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Posts posted by Killerconsti
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Any modder interested in writting scripts without the SDK?
Charlie96 and myself have created a new plugin which can interpret little scripts written by Notepad. We are trying recently to produce some tutorial videos (in german) but if anyone is interested we'll add some subtitles.
What you could do right now:
-Create New (Freeplay)events
-Create New CommandBar buttons
-Create new Mouseclick events
-SpawnUnits, Move Units, Show and Hide Layers, Send Messages, Show the debugging Gui and much more.
In case you speak a (little) german, you can have a view into this thread
http://www.emergency-forum.de/index.php?thread/65210-scenario-script/
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thank you.
Keep in mind on October 27 a new EM-Game is released which includes new content and all the things from EM2017 (just saying)
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Not too easy to say as I dont know which files you have modified at all.
Maybe this could work:
1.Create a new project if you havent (in the Asset Browser)
2.Copy the prefabs of the vehicles that you modified in this project (choose copy without generatting a new GlobalAssetId) [AssetBrowser->RightClick on the file -> "AssetPackage"->"Copy to Asset Package"
3. Right Click on your Project (Asset Browser) -> press "Publish Mod Project"
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This plugin allows you to pitch the camera and adjust the height of the camera in a way the vanilla game dont allow. This makes it even better to create screenshots. Finally it is compatible to all available mods
This is the simple Readme which explains the controls
SpoilerControl:
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Zooming:
Hold Shift and Rotate the scroll wheel to move the camera up and down in a way the zoom wouldnt normally allow.
Pitching:
Hold Shift and the Scrollwheel. Finally Move the mouse up and down to change the pitch of the camera
Reset:
Double press backslash within 1.5 Seconds to Reset the "Camera-Position-Offset" [zoom] and the "Camera-Rotation-Offset" [pitch]
Planned updates:
On keypress the camera should render more buildings. This would allow to make screenshots from a high distance.Notice:
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The performence of the game with this mod enabled is smaller. This is because the Skybox is enabled and sometimes your camera renders more objects then usual.Have Fun
PS:And a huge thanks to den-fellow from 16t who explained me how to enable the Skybox
https://www.dropbox.com/s/ky1wmh3wsggxdzy/free_camera_plugin.zip?dl=0
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when you want to start the game a launching screen appears (not the main menue) where you can choose "Modifications.
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the new creek modification uses two files for managing the number of units:
The first one is a new version of the file that is allready shipped with EM5:
new_creek\content\em5_unitpool\default\startup.json
(instead of content it is in the gamedata folder in some mods and the orginal game)
And this one for the new_creek map:
new_creek\gamedata\em5_unitpool\default\map_new_creek_freeplay_unitpool.json
To edit the files simply go to the right map and gamemode and edit the numbers (modify "ems_1": "5", to "ems_1": "500", etc)
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Hey there,
Let us entertain you with a fresh scene of our nearly finished tiller ladder
Cheers and have a nice day
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I'm sorry but it is not compatible. The main reason ist hat both mods modify the same files off the vehicles but the modloader can only load the version of one file
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Good to hear that it works now as intended
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have you updated your game to the version 3.0.2?
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version 3.0.2
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Registration is required to see most screenshots and get permission to download files at emergency-forum.de . Hope that helps
I'd however recommmend to use this one:
http://em5minimod.bplaced.net/Downloads/
it holds a beta of the 3.4 and two mods that are made to work with the minimod. Also registration isnt required. The downside is that the website itself misses some pages and is in german
Best Regards
Stefan
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hey misha,
In order to use our New Creek Modification you must update your game to the version 3.0.2 otherwise our plugins dont work and several issues appear.
The version 0.0.8 can be found here:
http://www.emergency-forum.de/filebase/index.php?entry/2610-new-creek-project-0-0-8/
you can manually download the Patches for your dic version of EM5 here
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this is the correct location for manual mod installation
%Appdata%/Roaming/Promotion Software GmbH/Emergency5/mods
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anything you could tell us, what doesnt work (Installation, starting the game, ingame issues)?
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We plan to add them also to the campaign. We just must to make sure that our plugins work flawless for the campaign
https://www.dropbox.com/s/y7bhx5o59tfrf4f/z_screenshot_2017-06-01-15-38-29.jpg?dl=0
https://www.dropbox.com/s/clvry1sz5gl1iom/z_screenshot_2017-06-01-15-47-40.jpg?dl=0
https://www.dropbox.com/s/a93p5jp6eabugqc/z_screenshot_2017-06-01-16-53-25.jpg?dl=0
We also enabled some comfort functions like pressing the HQ Button makes the Crew enter the vehicle first
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try out this fixer for the version 2.0
https://www.dropbox.com/s/3vw53g01hq9s0w5/NL2.0_modification_fixer.rar?dl=0
(found at the post for the 1.january 2017)
The problem is that customized Ambulance Cars need a Unittag called:"CanTransportInjureds"
Here is the full code of ...\dutch_modification\gamedata\em5_order_info\ambulance\ambulance_rtw.json
{ "Format": { "Type": "em5_order_info", "Version": "1" }, "OrderInfo": { // RTW Rettungstransportwagen (ambulance car) "RTW": { "Prefab": "em5/prefab/vehicle/ambulance_rtw", // Prefab asset name "AvatarIcon": "ambulance_rtw", "SelectionIcon": "ambulance_rtw", "MiniMapIconType": "AmbulanceVehicle", "LocalizedName": "ID_NAME_RTW", "OrderDepartment": "Ambulance", "UnitTags": "CanTransportInjureds", "OrderCost": "10", "OrderSpeed": "10", "UnlockCost": "0", "NumberAvailable": "5", "PersonnelSpace": "2", "StartPersonnel": { "Doctor" : "1", "Paramedics" : "1" }, "PassengerSpace": "1", "HelpPages": [ "TUTORIAL_HELPTEXT_BACK_TO_HQ_RTW", "TUTORIAL_HELPTEXT_EXIT_RTW" ] } } }
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The update at emergency-planet need to be approved. However here is a working link (require registration)
http://www.emergency-forum.de/filebase/index.php?entry/2610-new-creek-project-0-0-7/
Since the last update (0.0.7) we didnt were lazy. The map got new builings. We worked on new and existing scripts (such as rapid deployment for the engine 1). We even added a new doctor and reskinned the paramedics (they'll be replaced by new person models soon).
Enjoy
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Nice progress Leandro
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The file is automaticly patched with the minimod.dll if icons are missing
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A new update has been uploaded, which improves the Behaviour of the new crane, adds multiplayer compatible "Splitting" of paramedic teams and improves the debuging functions of the headquarter in the campaign.
http://www.emergency-forum.de/filebase/index.php?entry/2514-em5-minimod-3-3-februar-2017/
if you aren't registered there try this mirror:
https://www.dropbox.com/s/38q6p18wts5ez1l/[em5]killerconstis_minimod_3_3.rar?dl=0
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I'm happy that you like our mod. I can't confirm that the sirens are played globally but we will try to find a solution in the next patch.
pretty easy solution : use monochannel instead of stereochannel for your sirens
[New Creek - Project] Download, News, Information
in Mods
Posted
yes, we should have a look into that. The problem you are telling us isnt too easy to solve because we can only add new commands but not assign them a Hotkey, that's automaticly done by the game but we'll have a look and see if it is fixable.
Great idea