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bma

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Posts posted by bma

  1. Itchboy is right http://www.emergency-planet.com/uploads/emoticons/default_smile.png
    For Helping Peter we used the upgradelevel, but it only works because the mod is campainbased, it will not work in freeplay http://www.emergency-planet.com/uploads/emoticons/default_smile.png 

  2. On 10/11/2017 at 1:11 PM, matte31 said:

    Fantastic mod with some great features.
    However i noticed some small bugs(most of them is already adressed in the 1.2 video on yt, so i won't bring them up).
    See down below.

    -Lack of equipment in some vehicles. Some examples: No jaws of life in the DEMA rescue truck, no firehose in the DEMA hose tender(http://www.emergency-planet.com/uploads/emoticons/default_rofl.gif), no SCBA in the rapid response unit.
    All of these is easy to fix, however i thought it was good to adress them if they weren't already noticed by your team.

    -And the watertank is currently bugged out on every vehicle.
    For me it seems like every vehicle got an unlimited tank, however after i while it gets empty without showing it on the indicator.

    -Small fire station, 4x4 vehicle with lake pumping capability.
    When you withdraw the unit from pumping from the lake with one firefighter inside, he will dissapear.

    Is there any additional larger incidents planned where DEMA can be called in more? Bus crash, train crash, chemical incident etc?

    Like always, great job with the mod itself!

    They are noted and will be fixed http://www.emergency-planet.com/uploads/emoticons/default_smile.png

    Thank you very much. 
     

    Some of the suggestions you describe have already been adressed at our facebook and discord http://www.emergency-planet.com/uploads/emoticons/default_smile.png
    https://www.facebook.com/DanishModdingTeam/
    https://discord.gg/R7jY7Dt

  3. RELEASE OF 1.1!

    The modification includes:

    • Brand new custom freeplay map
    • New objects for added realism
    • 37 unique emergency vehicles
    • 20 custom personel
    • Advanced callout system
    • A ton of custom scripts

     

    Download:
    Version 1.1: copenhagen-mod.dk 

     

    Join the community:
    Webpage: https://www.copenhagen-mod.dk
    Our Discord server: https://discord.gg/R7jY7Dt
    Danish Modding team Facebook page: https://www.facebook.com/DanishModdingTeam
    Big apple project website: https://www.bigappleproject.com/
    Big apple project Facebook: https://www.facebook.com/projectbigapple

    • Upvote 3
  4. The work for Agerskov mod version 1.1 is going strong and we make a ton of progress each week.

    I have included some pictures from the progress we have made, and it shows the brand new freeplay map we are working on, along with the three new fire stations. 

    The pictures also include the new hose tender which is based of a Landrover, created by BASTIAN

    1494c245618f66a0870bead2c4b8983c.md.jpg
    018ffb8a03bb5acd5b5c16fb2911b691.md.jpg
    dafc9f010f7c2dcaaecab9c3042cb9a3.md.jpg
    c87d6dffa91b658e890d0660feea7100.md.jpg
    a4b4cce0c2e4d5508c13d0b7a09b661c.md.jpg

     

    And credit is made where credit is due, so check out the awesome new buildings on the map! The farms are by BASTIAN, the barns by Oberfrankengamer, the red school building is by Steve and the awesome FALCK sign on station 2 is by RD_Saarland 

    • Upvote 2
  5. 19 hours ago, Fire Dept. Boston said:


    @bma You are working on a Special operation mod which have these features. How do you implement these features?

     

    Yeah, its true i'm working on something a bit like that. 

    BUT! it's not possible to use it in either Freeplay or Multiplayer, it needs to be campain missions and they can therefor only be singleplayer 

     

    However, loading new maps are super easy and is done with a single line of code. 

    Game::LoadMap("mod:Maps/SOM_Base.e4m");

    I would warn you though, if you decide to go down that path, bye bye freetime It will require you to make a huge ton of maps and the mod will become very huge, very fast  

  6. 22 minutes ago, TheAxeMan33 said:

    one main issue I've had is that sometimes the AI seems to bug out after returning from a call-out and a couple minutes later requesting them to respond to a different call, seems like some go to the rig and others just sit at the racks

    I am aware of the problem and we will try to fix it for 1.1

    • Upvote 1
  7. 55 minutes ago, TorMedHammeren1 said:

    Best mod I ever played!

    I'm glad to hear that you enjoy it 

     

    On 10/2/2017 at 11:59 AM, Yohji said:

    Great mod, but the fire seems to always be in the refinery, also, one of the open-house is glitched, I can't get a medical personnel to enter the building when there was a medical call. Also, there should be some police calls out there and a bigger map, so that it will be more fun. Those are my ideas, thanks for reading.

    Don't worry mate, we are working on a brand new map. It should fix all the problems

    • Upvote 1
  8. 1 hour ago, TorMedHammeren1 said:

    Good point, can you try to start the work again?

    Most likely no. If I were to start the project again, I would need to remake all vehicles, and i don't really have the time for that atm. 

    If you are interrested in some of the projects i'm working on, you can look on my webpage www.copenhagen-mod.dk

    There are also some great topics here on this forum about the mods: 

    Agerskov

    CPH Airport

    Copenhagen mod

  9. 16 minutes ago, Yohji said:

    I'm new to modding and such, and I've been trying to figure these things out myself, but I've failed to do so, so, if anyone who knows could help out, then thank you.

    1. I'm trying to make the map larger, how do you add the roads? Like the texture roads.

    2. How do you turn a .dds file into a .e4p or .v3o files?

    1. Its not possible to make maps bigger. Almost all freeplay maps are already the biggest size that there is. But you can work on maps by finding a jpg version of the map and then manipulate it in photoshop/gimp/whatever problem you use.

     

    2. Thoose are 3 totallt different types of files, so you can just turn one into the others. 

    - DDS: is a picture file, it can be turned into jpg/bmp/png files, but the standard game uses dds because they take up less space. 
    - e4p: is the prototype files, and is the games way of combining a v3o model, with commands, lights, ect. They are created in the editor
    - v3o : is a model file and can be created with Zmodels2 or Zmodels3. It usually have a dds files conected to it, for textures.

  10. The problem some people experience, where they are not able to download the modification, should be fixed now! We have added an alternative download mirror to Mega, on all our popular modifications, so all players experiencing problems with the Danish host, can use the alternative mirror instead.

     

    In case your favorite modification doesn't have a mega link yet, let us know and we will make sure to add it.

     

    Copenhagen-mod.dk - download section

    • Upvote 1
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