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Kookas

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Everything posted by Kookas

  1. Thanks but I don't mean coronas, I mean polygon lights, they only seem to work on some of the surfaces.
  2. I got Polygon Lights working, but they only seem to work on certain surfaces. Is there any fix for this? For example - I put polygon lights on the grille lights of my vehicle and it works just fine, but if I try to put them on the headlights they won't work at all.
  3. Sounds like it would require alot of scripting to give it changeable loads.
  4. I don't know if it's true for all UK police cars, but it is true for most, I think. As for USAR, maybe I will.
  5. Okay, I fixed this issue of doors not loading. Door prototypes must end in _door and then a two-digit number (_door01, _door02 etc).
  6. How do I scale the whole selection? Seems I can only scale one object at a time. Must be able to scale multiple objects at a time.
  7. Oh right, sorry, I'm not in ZModeler at the moment, it might not be shift but I think it is shift. Also what Tian said is true
  8. No, you can scale it wider, longer, and taller. When using the scale tool, scale it from different views. See which works.
  9. Use a different view to scale it in different directions, and hold Shift to scale it in all directions. I forgot to mention that, sorry.
  10. For me, the Package Manager is the default program for opening e4ps. You might want to set it the same for yours so that you can just double click instead of going to the package manager to do it.
  11. In ZModeler? If it is, then what you need to do is go to Modify > Scale on the right side of the window, click the box to the right of "Scale", and turn on "Scale Geometry". Then click on your model in one of the views and move the mouse up to make it bigger, or down to make it smaller.
  12. I never meant to cause offence don't be so sensitive. I never said my vehicles are better than his. I'm not that sort of person. I didn't mean to imply it either. I was only noting the strong differences were a bit suspicious to me. Bazz, I "went quiet" because I went in-game, I don't spend my whole time on the computer derailing threads and arguing. Just clearing some things up. I'm not trying to be cocky, and I don't wish for a reply to this. I never said he was a bad modeller. And I tried to make a "really nice Evo", it was my first model, it was pretty crap, and I can't be bothered to try again. If that Lancer really is your model, then it's damn good progress and it'll really make this mod.
  13. Thanks for the useful info - implemented. Thanks for the comment, randomperson.
  14. How did you do it? What's buggy about it? Please tell
  15. The Lancer doesn't have a skin, and yet it looks perfect. It's pretty clear that it's stolen :/
  16. The sides don't look like they are smooth, but on the Lancer they do .. the Mondeo needs alot of work. Low-poly doesn't mean the faces have to be messed up. Also, the first screenshots it looks like you've just hidden already existing faces to make it look like it's in progress ...
  17. No, I don't mean like that. It's hard to put this without causing offence - the quality and accuracy of the Mitsubishi Lancer is very, very good. I don't think the person who made that would make a Ford Mondeo like that one.
  18. What I mean is, the completed Ford Mondeo doesn't look like it was made by the same person as the Lancer.
  19. You said that Ford Mondeo is your first completed model. No offence, but it doesn't look like the Lancer.
  20. Can't you swap the paths for the street around so that what's left now is right and what's right now is left? It worries me that there might not be a way to make cars drive on the left
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