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Posts posted by bma
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No, there are not being done any work at the moment, and if we were to make a new version, we would proberly start from scratch and redo every thing
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Itchboy is right http://www.emergency-planet.com/uploads/emoticons/default_smile.png
For Helping Peter we used the upgradelevel, but it only works because the mod is campainbased, it will not work in freeplay http://www.emergency-planet.com/uploads/emoticons/default_smile.png -
The video should speak for itself.
Agerskov mod 1.2 is out
http://copenhagen-mod.dk/release-of-agerskov-modification-1-2/
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Commands not showing up, is often a result of the game not being able to find the command.
Try running it in game and afterwards look in the logfile for something like "tried to assign unknown command" http://www.emergency-planet.com/uploads/emoticons/default_smile.png
If you can't find it, try to attatch the log file
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10 hours ago, mr matt5432123 said:
Peter (The main dude you control) has to be in a vehicle for that to work.
I'm glad that you know more about the mod than me http://www.emergency-planet.com/uploads/emoticons/default_lach.gif
I had no clue how to fix that
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On 10/11/2017 at 1:11 PM, matte31 said:
Fantastic mod with some great features.
However i noticed some small bugs(most of them is already adressed in the 1.2 video on yt, so i won't bring them up).
See down below.
-Lack of equipment in some vehicles. Some examples: No jaws of life in the DEMA rescue truck, no firehose in the DEMA hose tender(http://www.emergency-planet.com/uploads/emoticons/default_rofl.gif), no SCBA in the rapid response unit.
All of these is easy to fix, however i thought it was good to adress them if they weren't already noticed by your team.-And the watertank is currently bugged out on every vehicle.
For me it seems like every vehicle got an unlimited tank, however after i while it gets empty without showing it on the indicator.-Small fire station, 4x4 vehicle with lake pumping capability.
When you withdraw the unit from pumping from the lake with one firefighter inside, he will dissapear.
Is there any additional larger incidents planned where DEMA can be called in more? Bus crash, train crash, chemical incident etc?
Like always, great job with the mod itself!They are noted and will be fixed http://www.emergency-planet.com/uploads/emoticons/default_smile.png
Thank you very much.
Some of the suggestions you describe have already been adressed at our facebook and discord http://www.emergency-planet.com/uploads/emoticons/default_smile.png
https://www.facebook.com/DanishModdingTeam/
https://discord.gg/R7jY7Dt -
9 hours ago, Fred03 said:
Hello, I'm trying to download this mod but when I go to the only link I can find I can't find the Airport mod, just the other mods. Any help? This is the link: (http://copenhagen-mod.dk/download-2/)
Try using the correct download page. Find it on https://copenhagen-mod.dk --> Download
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RELEASE OF 1.1!
The modification includes:
- Brand new custom freeplay map
- New objects for added realism
- 37 unique emergency vehicles
- 20 custom personel
- Advanced callout system
- A ton of custom scripts
Download:
Version 1.1: copenhagen-mod.dkJoin the community:
Webpage: https://www.copenhagen-mod.dk
Our Discord server: https://discord.gg/R7jY7Dt
Danish Modding team Facebook page: https://www.facebook.com/DanishModdingTeam
Big apple project website: https://www.bigappleproject.com/
Big apple project Facebook: https://www.facebook.com/projectbigapple- 3
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I just teamed up the Shadylasse from Odense team and created a discord. A ton of stuff is already happening in there, so make sure to check it out and join us
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On 11/8/2017 at 8:51 PM, kenneth1991 said:
how do you run the scripts I am very new to all this I just have a blank map what am I doing wrong.
Just buy the vehicle from the menu like normal. It only has one command and that spawns in All vehicles on the map
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13 hours ago, TorMedHammeren1 said:
Will it come some updates for danish police?
Yes
First of all the on map station will change to: 1 normal police vehicle and 1 civil vehicle(available 8-16).
Besides that, we are adding a dog unit
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The work for Agerskov mod version 1.1 is going strong and we make a ton of progress each week.
I have included some pictures from the progress we have made, and it shows the brand new freeplay map we are working on, along with the three new fire stations.
The pictures also include the new hose tender which is based of a Landrover, created by BASTIAN
And credit is made where credit is due, so check out the awesome new buildings on the map! The farms are by BASTIAN, the barns by Oberfrankengamer, the red school building is by Steve and the awesome FALCK sign on station 2 is by RD_Saarland
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Have you checked out the tutorial section?
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19 hours ago, Fire Dept. Boston said:
@bma You are working on a Special operation mod which have these features. How do you implement these features?Yeah, its true i'm working on something a bit like that.
BUT! it's not possible to use it in either Freeplay or Multiplayer, it needs to be campain missions and they can therefor only be singleplayer
However, loading new maps are super easy and is done with a single line of code.
Game::LoadMap("mod:Maps/SOM_Base.e4m");
I would warn you though, if you decide to go down that path, bye bye freetime It will require you to make a huge ton of maps and the mod will become very huge, very fast
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18 hours ago, TorMedHammeren1 said:
Sometimes the screen begin glitching then it come a core error and the game crashes is that normal?
What is the error?
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22 minutes ago, TheAxeMan33 said:
one main issue I've had is that sometimes the AI seems to bug out after returning from a call-out and a couple minutes later requesting them to respond to a different call, seems like some go to the rig and others just sit at the racks
I am aware of the problem and we will try to fix it for 1.1
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55 minutes ago, TorMedHammeren1 said:
Best mod I ever played!
I'm glad to hear that you enjoy it
On 10/2/2017 at 11:59 AM, Yohji said:Great mod, but the fire seems to always be in the refinery, also, one of the open-house is glitched, I can't get a medical personnel to enter the building when there was a medical call. Also, there should be some police calls out there and a bigger map, so that it will be more fun. Those are my ideas, thanks for reading.
Don't worry mate, we are working on a brand new map. It should fix all the problems
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1 hour ago, TorMedHammeren1 said:
Good point, can you try to start the work again?
Most likely no. If I were to start the project again, I would need to remake all vehicles, and i don't really have the time for that atm.
If you are interrested in some of the projects i'm working on, you can look on my webpage www.copenhagen-mod.dk.
There are also some great topics here on this forum about the mods:
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2 hours ago, TorMedHammeren1 said:
But why do the game crash without any reason when using the mod?
The modification is 7 years old
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1 hour ago, TorMedHammeren1 said:
Can you remake a Norway mod, and the Aarhus mod download link is not working.
I am not planning on making any Norway mod, but a new link can be found here http://copenhagen-mod.dk/ny-download/
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16 minutes ago, Yohji said:
I'm new to modding and such, and I've been trying to figure these things out myself, but I've failed to do so, so, if anyone who knows could help out, then thank you.
1. I'm trying to make the map larger, how do you add the roads? Like the texture roads.
2. How do you turn a .dds file into a .e4p or .v3o files?
1. Its not possible to make maps bigger. Almost all freeplay maps are already the biggest size that there is. But you can work on maps by finding a jpg version of the map and then manipulate it in photoshop/gimp/whatever problem you use.
2. Thoose are 3 totallt different types of files, so you can just turn one into the others.
- DDS: is a picture file, it can be turned into jpg/bmp/png files, but the standard game uses dds because they take up less space.
- e4p: is the prototype files, and is the games way of combining a v3o model, with commands, lights, ect. They are created in the editor
- v3o : is a model file and can be created with Zmodels2 or Zmodels3. It usually have a dds files conected to it, for textures. -
The problem some people experience, where they are not able to download the modification, should be fixed now! We have added an alternative download mirror to Mega, on all our popular modifications, so all players experiencing problems with the Danish host, can use the alternative mirror instead.
In case your favorite modification doesn't have a mega link yet, let us know and we will make sure to add it.
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CPH Airport mod 1.1 [1.0 Released]
in European Modding
Posted
We closed the webpage because we aren't really developing any more. but you can find all the links in our discord server -> https://discord.gg/R7jY7Dt