Jump to content
BeastyBill88

Hose connection issues

Recommended Posts

Hey everyone, been a long time since I posted here. Starting to get back into the game lol. I need some help I am trying to get a fire truck to behave like the water tender (with the cannon on the roof etc), I know there was a topic about being able to use a TLF vehicle and use the GTF hose connections but I couldn't find it in the search. I can get it working but the strange thing is when i first use the command to connect a hose the fire fighter will run to the centre of the map before the hose connections appear on the vehicle then he will run back and connect. I'm stumped as I've edited the attachfirehose script and I've set up the engine to be the same as the LA water tender.

Any help would be appreciated.

Here is my log file and my attachfirehose script

 

  Reveal hidden contents
  Reveal hidden contents

 

Link to comment
Share on other sites

Sorry for my stupidity itchboy, it's been a long time since I edited any scripts. I've got the water tender defind with this model mutual_aid_E24, but where else do I need to add it? Also in the vehicle traits it's set to TLF, the cannon is from the original LA water tender under super structures and the pumps are under child's like the LA water tender is, am I missing anything? I'll post screenshots when I'm back from work.

Link to comment
Share on other sites

did you "rename" the objects in the child editor? like in the name box did you put "cannon" for the water cannon, "connector0" to "connector3" or however many connections you have (starting from 0 counting up) and "watersupply" for the hydrant connection? (if you using limited water script)?

Link to comment
Share on other sites

Ok I managed to get it working perfectly. In my tired state I over looked the fact I hadn't named the pump connections like you said Connor. So all the pumps are now called pump1-4 and the firefighters no longer run to the centre of the map before connecting to the truck. Thanks for the helps Itchboy and Connor. This topic can be closed now.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.


×
×
  • Create New...