ThinBlueLineKY4
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Posts posted by ThinBlueLineKY4
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I'll have a look and see what I can find, it was a while ago, let me see if I can find it. It might actually be in my old flash drive so I'll have a check when I get back
K thanks.
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For some reason whenever I start to load a game with the manhattan mod it crashes. Any solutions? And how do I add a banner that is saved on my computer?
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Could you find the name of this mod? If you could that would be great.There was a mod released a while back that had the spinning lights on the front of the trucks, Is was that long ago I cant remember what it was called, plus Im sure it was either a beta submod for the l.a mod based on NYC or it was the start of a new project.
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so they are not released you kind of said yes and no there.Yeah, they are not
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We included a plane crash in the Manhattan mod the game just repeats one or two car crash events so I only had it once or twice ever. Events like that are fun but I prefer to put them in a mission rather than freeplay because the game can load that one event everytime you play if it wants and it can become tedious
Okay.
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These are the kind of lights you mean right?
No those are rotators he means Roto Ray which is a 3 pcs light system where the mechanism spins fast while the lights are one. Most commonly used in DC on their trucks
Right
Washington DC mod has one, which is from RCMP mod
I thought both the RCMP and the Washington DC mods have not been released yet. Am I wrong?
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From what I have seen, the modeled rotorays don't actually spin, only the lights make it look like they are spinning.
I know. But do any mods have them?
Pretty much all American mods use them, even LA mod.
LA Mod doesnt have them. They are on the grill on the front, and I don't see them on all of the american mods i use.
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I made a custom event for my private London mod. It's a rail disaster - a high speed train hit a bus stuck on a level crossing. If I remember I made it so there was about 20-30 victims just to give you an idea
If that happened, first thing I would do is call in 3 of whatever MCU you have in that mod to that location. XD Sounds interesting.
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For those of you who do not know what rotorays are, they are the three light spinny thingy on the front of fire trucks.
I don't know of any mods that have them, though I have seen in a video that there was a vehicle with rotorays, and I wonder if there are any mods that have them.
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I ban you because we are all having to much fun with this. XD
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That just means changing the prototypes placed in different events. There's many that do this, almost every mod has a different set up of usually car(something else possibly) crashes. As far as making different events all together, you need to implement a script that runs when something happens, or you need to make a mission script. The most popular event type script now is the fire alarm script seen in mods like Mayberry, Manhattan, etc.
To adjust the event frequency, search frequency in the forums, and look at this post
http://forum.emergency-planet.com/topic/19811-one-missionevent-on-freeplay-at-the-time/#entry286053
Thank you very much, but what are the hazmat events called? I can not find them to increase the frequency.
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Lol it's not a surprise now, you just told us
The surprise is that it is a "might". But yeah now that im thinking about that that is kindof dumb XD.
We are making significant progress.
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Unique events how? Literally every mod had hazmat calls and they're all the same based off the base game
Agreed, mods with the original map will have the two HAZMAT events, and all the other maps with the default game feature them. LA Mod map does(?) include them as well. Most mods who create their own maps stick one or two in there as well.
Would be better if you (Conner) could define "Unique".
By unique I mean a plane crash, or something like that.
Then how do I increase the frequency of hazmat fires and incidents?
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I ban myself for double posting (notice the irony of this being the second post).
ADMINS/MODERATORS: Please do not ban me because this post is posted in so much, and I literally just posted a few minutes ago, so it is really not bumping the topic and since this is a joke topic I don't think I should be banned for double posting.
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I ban you for your hippie pink ambulance profile picture! (TBH, rescue_nerd, I absolutley love it XD. Im sure you can see it from miles away.)
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By unique I mean an event that only happens in that mod or that is mod unique, or only happens in a few mods.
The Mods So Far That I Have Seen Hazmat Incidents In:
Harbor City
Riverside?
The Mods So Far That I Have Seen Unique Events In:
______________________________________________
Can you all name some mods that have hazmat or unique events in them other than the ones listed?
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Fixed download link?
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I meant about the same size, and great. And btw everybody... I might add a police boat as a surprise.it is a little bit bigger
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Okay thanks. Is the coast guard boat like the size of marine 2 from harbor city?i am working on the coast guard boat trying to figure out if I can even add a deck gun and get it working. If I get it working I will let you know.
Since it is your first mod I have a recommendation so people can somewhat see the progress of your mod in your very first post you add color to the vehicles red means not started yellow means in progress and green means completed
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I think since this mod has less vehicles than Harbor city eventually, it wont be taxing. But if it does, there are a few vehicles I have on the remove if needed list. Utilities will also carry the jaws of life too.Don't listen to jamnj88. He is just a bitter old man
Also that is alot of units. Just becareful doing too much at once. Alot of units will start taxing the game engine. I understand rural departments have quite a few but use some game design tactics and balance game play versus realism. Plus from a design perspective, all those units mean that you will propably have about 4 models for each department and reskins them all. What makes a good looking mod is not the amount of units but the variety. Look at montana, most of those units are all unique and it is very popular. Now look at any clan mod. Most of the time they are all the same units but just reskinned, and they get boring fast. Just something to think about.
Version 1 is just reskins. Version two will have a few custom/new vehicles. We will also eventually add custom/new scripts. Each stations's volunteer vehicles have their own color scheme. Station 10 is white with red stripe, station 11 is red with white stripe, station 8 or 9 will be yellow/green, and I haven't decided the last color scheme for the last station. All non-volunteer vehicles will keep the harbor city paint scheme. All the vehicles listed are what we plan to include, and all of them might not be in the first release. I will still remove some of the vehicles. It won't be too taxing on the game engine, and this mod will be really popular. And btw are you good at making new scripts? And are you good at rotating non-led lights? And mapping and skinning? If so, we can use you for a few things.Don't listen to jamnj88. He is just a bitter old man
Also that is alot of units. Just becareful doing too much at once. Alot of units will start taxing the game engine. I understand rural departments have quite a few but use some game design tactics and balance game play versus realism. Plus from a design perspective, all those units mean that you will propably have about 4 models for each department and reskins them all. What makes a good looking mod is not the amount of units but the variety. Look at montana, most of those units are all unique and it is very popular. Now look at any clan mod. Most of the time they are all the same units but just reskinned, and they get boring fast. Just something to think about.
*UPDATE* First Vehicle Finished (HCVFD Brush Engine 110). Check it out!
For the second time, please avoid double posting. I've merged your posts again, next time the double post will just be deleted.
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If a model is available for download you don't normally have to ask for permission to use it (But some ask for you to get permission to edit certain bits like the model or texture) but 99.9% ask for you to credit them. If you are unsure, read the Readme/Credit files normally provided,
Thanks!
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Im pretty sure you have to have permission to use a model right? Or do you just have to credit the author?
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That looks waay better
Oh and btw can't wait for the Washington DC Mod .
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A brush engine is usually based on commercial chassis
Where a Brush truck is based off a pickup chassis
Exactly right jamnj88.What is the difference between a Brush Truck and a Brush Engine... is a truck smaller than a engine?
As long as it is not to big, I will. Thanks for your help.If you are going to make a boat into a fire oat you should use the U.S. Coast guard boat.
Miami Modification [PATCH 2.2.1]
in Mods
Posted
I think there is a newer version, but I can't find the link either.