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Killerconsti

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Posts posted by Killerconsti

  1. from what I've seen on your photos, the polycount should be allright. It should work pretty good. As rule of the thumb you shouldnt go over 20k. My only model where I know the count is my DAF truck. It is about 13 k (the wheels have 600 each... quite a lot). (I've also read about 70 k Polys lately)

    And you missunderstood me. Your equipment is allready working. I tried to ask you if you are glad of me releasing it within my mod.

  2. Quote

    No offence now, but are these "small pieces of art" just there to show us of what you are capable of, or are these mods to be implemented in any future EM5/EM2016 mod developments like maybe the future EM5/-2016 American mod(s) or even the hopefully soon to be released Bieberfelde NextGeneration mod? Or, could it be that maybe you are working on your own mod right now that we don't know nothing about yet, or are you even cooperating in in someone else's mod development? Are your small mods to be downloaded, now or in the near future?

    Hey Ropie,

    well first of all the American stuff you see here is made by William and thats the reason he have to decide this.

    The Traffic Control devices are controlled by the logics which I had developped for the "Minimod". A potential American Mod would surely use pieces of my code or the complete plugins... both cases would be aswesome. The Minimod in Version 2.0 is allready downloadable in german and as soon as i have translated the texts, I'll publish him for english users aswell. (here is the german thread http://www.emergency-forum.de/index.php?thread/62972-em5-minimod-2-0-beta/&pageNo=9 ... there's a lot of media files. The english thread is a bit outdated  because I felt there was no real interest.

     

    Consti

  3. Well, you can send em anytime (but please with the .max [from  3ds max]. However first of all I need to adapt the UI to the new equipment. Because the standart UI just supports 8+1 Buttons. My idea is to make a buttion that toggles the buttons for the placeable equipment like it's done with the lighting control in dartlaks "testmod".

     

    About the flare: The problem ist the time ingame. As we have a daycyle from 24 minutes! This means your flare would stay 15 secs art the ground and would be burned out then! We need to find a good compromisse for this topic.

    My first idea -> stay as long as noone picks it up

    My second idea-> burns 3-5 ingame hours (180-300 seconds if the game is at NORMAL speed

     

    How's your crownvic going?

     

    And a fire police truck sounds very interesting, however I'd recommend finish the vehicles you've allready started first.

     

    Consti

  4. Hey Bill

    1.Would you want sth like a self destruction for the flares?

    2. If you make screenshots in the editor you might use the "Mesh Animation Test" component to simulate a animation

    Quote

    Not sure if this will keep civilians out of the the collision area or not as of now.

    3. not sure either ;). One would need to make a distract effect. I have no experience right now with this one.

    • Upvote 1
  5. WOW, you did a very good job. The new tires and doors are really really well done. And I have to admit I love the tires.

     

    Quote

    Have not had much time to work on the model due to increased work load and also have been relocated twice now.  The changes to this model will get passed down to the CPD model as well.  As for fixing the lighting as asked by Ben, It is not hard to do in the world editor however the textures would also need to be changed correctly and that would have to be done otherwise you would have a red texture producing a blue light flare.  If all goes right I'm hoping to make the lightbars separate objects that can be added to the models.  

    I may should correct you there. The transparency color can be set only with the "Diffuse Color"-value in the Worldbuilder. It isnt set by a texture. This means for each glass color you need your own material:

    ->windows: black material

    ->blue material for one side of the top light

    ->red material for the other site.

     

    this also means you just need to pick a new color in the Worldbuilder. It couldnt be easier for you Ben- even if it means some extra trouble form williams as he need to make 3 materials for the glass

     

    http://www.emergency-planet.com/profile/59840-william-stapleford/

     

    1. It should be helpfull if you export the lightbar seperated from the other parts, as it's easier to customize or export a second one with a different material. But thats just my 2 cents

     

    2. Had you tried to use the setiings I told you to use?

    (Sceneblend ->Alpha, TransparentSorting -> Force, Diffuse Color- 0 0 0 0,2 ... and the others if i missed some)?

    3. I'm done with the c++ code for the equipment. I made 10 placeholder equipments (5 wearable / 5 placeable). Unluckily my mod got pretty large (100mb). I ll do a translation in the next week thought i m not to sure if you could use it and see how awesome this equipment stuff has become.

     

    4. You always say, that you had to redo the whole UV. If I had to use shell- i would only pick the door and this would cause that it dont influence the other pieces of the model

     

    Have a nice Day and keep up the great work

    Consti

  6. Well i think I / we needed a new script anyway. You still need for each equipment it's own "get"- script. But the placing works for just everything with the limitation - that you either can place one of that kind (flood light maybe?) or an infinite amount (like this cone). Tomorrow I'll work on the next step , which is to remove the cones again from the street by picking them up

    • Upvote 1
  7. well each part of equipment need it's own script.  That's also why i just have the getcommand (which get them from the car),. However it's possible to replace my cones with William's ones if you just need one of that kind.

     

    The placing could work like the tape. Hopwever I've not implented that yet, as I first want to fix the position

  8. Here's a shot of the imported car. Just a little bug with the lightbar(it shares the material with the windows).

    the modell with the transparent windows is just amazing

     

     

    http://www.emergency-planet.com/uploads/monthly_2016_04/20160418175359_1.jpg.a2d7d52728b575b6c4c5799ed0247a57.jpg

    20160418175359_1.jpg

    • Upvote 1
  9. I am very busy with the Minimod right now (c++, skinning ,modelling).. For avoidable objects use bulletbox parameters 5 and 20 instead of 3 and 6134

     

    But i'll need the scriptaswell. So itwont be finished just not in April. Maybe in mid of may, not sure yet.

     

     

     

    And finally reflection a good comes from a combination between gloss and specular map (both bright for a highly reflective material).  The gloss map isjust a graymap. Hope this helps

     

     

     

    And finally reflection a good comes from a combination between gloss and specular map (both bright for a highly reflective material).  The gloss map isjust a graymap. Hope this helps

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