Squad 65 Posted August 15, 2017 Report Share Posted August 15, 2017 Ive seen people playing with Freeplay on Campaign. I was wondering what Scripts and crap do i need to make this work. Quote Link to comment Share on other sites More sharing options...
itchboy Posted August 15, 2017 Report Share Posted August 15, 2017 The fact that only a handful of people have been able to make such a script should give you an idea to the amount of things you need to do. There are no scripts you can use to make this work. You gotta make everything yourself. This isnt some easy one step thing you can plop into any mod. Look at the code for RTS Bieberfelde or ERS Berlin and it should give you an idea as to what to do. 1 Quote Link to comment Share on other sites More sharing options...
CMCC626 Posted August 15, 2017 Report Share Posted August 15, 2017 Is your question about the process of doing a map swap? If so it all depends on what (if any) mod you want to do it for. Some are easier, some would be more or less impossible. Essentially you are looking at making significant map edits, including placing entry points, routes, calls, virtual objects, objects and possibly the vehicles depending on how the mod is scripted. Then you'd likely have to coordinate all of your changes into any applicable scripts, anywhere from 2 to over 10 scripts. It would take countless hours for even someone who knew how to do it, and it would still probably be buggy as all get out. I ported a private mod to the EM3 map from Winterberg, got everything more or less working and it was insanely buggy (of course it's pretty buggy in Winterberg too). Bottom line is that it would be easier to swap units than maps in my opinion. Sent from my E6830 using Tapatalk Quote Link to comment Share on other sites More sharing options...
Squad 65 Posted August 15, 2017 Author Report Share Posted August 15, 2017 6 hours ago, CMCC626 said: Is your question about the process of doing a map swap? If so it all depends on what (if any) mod you want to do it for. Some are easier, some would be more or less impossible. Essentially you are looking at making significant map edits, including placing entry points, routes, calls, virtual objects, objects and possibly the vehicles depending on how the mod is scripted. Then you'd likely have to coordinate all of your changes into any applicable scripts, anywhere from 2 to over 10 scripts. It would take countless hours for even someone who knew how to do it, and it would still probably be buggy as all get out. I ported a private mod to the EM3 map from Winterberg, got everything more or less working and it was insanely buggy (of course it's pretty buggy in Winterberg too). Bottom line is that it would be easier to swap units than maps in my opinion. Sent from my E6830 using Tapatalk No Itchboy was on the right topic Quote Link to comment Share on other sites More sharing options...
callumcockerill Posted August 15, 2017 Report Share Posted August 15, 2017 I might have a script you can use. All you have to do is follow the reed me file which will show you what to change to Mack it fit your mod. Just let me know if your interested and ill pm you Callum 1 Quote Link to comment Share on other sites More sharing options...
Squad 65 Posted August 16, 2017 Author Report Share Posted August 16, 2017 Ok thank you Quote Link to comment Share on other sites More sharing options...