Fred03 Posted February 4, 2014 Report Share Posted February 4, 2014 How's it going folks? Link to comment Share on other sites More sharing options...
Ace Posted February 4, 2014 Report Share Posted February 4, 2014 Amazing unit pics so far Link to comment Share on other sites More sharing options...
Rlast Posted February 7, 2014 Report Share Posted February 7, 2014 How's it going folks? It's going Amazing unit pics so far Thank you. Glad you like them. Link to comment Share on other sites More sharing options...
Fred03 Posted February 7, 2014 Report Share Posted February 7, 2014 That's good. Link to comment Share on other sites More sharing options...
THVFD Posted February 17, 2014 Report Share Posted February 17, 2014 i love the mod cant wait for it it reminds me of my department Link to comment Share on other sites More sharing options...
Guest Posted February 18, 2014 Report Share Posted February 18, 2014 Are you guys planning to add the saints row engine In the call out menu? Link to comment Share on other sites More sharing options...
Aether Posted February 18, 2014 Report Share Posted February 18, 2014 I see what you did there Gunswat. Is this mod going to focus more on micromanagement? For example sending 2 or 3 pieces of apparatus to a dwelling fire and having your firefighters vent, search and extinguish rather then send every apparatus you have and use the rapid deployment command and shoot deck guns at the fire until it is out. I feel like that would make the mod more unique and interesting. Link to comment Share on other sites More sharing options...
Fred03 Posted February 18, 2014 Report Share Posted February 18, 2014 Gonna be hard to have firefighters vent when their is not script or in-game reason to, I personally enjoy playing realistically but once in a while I like just being lazy and using the deck guns. I feel like if this mod successfully pulls off the small town atmosphere (which I think it will) their will be a lot more of that, on account of limited resources. Link to comment Share on other sites More sharing options...
Rlast Posted February 19, 2014 Report Share Posted February 19, 2014 I see what you did there Gunswat. Is this mod going to focus more on micromanagement? For example sending 2 or 3 pieces of apparatus to a dwelling fire and having your firefighters vent, search and extinguish rather then send every apparatus you have and use the rapid deployment command and shoot deck guns at the fire until it is out. I feel like that would make the mod more unique and interesting. There should be fewer units available to deal with incidents, especially with regards to fire, though I usually like to have many units available for the player to call in so that they can control the situation in which ever way they view best. For example, if you want to play realistically, only order in a few trucks and see how you go. However, if you like to play with your own play-style, enjoy having tons of police cars from different counties on scene etc, you have the choice to do so. In terms of actual gameplay-scripting changes, there won't be any; only existing scripts, such as limited water supply and the like. The smaller size of incidents should give it a rural feel, especially with the map; larger on-map incidents may require you to work tricky situations with a limited pool of resources (if you chose), so that should hopefully make the experience more unique. Link to comment Share on other sites More sharing options...
Fred03 Posted February 23, 2014 Report Share Posted February 23, 2014 Have you all looked into including portable water tanks in this mod? Perhaps setting it up like a stationary unit(tanker perhaps) would work but I bet it would involved a lot of scripting... Link to comment Share on other sites More sharing options...
squamishfire Posted February 23, 2014 Report Share Posted February 23, 2014 Would it not be easier to just modify the Tanker script into a stand alone structure that is deployable by either a Tanker or a fire fighter... Maybe it might be possible to change the script on the Hazmat tent and change the model to look like a portable pond? Link to comment Share on other sites More sharing options...
Handsup! Posted February 23, 2014 Report Share Posted February 23, 2014 "The mod will be out in the next few days after we finish up the skins for the units that are necessary for the mod." Just bringing that up again. XD. Link to comment Share on other sites More sharing options...
Guest Posted February 23, 2014 Report Share Posted February 23, 2014 "The mod will be out in the next few days after we finish up the skins for the units that are necessary for the mod." Just bringing that up again. XD. you just fooled me xD Link to comment Share on other sites More sharing options...
Terrow Posted February 23, 2014 Report Share Posted February 23, 2014 "The mod will be out in the next few days after we finish up the skins for the units that are necessary for the mod." Just bringing that up again. XD. Link to comment Share on other sites More sharing options...
cops Posted February 23, 2014 Report Share Posted February 23, 2014 Well, maybe the version they had was crasing to Much for no reason or other reasons why they didn't released it... All i can say is keep your patiënt and soon or later the mod will be out Link to comment Share on other sites More sharing options...
THVFD Posted February 23, 2014 Report Share Posted February 23, 2014 all i can say is cant wait for it looks awesome Link to comment Share on other sites More sharing options...
Fred03 Posted February 23, 2014 Report Share Posted February 23, 2014 I believe that was when it was just a couple of re-skins and new models, now the mod is much more complex and as such takes longer to perfect.@coolhoser-nice Link to comment Share on other sites More sharing options...
JrFF34 Posted February 23, 2014 Report Share Posted February 23, 2014 Well, maybe the version they had was crasing to Much for no reason or other reasons why they didn't released it... All i can say is keep your patiënt and soon or later the mod will be out The reason the mod was never released was because we decided to add more scripts in and make it more of a bigger mod than something small. Link to comment Share on other sites More sharing options...
Rlast Posted February 23, 2014 Report Share Posted February 23, 2014 Exactly. Can people please stop posting about that because it just continually causes a mass frenzy and confuses people, especially newer people to the forum, as to release. To be honest, progress my end has slowed done a lot because I have a lot of work to be doing for important exams in June. At the moment, most of the work that is taking place is lights-based. I can't really promise too many updates in the near future I'm afraid, though maybe a few things from time to time. Regarding stationary tanks etc, scripting is not really the strong point of anyone on our team, so it likely won't happen. In future releases, however, if we have adequate knowledge of making changes like that it might take place. Our prime concern at the moment is really finishing up units so they're perfect and non-buggy in-game. all i can say is cant wait for it looks awesome Thank you for your support! Link to comment Share on other sites More sharing options...
Guest Posted February 23, 2014 Report Share Posted February 23, 2014 Yes guys it should be out eventually for example the weltfordshire mod was due out last summer but didn't come out till was it January this year? Things take time and this gos for all mods. Link to comment Share on other sites More sharing options...
Tyler Aungst Posted February 24, 2014 Report Share Posted February 24, 2014 looks Good Link to comment Share on other sites More sharing options...
mariuswww Posted February 24, 2014 Report Share Posted February 24, 2014 Regarding stationary tanks etc, scripting is not really the strong point of anyone on our team, so it likely won't happen. In future releases, however, if we have adequate knowledge of making changes like that it might take place. Our prime concern at the moment is really finishing up units so they're perfect and non-buggy in-game.Although if anyone know if there is a script released somewhere i can try and put it in. But i'm not able to write a script myself. Link to comment Share on other sites More sharing options...
Fred03 Posted March 16, 2014 Report Share Posted March 16, 2014 So how are things going? Link to comment Share on other sites More sharing options...
mariuswww Posted March 16, 2014 Report Share Posted March 16, 2014 So how are things going?Not really any progress really since before new years (sorry). Havent really gotten to speak with Rlast much since he's been busy with school etc. Not saying its his fault its just I havent gotten around to do anything lol. Link to comment Share on other sites More sharing options...
Fred03 Posted March 16, 2014 Report Share Posted March 16, 2014 I understand, that darn life gets in the way of modding once in a while. Link to comment Share on other sites More sharing options...