Jump to content

Killerconsti

Members
  • Posts

    164
  • Joined

  • Last visited

  • Days Won

    10

Posts posted by Killerconsti

  1. Have you got anything finished, yet? It always looks like you just say you take over the "Dutch Mod" but...It doesnt seem to be too difficult to get the mod at least running (took 10 mins)

     

     

    2016-02-20_00001.jpg

  2. No idea, i avoid to use the editor

     

    However in the asset browser (f11). You can create new projects/new assets. Then you can search for the content you want to work on (search bar in asset browser) and right click it->copy to asset package->skinning mode if you want this unit only one time OR duplicate if you want a second (new) unit. Finally you can right click your mod and select "Publish Mod" and it will create a .zip archive

    If you have problems with saving content you might need this file http://www.emergency-forum.de/filebase/index.php?entry/2444-svn-hilfsdatei-em5-em2016/

    It simulates a svn which is required to save things. (copy it into em5/data) folder

    Still unsure if it was your question

  3. &thumbnail=1 &thumbnail=1 &thumbnail=1 &thumbnail=1 &thumbnail=1

    Killerconsti's Minimod 2.1




    Features of Version 2.0 & 2.1

    • US equipment made by William Stableford (flares, road barrels, traffic cones)
    • the possibility to land the SEK Helicopter without roping the crew first
    • dynamic parking sites can be set ingame
    • "Set Startup Parameter - Component" was added, which allow me to put the player's units allready at the map
    • introduction of the placeable equipment
    • better support of open houses- systems (like the one used at the police department at Berlin)
    • an animateded brand new Swat unit (only available in the editor)
    • a System was introduced which allow me to use Siren Sounds (still WIP)
    • 2 new vehicles
    • Layer speedy scaff

    The Minimod container is a .rar package. It is important to unpack it first. You may have a look at the Installation Instructions to set up this mod in the correct way. The second sheet (flyer) is about the stuff which was added (commands, vehicles, objects)



    Version 1.0 -1.2:





     

    • mobile intensive care unit is available in Freeplay
    • patrol cars can redirect traffic and follow gangsters
    • additional engineer in the tech helicoper
    • additional emergency doctor in the ambulance car
    • you can turn units by holding right mouse button and relase it after >0,5 s ->Units will face the cursor
    • Tankers got more equipment and have hose connectors (by Revyn112 http://www.emergency-forum.de/filebase/index.php?entry/2435-tankl%C3%B6schfahrzeug-equipment-modifikation-em5/)
    • policeman can automaticly equip handcuffs when they hold no equipment
    • TL reworked
    • crane action speed increased

     

    get it here:

    http://www.emergency-forum.de/filebase/index.php?entry/2514-em5-minimod-3-3-februar-2017/

    or

    https://www.dropbox.com/s/38q6p18wts5ez1l/[em5]killerconstis_minimod_3_3.rar?dl=0

    • Upvote 11
×
×
  • Create New...