theblackangel18 Posted December 18, 2019 Report Share Posted December 18, 2019 I'm just starting modelling some things and i would like to know what you think and maybe get some tips Quote Link to comment Share on other sites More sharing options...
EmC-Unit Posted December 18, 2019 Report Share Posted December 18, 2019 Make the model flat and than round the edges. There are no such curve as you did on top of the door. 1 Quote Link to comment Share on other sites More sharing options...
theblackangel18 Posted December 18, 2019 Author Report Share Posted December 18, 2019 5 hours ago, EmC-Unit said: Make the model flat and than round the edges. There are no such curve as you did on top of the door. Ok thank you for the advice, by the way do you know how i could do the rounded shapes of the fenders? Quote Link to comment Share on other sites More sharing options...
EmC-Unit Posted December 18, 2019 Report Share Posted December 18, 2019 19 minutes ago, theblackangel18 said: Ok thank you for the advice, by the way do you know how i could do the rounded shapes of the fenders? I mod in Zanoza Modeler 2, and there is no option for it. I just deattach one part, and scale it a bit, than add polygons by hand Quote Link to comment Share on other sites More sharing options...
theblackangel18 Posted December 18, 2019 Author Report Share Posted December 18, 2019 3 minutes ago, EmC-Unit said: I mod in Zanoza Modeler 2, and there is no option for it. I just deattach one part, and scale it a bit, than add polygons by hand I tried to do it in blender with the bolean modifier but i'm not quite happy with the result lol otherwise thank you for the advice Quote Link to comment Share on other sites More sharing options...
Miggles Posted December 18, 2019 Report Share Posted December 18, 2019 Blender has a bevel feature that can round out your curves Quote Link to comment Share on other sites More sharing options...
Yankee43 Posted December 18, 2019 Report Share Posted December 18, 2019 1 hour ago, Miggles said: Blender has a bevel feature that can round out your curves Blender has a what? Downloading now Quote Link to comment Share on other sites More sharing options...
Miggles Posted December 18, 2019 Report Share Posted December 18, 2019 5 minutes ago, Yankee43 said: Blender has a what? Downloading now It's actually a super cool bevel feature, can do something as simple as a curve with a specified number of edges to customized shapes. But anyways to OP, I would find a better picture of the side view to get your side dimensions correct. After you're done with that, you can use reference images to judge where you need to curve the cab inward. The hardest part for me with using Blender is getting nice topography; look up some Youtube videos on Blender modeling to see what I'm talking about. That will help a lot down the road if you decide to go with a low-poly base and then add in the subdivision surface modifier later Quote Link to comment Share on other sites More sharing options...
theblackangel18 Posted December 19, 2019 Author Report Share Posted December 19, 2019 11 hours ago, Miggles said: It's actually a super cool bevel feature, can do something as simple as a curve with a specified number of edges to customized shapes. But anyways to OP, I would find a better picture of the side view to get your side dimensions correct. After you're done with that, you can use reference images to judge where you need to curve the cab inward. The hardest part for me with using Blender is getting nice topography; look up some Youtube videos on Blender modeling to see what I'm talking about. That will help a lot down the road if you decide to go with a low-poly base and then add in the subdivision surface modifier later Well you have got to tell me what hotkey is that for me to test xD By the way, i've found this blueprint and i don't know if it is good (it's the blueprient that i've used to do the 3d model you see above) Quote Link to comment Share on other sites More sharing options...
EmC-Unit Posted December 19, 2019 Report Share Posted December 19, 2019 meh, if there are no 3 demensions- it is bad Quote Link to comment Share on other sites More sharing options...
theblackangel18 Posted December 19, 2019 Author Report Share Posted December 19, 2019 13 minutes ago, EmC-Unit said: meh, if there are no 3 demensions- it is bad Well i've seen a video of a german doing a model like this with only this views and the model was good actually... how can i find some good images or blueprints for this truck? Quote Link to comment Share on other sites More sharing options...
Miggles Posted December 19, 2019 Report Share Posted December 19, 2019 1 hour ago, theblackangel18 said: Well you have got to tell me what hotkey is that for me to test xD By the way, i've found this blueprint and i don't know if it is good (it's the blueprient that i've used to do the 3d model you see above) Control + B if you want t bevel an edge, Control + Shift + B if you want to bevel just a vertex. You can use just those two views, however in my experience it requires more experience Just get another reference photo that shows you the different angles and curvatures and adjust what you've made from the blueprints Quote Link to comment Share on other sites More sharing options...
theblackangel18 Posted December 19, 2019 Author Report Share Posted December 19, 2019 37 minutes ago, Miggles said: Control + B if you want t bevel an edge, Control + Shift + B if you want to bevel just a vertex. You can use just those two views, however in my experience it requires more experience Just get another reference photo that shows you the different angles and curvatures and adjust what you've made from the blueprints Oh ok xD yeah i will look up in internet for more photos and i will post here an other result of the 3d model Quote Link to comment Share on other sites More sharing options...
itchboy Posted December 19, 2019 Report Share Posted December 19, 2019 I think the model outline follows the vehicle, however the part above the front left door/roof is too curved. Using blueprints or real pictures will depend on preference. People like myself and MikeyPI use real photos. Others use blueprints. Blender's bevel tool didnt do anything for me when it came to working on cars. It couldnt do the curves I was looking for...wasnt the magic bullet for making car surfaces. Instead I have to hand move them to place by hand. However, Blender and Zmod have a tool known as FFD (in Zmod) and Lattice Deform (in Blender) to curve out the outline of the model. Both programs save me the time and trouble of moving hundreds of vertices to form a believable curve on the outline, but wheel arches, door moulding, trim and the corners/front/rear have to be done by hand regardless. Something I did in blender using the extrude and move tool. This is an old box, but the logic still applies to modern cars. Doing this requires an eye for how to "subdivide" a real car into edges that you re-create in the modelling software. Quote Link to comment Share on other sites More sharing options...
theblackangel18 Posted December 19, 2019 Author Report Share Posted December 19, 2019 12 minutes ago, itchboy said: I think the model outline follows the vehicle, however the part above the front left door/roof is too curved. Using blueprints or real pictures will depend on preference. People like myself and MikeyPI use real photos. Others use blueprints. Blender's bevel tool didnt do anything for me when it came to working on cars. It couldnt do the curves I was looking for...wasnt the magic bullet for making car surfaces. Instead I have to hand move them to place by hand. However, Blender and Zmod have a tool known as FFD (in Zmod) and Lattice Deform (in Blender) to curve out the outline of the model. Both programs save me the time and trouble of moving hundreds of vertices to form a believable curve on the outline, but wheel arches, door moulding, trim and the corners/front/rear have to be done by hand regardless. Something I did in blender using the extrude and move tool. This is an old box, but the logic still applies to modern cars. Doing this requires an eye for how to "subdivide" a real car into edges that you re-create in the modelling software. Thank you for the advice itchboy! Your advices have been very helpful and very motivating to learn more about 3d modelling. I've tried doing something new again with all of your advices. I tried to divide the truck to make the model realistic enough but something is weird near the fender, idk what the problem could be... Here some pictures: http://www.emergency-planet.com/uploads/monthly_2019_12/1235631321_volvo2.PNG.818b186c1a88aa6e20bbdd41f97295fd.PNG http://www.emergency-planet.com/uploads/monthly_2019_12/Volvo.PNG.01dd5bb14de2aa80853cc7967086bb43.PNG PS: I can't take good pics with blender... so sorry for the bad quality of those Quote Link to comment Share on other sites More sharing options...
itchboy Posted December 19, 2019 Report Share Posted December 19, 2019 Heres my attempt using a side picture of a similar truck. Quote Link to comment Share on other sites More sharing options...
theblackangel18 Posted December 19, 2019 Author Report Share Posted December 19, 2019 3 hours ago, itchboy said: Heres my attempt using a side picture of a similar truck. http://www.emergency-planet.com/uploads/monthly_2019_12/Untitled.png.635dad5aad2fd95c56eec208d6ac8e9b.png Omg.... I have no words lol it resembles it so much... you should give me some blender courses itchboy Quote Link to comment Share on other sites More sharing options...
theblackangel18 Posted December 19, 2019 Author Report Share Posted December 19, 2019 Well i've spent 3 hours doing another model, trying to do something more simple and i got to this PS.: i don't like so much the compartment storage door (idk the precise name of it) so it would be great to have some advices also and the fire hose reel is a bit weird also Quote Link to comment Share on other sites More sharing options...
itchboy Posted December 20, 2019 Report Share Posted December 20, 2019 Im not too proficient with Blender. I dont even know how to render or UV map which is making life difficult for me, Doing 3D is not really about software specific skills. You just need to develop the eye for how to translate (aka estimating) how an object would be represented in software. Your attempt on the rear is pretty much spot on, and the hose reels look good. The cab is confusing because your eyes are getting tricked. Perspective in the 3D software can alter how one sees a vehicle in photos. All inaccuracies in my models are a result of me not being able to overcome this 100%, and in some cases, even pros like Hum3D have the same issue. I notice that you're having a hard time discerning the side/top/front windshield of the truck. I actually had that problem initially but I was able to find a better way to arrange the vertices so they better represented the part between the hood and windshield. The cab side part (door and wheel arch + headlight) was a separate object that was connected to the main body, a bit sloppy but it was a 1 hour model so.. The side part and wheel arch were done using a reference photo of the wrong truck as I found out this morning so the one that you do should be a little bit different. I can send you this incorrect model and it will be up to you to revise into the proper vehicle. Quote Link to comment Share on other sites More sharing options...