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Killerconsti

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Posts posted by Killerconsti

  1. Quote

    I figured it out. Great mod, but I think you should make sure the action buttons are a little more consistent, for example (may not be accurate but is an example) I'll press R on the Rescue truck for them to drive back to the station, then I'll press R on the Engine and instead of driving back to the station it will make them get out of the vehicle.

    yes, we should have a look into that. The problem you are telling us isnt too easy to solve because we can only add new commands but not assign them a Hotkey, that's automaticly done by the game but we'll have a look and see if it is fixable.

     

    Quote

    Hello I have seen the video's on you tube they look good but have your lighter watch the slow radiation on the lights will put lag on the game. better to go with a faster speed strobes 93/99 less lag good luck. 

    Great idea

  2. Any modder interested in writting scripts without the SDK?

     

    Charlie96 and myself have created a new plugin which can interpret little scripts written by Notepad. We are trying recently to produce some tutorial videos (in german) but if anyone is interested we'll add some subtitles.

    What you could do right now:

    -Create New (Freeplay)events

    -Create New CommandBar buttons

    -Create new Mouseclick events

    -SpawnUnits, Move Units, Show and Hide Layers, Send Messages,  Show the debugging Gui and much more.

    In case you speak a (little) german, you can have a view into this thread

    http://www.emergency-forum.de/index.php?thread/65210-scenario-script/

    • Like 1
  3. Not too easy to say as I dont know which files you have modified at all.

    Maybe this could work:

    1.Create a new project if you havent (in the Asset Browser)

    2.Copy the prefabs of the vehicles that you modified in this project (choose copy without generatting a new GlobalAssetId) [AssetBrowser->RightClick on the file -> "AssetPackage"->"Copy to Asset Package"

    3. Right Click on your Project (Asset Browser) -> press "Publish Mod Project"

    • Upvote 1
  4. This plugin allows you to pitch the camera and adjust the height of the camera in a way the vanilla game dont allow. This makes it even better to create screenshots. Finally it is compatible to all available mods

     

    This is the simple Readme which explains the controls

    Spoiler

     

    Control:

    --------

     

    Zooming:
    Hold Shift and Rotate the scroll wheel to move the camera up and down in a way the zoom wouldnt normally allow.


    Pitching:
    Hold Shift and the Scrollwheel. Finally Move the mouse up and down to change the pitch of the camera


    Reset:


    Double press backslash within 1.5 Seconds to Reset the "Camera-Position-Offset" [zoom] and the "Camera-Rotation-Offset" [pitch]


    Planned updates:


    On keypress the camera should render more buildings. This would allow to make screenshots from a high distance.

     

    Notice:
    -------


    The performence of the game with this mod enabled is smaller. This is because the Skybox is enabled and sometimes your camera renders more objects then usual.

     

     

     

    Have Fun

    PS:And a huge thanks to den-fellow from 16t who explained me how to enable the Skybox

    https://www.dropbox.com/s/ky1wmh3wsggxdzy/free_camera_plugin.zip?dl=0

     

     

     

     

    screenshot_2017-09-23-08-19-21_s.jpg

    screenshot_2017-09-23-08-16-35_s.jpg

    • Upvote 1
  5. the new creek modification uses two files for managing the number of units:

    The first one is a new version of the file that is allready shipped with EM5:

    new_creek\content\em5_unitpool\default\startup.json

    (instead of content it is in the gamedata folder in some mods and the orginal game)

     

    And this one for the new_creek map:

     

    new_creek\gamedata\em5_unitpool\default\map_new_creek_freeplay_unitpool.json

     

    To edit the files simply go to the right map and gamemode and edit the numbers (modify "ems_1": "5", to "ems_1": "500",  etc)

     

     

  6. We plan to add them also to the campaign. We just must to make sure that our plugins work flawless for the campaign

     

    https://www.dropbox.com/s/y7bhx5o59tfrf4f/z_screenshot_2017-06-01-15-38-29.jpg?dl=0

    https://www.dropbox.com/s/clvry1sz5gl1iom/z_screenshot_2017-06-01-15-47-40.jpg?dl=0

    https://www.dropbox.com/s/a93p5jp6eabugqc/z_screenshot_2017-06-01-16-53-25.jpg?dl=0

     

    We also enabled some comfort functions like pressing the HQ Button makes the Crew enter the vehicle first

  7. try out this fixer for the version 2.0

    https://www.dropbox.com/s/3vw53g01hq9s0w5/NL2.0_modification_fixer.rar?dl=0

    (found at the post for the 1.january 2017)

     

    The problem is that customized Ambulance Cars need a Unittag called:"CanTransportInjureds"

     

    Here is the full code of ...\dutch_modification\gamedata\em5_order_info\ambulance\ambulance_rtw.json

    {
    	"Format":
    	{
    		"Type": "em5_order_info",
    		"Version": "1"
    	},
    	"OrderInfo":
    	{
    		// RTW Rettungstransportwagen (ambulance car)
    		"RTW":
    		{
    			"Prefab": "em5/prefab/vehicle/ambulance_rtw",	// Prefab asset name
    			"AvatarIcon": "ambulance_rtw",
    			"SelectionIcon": "ambulance_rtw",
    			"MiniMapIconType": "AmbulanceVehicle",
    			"LocalizedName": "ID_NAME_RTW",
    			"OrderDepartment": "Ambulance",
    			"UnitTags": "CanTransportInjureds",
    			"OrderCost": "10",
    			"OrderSpeed": "10",
    			"UnlockCost": "0",
    			"NumberAvailable": "5",
    			"PersonnelSpace": "2",
    			"StartPersonnel":
    			{
    				"Doctor" : "1",
    				"Paramedics" : "1"
    			},
    			"PassengerSpace": "1",
    			"HelpPages": 
    			[
    				"TUTORIAL_HELPTEXT_BACK_TO_HQ_RTW",
    				"TUTORIAL_HELPTEXT_EXIT_RTW"
    			]
    		}
    	}
    }

     

    • Upvote 1
  8. The update at emergency-planet need to be approved. However here is a working link (require registration)

     

    http://www.emergency-forum.de/filebase/index.php?entry/2610-new-creek-project-0-0-7/

     

    Since the last update (0.0.7) we didnt were lazy. The map got new builings. We worked on new and existing scripts (such as rapid deployment for the engine 1). We even added a new doctor and reskinned the paramedics (they'll be replaced by new person models soon).

    Enjoy

    screenshot_2017-05-10-11-28-47.jpg

    • Upvote 1
  9. A new update has been uploaded, which improves the Behaviour of the new crane, adds multiplayer compatible "Splitting" of paramedic teams and improves the debuging functions of the headquarter in the campaign.

    http://www.emergency-forum.de/filebase/index.php?entry/2514-em5-minimod-3-3-februar-2017/

    if you aren't registered there try this mirror:

    https://www.dropbox.com/s/38q6p18wts5ez1l/[em5]killerconstis_minimod_3_3.rar?dl=0

  10. no there are is still only a handfull of mods but the possibilities of modding are nearly endless .

     

    Unluckily it is also more difficult and a lot of the current modders are germans so we have a lack in diversity

     

    like new missions and open houses

    or total conversion mods:

    or some cooler units

    screenshot_2016-09-23-10-43-26.jpg

    screenshot_2017-01-22-09-53-22.jpg

    screenshot_2016-12-24-08-12-43.jpg

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