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bma

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Everything posted by bma

  1. Haha, its my mistake, wrote 1.2 instead of 1.1 But we are defeantly getting close to a 1.1 release
  2. It is defently the plan that the new design and the new models will be a part of version 1.2 I hope that everybody is excited for 1.2
  3. Hi. Does anybody know how to use "GetClosestObjectInRange"? I have a civil person which i want to fight with civil people around him and im trying to use "GetClosestObjectInRange" to find the closest. But i keep on getting the error: "Can't call Person::Person((classGameObject)1231635496) in current scope" Can anybody tell me what i do wrong or maybe how to fix the problem? object FistFight : CommandScript { FistFight() { } bool CheckPossible(GameObject *Caller) { return true; } bool CheckTarget(GameObject *Caller, Actor *Target, int ChildID) { return true; } void PushActions(GameObject *Caller, Actor *Target, int ChildID) { if(ChildID == 1) { Person p(Caller); Person p2 = p.GetClosestObjectInRange(20.0f, ACTOR_PERSON); { p.PushActionmove(ACTION_NEWLIST, &p2, TARGET_FOLLOW); p.PushActionTurnTo(ACTION_APPEND, &p2); p2.PushActionTurnTo(ACTION_NEWLIST, &p); p.PushActionFistFight(ACTION_APPEND, &p2, true); } } } };
  4. !!!NEWS NEWS NEWS!!! im pretty sure that this video explains itself Please enjoy everybody. But dont forget to comment on it here on the forum!
  5. For the new version of the mod we have created an entire new event script to control what events that should apear. It takes a while to make it perfect, but when its done it will be awesome
  6. Two of the members on the team are firefighters, and we have had an extremely busy december, so we havent had time to do as much as we had hoped But hopefully the mod will be soon ready, we are working on fixing some of the last errors
  7. I tried it, its not really that good It doesnt focus much on emt/paramedic work but more on mangement at big scenes and ranking people after their injuries
  8. Hopefully this game will be better than some of the other crap which can be found on simworld But im really looking forward to this new game
  9. No, handsup All the ambulaces can do the same things and have the same equipment In the mod there will be two ambulances om the map. So you just call an ambulance, if the two on the map is free, they will be send, otherwise the game will call one from outside the map
  10. That is not correct endurer All ambulances in the country has those numbers. They are used by AMK(the dispatch) to tell the ambulances and the companies apart For example the number: 514A11 5 - health sector 1 - Region H(the region of the contry where the mod is taking place) 4 - Mobile service(prehospital service) A - regular ambulance 11 - car number Its true that both Falck and Frederiksberg brandvæsen also have their own numbers. But all ambulances in the country also have this number
  11. Hopefully we wont disapoint your guys then We are ready for a release soon
  12. I had the same problem, so i was more than happy when i found it myself
  13. Not sure why, but when i try to watch the video it says that im not allowed to see in my contry(Denmark). Any specific reason?
  14. You should be able to find all of them here http://www.emergency-forum.de/index.php?page=DatabaseItem&id=1771
  15. Have you changed the name of the dds file in your v3o file?
  16. Falck also takes care of auto transport, damage control and tons of other non emergency related stuff Adding person transport will just be the same as driving taxi, and that is not really the purpose of the game The only difference between taxis and person transport is that the people using the people transport is either sick or old So it wont make much purpose in the game
  17. Not anymore 423, the ambulance and person transport have been split up now, so the person transport is not taken care of by the ambulances any more
  18. Every body, once again, great ideas! We will defeantly look at them and try to make as many of them af possible But we could use some help making new models for houses, could anybody be interested?
  19. Awesome, its stuff like that we are looking for I cant promise that every idea will be used, but we will try to use as many as possible Does anybody else have ideas?
  20. Thank you very much everybody But now its time for your guys to us! We would like to have some surgestions for new freeplay events, we are talking stuff like road accidents without any entraped or drunk people who needs a hand. We arn't looking for specific incidents, but just new types of events
  21. Thank you very much. I was actually about to show them here on emergency-planet So everybody, please watch theese two new videos from the mod. The first video shows the new fulltime callout script for the mod The second one is a new video showing the new stretcher script and spineboard which can be found in the next versino of the game So please enjoy. Oh, and by the way, pleace notice that this is also a sneak peak of the new map
  22. Well, usually we dont respond to that kind of questions But version 1.1 of the mod will be released as soon as we have the new freeplay map ready, but unfortunately we are only like 25% done with the texture to it. But callout scripts and so on are already done so we just need the map to be completed
  23. It works in the way that you choose the spineboard from the ambulance, and then rightclick on the person Nothing hightech yet, but still an awesome detail
  24. Sorry Jumbobogen, maybe later. But but but, its time for some more awesome news from the mod team. As the first mod in Emergency4 we would like to introduce a ingame working Spineboard! The Spineboard is a standard Ferno Spineboard which is used on almost all ambulances in Denmark Please enjoy
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