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The Loot

Script Crashing Editor and Game

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Making a script to call SWAT units onto the map, with a random function for vehicle choice. That was working fine, but when I used the Light Force command as a guide to make a command with two units, the game and editor crash during load. Nothing seems to be specified in the log. Any thoughts?

Logfile

Init Filesystem...

Registered FS device "local"

Registered FS device "base"

Registered FS device "lang"

Init UpdateChain...

Init Timer...

Init Screen...

Init Scriptscheduler...

!Graphics system: ATI Technologies Inc. ATI Radeon HD 5570

GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_

Init GFX...

Init Vision...

|Vision DLL path: C:\Program Files (x86)\WizardWorks\911 - First Responders\vision71.dll

|Vision™, Version PC-4, 7, 28, 0

|Loading entity plugins of directory <C:\Program Files (x86)\WizardWorks\911 - First Responders\Data> ...

|List of loaded plug-ins:

|Plug-in named 'CubeMapHandle_cl' loaded statically!

|Plug-in named 'VisionConsoleEntity_cl' loaded statically!

|Plug-in named 'VisBase_cl' loaded statically!

|Plug-in named 'VisBaseEntity_cl' loaded statically!

|Plug-in named 'VisMouseCamera_cl' loaded statically!

|Plug-in named 'VisObject3D_cl' loaded statically!

|Plug-in named 'VisActionhelperEntity_cl' loaded statically!

|Plug-in named 'VarManager_cl' loaded statically!

|Plug-in named 'BaseEntity_cl' loaded statically!

|Plug-in named 'VBaseCameraEntity' loaded statically!

|Plug-in named 'VCamEntity' loaded statically!

|Plug-in named 'GameEntity_cl' loaded statically!

|Plug-in named 'Emitter_cl' loaded statically!

|Plug-in named 'BaseGameEntity_cl' loaded statically!

|Plug-in named 'TargetEntity_cl' loaded statically!

|Registering plug-ins done !

|Initializing Vision Graphics Engine

|Detecting CPU type and features

|CPU:Pentium II/III FPU MMX ISSE 3DNow!

|Vision Core: Allocated 28 kB of memory for Polygon Chunks

|Vision Core: Allocated 9 kB of memory for Entities

|Settings renderer configuration

Initializing post processor 'PerceptionCore'

* Skipping config file

Initializing post processor 'Motionblur'

* Skipping config file

Initializing post processor 'Nightvision'

* Skipping config file

|Initialising video driver: 0

|Setting screen mode to x:1920 / y:1080 / bpp:32 / refresh:0

|Screen Mode is fullscreen, return value: 0

|Stencil buffer: 8 bit / ZBuffer: 24 bit

|Initializing OpenGL rendering subsystem

|Setting initial Renderer States

|Vendor: ATI Technologies Inc.

|Renderer: ATI Radeon HD 5570

|Driver Version: 4.2.12002 Compatibility Profile Context 9.12.0.0

|Found Extension GL_EXT_texture_filter_anisotropic

|Found Extension GL_EXT_texture_lod_bias

|Found Extension GL_ARB_multitexture

|Found Extension GL_ARB_texture_env_dot3

|Extension GL_ARB_texture_env_subtract not available

|Found Extension GL_EXT_texture_edge_clamp

|Found Extension GL_EXT_texture_env_add

|Found Extension GL_EXT_texture_env_combine

|Found Extension GL_EXT_texture_cube_map

|Found Extension GL_ARB_texture_compression

|Found Extension GL_EXT_texture_compression_s3tc

|Found Extension GL_EXT_point_parameters

|Extension GL_EXT_clip_volume_hint not available

|Extension GL_EXT_vertex_weighting not available

|Found Extension GL_EXT_separate_specular_color

|Found Extension GL_EXT_stencil_wrap

|Extension GL_EXT_vertex_shader not available

|Found Extension GL_EXT_multi_draw_arrays

|Found Extension GL_ATI_fragment_shader

|Extension GL_ATI_pn_triangles not available

|Extension GL_ATI_map_object_buffer not available

|Found Extension GL_NV_texgen_reflection

|Extension GL_NV_fence not available

|Found Extension GL_NV_blend_square

|Extension GL_NV_register_combiners not available

|Extension GL_NV_register_combiners2 not available

|Extension GL_NV_texture_env_combine4 not available

|Extension GL_NV_texture_shader not available

|Extension GL_NV_vertex_program not available

|Extension GL_NV_vertex_program1_1 not available

|Extension GL_NV_occlusion_query not available

|Extension GL_EXT_paletted_texture not available

|Found Extension GL_ATI_separate_stencil

|Found Extension GL_EXT_texture_rectangle

|Found Extension GL_ARB_depth_texture

|Found Extension GL_ARB_shadow

|Found Extension GL_SGIS_generate_mipmap

|Found Extension GL_ARB_vertex_buffer_object

|Found Extension WGL_ARB_render_texture

|Extension WGL_NV_render_depth_texture not available

|Extension WGL_NV_render_texture_rectangle not available

|Found Extension WGL_ARB_pbuffer

|Found Extension WGL_ARB_pixel_format

|Found Extension WGL_EXT_swap_control

|Found Extension GL_ARB_shader_objects

|Found Extension GL_ARB_fragment_shader

|Found Extension GL_ARB_vertex_shader

|Found Extension GL_ARB_shading_language_100

|Using ARB_vertex_buffer_object for fast geometry memory!

OpenGL vendor: ATI Technologies Inc.

OpenGL renderer: ATI Radeon HD 5570

renderer-string: ATI;RD;RDN

Init Input...

Registered FS device "save"

Init GameFramework...

Init Audio...

Init XGUI...

Font loaded: base:/Fonts/Tahoma 11.xff

Font loaded: base:/Fonts/Tahoma 11 bold.xff

Font loaded: base:/Fonts/Lucida Console 11.xff

?BLFileSystem::DeviceFromFilename("mod:Textures\Previews\curveview_nos3tc.tga"): unknown device name in URL

EM4 Version 1.3f language us

Registered FS device "mod"

mod found: LAv2_4x4YSBModded

mod found: Manhattan2.0.3Modded

|VisMain_cl::DeInit

|DeInitializing Object Data...

|DeInitializing World Data...

|DeInitializing Surface and Texture Data...

|Initializing Vision Graphics Engine

|Detecting CPU type and features

|CPU:Pentium II/III FPU MMX ISSE 3DNow!

|Vision Core: Allocated 28 kB of memory for Polygon Chunks

|Vision Core: Allocated 9 kB of memory for Entities

|Settings renderer configuration

|Loading World mod:\Maps\empty.v3d

?ERROR: dynlight.vsf Version 3.0.0.0 or higher required!

|Vision Core: Allocated 38 kB of memory for primitive data

|Vision Core: Allocated 5 kB of memory for Patches

|Vision Core: Allocated 1 kB of memory for Patch Edges

|Vision Core: Allocated 75 kB of memory for Heightfields

|Vision Core: Allocated 0 kB of memory for Texture Planes

|Vision Core: Allocated 1 kB of memory for Vis Areas

|Vision Core: Allocated 0 kB of memory for Vis Area Planes

|Vision Core: Allocated 0 kB of memory for Vis Area Portals

|Vision Core: Allocated 3 kB of memory for Lights

|Vision Core: Allocated 8 kB of memory for World Vertices

|Vision Core: Allocated 21 kB of memory for Vertex References

|World contains 289 vertices, 256 polygons, 0 patches, 0 lights

|Vision Core: Resized memory for Patch Edges to 1 kB.

|Loading Font allyouneed.VFN

|Loading Model mod:Models\Persons\Fire Department\firefighternorm.v3o

|[VNUM=1.43]

|Model contains 505 vertices, 590 polygons, 20 bones, 0 muscleanimframes

Scanning units...

Scanning equipment...

Loading equipment mod:Units/Equipment/F010Fire Extinguisher/...

Loading equipment mod:Units/Equipment/F020Fire Hose/...

Loading equipment mod:Units/Equipment/F030Jaws Of Life/...

Loading equipment mod:Units/Equipment/F040Chain Saw/...

Loading equipment mod:Units/Equipment/F050Axe/...

Loading equipment mod:Units/Equipment/F060Jump Pad/...

Loading equipment mod:Units/Equipment/P010Flash Grenade/...

Loading equipment mod:Units/Equipment/P020Road Block/...

Scanning personnel...

Loading personnel mod:Units/Personnel/Fire Department/010Fire Fighter/...

|Loading Model mod:Models\Persons\Fire Department\firefighternorm.v3o

|[VNUM=1.43]

|Model contains 505 vertices, 590 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Fire Department/firefighternorm.e4p precached

|Loading Model mod:Models\Persons\Fire Department\firefighternorm_upgrade.v3o

|[VNUM=1.43]

|Model contains 822 vertices, 612 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Fire Department/firefighternorm_upgrade.e4p precached

Prototype mod:Prototypes/Persons/Fire Department/firefighternorm_upgrade2.e4p precached

Loading personnel mod:Units/Personnel/Fire Department/020Fire Fighter Masked/...

|Loading Model mod:Models\Persons\Fire Department\firefightermask.v3o

|[VNUM=1.43]

|Model contains 498 vertices, 561 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Fire Department/firefightermask.e4p precached

|Loading Model mod:Models\Persons\Fire Department\firefightermask_upgraded.v3o

|[VNUM=1.43]

|Model contains 570 vertices, 615 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Fire Department/firefightermask_upgraded.e4p precached

Prototype mod:Prototypes/Persons/Fire Department/firefightermask_upgraded2.e4p precached

Loading personnel mod:Units/Personnel/Fire Department/030Fire Fighter ABC/...

|Loading Model mod:Models\Persons\Fire Department\firefighterabc.v3o

|[VNUM=1.43]

|Model contains 664 vertices, 527 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Fire Department/firefighterabc.e4p precached

|Loading Model mod:Models\Persons\Fire Department\firefighterabc_upgraded.v3o

|[VNUM=1.43]

|Model contains 664 vertices, 527 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Fire Department/firefighterabc_upgraded.e4p precached

Prototype mod:Prototypes/Persons/Fire Department/firefighterabc_upgraded2.e4p precached

Loading personnel mod:Units/Personnel/Fire Department/040Diver/...

|Loading Model mod:Models\Persons\Fire Department\diver.v3o

|[VNUM=1.43]

|Model contains 668 vertices, 644 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Fire Department/diver.e4p precached

|Loading Model mod:Models\Persons\Fire Department\diver_upgraded.v3o

|[VNUM=1.43]

|Model contains 743 vertices, 706 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Fire Department/diver_upgraded.e4p precached

Prototype mod:Prototypes/Persons/Fire Department/diver_upgraded2.e4p precached

Scanning personnel...

Loading personnel mod:Units/Personnel/Ambulance/010Doctor/...

|Loading Model mod:Models\Persons\Ambulance\doctor_m.v3o

|[VNUM=1.43]

|Model contains 573 vertices, 468 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Ambulance/doctor_m.e4p precached

|Loading Model mod:Models\Persons\Ambulance\doctor_f.v3o

|[VNUM=1.43]

|Model contains 413 vertices, 524 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Ambulance/doctor_f.e4p precached

|Loading Model mod:Models\Persons\Ambulance\doctor_upgraded_m.v3o

|[VNUM=1.43]

|Model contains 773 vertices, 568 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded_m.e4p precached

|Loading Model mod:Models\Persons\Ambulance\doctor_upgraded_f.v3o

|[VNUM=1.43]

|Model contains 506 vertices, 586 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded_f.e4p precached

Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded2_m.e4p precached

Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded2_f.e4p precached

Loading personnel mod:Units/Personnel/Ambulance/020Paramedics/...

|Loading Model mod:Models\Persons\Ambulance\paramedic.v3o

|[VNUM=1.43]

|Model contains 1446 vertices, 1070 polygons, 42 bones, 0 muscleanimframes

?Cannot add default animation set to P: incompatible bone structure?

Prototype mod:Prototypes/Persons/Ambulance/paramedic.e4p precached

|Loading Model mod:Models\Persons\Ambulance\paramedic_upgraded.v3o

|[VNUM=1.43]

|Model contains 1514 vertices, 1110 polygons, 42 bones, 0 muscleanimframes

?Cannot add default animation set to P: incompatible bone structure?

Prototype mod:Prototypes/Persons/Ambulance/paramedic_upgraded.e4p precached

?Cannot add default animation set to P: incompatible bone structure?

Prototype mod:Prototypes/Persons/Ambulance/paramedic_upgraded2.e4p precached

Loading personnel mod:Units/Personnel/Ambulance/030Dog Leader/...

|Loading Model mod:Models\Persons\Ambulance\leaderrescuedog.v3o

|[VNUM=1.43]

|Model contains 369 vertices, 468 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Ambulance/leaderrescuedog.e4p precached

|Loading Model mod:Models\Persons\Ambulance\leaderrescuedog_upgraded.v3o

|[VNUM=1.43]

|Model contains 496 vertices, 568 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Ambulance/leaderrescuedog_upgraded.e4p precached

Prototype mod:Prototypes/Persons/Ambulance/leaderrescuedog_upgraded2.e4p precached

Scanning personnel...

Loading personnel mod:Units/Personnel/Police/010Policeman/...

|Loading Model mod:Models\Persons\Police\policeman_m.v3o

|[VNUM=1.43]

|Model contains 588 vertices, 480 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Police/policeman_m.e4p precached

|Loading Model mod:Models\Persons\Police\policeman_f.v3o

|[VNUM=1.43]

|Model contains 413 vertices, 512 polygons, 20 bones, 0 muscleanimframes

|Vision Core: Resized memory for Entities to 27 kB.

Prototype mod:Prototypes/Persons/Police/policeman_f.e4p precached

|Loading Model mod:Models\Persons\Police\policeman_upgraded_m.v3o

|[VNUM=1.43]

|Model contains 883 vertices, 604 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Police/policeman_upgraded_m.e4p precached

|Loading Model mod:Models\Persons\Police\policeman_upgraded_f.v3o

|[VNUM=1.43]

|Model contains 562 vertices, 619 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Police/policeman_upgraded_f.e4p precached

Prototype mod:Prototypes/Persons/Police/policeman_upgraded2_m.e4p precached

Prototype mod:Prototypes/Persons/Police/policeman_upgraded2_f.e4p precached

Loading personnel mod:Units/Personnel/Police/020Shooter/...

|Loading Model mod:Models\Persons\Police\shooter.v3o

|[VNUM=1.43]

|Model contains 733 vertices, 612 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Police/shooter.e4p precached

|Loading Model mod:Models\Persons\Police\shooter_upgraded.v3o

|[VNUM=1.43]

|Model contains 899 vertices, 682 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Police/shooter_upgraded.e4p precached

Prototype mod:Prototypes/Persons/Police/shooter_upgraded2.e4p precached

Loading personnel mod:Units/Personnel/Police/030Sharp Shooter/...

|Loading Model mod:Models\Persons\Police\sharpshooter.v3o

|[VNUM=1.43]

|Model contains 435 vertices, 500 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Police/sharpshooter.e4p precached

|Loading Model mod:Models\Persons\Police\sharpshooter_upgraded.v3o

|[VNUM=1.43]

|Model contains 589 vertices, 596 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Police/sharpshooter_upgraded.e4p precached

Prototype mod:Prototypes/Persons/Police/sharpshooter_upgraded2.e4p precached

Loading personnel mod:Units/Personnel/Police/040Scout/...

|Loading Model mod:Models\Persons\Police\scout.v3o

|[VNUM=1.43]

|Model contains 418 vertices, 500 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Police/scout.e4p precached

|Loading Model mod:Models\Persons\Police\scout_upgraded.v3o

|[VNUM=1.43]

|Model contains 506 vertices, 555 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Police/scout_upgraded.e4p precached

Prototype mod:Prototypes/Persons/Police/scout_upgraded2.e4p precached

Loading personnel mod:Units/Personnel/Police/050Profiler/...

|Loading Model mod:Models\Persons\Police\profiler.v3o

|[VNUM=1.43]

|Model contains 367 vertices, 468 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Police/profiler.e4p precached

|Loading Model mod:Models\Persons\Police\profiler_upgrade.v3o

|[VNUM=1.43]

|Model contains 451 vertices, 498 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Police/profiler_upgrade.e4p precached

Prototype mod:Prototypes/Persons/Police/profiler_upgrade2.e4p precached

Scanning personnel...

Loading personnel mod:Units/Personnel/TEC/010Engineer/...

|Loading Model mod:Models\Persons\TEC\engineer.v3o

|[VNUM=1.43]

|Model contains 613 vertices, 506 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/TEC/engineer.e4p precached

|Loading Model mod:Models\Persons\TEC\engineer_upgraded.v3o

|[VNUM=1.43]

|Model contains 777 vertices, 656 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/TEC/engineer_upgraded.e4p precached

Prototype mod:Prototypes/Persons/TEC/engineer_upgraded2.e4p precached

Scanning vehicles...

Loading vehicle mod:Units/Vehicles/Fire Department/010RW/...

|Loading Model mod:Models\Vehicles\Fire Department\rw.v3o

|[VNUM=1.43]

|Model contains 1707 vertices, 791 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\rw_wheel01.v3o

|[VNUM=1.43]

|Model contains 83 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\rw_door01.v3o

|[VNUM=1.43]

|Model contains 118 vertices, 52 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\rw_door02.v3o

|[VNUM=1.43]

|Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\rw_door03.v3o

|[VNUM=1.43]

|Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\rw_door04.v3o

|[VNUM=1.43]

|Model contains 33 vertices, 16 polygons, 0 bones, 12 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\rw_door05.v3o

|[VNUM=1.43]

|Model contains 31 vertices, 14 polygons, 0 bones, 12 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\rw_door06.v3o

|[VNUM=1.43]

|Model contains 24 vertices, 16 polygons, 0 bones, 12 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\rw_spotlight_super.v3o

|[VNUM=1.43]

|Model contains 148 vertices, 84 polygons, 0 bones, 4 muscleanimframes

Prototype mod:Prototypes/Vehicles/Fire Department/rw.e4p precached

Loading vehicle mod:Units/Vehicles/Fire Department/020GTF/...

|Loading Model mod:Models\Vehicles\Fire Department\gtf.v3o

|[VNUM=1.43]

|Model contains 1343 vertices, 891 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\gtf_wheel01.v3o

|[VNUM=1.43]

|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\gtf_door03.v3o

|[VNUM=1.43]

|Model contains 18 vertices, 16 polygons, 0 bones, 12 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\gtf_door01.v3o

|[VNUM=1.43]

|Model contains 18 vertices, 12 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\gtf_tube_super.v3o

|[VNUM=1.43]

|Model contains 83 vertices, 72 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Fire Department/gtf.e4p precached

Loading vehicle mod:Units/Vehicles/Fire Department/030TLF/...

|Loading Model mod:Models\Vehicles\Fire Department\tlf.v3o

|[VNUM=1.43]

|Model contains 1244 vertices, 818 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\tlf_wheel01.v3o

|[VNUM=1.43]

|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\tlf_wheel02.v3o

|[VNUM=1.43]

|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\tlf_door01.v3o

|[VNUM=1.43]

|Model contains 95 vertices, 52 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\tlf_door02.v3o

|[VNUM=1.43]

|Model contains 16 vertices, 10 polygons, 0 bones, 59 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\tlf_door03.v3o

|[VNUM=1.43]

|Model contains 14 vertices, 8 polygons, 0 bones, 6 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\tlf_door04.v3o

|[VNUM=1.43]

|Model contains 20 vertices, 12 polygons, 0 bones, 59 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\tlf_cannon_super.v3o

|[VNUM=1.43]

|Model contains 160 vertices, 91 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Fire Department/tlf.e4p precached

Loading vehicle mod:Units/Vehicles/Fire Department/040DLK/...

|Loading Model mod:Models\Vehicles\Fire Department\dlk.v3o

|[VNUM=1.43]

|Model contains 1595 vertices, 883 polygons, 0 bones, 6 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dlk_wheel01.v3o

|[VNUM=1.43]

|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dlk_wheel02.v3o

|[VNUM=1.43]

|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dlk_door01.v3o

|[VNUM=1.43]

|Model contains 77 vertices, 52 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dlk_base_super.v3o

|[VNUM=1.43]

|Model contains 240 vertices, 162 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dlk_l1_super.v3o

|[VNUM=1.43]

|Model contains 88 vertices, 48 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dlk_l2_super.v3o

|[VNUM=1.43]

|Model contains 64 vertices, 34 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dlk_l3_super.v3o

|[VNUM=1.43]

|Model contains 48 vertices, 24 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dlk_basket_super.v3o

|[VNUM=1.43]

|Model contains 156 vertices, 92 polygons, 0 bones, 7 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dlk_canon_super.v3o

|[VNUM=1.43]

|Model contains 35 vertices, 33 polygons, 0 bones, 6 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dlk_l4_super.v3o

|[VNUM=1.43]

|Model contains 48 vertices, 24 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Fire Department/dlk.e4p precached

Loading vehicle mod:Units/Vehicles/Fire Department/050LPF/...

|Loading Model mod:Models\Vehicles\Fire Department\lpf.v3o

|[VNUM=1.43]

|Model contains 1238 vertices, 591 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\lpf_wheel01.v3o

|[VNUM=1.43]

|Model contains 70 vertices, 32 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\lpf_door01.v3o

|[VNUM=1.43]

|Model contains 18 vertices, 8 polygons, 0 bones, 12 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\lpf_cannon_super.v3o

|[VNUM=1.43]

|Model contains 1292 vertices, 785 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Fire Department/lpf.e4p precached

Loading vehicle mod:Units/Vehicles/Fire Department/060DEKON/...

|Loading Model mod:Models\Vehicles\Fire Department\dekonp.v3o

|[VNUM=1.43]

|Model contains 2046 vertices, 1265 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dekonp_wheel01.v3o

|[VNUM=1.43]

|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dekonp_door01.v3o

|[VNUM=1.43]

|Model contains 81 vertices, 52 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dekonp_door02.v3o

|[VNUM=1.43]

|Model contains 61 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dekonp_door03.v3o

|[VNUM=1.43]

|Model contains 61 vertices, 36 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Fire Department/dekonp.e4p precached

Loading vehicle mod:Units/Vehicles/Fire Department/070FMB/...

|Loading Model mod:Models\Vehicles\Fire Department\fmb.v3o

|[VNUM=1.43]

|Model contains 1910 vertices, 898 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\fmb_door01.v3o

|[VNUM=1.43]

|Model contains 242 vertices, 93 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Fire Department/fmb.e4p precached

Loading vehicle mod:Units/Vehicles/Fire Department/080TFMB/...

|Loading Model mod:Models\Vehicles\Fire Department\tfmb.v3o

|[VNUM=1.43]

|Model contains 1371 vertices, 934 polygons, 0 bones, 0 muscleanimframes

|Vision Core: Resized memory for Entities to 45 kB.

|Loading Model mod:Models\Vehicles\Fire Department\tfmb_wheel01.v3o

|[VNUM=1.43]

|Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\tfmb_wheel02.v3o

|[VNUM=1.43]

|Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\tfmb_door01.v3o

|[VNUM=1.43]

|Model contains 98 vertices, 58 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Fire Department/tfmb.e4p precached

Loading vehicle mod:Units/Vehicles/Fire Department/090FLB/...

|Loading Model mod:Models\Vehicles\Fire Department\flb.v3o

|[VNUM=1.43]

|Model contains 2377 vertices, 1536 polygons, 3 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\flb_cannon_super.v3o

|[VNUM=1.43]

|Model contains 56 vertices, 38 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Fire Department/flb.e4p precached

Loading vehicle mod:Units/Vehicles/Fire Department/100LF/...

|Loading Model mod:Models\Vehicles\Fire Department\lf.v3o

|[VNUM=1.43]

|Model contains 2019 vertices, 1794 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Fire Department/lf.e4p precached

Scanning vehicles...

Loading vehicle mod:Units/Vehicles/Ambulance/010NEF/...

|Loading Model mod:Models\Vehicles\Ambulance\nef.v3o

|[VNUM=1.43]

|Model contains 591 vertices, 456 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\nef_wheel01.v3o

|[VNUM=1.43]

|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\nef_door01.v3o

|[VNUM=1.43]

|Model contains 36 vertices, 23 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Ambulance/nef.e4p precached

Loading vehicle mod:Units/Vehicles/Ambulance/020RTW/...

|Loading Model mod:Models\Vehicles\Ambulance\rtw.v3o

|[VNUM=1.43]

|Model contains 1301 vertices, 1031 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\rtw_wheel01.v3o

|[VNUM=1.43]

|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\rtw_door02.v3o

|[VNUM=1.43]

|Model contains 30 vertices, 18 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\rtw_door01.v3o

|[VNUM=1.43]

|Model contains 101 vertices, 70 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\rtw_door03.v3o

|[VNUM=1.43]

|Model contains 30 vertices, 18 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Ambulance/rtw.e4p precached

Loading vehicle mod:Units/Vehicles/Ambulance/030RHF/...

|Loading Model mod:Models\Vehicles\Ambulance\rhf.v3o

|[VNUM=1.43]

|Model contains 1033 vertices, 778 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\rhf_wheel01.v3o

|[VNUM=1.43]

|Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\rhf_door01.v3o

|[VNUM=1.43]

|Model contains 67 vertices, 43 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\rhf_door02.v3o

|[VNUM=1.43]

|Model contains 125 vertices, 59 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Ambulance/rhf.e4p precached

Loading vehicle mod:Units/Vehicles/Ambulance/040ITW/...

|Loading Model mod:Models\Vehicles\Ambulance\itw.v3o

|[VNUM=1.43]

|Model contains 1183 vertices, 876 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\itw_wheel01.v3o

|[VNUM=1.43]

|Model contains 52 vertices, 44 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\itw_door01.v3o

|[VNUM=1.43]

|Model contains 28 vertices, 18 polygons, 0 bones, 2 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\itw_door02.v3o

|[VNUM=1.43]

|Model contains 42 vertices, 28 polygons, 0 bones, 12 muscleanimframes

Prototype mod:Prototypes/Vehicles/Ambulance/itw.e4p precached

Loading vehicle mod:Units/Vehicles/Ambulance/050RHC/...

|Loading Model mod:Models\Vehicles\Ambulance\rhc.v3o

|[VNUM=1.43]

|Model contains 1220 vertices, 737 polygons, 0 bones, 8 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\rhc_door01.v3o

|[VNUM=1.43]

|Model contains 38 vertices, 20 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Objects\ObjectChildren\rhc_rotor.v3o

|[VNUM=1.43]

|Model contains 372 vertices, 244 polygons, 0 bones, 93 muscleanimframes

Prototype mod:Prototypes/Vehicles/Ambulance/rhc.e4p precached

Scanning vehicles...

Loading vehicle mod:Units/Vehicles/Police/010STW/...

|Loading Model mod:Models\Vehicles\Police\stw.v3o

|[VNUM=1.43]

|Model contains 688 vertices, 528 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\stw_wheel01.v3o

|[VNUM=1.43]

|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\stw_door01.v3o

|[VNUM=1.43]

|Model contains 46 vertices, 30 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Police/stw.e4p precached

Loading vehicle mod:Units/Vehicles/Police/020MTW/...

|Loading Model mod:Models\Vehicles\Police\mtw.v3o

|[VNUM=1.43]

|Model contains 1334 vertices, 664 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\mtw_wheel01.v3o

|[VNUM=1.43]

|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\mtw_door01.v3o

|[VNUM=1.43]

|Model contains 137 vertices, 56 polygons, 0 bones, 8 muscleanimframes

Prototype mod:Prototypes/Vehicles/Police/mtw.e4p precached

Loading vehicle mod:Units/Vehicles/Police/030SW/...

|Loading Model mod:Models\Vehicles\Police\sw.v3o

|[VNUM=1.43]

|Model contains 1152 vertices, 676 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\sw_wheel01.v3o

|[VNUM=1.43]

|Model contains 56 vertices, 44 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\sw_door01.v3o

|[VNUM=1.43]

|Model contains 114 vertices, 58 polygons, 0 bones, 18 muscleanimframes

Prototype mod:Prototypes/Vehicles/Police/sw.e4p precached

Loading vehicle mod:Units/Vehicles/Police/040WAW/...

|Loading Model mod:Models\Vehicles\Police\waw.v3o

|[VNUM=1.43]

|Model contains 1489 vertices, 868 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\waw_wheel01.v3o

|[VNUM=1.43]

|Model contains 78 vertices, 64 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\waw_cannon_super.v3o

|[VNUM=1.43]

|Model contains 119 vertices, 73 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Police/waw.e4p precached

Loading vehicle mod:Units/Vehicles/Police/050GTW/...

|Loading Model mod:Models\Vehicles\Police\gtw.v3o

|[VNUM=1.43]

|Model contains 1124 vertices, 867 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\gtw_wheel01.v3o

|[VNUM=1.43]

|Model contains 52 vertices, 44 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\gtw_door01.v3o

|[VNUM=1.43]

|Model contains 36 vertices, 24 polygons, 0 bones, 8 muscleanimframes

Prototype mod:Prototypes/Vehicles/Police/gtw.e4p precached

Loading vehicle mod:Units/Vehicles/Police/060PHC/...

|Loading Model mod:Models\Vehicles\Police\phc.v3o

|[VNUM=1.43]

|Model contains 1844 vertices, 1055 polygons, 0 bones, 8 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\phc_door01.v3o

|[VNUM=1.43]

|Model contains 43 vertices, 20 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Objects\ObjectChildren\phc_rotor.v3o

|[VNUM=1.43]

|Model contains 374 vertices, 240 polygons, 0 bones, 88 muscleanimframes

Prototype mod:Prototypes/Vehicles/Police/phc.e4p precached

Loading vehicle mod:Units/Vehicles/Police/070FLIGHT/...

|Loading Model mod:Models\Vehicles\Police\getawaycar.v3o

|[VNUM=1.43]

|Model contains 523 vertices, 477 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\getawaycar_wheel01.v3o

|[VNUM=1.43]

|Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\getawaycar_door01.v3o

|[VNUM=1.43]

|Model contains 68 vertices, 50 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Objects\ObjectChildren\drivebyshooting_rifle.v3o

|[VNUM=1.43]

|Model contains 214 vertices, 94 polygons, 0 bones, 25 muscleanimframes

Prototype mod:Prototypes/Vehicles/Police/getawaycar.e4p precached

Scanning vehicles...

Loading vehicle mod:Units/Vehicles/TEC/010FGRI/...

|Loading Model mod:Models\Vehicles\TEC\fgri.v3o

|[VNUM=1.43]

|Model contains 839 vertices, 654 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgri_wheel01.v3o

|[VNUM=1.43]

|Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgri_door01.v3o

|[VNUM=1.43]

|Model contains 65 vertices, 52 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/TEC/fgri.e4p precached

Loading vehicle mod:Units/Vehicles/TEC/020ASF/...

|Loading Model mod:Models\Vehicles\TEC\asf.v3o

|[VNUM=1.43]

|Model contains 1360 vertices, 792 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\asf_wheel01.v3o

|[VNUM=1.43]

|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\asf_wheel02.v3o

|[VNUM=1.43]

|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\asf_door01.v3o

|[VNUM=1.43]

|Model contains 60 vertices, 32 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/TEC/asf.e4p precached

Loading vehicle mod:Units/Vehicles/TEC/030FGRR/...

|Loading Model mod:Models\Vehicles\TEC\fgr.v3o

|[VNUM=1.43]

|Model contains 1079 vertices, 641 polygons, 0 bones, 6 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_wheel01.v3o

|[VNUM=1.43]

|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_arm_super.v3o

|[VNUM=1.43]

|Model contains 77 vertices, 40 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_arm2_super.v3o

|[VNUM=1.43]

|Model contains 100 vertices, 60 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_base_super.v3o

|[VNUM=1.43]

|Model contains 268 vertices, 150 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_hook_super.v3o

|[VNUM=1.43]

|Model contains 53 vertices, 49 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_arm3_super.v3o

|[VNUM=1.43]

|Model contains 24 vertices, 16 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_arm4_super.v3o

|[VNUM=1.43]

|Model contains 100 vertices, 48 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/TEC/fgr.e4p precached

Loading vehicle mod:Units/Vehicles/TEC/040FGRB/...

|Loading Model mod:Models\Vehicles\TEC\fgrb.v3o

|[VNUM=1.43]

|Model contains 4888 vertices, 1958 polygons, 5 bones, 0 muscleanimframes

|Vision Core: Resized memory for Entities to 63 kB.

|Loading Model mod:Models\Vehicles\TEC\fgrb_wheel02.v3o

|[VNUM=1.43]

|Model contains 98 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgrb_wheel01.v3o

|[VNUM=1.43]

|Model contains 98 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgrb_ship_super.v3o

|[VNUM=1.43]

|Model contains 954 vertices, 490 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgrb_stand_super.v3o

|[VNUM=1.43]

|Model contains 130 vertices, 64 polygons, 0 bones, 6 muscleanimframes

Prototype mod:Prototypes/Vehicles/TEC/fgrb.e4p precached

Loading vehicle mod:Units/Vehicles/TEC/050FGRT/...

|Loading Model mod:Models\Vehicles\TEC\fgr_t.v3o

|[VNUM=1.43]

|Model contains 1144 vertices, 900 polygons, 0 bones, 7 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_t_door01.v3o

|[VNUM=1.43]

|Model contains 32 vertices, 20 polygons, 0 bones, 8 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_t_super.v3o

|[VNUM=1.43]

|Model contains 120 vertices, 64 polygons, 0 bones, 18 muscleanimframes

|Loading Model mod:Models\Objects\ObjectChildren\fgr_t_rotor.v3o

|[VNUM=1.43]

|Model contains 724 vertices, 412 polygons, 0 bones, 192 muscleanimframes

Prototype mod:Prototypes/Vehicles/TEC/fgr_t.e4p precached

Loading vehicle mod:Units/Vehicles/TEC/060RL/...

|Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer.v3o

|[VNUM=1.43]

|Model contains 2302 vertices, 1224 polygons, 0 bones, 26 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer_wheel01.v3o

|[VNUM=1.43]

|Model contains 112 vertices, 80 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/TEC/fgr_rb_dozer.e4p precached

Loading vehicle mod:Units/Vehicles/TEC/070TRL/...

|Loading Model mod:Models\Vehicles\TEC\fgr_rb.v3o

|[VNUM=1.43]

|Model contains 1153 vertices, 656 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_rb_wheel01.v3o

|[VNUM=1.43]

|Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer_wheel02.v3o

|[VNUM=1.43]

|Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_rb_door01.v3o

|[VNUM=1.43]

|Model contains 186 vertices, 92 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/TEC/fgr_rb.e4p precached

command icon mod:UI/Game/Icons/Commands/AimedShot_disable.dds not found

command icon mod:UI/Game/Icons/Commands/AimedShot_normal.dds not found

command icon mod:UI/Game/Icons/Commands/AimedShot_over.dds not found

command icon mod:UI/Game/Icons/Commands/AimedShot_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/AimedShot.dds not found

cursor mod:UI/Game/Icons/Cursor/AimEnd.dds not found

command icon mod:UI/Game/Icons/Commands/DropWithCrane_disable.dds not found

command icon mod:UI/Game/Icons/Commands/DropWithCrane_normal.dds not found

command icon mod:UI/Game/Icons/Commands/DropWithCrane_over.dds not found

command icon mod:UI/Game/Icons/Commands/DropWithCrane_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/DropWithCrane.dds not found

command icon mod:UI/Game/Icons/Commands/EvacuatePerson_disable.dds not found

command icon mod:UI/Game/Icons/Commands/EvacuatePerson_normal.dds not found

command icon mod:UI/Game/Icons/Commands/EvacuatePerson_over.dds not found

command icon mod:UI/Game/Icons/Commands/EvacuatePerson_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/EvacuatePerson.dds not found

command icon mod:UI/Game/Icons/Commands/FlyTo_disable.dds not found

command icon mod:UI/Game/Icons/Commands/FlyTo_normal.dds not found

command icon mod:UI/Game/Icons/Commands/FlyTo_over.dds not found

command icon mod:UI/Game/Icons/Commands/FlyTo_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/FlyTo.dds not found

command icon mod:UI/Game/Icons/Commands/GetFlashgrenade_disable.dds not found

command icon mod:UI/Game/Icons/Commands/GetFlashgrenade_normal.dds not found

command icon mod:UI/Game/Icons/Commands/GetFlashgrenade_over.dds not found

command icon mod:UI/Game/Icons/Commands/GetFlashgrenade_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/GetFlashgrenade.dds not found

command icon mod:UI/Game/Icons/Commands/Lift_disable.dds not found

command icon mod:UI/Game/Icons/Commands/Lift_normal.dds not found

command icon mod:UI/Game/Icons/Commands/Lift_over.dds not found

command icon mod:UI/Game/Icons/Commands/Lift_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/Lift.dds not found

command icon mod:UI/Game/Icons/Commands/LiftWithRope_disable.dds not found

command icon mod:UI/Game/Icons/Commands/LiftWithRope_normal.dds not found

command icon mod:UI/Game/Icons/Commands/LiftWithRope_over.dds not found

command icon mod:UI/Game/Icons/Commands/LiftWithRope_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/LiftWithRope.dds not found

command icon mod:UI/Game/Icons/Commands/LoadUp_disable.dds not found

command icon mod:UI/Game/Icons/Commands/LoadUp_normal.dds not found

command icon mod:UI/Game/Icons/Commands/LoadUp_over.dds not found

command icon mod:UI/Game/Icons/Commands/LoadUp_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/LoadUp.dds not found

command icon mod:UI/Game/Icons/Commands/M10EnterHouse_disable.dds not found

command icon mod:UI/Game/Icons/Commands/M10EnterHouse_normal.dds not found

command icon mod:UI/Game/Icons/Commands/M10EnterHouse_over.dds not found

command icon mod:UI/Game/Icons/Commands/M10EnterHouse_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/M10EnterHouse.dds not found

command icon mod:UI/Game/Icons/Commands/M11EnterStation_disable.dds not found

command icon mod:UI/Game/Icons/Commands/M11EnterStation_normal.dds not found

command icon mod:UI/Game/Icons/Commands/M11EnterStation_over.dds not found

command icon mod:UI/Game/Icons/Commands/M11EnterStation_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/M11EnterStation.dds not found

command icon mod:UI/Game/Icons/Commands/M11EvacuateStation_disable.dds not found

command icon mod:UI/Game/Icons/Commands/M11EvacuateStation_normal.dds not found

command icon mod:UI/Game/Icons/Commands/M11EvacuateStation_over.dds not found

command icon mod:UI/Game/Icons/Commands/M11EvacuateStation_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/M11EvacuateStation.dds not found

command icon mod:UI/Game/Icons/Commands/M14UseShears_disable.dds not found

command icon mod:UI/Game/Icons/Commands/M14UseShears_normal.dds not found

command icon mod:UI/Game/Icons/Commands/M14UseShears_over.dds not found

command icon mod:UI/Game/Icons/Commands/M14UseShears_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/M14UseShears.dds not found

command icon mod:UI/Game/Icons/Commands/M15LiftWithRope_disable.dds not found

command icon mod:UI/Game/Icons/Commands/M15LiftWithRope_normal.dds not found

command icon mod:UI/Game/Icons/Commands/M15LiftWithRope_over.dds not found

command icon mod:UI/Game/Icons/Commands/M15LiftWithRope_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/M15LiftWithRope.dds not found

command icon mod:UI/Game/Icons/Commands/M16UseShears_disable.dds not found

command icon mod:UI/Game/Icons/Commands/M16UseShears_normal.dds not found

command icon mod:UI/Game/Icons/Commands/M16UseShears_over.dds not found

command icon mod:UI/Game/Icons/Commands/M16UseShears_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/M16UseShears.dds not found

command icon mod:UI/Game/Icons/Commands/M18EnterStation_disable.dds not found

command icon mod:UI/Game/Icons/Commands/M18EnterStation_normal.dds not found

command icon mod:UI/Game/Icons/Commands/M18EnterStation_over.dds not found

command icon mod:UI/Game/Icons/Commands/M18EnterStation_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/M18EnterStation.dds not found

command icon mod:UI/Game/Icons/Commands/M18EvacuateStation_disable.dds not found

command icon mod:UI/Game/Icons/Commands/M18EvacuateStation_normal.dds not found

command icon mod:UI/Game/Icons/Commands/M18EvacuateStation_over.dds not found

command icon mod:UI/Game/Icons/Commands/M18EvacuateStation_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/M18EvacuateStation.dds not found

command icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_disable.dds not found

command icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_normal.dds not found

command icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_over.dds not found

command icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/M19EnterPanelRoom.dds not found

command icon mod:UI/Game/Icons/Commands/M19EnterTunnel_disable.dds not found

command icon mod:UI/Game/Icons/Commands/M19EnterTunnel_normal.dds not found

command icon mod:UI/Game/Icons/Commands/M19EnterTunnel_over.dds not found

command icon mod:UI/Game/Icons/Commands/M19EnterTunnel_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/M19EnterTunnel.dds not found

command icon mod:UI/Game/Icons/Commands/M4EnterStation_disable.dds not found

command icon mod:UI/Game/Icons/Commands/M4EnterStation_normal.dds not found

command icon mod:UI/Game/Icons/Commands/M4EnterStation_over.dds not found

command icon mod:UI/Game/Icons/Commands/M4EnterStation_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/M4EnterStation.dds not found

command icon mod:UI/Game/Icons/Commands/PickUp_disable.dds not found

command icon mod:UI/Game/Icons/Commands/PickUp_normal.dds not found

command icon mod:UI/Game/Icons/Commands/PickUp_over.dds not found

command icon mod:UI/Game/Icons/Commands/PickUp_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/PickUp.dds not found

command icon mod:UI/Game/Icons/Commands/Pull_disable.dds not found

command icon mod:UI/Game/Icons/Commands/Pull_normal.dds not found

command icon mod:UI/Game/Icons/Commands/Pull_over.dds not found

command icon mod:UI/Game/Icons/Commands/Pull_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/Pull.dds not found

command icon mod:UI/Game/Icons/Commands/PutInCar_disable.dds not found

command icon mod:UI/Game/Icons/Commands/PutInCar_normal.dds not found

command icon mod:UI/Game/Icons/Commands/PutInCar_over.dds not found

command icon mod:UI/Game/Icons/Commands/PutInCar_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/PutInCar.dds not found

command icon mod:UI/Game/Icons/Commands/RemoveEquipment_disable.dds not found

command icon mod:UI/Game/Icons/Commands/RemoveEquipment_normal.dds not found

command icon mod:UI/Game/Icons/Commands/RemoveEquipment_over.dds not found

command icon mod:UI/Game/Icons/Commands/RemoveEquipment_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/RemoveEquipment.dds not found

command icon mod:UI/Game/Icons/Commands/RemoveFirehose_disable.dds not found

command icon mod:UI/Game/Icons/Commands/SearchLightOff_disable.dds not found

command icon mod:UI/Game/Icons/Commands/SearchLightOff_normal.dds not found

command icon mod:UI/Game/Icons/Commands/SearchLightOff_over.dds not found

command icon mod:UI/Game/Icons/Commands/SearchLightOff_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/SearchLightOff.dds not found

command icon mod:UI/Game/Icons/Commands/SearchLightOn_disable.dds not found

command icon mod:UI/Game/Icons/Commands/SearchLightOn_normal.dds not found

command icon mod:UI/Game/Icons/Commands/SearchLightOn_over.dds not found

command icon mod:UI/Game/Icons/Commands/SearchLightOn_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/SearchLightOn.dds not found

command icon mod:UI/Game/Icons/Commands/StopPull_disable.dds not found

command icon mod:UI/Game/Icons/Commands/StopPull_normal.dds not found

command icon mod:UI/Game/Icons/Commands/StopPull_over.dds not found

command icon mod:UI/Game/Icons/Commands/StopPull_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/StopPull.dds not found

command icon mod:UI/Game/Icons/Commands/MoveToFieldFire_disable.dds not found

command icon mod:UI/Game/Icons/Commands/MoveToFieldFire_normal.dds not found

command icon mod:UI/Game/Icons/Commands/MoveToFieldFire_over.dds not found

command icon mod:UI/Game/Icons/Commands/MoveToFieldFire_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/MoveToFieldFire.dds not found

command icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_disable.dds not found

command icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_normal.dds not found

command icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_over.dds not found

command icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/MoveToFieldSmoke.dds not found

command icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_disable.dds not found

command icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_normal.dds not found

command icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_over.dds not found

command icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/MoveToFieldDummy.dds not found

command icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_disable.dds not found

command icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_normal.dds not found

command icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_over.dds not found

command icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/MoveToFieldHouse.dds not found

command icon mod:UI/Game/Icons/Commands/TutThrow_disable.dds not found

command icon mod:UI/Game/Icons/Commands/TutThrow_normal.dds not found

command icon mod:UI/Game/Icons/Commands/TutThrow_over.dds not found

command icon mod:UI/Game/Icons/Commands/TutThrow_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/TutThrow.dds not found

command icon mod:UI/Game/Icons/Commands/Unload_disable.dds not found

command icon mod:UI/Game/Icons/Commands/Unload_normal.dds not found

command icon mod:UI/Game/Icons/Commands/Unload_over.dds not found

command icon mod:UI/Game/Icons/Commands/Unload_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/Unload.dds not found

Loading strings meta list...

Loaded lang:infotexts.xml

Loaded lang:poi.xml

Loaded lang:portraits.xml

Loaded lang:fail.xml

Loaded lang:ingamehelp.xml

Loaded lang:objectives.xml

Loaded lang:hints.xml

Loaded lang:missiontitles.xml

Loaded lang:missiontips.xml

Loaded lang:mission.xml

Loaded lang:talk.xml

Loaded lang:supervobj.xml

Loaded lang:supervfail.xml

Loaded lang:supervresult.xml

Loaded lang:supervtut.xml

Loaded lang:tutorial.xml

Loaded lang:command.xml

Loaded lang:supervobj.xml

Loaded lang:credits.xml

Loaded lang:supervquest.xml

Loaded lang:quest.xml

Loaded lang:supervaward.xml

Loaded lang:events.xml

Loaded lang:supervevents.xml

Loaded lang:superveventsobj.xml

Loaded lang:mainmenu.xml

Loaded lang:gui.xml

Loaded lang:score.xml

Loaded lang:strings.xml

Loaded lang:voices.xml

mod found: LAv2_4x4YSBModded

mod found: Manhattan2.0.3Modded

Init Network...

|Loading Model mod:Models\Objects\Equipment\jumppad02.v3o

|[VNUM=1.43]

|Model contains 336 vertices, 472 polygons, 0 bones, 25 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgrb_ponton_super.v3o

|[VNUM=1.43]

|Model contains 1042 vertices, 424 polygons, 0 bones, 0 muscleanimframes

?Prototype not found: mod:Prototypes/Objects/Misc/3dcursor.e3p

Loading gamma ramp...

|Loading Model mod:Models\Objects\Equipment\jumppad02.v3o

|[VNUM=1.43]

|Model contains 336 vertices, 472 polygons, 0 bones, 25 muscleanimframes

Loading gamma ramp...

command icon mod:UI/Game/Icons/Commands/AimedShot_disable.dds not found

command icon mod:UI/Game/Icons/Commands/AimedShot_normal.dds not found

command icon mod:UI/Game/Icons/Commands/AimedShot_over.dds not found

command icon mod:UI/Game/Icons/Commands/AimedShot_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/AimedShot.dds not found

command icon mod:UI/Game/Icons/Commands/DummyHosesAreOn_disable.dds not found

command icon mod:UI/Game/Icons/Commands/DummyHosesAreOn_normal.dds not found

command icon mod:UI/Game/Icons/Commands/DummyHosesAreOn_over.dds not found

command icon mod:UI/Game/Icons/Commands/DummyHosesAreOn_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/DummyHosesAreOn.dds not found

command icon mod:UI/Game/Icons/Commands/DummyFullHeal_disable.dds not found

command icon mod:UI/Game/Icons/Commands/DummyFullHeal_normal.dds not found

command icon mod:UI/Game/Icons/Commands/DummyFullHeal_over.dds not found

command icon mod:UI/Game/Icons/Commands/DummyFullHeal_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/DummyFullHeal.dds not found

command icon mod:UI/Game/Icons/Commands/DummySearchHouse_disable.dds not found

command icon mod:UI/Game/Icons/Commands/DummySearchHouse_normal.dds not found

command icon mod:UI/Game/Icons/Commands/DummySearchHouse_over.dds not found

command icon mod:UI/Game/Icons/Commands/DummySearchHouse_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/DummySearchHouse.dds not found

command icon mod:UI/Game/Icons/Commands/GetFlashgrenade_disable.dds not found

command icon mod:UI/Game/Icons/Commands/GetFlashgrenade_normal.dds not found

command icon mod:UI/Game/Icons/Commands/GetFlashgrenade_over.dds not found

command icon mod:UI/Game/Icons/Commands/GetFlashgrenade_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/GetFlashgrenade.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdArrest2_disable.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdArrest2_normal.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdArrest2_over.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdArrest2_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/PcmdArrest2.dds not found

command icon mod:UI/Game/Icons/Commands/DummyArrest_disable.dds not found

command icon mod:UI/Game/Icons/Commands/DummyArrest_normal.dds not found

command icon mod:UI/Game/Icons/Commands/DummyArrest_over.dds not found

command icon mod:UI/Game/Icons/Commands/DummyArrest_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/DummyArrest.dds not found

command icon mod:UI/Game/Icons/Commands/DummyArrest2_disable.dds not found

command icon mod:UI/Game/Icons/Commands/DummyArrest2_normal.dds not found

command icon mod:UI/Game/Icons/Commands/DummyArrest2_over.dds not found

command icon mod:UI/Game/Icons/Commands/DummyArrest2_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/DummyArrest2.dds not found

command icon mod:UI/Game/Icons/Commands/VcmdATFDeploy_disable.dds not found

command icon mod:UI/Game/Icons/Commands/VcmdATFDeploy_normal.dds not found

command icon mod:UI/Game/Icons/Commands/VcmdATFDeploy_over.dds not found

command icon mod:UI/Game/Icons/Commands/VcmdATFDeploy_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/VcmdATFDeploy.dds not found

command icon mod:UI/Game/Icons/Commands/VcmdATFUndeploy_disable.dds not found

command icon mod:UI/Game/Icons/Commands/VcmdATFUndeploy_normal.dds not found

command icon mod:UI/Game/Icons/Commands/VcmdATFUndeploy_over.dds not found

command icon mod:UI/Game/Icons/Commands/VcmdATFUndeploy_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/VcmdATFUndeploy.dds not found

command icon mod:UI/Game/Icons/Commands/VcmdAutoSirenOn_disable.dds not found

command icon mod:UI/Game/Icons/Commands/VcmdAutoSirenOn_normal.dds not found

command icon mod:UI/Game/Icons/Commands/VcmdAutoSirenOn_over.dds not found

command icon mod:UI/Game/Icons/Commands/VcmdAutoSirenOn_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/VcmdAutoSirenOn.dds not found

command icon mod:UI/Game/Icons/Commands/VcmdAutoSirenOff_disable.dds not found

command icon mod:UI/Game/Icons/Commands/VcmdAutoSirenOff_normal.dds not found

command icon mod:UI/Game/Icons/Commands/VcmdAutoSirenOff_over.dds not found

command icon mod:UI/Game/Icons/Commands/VcmdAutoSirenOff_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/VcmdAutoSirenOff.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdBallisticShieldGet_disable.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdBallisticShieldGet_normal.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdBallisticShieldGet_over.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdBallisticShieldGet_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/PcmdBallisticShieldGet.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdBallisticShieldRemove_disable.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdBallisticShieldRemove_normal.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdBallisticShieldRemove_over.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdBallisticShieldRemove_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/PcmdBallisticShieldRemove.dds not found

command icon mod:UI/Game/Icons/Commands/DummyBallisticShield_disable.dds not found

command icon mod:UI/Game/Icons/Commands/DummyBallisticShield_normal.dds not found

command icon mod:UI/Game/Icons/Commands/DummyBallisticShield_over.dds not found

command icon mod:UI/Game/Icons/Commands/DummyBallisticShield_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/DummyBallisticShield.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallAmbulanceMedics_disable.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallAmbulanceMedics_normal.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallAmbulanceMedics_over.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallAmbulanceMedics_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/PcmdCallAmbulanceMedics.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallAmbulanceTransport_disable.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallAmbulanceTransport_normal.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallAmbulanceTransport_over.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallAmbulanceTransport_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/PcmdCallAmbulanceTransport.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallAmbulance_disable.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallAmbulance_normal.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallAmbulance_over.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallAmbulance_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/PcmdCallAmbulance.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallEngine1_disable.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallEngine1_normal.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallEngine1_over.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallEngine1_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/PcmdCallEngine1.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallEngine2_disable.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallEngine2_normal.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallEngine2_over.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallEngine2_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/PcmdCallEngine2.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallLightForce_disable.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallLightForce_normal.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallLightForce_over.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallLightForce_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/PcmdCallLightForce.dds not found

command icon mod:UI/Game/Icons/Commands/calllightforce1_disable.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallTowerLightForce_disable.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallTowerLightForce_normal.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallTowerLightForce_over.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallTowerLightForce_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/PcmdCallTowerLightForce.dds not found

command icon mod:UI/Game/Icons/Commands/calllightforce2_disable.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallUSARSquad_disable.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallUSARSquad_normal.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallUSARSquad_over.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallUSARSquad_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/PcmdCallUSARSquad.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallRescue7_disable.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallRescue7_normal.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallRescue7_over.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallRescue7_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/PcmdCallRescue7.dds not found

command icon mod:UI/Game/Icons/Commands/DummyVehicleCalled_disable.dds not found

command icon mod:UI/Game/Icons/Commands/DummyVehicleCalled_normal.dds not found

command icon mod:UI/Game/Icons/Commands/DummyVehicleCalled_over.dds not found

command icon mod:UI/Game/Icons/Commands/DummyVehicleCalled_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/DummyVehicleCalled.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdRobotGet_disable.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdRobotGet_normal.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdRobotGet_over.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdRobotGet_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/PcmdRobotGet.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdRobotRemove_disable.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdRobotRemove_normal.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdRobotRemove_over.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdRobotRemove_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/PcmdRobotRemove.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdRobotSendTo_disable.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdRobotSendTo_normal.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdRobotSendTo_over.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdRobotSendTo_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/PcmdRobotSendTo.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdRobotUse_disable.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdRobotUse_normal.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdRobotUse_over.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdRobotUse_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/PcmdRobotUse.dds not found

command icon mod:UI/Game/Icons/Commands/DummyRobot_disable.dds not found

command icon mod:UI/Game/Icons/Commands/DummyRobot_normal.dds not found

command icon mod:UI/Game/Icons/Commands/DummyRobot_over.dds not found

command icon mod:UI/Game/Icons/Commands/DummyRobot_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/DummyRobot.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallPoliceHelicopter_disable.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallPoliceHelicopter_normal.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallPoliceHelicopter_over.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallPoliceHelicopter_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/PcmdCallPoliceHelicopter.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallRescueHelicopter_disable.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallRescueHelicopter_normal.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallRescueHelicopter_over.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallRescueHelicopter_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/PcmdCallRescueHelicopter.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallPatrolCar_disable.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallPatrolCar_normal.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallPatrolCar_over.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallPatrolCar_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/PcmdCallPatrolCar.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallSWATTRUCK_disable.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallSWATTRUCK_normal.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallSWATTRUCK_over.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallSWATTRUCK_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/PcmdCallSWATTRUCK.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallSWATARMOR_disable.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallSWATARMOR_normal.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallSWATARMOR_over.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallSWATARMOR_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/PcmdCallSWATARMOR.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallSWATBEAR_disable.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallSWATBEAR_normal.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallSWATBEAR_over.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallSWATBEAR_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/PcmdCallSWATBEAR.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallBOMB_disable.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallBOMB_normal.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallBOMB_over.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallBOMB_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/PcmdCallBOMB.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallVAN_disable.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallVAN_normal.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallVAN_over.dds not found

command icon mod:UI/Game/Icons/Commands/PcmdCallVAN_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/PcmdCallVAN.dds not found

!WARNING: global listener object is still registered! Unregister listener before destroying object!

Script

const char DUMMY_HASSIREN[] = "DummyHasSiren";
const char CMD_SIREN[] = "VcmdSiren";
const char CMD_AUTOSIREN_OFF[] = "VcmdAutoSirenOff";

const char ANI_MIKE[] = "talkmike";
const char ANI_IDLE[] = "idle";

const char HINT_NOSWAT[] = "No SWAT Team available!";
const char HINT_SWATBOUGHT[] = "SWAT Team dispatched from station!";
const char HINT_BEARCATBOUGHT[] = "No Support Element availible!";

const char OBJ_BATTALION_CHIEF[] = "mod:Prototypes/Persons/02 LA Fire Department/battalion_chief.e4p";
const char OBJ_SWAT[] = "mod:Prototypes/Persons/03 LA Police/lapd_swat.e4p";

const char SND_PDBACK[] = "mod:Audio/FX/radio/pd_backup.wav";

const char PROTO_CVSWAT[] = "mod:Prototypes/Vehicles/03 LA Police/cv_umpc_SWT.e4p";
const char PROTO_DCSWAT[] = "mod:Prototypes/Vehicles/03 LA Police/dodge_charger_umpc_SWT.e4p";
const char PROTO_SWATSUV[] = "mod:Prototypes/Vehicles/03 LA Police/swat_suv_OFF.e4p";
const char PROTO_SWATBEARCAT[] = "mod:Prototypes/Vehicles/03 LA Police/rescue_truck01_lapd_OFF.e4p";

const char VO_SPAWN_ALL[] = "spawn_all";
const char VO_SPAWN_POL1[] = "spawn_police1";
const char VO_SPAWN_POL2[] = "spawn_police2";
const char VO_SPAWN_ALLR[] = "spawn_allr";
const char VO_SPAWN_POL1R[] = "spawn_police1r";
const char VO_SPAWN_POL2R[] = "spawn_police2r";
const char UNNAMED[] = "Unnamed";

object PcmdCallSWATTEAM : CommandScript
{
PcmdCallSWATTEAM()
{
SetIcon("callpatrolcar");
SetCursor("callassistance");
SetValidTargets(ACTOR_FLOOR | ACTOR_VIRTUAL);
SetDeselectCaller(false);
SetSelfClickActivation(true);
SetHighlightingEnabled(false);
SetGroupID(CGROUP_GETEQUIPMENT);
SetGroupLeader(true);
}

bool CheckPossible(GameObject *Caller)
{
GameObjectList SelectPer = Game::GetSelectedGameObjects();
if (SelectPer.GetNumObjects() != 1)
return false;

Person p(Caller);
if(p.IsValid() && (p.IsLinkedWithPerson() || p.IsCarryingPerson() || p.IsEquipped() || p.IsPulling() || p.GetFirehoseID()!=0 || p.GetEnteredCarID() != -1))
return false;

if (p.IsCurrentAction("EActionTreatPerson"))
return false;

if (!Caller->IsValid() || Caller->GetType() != ACTOR_PERSON)
return false;

return true;
}

bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
if(!Caller->IsValid() || Caller->GetID() == Target->GetID())
return false;

if (Caller->GetType() != ACTOR_PERSON)
return false;

Person p(Caller);
if(p.IsValid() && (p.IsLinkedWithPerson() || p.IsCarryingPerson() || p.IsEquipped() || p.IsPulling() || p.GetFirehoseID()!=0 || p.GetEnteredCarID() != -1))
return false;

if (p.IsCurrentAction("EActionTreatPerson"))
return false;

return true;
}

void PushActions(GameObject *Caller, Actor *Target, int ChildID)
{
Vector CmdPos;
CmdPos = Game::GetCommandPos();
Caller->PushActionTurnTo(ACTION_NEWLIST, CmdPos);
Caller->PushActionSwitchAnim(ACTION_APPEND, ANI_MIKE);
Caller->PushActionWait(ACTION_APPEND, 3.5f);
Caller->PushActionSwitchAnim(ACTION_APPEND, ANI_IDLE);

if(StrCompare(Caller->GetPrototypeFileName(), OBJ_BATTALION_CHIEF) == 0)
Audio::PlaySample3D(SND_PDBACK, Caller->GetPosition());
else
Audio::PlaySample3D(SND_PDBACK, Caller->GetPosition());

Vector Spawn;
Vector Rotate;
ActorList l1 = Game::GetActors(VO_SPAWN_ALL);
ActorList l2 = Game::GetActors(VO_SPAWN_POL1);
ActorList l3 = Game::GetActors(VO_SPAWN_ALLR);
ActorList l4 = Game::GetActors(VO_SPAWN_POL1R);
if(l1.GetNumActors() > 0)
{
Spawn = l1.GetActor(0)->GetPosition();
Rotate = l3.GetActor(0)->GetPosition();
}
else if(l2.GetNumActors() > 0)
{
Spawn = l2.GetActor(0)->GetPosition();
Rotate = l4.GetActor(0)->GetPosition();
}
else
{
Mission::PlayHint(HINT_NOSWAT);
return;
}

int Random = Math::rand()%8;
if (Random == 0 || Random == 1 || Random == 2)
{ System::Log("Buy SWAT");
bool BuyTruckOnly = false;
int Money = Mission::GetMoneyLeft();
if (Money <= 2200)
{
Mission::PlayHint(HINT_NOSWAT);
return;
}
else if (Input::LCtrlPressed() || Input::RCtrlPressed())
BuyTruckOnly = true;
else if (Money <= 2800)
BuyTruckOnly = true;
if (BuyTruckOnly)
int NewMoney = Money - 2200;
else
int NewMoney = Money - 2800;
Mission::SetMoney(NewMoney);

Vehicle n;
Person p1;
Person p2;
Person p3;
Person p4;
n = Game::CreateVehicle(PROTO_SWATBEARCAT, UNNAMED);
n.SetSpeed(11.0f);
p1 = Game::CreatePerson(OBJ_SWAT, UNNAMED);
p2 = Game::CreatePerson(OBJ_SWAT, UNNAMED);
p3 = Game::CreatePerson(OBJ_SWAT, UNNAMED);
p4 = Game::CreatePerson(OBJ_SWAT, UNNAMED);
n.SetPlayerMP(Caller->GetPlayerMP());
p1.SetPlayerMP(Caller->GetPlayerMP());
p2.SetPlayerMP(Caller->GetPlayerMP());
p3.SetPlayerMP(Caller->GetPlayerMP());
p4.SetPlayerMP(Caller->GetPlayerMP());
p1.SetUpgradeLevel(3);
p2.SetUpgradeLevel(3);
p3.SetUpgradeLevel(3);
p4.SetUpgradeLevel(3);
n.SetMaxPassengers(4);
n.SetMaxTransports(1);
n.AddPassenger(&p1);
n.AddPassenger(&p2);
n.AddPassenger(&p3);
n.AddPassenger(&p4);
n.SetPosition(Spawn);
n.UpdatePlacement();
n.Hide();
n.PushActionTurnTo(ACTION_NEWLIST, Rotate);
n.PushActionWait(ACTION_APPEND, 10.f);
n.PushActionShowHide(ACTION_APPEND, false);
n.PushActionmove(ACTION_APPEND, CmdPos);
n.RemoveCommand("VcmdToPoliceStationSWAT1");

if (!n.HasCommand(DUMMY_HASSIREN) && n.HasCommand(CMD_AUTOSIREN_OFF) && !Input::LShiftPressed() && !Input::RShiftPressed())
Game::ExecuteCommand(CMD_SIREN, &n, &n);

if (BuyTruckOnly)
Mission::PlayHint(HINT_BEARCATBOUGHT);
else if (!BuyTruckOnly)
{
Vehicle m;
Person p5;
Person p6;
Person p7;
Person p8;
m = Game::CreateVehicle(PROTO_DCSWAT, UNNAMED);
m.SetSpeed(14.0f);
p5 = Game::CreatePerson(OBJ_SWAT, UNNAMED);
p6 = Game::CreatePerson(OBJ_SWAT, UNNAMED);
p7 = Game::CreatePerson(OBJ_SWAT, UNNAMED);
p8 = Game::CreatePerson(OBJ_SWAT, UNNAMED);
m.SetPlayerMP(Caller->GetPlayerMP());
p5.SetPlayerMP(Caller->GetPlayerMP());
p6.SetPlayerMP(Caller->GetPlayerMP());
p7.SetPlayerMP(Caller->GetPlayerMP());
p8.SetPlayerMP(Caller->GetPlayerMP());
p5.SetUpgradeLevel(3);
p6.SetUpgradeLevel(3);
p7.SetUpgradeLevel(3);
p8.SetUpgradeLevel(3);
m.SetMaxPassengers(4);
m.SetMaxTransports(1);
m.AddPassenger(&p5);
m.AddPassenger(&p6);
m.AddPassenger(&p7);
m.AddPassenger(&p8);
m.SetPosition(Spawn);
m.UpdatePlacement();
m.Hide();
m.PushActionTurnTo(ACTION_NEWLIST, Rotate);
m.PushActionWait(ACTION_APPEND, 12.f);
m.PushActionShowHide(ACTION_APPEND, false);
m.PushActionmove(ACTION_APPEND, CmdPos);
m.RemoveCommand("VcmdToPoliceStationSWAT1");

if (!m.HasCommand(DUMMY_HASSIREN) && m.HasCommand(CMD_AUTOSIREN_OFF) && !Input::LShiftPressed() && !Input::RShiftPressed())
Game::ExecuteCommand(CMD_SIREN, &m, &m);
Mission::PlayHint(HINT_SWATBOUGHT);
}
}
else if (Random == 3 || Random == 4 || Random == 5)
{ System::Log("Buy SWAT");
bool BuyTruckOnly = false;
int Money = Mission::GetMoneyLeft();
if (Money <= 2200)
{
Mission::PlayHint(HINT_NOSWAT);
return;
}
else if (Input::LCtrlPressed() || Input::RCtrlPressed())
BuyTruckOnly = true;
else if (Money <= 2700)
BuyTruckOnly = true;
if (BuyTruckOnly)
int NewMoney = Money - 2200;
else
int NewMoney = Money - 2700;
Mission::SetMoney(NewMoney);

Vehicle n;
Person p1;
Person p2;
Person p3;
Person p4;
n = Game::CreateVehicle(PROTO_SWATBEARCAT, UNNAMED);
n.SetSpeed(11.0f);
p1 = Game::CreatePerson(OBJ_SWAT, UNNAMED);
p2 = Game::CreatePerson(OBJ_SWAT, UNNAMED);
p3 = Game::CreatePerson(OBJ_SWAT, UNNAMED);
p4 = Game::CreatePerson(OBJ_SWAT, UNNAMED);
n.SetPlayerMP(Caller->GetPlayerMP());
p1.SetPlayerMP(Caller->GetPlayerMP());
p2.SetPlayerMP(Caller->GetPlayerMP());
p3.SetPlayerMP(Caller->GetPlayerMP());
p4.SetPlayerMP(Caller->GetPlayerMP());
p1.SetUpgradeLevel(3);
p2.SetUpgradeLevel(3);
p3.SetUpgradeLevel(3);
p4.SetUpgradeLevel(3);
n.SetMaxPassengers(4);
n.SetMaxTransports(1);
n.AddPassenger(&p1);
n.AddPassenger(&p2);
n.AddPassenger(&p3);
n.AddPassenger(&p4);
n.SetPosition(Spawn);
n.UpdatePlacement();
n.Hide();
n.PushActionTurnTo(ACTION_NEWLIST, Rotate);
n.PushActionWait(ACTION_APPEND, 10.f);
n.PushActionShowHide(ACTION_APPEND, false);
n.PushActionmove(ACTION_APPEND, CmdPos);
n.RemoveCommand("VcmdToPoliceStationSWAT1");

if (!n.HasCommand(DUMMY_HASSIREN) && n.HasCommand(CMD_AUTOSIREN_OFF) && !Input::LShiftPressed() && !Input::RShiftPressed())
Game::ExecuteCommand(CMD_SIREN, &n, &n);

if (BuyTruckOnly)
Mission::PlayHint(HINT_BEARCATBOUGHT);
else if (!BuyTruckOnly)
{
Vehicle m;
Person p5;
Person p6;
Person p7;
Person p8;
m = Game::CreateVehicle(PROTO_CVSWAT, UNNAMED);
m.SetSpeed(13.0f);
p5 = Game::CreatePerson(OBJ_SWAT, UNNAMED);
p6 = Game::CreatePerson(OBJ_SWAT, UNNAMED);
p7 = Game::CreatePerson(OBJ_SWAT, UNNAMED);
p8 = Game::CreatePerson(OBJ_SWAT, UNNAMED);
m.SetPlayerMP(Caller->GetPlayerMP());
p5.SetPlayerMP(Caller->GetPlayerMP());
p6.SetPlayerMP(Caller->GetPlayerMP());
p7.SetPlayerMP(Caller->GetPlayerMP());
p8.SetPlayerMP(Caller->GetPlayerMP());
p5.SetUpgradeLevel(3);
p6.SetUpgradeLevel(3);
p7.SetUpgradeLevel(3);
p8.SetUpgradeLevel(3);
m.SetMaxPassengers(4);
m.SetMaxTransports(1);
m.AddPassenger(&p5);
m.AddPassenger(&p6);
m.AddPassenger(&p7);
m.AddPassenger(&p8);
m.SetPosition(Spawn);
m.UpdatePlacement();
m.Hide();
m.PushActionTurnTo(ACTION_NEWLIST, Rotate);
m.PushActionWait(ACTION_APPEND, 12.f);
m.PushActionShowHide(ACTION_APPEND, false);
m.PushActionmove(ACTION_APPEND, CmdPos);
m.RemoveCommand("VcmdToPoliceStationSWAT1");

if (!m.HasCommand(DUMMY_HASSIREN) && m.HasCommand(CMD_AUTOSIREN_OFF) && !Input::LShiftPressed() && !Input::RShiftPressed())
Game::ExecuteCommand(CMD_SIREN, &m, &m);
Mission::PlayHint(HINT_SWATBOUGHT);
}
}
else if (Random == 6 || Random == 7 || Random == 8)
{ System::Log("Buy SWAT");
bool BuyTruckOnly = false;
int Money = Mission::GetMoneyLeft();
if (Money <= 4400)
{
Mission::PlayHint(HINT_NOSWAT);
return;
}
else if (Input::LCtrlPressed() || Input::RCtrlPressed())
BuyTruckOnly = true;
else if (Money <= 8800)
BuyTruckOnly = true;
if (BuyTruckOnly)
int NewMoney = Money - 4400;
else
int NewMoney = Money - 4800;
Mission::SetMoney(NewMoney);

Vehicle n;
Person p1;
Person p2;
Person p3;
Person p4;
n = Game::CreateVehicle(PROTO_SWATBEARCAT, UNNAMED);
n.SetSpeed(11.0f);
p1 = Game::CreatePerson(OBJ_SWAT, UNNAMED);
p2 = Game::CreatePerson(OBJ_SWAT, UNNAMED);
p3 = Game::CreatePerson(OBJ_SWAT, UNNAMED);
p4 = Game::CreatePerson(OBJ_SWAT, UNNAMED);
n.SetPlayerMP(Caller->GetPlayerMP());
p1.SetPlayerMP(Caller->GetPlayerMP());
p2.SetPlayerMP(Caller->GetPlayerMP());
p3.SetPlayerMP(Caller->GetPlayerMP());
p4.SetPlayerMP(Caller->GetPlayerMP());
p1.SetUpgradeLevel(3);
p2.SetUpgradeLevel(3);
p3.SetUpgradeLevel(3);
p4.SetUpgradeLevel(3);
n.SetMaxPassengers(4);
n.SetMaxTransports(1);
n.AddPassenger(&p1);
n.AddPassenger(&p2);
n.AddPassenger(&p3);
n.AddPassenger(&p4);
n.SetPosition(Spawn);
n.UpdatePlacement();
n.Hide();
n.PushActionTurnTo(ACTION_NEWLIST, Rotate);
n.PushActionWait(ACTION_APPEND, 10.f);
n.PushActionShowHide(ACTION_APPEND, false);
n.PushActionmove(ACTION_APPEND, CmdPos);
n.RemoveCommand("VcmdToPoliceStationSWAT1");

if (!n.HasCommand(DUMMY_HASSIREN) && n.HasCommand(CMD_AUTOSIREN_OFF) && !Input::LShiftPressed() && !Input::RShiftPressed())
Game::ExecuteCommand(CMD_SIREN, &n, &n);

if (BuyTruckOnly)
Mission::PlayHint(HINT_BEARCATBOUGHT);
else if (!BuyTruckOnly)
{
Vehicle m;
Person p5;
Person p6;
Person p7;
Person p8;
m = Game::CreateVehicle(PROTO_SWATSUV, UNNAMED);
m.SetSpeed(12.0f);
p5 = Game::CreatePerson(OBJ_SWAT, UNNAMED);
p6 = Game::CreatePerson(OBJ_SWAT, UNNAMED);
p7 = Game::CreatePerson(OBJ_SWAT, UNNAMED);
p8 = Game::CreatePerson(OBJ_SWAT, UNNAMED);
m.SetPlayerMP(Caller->GetPlayerMP());
p5.SetPlayerMP(Caller->GetPlayerMP());
p6.SetPlayerMP(Caller->GetPlayerMP());
p7.SetPlayerMP(Caller->GetPlayerMP());
p8.SetPlayerMP(Caller->GetPlayerMP());
p5.SetUpgradeLevel(3);
p6.SetUpgradeLevel(3);
p7.SetUpgradeLevel(3);
p8.SetUpgradeLevel(3);
m.SetMaxPassengers(4);
m.SetMaxTransports(1);
m.AddPassenger(&p5);
m.AddPassenger(&p6);
m.AddPassenger(&p7);
m.AddPassenger(&p8);
m.SetPosition(Spawn);
m.UpdatePlacement();
m.Hide();
m.PushActionTurnTo(ACTION_NEWLIST, Rotate);
m.PushActionWait(ACTION_APPEND, 12.f);
m.PushActionShowHide(ACTION_APPEND, false);
m.PushActionmove(ACTION_APPEND, CmdPos);
m.RemoveCommand("VcmdToPoliceStationSWAT1");

if (!m.HasCommand(DUMMY_HASSIREN) && m.HasCommand(CMD_AUTOSIREN_OFF) && !Input::LShiftPressed() && !Input::RShiftPressed())
Game::ExecuteCommand(CMD_SIREN, &m, &m);
Mission::PlayHint(HINT_SWATBOUGHT);
}
}
};

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Because the game crashes after


cursor mod:UI/Game/Icons/Cursor/PcmdCallVAN.dds not found

PcmdCallVAN might be script that is crashing your game. I have scanned your script and didn't find anything weird, although it's hard to read the script without the tab spaces to see what belongs to what.

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Still crashing. Should the sections look like this?

bool BuyTruckOnly;
int Random = Math::rand()%8;
if (Random == 0 || Random == 1 || Random == 2)
{ System::Log("Buy SWAT");
BuyTruckOnly = false;

bool BuyTruckOnly;
else if (Random == 3 || Random == 4 || Random == 5)
{ System::Log("Buy SWAT");
BuyTruckOnly = false;

bool BuyTruckOnly;
else if (Random == 6 || Random == 7 || Random == 8)
{ System::Log("Buy SWAT");
BuyTruckOnly = false;

Because the game crashes after


cursor mod:UI/Game/Icons/Cursor/PcmdCallVAN.dds not found

PcmdCallVAN might be script that is crashing your game. I have scanned your script and didn't find anything weird, although it's hard to read the script without the tab spaces to see what belongs to what.

Everything loads fine without this script, so I don't believe that would be it as that script has never caused problems before this.

Here's the script file: http://www.4shared.c...LACallSWAT.html

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Found the error I think, you missed a } to close the entire part under "if (Random == 0 || Random == 1 || Random == 2)".

Add the } at line 174.

Between


if (!n.HasCommand(DUMMY_HASSIREN) && n.HasCommand(CMD_AUTOSIREN_OFF) && !Input::LShiftPressed() && !Input::RShiftPressed())
Game::ExecuteCommand(CMD_SIREN, &n, &n);

and


if (BuyTruckOnly)
Mission::PlayHint(HINT_BEARCATBOUGHT);
else if (!BuyTruckOnly)
{

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Ah. that could do it; I'll give that a try later.

Edit: Yep, those missing brackets were causing the crash, and then with some help from a friend who has actually studied scripting, and some trial and error, everything works just fine now.

Ended up having another weird glitch, though, where all the "else if (!BuyTruckOnly)" lines from each random went off all together, but a quick "&& Random == #" fixed that.

While I have your "ear", could you take a look at this script? It gets to finding the vehicle on the map and calling the crew, but they don't enter the vehicle nor does it move to the command position. I wonder if something in the Firestation script has to be tweaked, too.

Thanks again, for ALL your modding work. Looking forward to the Army mod!

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So (1) the two persons spawn and just sit there? Does the vehicle has at least 2 free seats for transports? (can be set in editor)

And (2) did you wait the full 16 seconds before it's suppesed to move?

If so, the second issue might also be caused by siren part:


if (!v.HasCommand(DUMMY_HASSIREN) && v.HasCommand(CMD_AUTOSIREN_OFF) && !Input::LShiftPressed() && !Input::RShiftPressed())
v.PushActionExecuteCommand(ACTION_APPEND, CMD_SIREN, Caller, 0, false);

Try the script with that code removed or disabled.

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The crew runs to the vehicle, which has 3 or 4 seats, and they just stand there. I've sped the game up and waited well past the amount of time it should take and nothing ever happens. This also happens even where there are people in the vehicle when it's called (new crew still run out to it, doesn't move).

I'll comment out those lines and give it another try.

Edit: Nope, no change there.

Edit 2: Now the REALLY strange thing is that I've used the same base script to make working call commands for three other vehicles now, (plus one not so working one), so I just don't know why the SWR Truck does not work correctly.

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