-
Posts
164 -
Joined
-
Last visited
-
Days Won
10
Content Type
Profiles
Forums
Calendar
Tutorials
Downloads
Gallery
Posts posted by Killerconsti
-
-
Updated Mainpage and uploaded new version (not yet approved):
-TL reworked (still no automatism... this is really complicated)
-crane action speed increased
-
No idea, i avoid to use the editor
However in the asset browser (f11). You can create new projects/new assets. Then you can search for the content you want to work on (search bar in asset browser) and right click it->copy to asset package->skinning mode if you want this unit only one time OR duplicate if you want a second (new) unit. Finally you can right click your mod and select "Publish Mod" and it will create a .zip archive
If you have problems with saving content you might need this file http://www.emergency-forum.de/filebase/index.php?entry/2444-svn-hilfsdatei-em5-em2016/
It simulates a svn which is required to save things. (copy it into em5/data) folder
Still unsure if it was your question
-
ofc. But the TL is not ready for release yet
-
I have some new stuff for you. I am right now about making the unit automaticly target burning objects in Range. Enjoy
Found also some settings for Zooming, anyone interested?
-
Killerconsti's Minimod 2.1
Features of Version 2.0 & 2.1- US equipment made by William Stableford (flares, road barrels, traffic cones)
- the possibility to land the SEK Helicopter without roping the crew first
- dynamic parking sites can be set ingame
- "Set Startup Parameter - Component" was added, which allow me to put the player's units allready at the map
- introduction of the placeable equipment
- better support of open houses- systems (like the one used at the police department at Berlin)
- an animateded brand new Swat unit (only available in the editor)
- a System was introduced which allow me to use Siren Sounds (still WIP)
- 2 new vehicles
- Layer speedy scaff
The Minimod container is a .rar package. It is important to unpack it first. You may have a look at the Installation Instructions to set up this mod in the correct way. The second sheet (flyer) is about the stuff which was added (commands, vehicles, objects)
Version 1.0 -1.2:
- mobile intensive care unit is available in Freeplay
- patrol cars can redirect traffic and follow gangsters
- additional engineer in the tech helicoper
- additional emergency doctor in the ambulance car
- you can turn units by holding right mouse button and relase it after >0,5 s ->Units will face the cursor
- Tankers got more equipment and have hose connectors (by Revyn112 http://www.emergency-forum.de/filebase/index.php?entry/2435-tankl%C3%B6schfahrzeug-equipment-modifikation-em5/)
- policeman can automaticly equip handcuffs when they hold no equipment
- TL reworked
- crane action speed increased
get it here:
http://www.emergency-forum.de/filebase/index.php?entry/2514-em5-minimod-3-3-februar-2017/
or
https://www.dropbox.com/s/38q6p18wts5ez1l/[em5]killerconstis_minimod_3_3.rar?dl=0
- 11
Dutch Mod!!!
in Mods
Posted
Have you got anything finished, yet? It always looks like you just say you take over the "Dutch Mod" but...It doesnt seem to be too difficult to get the mod at least running (took 10 mins)