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ThinBlueLineKY4

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Posts posted by ThinBlueLineKY4

  1. 15 hours ago, mr matt5432123 said:

    Hey guys! I've finally finished my first model, or at least the base of it. I'm debating on weather I should be adding the rest of it on the physical base model, or as childs. Anyways, the model is the old version of the Oshkosh Striker 3000. I also plan to model many other ARFF units too! Such as other variations of the striker, and the Oshkosh Storm, the Oshkosh P-19, and many others too!

     

    Planned units so far:

    Old Oshkosh Striker 3000 - Nearly Done

    Old Oshkosh Striker 1500

    New Oshkosh Striker 3000

    Oshkosh P-19

    Oshkosh Storm

    And More!

     

    Here are the pics of the Old Oshkosh Striker 3000 which is nearly done, it obviously needs some texture touchups, and some cosmetic items which I'll add as childs. P.S. Constructive criticism is always welcome!

    Awesome!

    • Upvote 1
  2. On 12/22/2016 at 7:26 PM, itchboy said:

    My contribution here:

    Rotator at its simplest is just two lights plopped together. One is the slow warm flash, the other is an intense blink which simulates the rotator facing the viewer. Rotators are almost always halogen, with exception to the newest FS Vision lightbar which is an LED light put on a rotating mount. Rotators can be set between 3.3 - 4.0 flash freq. The warm slow flash is usually .30 in intensity, while the intense blink has to be .98 or .99 so that it doesnt bleed into the slower flash.


    To clarify, Halogen, Strobe and LED are all different types of lighting. No such thing as 'halogen strobe'.

    Halogen flashes with a 'build up' at a rate of about 3.0 to 3.3 ingame. I believe all real life emergency lighting has a certain range of flash freq because of some legal requirement so that it doesnt blind people or cause epilepsy. The intensity for halogen would be between 0.10 to 0.35. Any higher and it would look too instantaneous. Halo tends to have washed out colors that have lots of white to them because halogen bulbs only come in white with the color being provided by the lens on the ELS thing. Some halo flash patterns are unsync'd, others are.

    Strobe is a very fast intense flash, same frequency as everyone else but set the intensity to 0.99. Another thing to note is that some strobe patterns are unsycn'd. It has a less washed out more intense color than halo, so use more color filled polygons over it. For anyone looking at real vehicles as reference, strobe has a weird property that digital cameras cannot pick them up correctly, often they look like this blinding flash on screen, or dont appear at all.

    Here's an example of strobe (lightbar of truck at 21 seconds in the video).

    LED is the modern common one seen in most EM vehicles since the early 2000's. I believe they switched to it because of cost of manufacturing plus the brightness. LED has all the fancy patterns, and is used on most of the popular lightbars and lights nowadays. It has very vibrant colors, but less instantaneous flash patterns than strobe. For Em4 purposes, you'd set it to the same flash pattern as halo/strobe, but the intensity would be between a range of .85 to .95 depending on the flash type you want. LED colors tend to go this way:

    • Blue has a bit of purple in it, but not too much
    • Red looks a little orange-ish
    • Amber looks more yellowish
    • White tends to have a blue-ish tint to it

    You can see some halogen and LED examples in Em4 here:

     

    i lighted some vehicles using your advice, but for 2 of the flash patterns i was going for one i had to slow down flash frequency and the other i had to increase it (led lights). ill tru to upload it to youtube then post links here soon. this actually is very clear and with very basic lighting knowledge anyone can use these to learn how to light. thanks for posting this.

    Oh and itchboy what coronas do you tend to use more often for the various different types of lighting? Like the 4 door freightliner cab for Montana mod in that video you posted in the original comment. and lightmaps too. what do they even do and which ones do you use?

  3. 30 minutes ago, RestingVermin said:

    For the area. It will be up to you guys!  Now I'm ending the poll and the option with smaller map won. So now please give me suggestions on what are you want to see and I will make a poll of the suggestions I get. 

    I'm thinking of not overdoing it with units. So when the area is decided I will be including the fire station that is in that area and have other stations around the area come off map as additional units for when you need them.

    I want to make sure you guys get as much say in this modification as you deserve. After all, I will be making this public when released. 

    For police. If the are does have a police station then that will be included but if not then there will be no police station so they will come off map. I'm thinking of making some parking spots for them to park in.

    Ambulances. Depending on what fire department that will be on the map there will be different units. But this is what I know now for the Clark County ambulances. They are stationed with the fire units. So depending on how many the stations has, that's the amount you will have on map. There will be other ambulances as well but they will also come off map. 

     

    There you got some more information about this. I will be editing the first post to include this information! 

    Thanks!

     

    in the area, most fire stations have an ems unit at them. there are some other ems services i have seen too.

  4. 39 minutes ago, itchboy said:

    Thats up to OP to figure out. Having too many units doing the same thing often makes the work put into making said unit redundant. He has to tread carefully with what he wants put in and what role it will play in actual gameplay. Multiple depts for ex could be given unique features each. An example: LVFD has extend hose, CCFD can do wyes but not hoses, North LV has no special features.

    yep. it just depends on what area he wants to do and what he wants to add.

  5. 3 hours ago, itchboy said:

    The way I see it, whether you're doing a one station - one street setup, or a full summarized map of LV, you still need to make both LVFD and county FD.

    Best compromise would be to make one engine from each dept, and whatever ambulance.

    Those vehicles would still exist regardless of what setup you choose. Once the polls come in, you will have to focus the majority of vehicles to either city or county FD.

    there is also North Las Vegas Fire Department that bordrrs Las Vegas Fire Department's district, and not that far away from LAs Vegas FD's district passed some of CCFD's district is Henderson Fire Department. they all respond together as mutual aid from what I have read so far for the FD wikipedia page and the google my maps page i found for all the fire stations in the LVFD, NLVFD, HFD, and CCFD. I will be sending RestingVermin the links to the stuff I have found through digging (including a full fire station number and address list for all 4 departments) through skype soon.

  6. 1 hour ago, itchboy said:

    In 'challenge' mode, you cannot save the freeplay session.

    Some mods like Northview (and the dozen reskin mods based off it) have this mode called 'fire/police/ems'. It makes use of the default Em4 challenge mode, which is why it cannot save.

    in some mods it is the fire/ems only versions that you cant save. but yeah i wish you could save challenge games but they didnt add that feature, because it wouldnt be a challenge.

  7. 14 minutes ago, itchboy said:

    My contribution here:

    Rotator at its simplest is just two lights plopped together. One is the slow warm flash, the other is an intense blink which simulates the rotator facing the viewer. Rotators are almost always halogen, with exception to the newest FS Vision lightbar which is an LED light put on a rotating mount. Rotators can be set between 3.3 - 4.0 flash freq. The warm slow flash is usually .30 in intensity, while the intense blink has to be .98 or .99 so that it doesnt bleed into the slower flash.

     


    To clarify, Halogen, Strobe and LED are all different types of lighting. No such thing as 'halogen strobe'.

    Halogen flashes with a 'build up' at a rate of about 3.0 to 3.3 ingame. I believe all real life emergency lighting has a certain range of flash freq because of some legal requirement so that it doesnt blind people or cause epilepsy. The intensity for halogen would be between 0.10 to 0.35. Any higher and it would look too instantaneous. Halo tends to have washed out colors that have lots of white to them because halogen bulbs only come in white with the color being provided by the lens on the ELS thing. Some halo flash patterns are unsync'd, others are.

    Strobe is a very fast intense flash, same frequency as everyone else but set the intensity to 0.99. Another thing to note is that some strobe patterns are unsycn'd. It has a less washed out more intense color than halo, so use more color filled polygons over it. For anyone looking at real vehicles as reference, strobe has a weird property that digital cameras cannot pick them up correctly, often they look like this blinding flash on screen, or dont appear at all.

    Here's an example of strobe (at 21 seconds in the video).

    LED is the modern common one seen in most EM vehicles since the early 2000's. I believe they switched to it because of cost of manufacturing plus the brightness. LED has all the fancy patterns, and is used on most of the popular lightbars and lights nowadays. It has very vibrant colors, but less instantaneous flash patterns than strobe. For Em4 purposes, you'd set it to the same flash pattern as halo/strobe, but the intensity would be between a range of .85 to .95 depending on the flash type you want. LED colors tend to go this way:

    • Blue has a bit of purple in it, but not too much
    • Red looks a little orange-ish
    • Amber looks more yellowish
    • White tends to have a blue-ish tint to it

    You can see some halogen and LED examples in Em4 here:

     

    thanks for the add! models look great in those videos.

  8. 10 minutes ago, itchboy said:

    Im willing to contribute to some lighting tutorials because Ive covered all three types of lighting (halo, strobe and led) in my modding. They have a each a distinct difference in color and flash.

    Feel free to add to my other tutorials. I already have lightbar installation and UV map, the cab swap would round it off nicely.

    ah I could use some rotator tutorials to add here. I know modern strobe is a bright and quick led flash, but halogen strobe i was referring to the older non-led strobe lights like those seen at 0:41 in this video. like the older strobes they had a natural very light blue/white color, so you put a lens on top to make them red. but i might be getting my light type names mixed up. am I?

     

  9. Hey everyone. Recently, I decided I would make a few tutorial videos for some various aspects of modding. I hope these will help you all, and that you will find these useful. My main goal of putting these tutorials up is to spark creation in the community and that modders will take these skills and use them to make variants of models, change lighting, and more instead of just plain old reskins.

    Completed Tutorials:

    Basic Gold Leaf Lettering Tutorial- 1 Part; Will explain how to create basic (and relatively easy) gold leaf lettering on a texture.

    Planned Tutorials:

    Cab Swap Tutorial- 3 Parts; Part 1 will discuss how to swap a cab or a body. Part 2 will mainly discuss how to swap out the water pump model (some vehicles have a different water pump model that you might like more than the current water pump), with some references back to part 1. Part 3 will discuss resizing the cab or the body to make one or the other better scale-wise to the other.

    Halogen Strobe Lighting Tutorial- 2 Parts; Part 1 will explain the basics to creating a single halogen strobe light, such as flash intensity, polygons, colors, and etc. Part 2 will discuss variants/looks/different types of flash patterns you can make using halogen strobe lighting. In other words, Part 2 will explain the basic flash pattern, and how to modify it on your on to get different looks/flash patterns, but keep the halogen strobe effect.

    Possible Tutorials:

    LED Lighting Tutorial-

    Generic Lighting Tutorial- 1-2 Parts; Both parts, together, will explain how to make the basic lights on a vehicle such as headlights, brake lights, turn signals, marker lights, and etc.

    Incandescent & LED Wig Wag Tutorial- 3 Parts; Part 1 will explain how to create incandescent wig wag lights. Part 2 will explain how to modify incandescent wig wag lights, such as whether the lights light up then immediately turns off once it reaches max brightness, or it stays at max brightness for a second or two before turning off. Part 3 will explain how to create LED wig wags.

    Basic Mapping Tutorial-

    Advanced Mapping Tutorial-

    Please let me know what you think of the ideas for tutorials, and what you think of the tutorials themselves when they are published. Also feel free to tell me how they helped you (once released), I would love to know.

  10. 7 hours ago, Aether said:

    Hey all,

    Just a couple of recent developments.

    Work on a public release will be suspended until further notice. Another version was leaked, so to be honest, a small, selfish group of individuals caused the entire community to suffer. As far as progress, here are the county sheriff detective units.

    Detective Lights

    Models by Itchboy

     

     

    God that sucks. Sorry to hear.

    • Upvote 1
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