
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<weather name="heavy rain" changeduration="15.0" minduration="60" maxduration="180">
<fog intensity="0.3" color="7F7F7F"/>
<rain intensity="0.5"/>
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<flash frequencyfactor="0.0"/>
<sound name="mod:Audio/Ambient/rain01.wav"/>
<sound2 name=""/>

<transition state="misty" weight="0.7"/>
<transition state="light rain" weight="1.0"/>
<transition state="thunderstorm" weight="2.0"/>
</weather>
<weather name="thunderstorm" changeduration="15.0" minduration="60" maxduration="180">
<fog intensity="0.4" color="606060"/>
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<storm intensity="0.5" speed="0.4"/>
<flash frequencyfactor="1.0"/>
<sound name="mod:Audio/Ambient/rain02.wav"/>
<sound2 name="mod:Audio/Ambient/thunder02.wav"/>

<transition state="heavy rain" weight="1.0"/>
<transition state="light rain" weight="1.0"/>
</weather>
</climate>

</freeplayparameters>

Edited by mutu
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I hope it's this you are talking about.

I'm at work so I don't have a lot of time to help you out (coffee break ;) ). Just browsing through the DXDIAG file I can't find a clear cause for the crashes. But maybe you can check if you meet al the requirements for running EM4 on Windows Vista. They're listed in the EM4 Game FAQ.

greetz,

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Bad news... I do still have crashes :(

Is there anyone that can help me, please?

Not without a new logfile and a new DXDIAG file (you won't have to upload the DXDIAG if you haven't updated anything in the mean time).

greetz,

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Logfile:

Dxdiag:

Have you tried disabling your firewall and/or anti-virus software?

Have you removed all codec packs from your PC that you ain't using anymore (K-lite, mobile phone software etc.)?

In saw you updated your drivers a few months ago, so I don't think it's the problem, but you could always check for newer versions.

You might want to check out the EM4 GAME FAQ for some more tips about running EM4 on Vista.

greetz,

Edited by pyrothijs
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Have you tried disabling your firewall and/or anti-virus software?

Have you removed all codec packs from your PC that you ain't using anymore (K-lite, mobile phone software etc.)?

In saw you updated your drivers a few months ago, so I don't think it's the problem, but you could always check for newer versions.

You might want to check out the EM4 GAME FAQ for some more tips about running EM4 on Vista.

greetz,

I did try to disable it some time ago, but it didn't work, but I will try again.

I can't think of any codec packs, even though I'm not quite sure what you are talking about.

The drivers might be a problem, I have the latest drivers, but when I for example, start Far Cry 2, it tell me to update my video or sound drivers.

And I will check the FAQ.

I will tell you if I get anymore help or get it working :)

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Ok, so I have tried every option mentioned. At one point I did get it to work, but that was only until I turned off the computer. It's something with the access to the game folder. The folder is protected, and when I try to remove the protection, it doesn't work.

I'm considering moving back to Windows XP...

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Today I were going through the programs that are installed on my computer. I found some programs from "Apple Inc". One was named "Mobile me-control panel", I also got "Itunes" installed. But I have "Itunes" on my desktop pc, and Emergency 4 runs fine there. Should I remove the programs or?

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Today I were going through the programs that are installed on my computer. I found some programs from "Apple Inc". One was named "Mobile me-control panel", I also got "Itunes" installed. But I have "Itunes" on my desktop pc, and Emergency 4 runs fine there. Should I remove the programs or?

I couldn't tell I don't have them on my pc, but you could try to see if the programs are fully up to date. If you have the same version of Em4 and Itunes on both your desktop and your laptop I see no reason to remove it. I never heard of Itunes causing problems by the way. And I never herad of the other program at all, so can't help you with that. Maybe somebody else has experience with the programs. But if it's easy to reinstall why not give it a try?

greetz,

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