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rcsoPI

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About rcsoPI

  • Birthday 08/09/1986

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  1. kinda pointless because A. some one will make a new crack, hack, or what ever you want to call it. (I have yet to see a "hack proof" game B. they will just do a re-install and your back pre-patch and play the game.
  2. I updated my Drivers, even uninstalled any Codecs I Dl'd and my game keeps crashing to desktop. Below is my dxdiag, and log file. My dxdiag looks fine but in the log file I noticed this in the bottom There is a lot of not founds......any suggestions??
  3. Kevin Shea Rescue interesting article about him...http://www.firehouse.com/forums/archive/index.php/t-52911.html I know a little off topic....so mod looks good, great Ideas. Same stuff everyone else post over and over again.
  4. Ill look into it. But the only scripts that was changed was the fire station and the portrait files and added the veh from the aus to the siren script no other scripts were changed. Just an update on adding the Large ambulance. My ISP keeps messing with me. One min I have internet the next min I don't. So I drop them today and got a new ISP but internet won't be turned on till the 11th. So I have no way to upload the file. Ill try to go by my local library to upload the new file soon but I can't make any promises. It sucks being online from a cell phone lol
  5. ok, ill add it when I upload the file later tonight that has the LRA.
  6. I have got permission to release my scripts. What these scripts do is make the Shane Green Submod Compatible with LA mod 2.0 and The AUS. I do not take credit for the scripts because Shane and hoppah made the scripts all i did was make them compatible with each other. I will do two releases of the scripts. One will be With out the LRA, and the second with the LRA included. I have a few more files to change to get the LRA in the mod. I hope you all enjoy. Bugs: Sometimes you will get an error when turning on a siren, just click ignore and it works fine. If anyone else finds a bug, please post it here and ill check it out. http://www.mediafire.com/file/mezynqnznhz/sgaus20.zip I included a readme with credits listed and simple install instructions. But for those who wont read the read me you have to manually install the models,prototypes, and the unit files from the SG submod, then just add my scripts in the folders they belong, To make this easier I just copied the entire folders containing the scripts. You will also need the map from the SG submod for veh to spawn properly.
  7. big learning tool is trial and error. I cant count the number of scripts I have messed up trying to edit stuff. Just remember to back up the orginal scripts
  8. Since I have said that I was able to merge the sg submod with the aus mod I have got alot of pm's asking for the scripts, Since hoppah pm box is closed, If I can get his permission to release the scripts I have modified. I would also like to ask Shane green if I can release it also since I also used his script's.( I know he has been busy lately and hasn't had a chance to really do this himself) The only reason im asking is cause Ive got a few pm's about it. Some people really want a way to play these two submods together in 2.0.
  9. I'm thinking about making my own mod. I got a bunch of models just sitting on my computer from my nfs days I know they would have to be scaled down a lot but I'm wondering how small the models have to be.
  10. Edit I found my problem I skimed through the script the 1st time and did notice the extra lines after each vech it works now. So now I have la 2.0. The add unit submod and the sg sub mod all in 1
  11. I decided to manually add the sg submod to la mod 2.0 I used sg fire station scripts and added the end of the firestation script about the auto staffing to the end of the sg script but the firefighters still exit the vehicle when they return to station. Is this the only script which controls this feature. If not what part of the other scripts control this feature. Sorry if some stuff I said didn't make since my internet is down and I'm typing this from a cell phone.
  12. The lang folder is correct but the way I just got it to work was by changing the name in the portrait file. I got one more question if I wanted to add a vehicle from Shane green submod to the additional unit sub mod what files have to be copied and scripts need to be changed. I have added the prototypes for the unmarked units and all the files I can find for the but the cars won't show up in game.
  13. How do you change the names of units in the la mod. Example: aerial ladder to ladder 51. I changed the name in the unit.xml but now the picture nor the unit name shows up when I click on it.
  14. I was wondering if you can add hose connections to the ladder truck and any thing else that has to be done to make it a quad or quint. Also are you limited to 4 hose connection or can you have more
  15. right now my wife..lol. as soon as she leaves maybe some shinedown or seether
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