Fabiu Posted December 4, 2020 Report Share Posted December 4, 2020 Hello, so far I have been writing scripts for free play, but together with people who help me create mods, we decided that we would like to try to do something for campaigns. Hence my question if there are many differences and how difficult is it to change "habits" from freeplay programming. If you have any advice or any guides and documentation other than the SDK of the game, please send it in the thread Regards Fabiu Quote Link to comment Share on other sites More sharing options...
itchboy Posted December 4, 2020 Report Share Posted December 4, 2020 Freeplay is hardcoded sadly. The "in between" freeplay missions of campaign are also hardcoded. If you want to make a custom freeplay, missionscript logic is the way to go. Quote Link to comment Share on other sites More sharing options...
Fabiu Posted December 4, 2020 Author Report Share Posted December 4, 2020 Itchboy I have already created freeplay mods and have some experience. My question was whether there is a big difference between creating mods based on a campaign. At the beginning I was thinking to make a mod based on freeplay with the addition of campaign missions Quote Link to comment Share on other sites More sharing options...
itchboy Posted December 5, 2020 Report Share Posted December 5, 2020 There is some differences, mostly with what you can do in missionscript, that is why I consider it the best option for creating custom events. However if you switch to campaign based freeplay, you will no longer have multiplayer be possible. Quote Link to comment Share on other sites More sharing options...