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ThinBlueLineKY4

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Posts posted by ThinBlueLineKY4

  1. Tbh, it would be really cool if someone made the following Oshkosh Strikers: the new 1500 and 3000, the models before them but not as old as the ones made here (the ones that look like the current 4500), and the old and current 4500

  2. did you "rename" the objects in the child editor? like in the name box did you put "cannon" for the water cannon, "connector0" to "connector3" or however many connections you have (starting from 0 counting up) and "watersupply" for the hydrant connection? (if you using limited water script)?

  3. 1 hour ago, itchboy said:

    Two options. Take the screenies yourself, or, tell your buddy to get FRAPS.

    Even the 'free' trial version allows screencaps. No bueno on video recording though. Get OBS if you wanna record videos on Em4.

    Ive tried OBS before. it worked maybe once. next time I used it a got a blue screen. Luckily my computer still worked. I use playclaw free version, but it has a floating watermark. Might try OBS again. And I will advise him to get fraps. 

     

    NEXT PROJECT: I won't be able to do a cab swap tutorial on this one yet, because of the complexity of all the stuff I will be moving and adding. If I do record a tutorial, it won't be uploaded until just the simple cab swap tutorial has been made and uploaded. But my project I will be attempting to create (by combining parts) a 1991 Seagrave JR 100' single-rear-axle Ladder Truck, similar to the one in the photo below. While it may not be 100% similar to the vehicle in the photo below (such as body may be a bit different), it will still look pretty similar, and the cab will be very similar if not exactly the same. This will be a part of a "Seagrave Variant Pack", that if I can get permission from the owners/creators of all the parts I use, I will release to the public to be able to use in mods (as long as they credit the content creators of the vehicle they use along with crediting me for doing the swapping work). The Seagrave Ladder will come pre-lit. Also, I might also add a 1987 Seagrave HB pumper, that looks like the one in the second image below. While the body might not be the exact same, it will be similar, and i will see if I can add a curve to the cab just like the real unit. Also what may be included are units similar to those in the rest of the photos. The EM4 equivilant to "Squrt 1131" may not have an actual Squrt on it unless I can find the model for it. Also, the rl "Engine 1134" has a lightbar similar to a Whelen Liberty and so will it's EM4 equivilant. Not all may be prelighted, but the ladder will be. (rest of pictures will be uploaded to an external image hoster and links will be edited into the post). Link to rest of pictures (and third picture is below not on this link): http://img.em-upload.de/album/dz

    SIDE NOTE: If I ever successfully learn how to model from scratch, the units in the pack will be updated to be nearly 100% similar to those in the pictures.

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  4. 3 hours ago, Fire Dept. Boston said:

    Nice Rigs, I like the Mack Ladder.. It`s a typical badass rig.
    Can I make a advice? Could you use fraps? With that programm you can make better Screenshots of you vehicles.

    I didn't take these screenshots. My friend who I sent these two took the screenshots. I usually try to use normal screen capture or maybe fraps. Dont have paid fraps. I use playclaw, but I think I could do the same thing with that software.

  5. So everyone, I have recently decided to make a showroom of my own and post download links to some of the model packs such as cab swaps and variants of models. suggestions are also welcomed. As a start here are some cab swaps I did for boyscoutnews recently.

    credits: maybery mack cab, chicago fire mod truck 81 body; chicago fire mod squad 5 body, fdny satellite mack cab. i plan on doing my cab swap tutorial soon.

    LIST OF PACKS I HOPE TO MAKE:

    Spoiler

    Mack Cab-Swap Pack:

    Progress: 0% / Will Include (see spoiler; list not final*):

    Spoiler

    Mack CF Pumper

    Mack CF Ladder

    Mack CF Walk-Around Rescue

    Mack CF Walk-In Rescue

    Mack MC Pumper

    Mack MC Ladder

    Mack MC Walk-Around Rescue

    Mack MC Walk-In Rescue

    Mack MC Tanker

    Possibly a Mack CF Tanker

    Seagrave "No-Grille" Variant Pack

    Progress: 0% / Will Include (see spoiler; list not final*):

    Spoiler

     

    Seagrave "Marauder I" Variant Pack

    Progress: 0% / Will Include (see spoiler; list not final*):

    Spoiler

     

    Seagrave "Marauder II & Attacker HD" Variant Pack

    Progress: 0% / Will Include (see spoiler; list not final*):

    Spoiler

     

     

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    • Upvote 1
  6. 17 hours ago, itchboy said:

    Didnt know. Must be one of those new gen lightbars they're doing. Same logic applies though no matter what brand you're covering. You gotta modify the model and any internals, then UV map the thing to be on scale, after you modify the texture.

    I think its jsut nfpa stuff that they have 4 now instead of 3 for the Whelen Edge Freedom IV.

  7. On 2/24/2017 at 8:54 PM, itchboy said:

    Your engine looks pretty good. Hopefully you did the 'cab swap tutorial' using that one. Some advice, those 'mini' side lightbars on the sides of the rig are wrong. You need to create a proper mini lightbar model instead of horizontally scaling down the model. It looks way compressed and the LED's look sandwiched.

    Image below should explain what Im trying to describe. Whether its this tiny 3 LED one, or any of the incremental lengths they sell the thing in, you need to actually add/remove the inside LED parts, modify the outer lightbar case, and modify the texture to portray the different variants correctly.

    Going back to lighting, well, the polygon color depends on the lighting type I'm doing, and also the corona I'm using.

    Oh and fun fact, whelen doesnt make that 3 led version anymore. The smallest one they make know is 4 led.

  8. 8 hours ago, freakinfuzzball said:

    It's my own private mod I've been working on for a few years with the help of some others.  It's based off of 4 different departments in my area in Southern Oregon, combining certain things from all of them to come up with this fictional department.  

    As far as unit numbering, again it uses the same system that is used in my area:
    The first two numbers in the unit number (23--) are the department identifier, so all units from this department begin with 23--. The second two numbers identify the type of vehicle and its station number. 

    Engines are 01-19 (Typically first out's begin with 0-, and reserves with 1-.  2301 first out, 2311 reserve) 

    Aerials: 20-29

    Rescue/Ambulances: 30-39

    Tenders: 40-49

    Staff/Chief Officers: 50-59

    Wildland Engines: 60-69

    Misc. (Fire marshal/investigator, fleet management, sometimes additional wildland apparatus): 70-89

    90-99: Technical Rescue

    The only exception is the 3 Battalion Chiefs in the area which are Battalion 1,2 and 3.  

    My mod is laid out the same way:

    Station 1:

    • Battalion 1
    • 2301 (Engine)
    • 2321 (Truck)
    • 2331 (Ambulance)
    • 2341 (Tender)
    • 2351 (Fire Chief)
    • 2361 (Wildland Engine)
    • 2371 (Dep. Fire Marshall) 
    • 2391 (Tech. Rescue)

    Station 2: 

    • 2302 (Engine)
    • 2332 (Ambulance)
    • 2362 (Wildand/Urban Interface Engine)

    Station 3:

    • 2303 (Engine)
    • 2333 (Ambulance)
    • 2343 (Tender)

    Station 4:

    • 2304 (Engine)
    • 2384 (Air/Light and Tech. Rescue Support)

    Nice!

  9. 2 hours ago, freakinfuzzball said:

    Negative, they cannot move out of the station when they're placed there from the start.

    The mod does feature the script that limits movement when no one is inside, however, it doesnt seem to be having an effect on it, people in the vehicle or not they still don't park.

     

    There is a video of the issue, with the vehicles placed on the map as suggested by @CMCC626.  As you can see, not only are the vehicles not able to move, but additionally personnel avoid the inside of the station when walk to vehicles.  Once again, nothing about any of the VO's was changed other than their location, they're still all named the same and have the same properties as they do in the base Mayberry mod where they work fine.

     

    mind if i ask what mod is this? and the names for all of the units that you see in the station (like rescue 1, engine 4, etc.)?

  10. 9 hours ago, freakinfuzzball said:

    i would love to see a Pierce Dash CF cab or Enforcer (don't think either has been made in this community yet), and an Ascendant aerial would be even more amazing! 

    Keep up the good work, the brush looks awesome!

     

    i got something pretty close to a pierce enforcer from a model based off the arrow xt i think i have a picture of it somewhere but yeah an ascendant would be nice! 

  11. 15 hours ago, itchboy said:

    Your engine looks pretty good. Hopefully you did the 'cab swap tutorial' using that one. Some advice, those 'mini' side lightbars on the sides of the rig are wrong. You need to create a proper mini lightbar model instead of horizontally scaling down the model. It looks way compressed and the LED's look sandwiched.

    Image below should explain what Im trying to describe. Whether its this tiny 3 LED one, or any of the incremental lengths they sell the thing in, you need to actually add/remove the inside LED parts, modify the outer lightbar case, and modify the texture to portray the different variants correctly.

    Going back to lighting, well, the polygon color depends on the lighting type I'm doing, and also the corona I'm using.

    Yeah that'll was a smaller version that I actually didn't resize that came with the lightbar pack. Ive been looking for a smaller mini one like that. Though they dont make those anymore. The edge freedom IV minibar only comes with 2 center LEDs in addition to Corner LEDs now. Where did you find this one? And ive tried to modify it once, but it was a little hard and i was unsuccessful with it. I need to learn how to uv map/modify skins to the level you are talking about (i might be able to do that already idk) before I could probably do that.

  12. 14 hours ago, itchboy said:

    The Rosenbauer is another one that LA uses, but I believe a German model for it already exists.

    The fucntionallity I built for articulated cannons would work well with what you're doing as well.

     

    Woah! I can't belive it. An actual working snozzle in em4!

  13. 11 minutes ago, Fire Dept. Boston said:

    Yes.. I tried to do them. But now I see that I should rework it.
    Thanks for the pictures from whelen.

    No problem. If you would like it, I could probably get some more pictures too. In a nutshell, they are a metal casing with either: (for up top) a Whelen L31 360 degrees led beacon (model exists on euro forums I made version with red skin i could probably upload and send to you), a R316 Rotabeam 360 degrees LED beacon, or a RB6 Halogen rotating beacon, with (for the lower part) a 700 series or a M7 series LED as a directional lower level lighting. The pierce velocity in the image you posted has the M series directional LED lighting on the front, and X00 series directional LED lighting on the sides and back. Just let me know if you want more pictures.

  14. 4 minutes ago, Fire Dept. Boston said:

    Thank you for approving the download.
    ... That`s how the engine looks like in my modification:
    engine1b8aqh.png

    Link: http://abload.de/img/engine1b8aqh.png
    Authors: Fire Dept. Boston, Hoppah, skaihof (wheels)

    You see, there are a lot of possibilities how to change the skin.

    Hope you dont mind if i ask this question, but for the rear warning beacons were you making one of these products made by Whelen? 

    IMG_8315.PNG

  15. But yeah on a side note, I took the Arrow XT cab made by itchboy and modified it to be like a Pierce Enforcer cab. Here are some pics of what I have done with it so far. Deciding which mirrors I like better (big ones out front or ones on door). Which ones do you all like? I have started lighting it, and the front lower level emergency lighting is complete, and front side of lightbar is too. But I hate the flash pattern I got after I looked at what I did for the lightbar so I will probably end up redoing it. Also included is a short preview of the current lights/flash patterns on the truck (main purpose of the short preview is to show the grill lightbar's flash pattern).

    Credits: Itchboy (cab), body, bumper, big mirrors, and a few misc things are from engine 2 from Mayberry (Bama i think would be the one there), i cant remember but i think itchboy's lightbar pack for the lightbars, Emergency-forums.de for the Whelen L31 LED warning beacons on the back (ill update with exact person soon), grill LED lightbar is the rear lightbar on the FDNY battalion GMC.

    EDIT: video wont upload directly. Ill have to put it on youtube or some image/video hosting site.

     

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  16. On 2/21/2017 at 7:13 PM, itchboy said:

    Those coronas are the default coronas in the game, specifically 3_red and 3_blue. The key to getting good LED colors is to compliment them with a really intense white polygon.

    Halogen has a more washed out color so the polygons on them are red/blue/whatever color mixed with a bit of white.

    My white lights differ depending on light type. corona_bluelight is for the LED white, corona_11_white for halogen/strobe white.

    Ah okay. And is there some method to figuring out the numbers/percentages for the different values for the RGB for both corona and polygon? And if you use white polygons (without radiation) wouldnt the polygon show up as very white? I dont really know what colors polygons should be. I have always used 255,255,255 for white. I know this is getting into pretty deep specifics, but what values do you use for the different types of lightings or is their any methods or references (like vehicles in montana 2.0.1 which i have) that I could look at for a reference?

    On 2/21/2017 at 7:01 PM, C.F.D said:

    Here you can watch how I edit my lights in the editor, all of the coronas seen in the video, as well as ground radiation are custom made textures made by me :

    and i like the flash pattern on the lightbar in this video. I wish i could get a similar flash pattern to that (saying that without watching video all the way through first) I will watch it more when I get home though. I just want to create very good looking lights that are realistic. I was able to create a realistic signal alert 90 flash pattern with offset/delay for a whelen edge freedom led bar with a (looking at very front not sides nor rear) red-empty-white-empty-red-empty-empty-red-empty-white-empty-red setup. With the offset/delay i added, it slowly/somewhat medium speed changes flash patterns (just like irl) and eventually ends back up at original pattern.

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