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ThinBlueLineKY4

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Posts posted by ThinBlueLineKY4

  1. Keep up the amazing work, Itchboy! Its nice seeing you bring in all these new models. Models that a lot of areas IRL use, but are overlooked in EM4 because they may not be the big urban city or suburban area a lot of these mods today are based on.

    • Like 1
  2. On 1/31/2021 at 8:54 PM, itchboy said:

    Looking back on a year ago, I will admit to over-reacting by prematurely saying that I'd quit modding. It was an emotional response that I should have handled better.

    It would have been far more rational if I released a statement saying that I'd be taking a break from modding to clear my head. That's what I ultimately ended up doing anyway, and clearing my head indeed produced good results.

    In keeping with that spirit, I've finally finished putting lights on the fire and EMS units, with help from hqueen.

    Em4Deluxe 2021-02-01 09-32-19-30.png

    Em4Deluxe 2021-02-01 09-34-01-99.png

    Em4Deluxe 2021-02-01 09-34-35-14.png

    Em4Deluxe 2021-02-01 09-34-58-56.png

    Em4Deluxe 2021-02-01 09-35-31-91.png

    Yay attachments and smileys work again:)

    The Chevy battalion chief is lighted, its just that the picture was taken on a bad "frame" where the lights happen to be flashing off. 

    HOLY MOLY, I am in LOVE with all those old pickup truck and truck cab models. Also love those custom cab models too 😁😁. Keep up the amazing work, Itchboy!

    On 2/2/2021 at 11:36 PM, itchboy said:

    Here is the inital set of volunteer firefighter POV's for the mod. These are all real-life vehicles owned by members of our community.

    No lights on these, still working on that.

    If you would like your real-life vehicle featured in the mod, feel free to post your vehicle make, model, color and any light setup you are running. You don't need to tell me your location or license plate or anything that can dox you.

    I lack another 4 out of the 10 I need.

    Em4Deluxe 2021-02-03 12-29-57-13.png

    Credits to Carman and LA mod team for the Jeep Grand Chrokee.
    Yankee43 for the Ford Ranger.
    EA Games for the Dodge Ram conversion.
    Special thanks to SlateDragon for allowing use of the white F150 POV from West Falls mod.

    Hmmm, that blue F-150 looks really familiar.... 😂

  3. 11 hours ago, itchboy said:

    Glad to hear I'm on the right track.

    I’d keep all trucks. It’s a small town so more than likely has mutual aid for calls with eachother. In montana, there are quite a few highways where the speed limit is fastest safe speed. Not that fire trucks would go very fast, but id say all of Dillon VFD should stay in the mod.

  4. 48 minutes ago, itchboy said:

    Happy New Year!

     


    Would mutual aid respond from 64 miles away? If so, for what kind of incidents, and what vehicles would respond?

    Depends on if that’s the closest department or not. If so, it may respond to many calls when requested by the next district over. Multi alarm structure fires they would definetely respond. Large brush fires, they may automatically respond on the first alarm.

    • Like 1
  5. I know the map textures are available to download on this website, but I’m trying to find out where I can find the whole maps (texture and map files with everything on it. “Pre-built” you could call it) and download them. Those EM4 maps are:

    • EM4 Freeplay Map
    • EM4 Deluxe Freeplay Map
    • EM4 Campaign Map
    • EM4 Multiplayer Map

    Note that the names I typed are exactly what the maps textures on here that I want are called.

    Any help is appreciated. Please and thank you.

  6. 6 hours ago, itchboy said:

    Its supposed to be a 1/1 replacement of everything so I understand the inclusion of that vehicle, In reality, LAFD does not use aerials like that. The closest thing you will find is LA County's older Quints which are currently in reserve.

     

    They have some newer quints in frontline service too, but no aerials with buckets.

  7. 1 hour ago, Firebuff319 said:

    I'd say on map. 

    You would have to send it off map if it gets used and re-call it back. I will have it on map though for there is 1 whole ems bay at HQ available right now (2 ambulances deep). Still have 1 medic spot open at HQ station, but idk if it will be used yet. Also deciding whether or not to make the MCU staffed for ease of use, or whether you will have to have on map ems and fd personnel staff it. Also deciding how many personnel it can carry, since its more than likely going to be the la MCU unit or a school bus and it doesn't need an active stretcher crew to keep and hold the patient inside the MCU (like the coroner can put multiple dead bodies inside with one stretcher team. Speaking of coroner, i may put a coroner van in the ems station in that one open spot.

     

    Also, everyone, EMS UPDATE!!!! YAY!

  8. 40 minutes ago, FTFD286 said:

    I'd suggest a newer style Tahoe or Explorer for Car 1, as from what I've gathered that's the bigger department with a bigger budget and then an older style SUV for the smaller, volunteer Car 60

    The city fire department is a paid/volunteer combination department. County is all volunteer. But I was thinking a newer chevy SUV for either one of the two fire departments or ems as ems supervisor. But I like the idea! The fire chief for the county vfd is paid/on duty. Many of the volunteers with each department are also volunteers with the other irl, so in the mod the volunteers will be the same. Also they share a fire station which will be a cool aspect in the mod

    • Upvote 1
  9. Hi all, I have reached a new stage in the skills I am learning, and I have come up with a mod (yes, mod, not a submod) concept I am passionate about, and I feel I can work on it and complete it. While I may not make a lot of progress at first, it is because I am beta testing/helping out with another modification. Once version 1 of this mod has been released, or when the mod creator is happy with what he released (we are in final stages of beta testing for a release now), I will take off with progress on this. I am going to go ahead and post this, because I will need some (moral) support to help me work through this mod and continue working on it. I know I have talked about mods in the past, but I will be honest. I wasn't ready for those, or not really passionate about. I am more serious than ever about this mod. Now to the mod details.

    The Carmellsville/Tucker County modification is a fictional mod set in the State of Kentucky, but is based off of a RL location in Kentucky (names of town and county and most departments have changed, and some departments (like KSP) just aren't labeled as KSP units and have no KSP logo). I hope for this mod to eventually be publicly released, and is set at the moment to be public. PLEASE NOTE THAT I MAY NOT ASK FOR PERMISSIONS TO USE ITEMS UNTIL RIGHT BEFORE I AM READY TO RELEASE, INSTEAD OF RIGHT BEFORE I IMPLEMENT IT. IF YOU HAVE AN ISSUE WITH THIS, AND YOUR CONTENT IS SHOWN ON THIS PAGE, PLEASE MESSAGE ME. I WILL TRY TO LIST ALL CREDITS CORRECTLY. IF I DO NOW KNOW WHO MADE SOMETHING, I WILL ASK IF ANYONE KNOWS IN A POST. Some things you can expect to see in the mod are: a new map, new models/model combinations, some new buildings, (including fire station and EMS HQ station), and more!!!!! The reason I am posting here is because I have already started making some progress on the mod. I will post whats done so far sometime soon. Feel free to ask questions! I really want to hear your all's opinions. Also, feel free to suggest models for the units that models are TBD. (Note: If it exists already, it has a better chance of being that if you mention it)

     

    The city of Carmellsville is a medium-sized town in central Kentucky, and is home to Carmellsville University. Carmellsville is surrounded by a small suburban area, which is then surrounded by a large rural area. Carmellsville is also a major tourist attraction, for just south of the city is the Emerald Creek Lake. Carmellsville is the seat of Tucker County. There are multiple other small "1 street" and "4 street" towns in the county.

     

    Fire Department:

    All of Tucker County is protected by two fire agencies, which both share a station, resources and personnel, and in some special occasions, apparatus too. Carmellsville Fire & Rescue is a combination paid/volunteer fire department that provides fire, rescue, and ALS first response to the city of Carmellsville, in addition to providing rescue services, special operations rescue services (water, trench, rope, & collapse rescue) and hazmat to all of Tucker County. The Tucker County Volunteer Fire Department is a volunteer fire department that provides fire, rescue, and ocasionally BLS quick response (if requested by EMS) to the residents and areas of Tucker County outside of Carmellsville. The two agencies will often run mutual aid with each other on calls, if requested by the other agency or dispatched by dispatch (i.e. in the case of water rescues, the lake is in County Fire's district, but Carmelslville provides water rescue services). Carmellsville Fire Rescue staffs a paramedic engine (it carries extrication tools though) & a rescue company 24/7.

    Carmellsville Fire Rescue Apparatus:

    Engine 1- 2015 Ferrara Cinder pumper (1750GPM/1000GAL); 24/7 Crew

    Engine 2- 1992/2003 KME Renegade pumper (1250GPM/750GAL) *Subject to Change*

    Truck 1- 2006 Pierce Dash 105' quint (1500/300) *may not function as quint in v1*

    Rescue 1- 1992 E-One Protector TC rescue; 24/7 crew; carries boat on top for water rescue

    Rescue 2- model tbd; special operations & hazmat truck

    Utility 1- 2001 Ford F-250 Crew Cab (w/ medium sized bed & LED lightbar upgrade)

    Car 1- model TBD

    Tucker County Volunteer Fire Department Apparatus:

    Engine 61- 1983 Mack CF pumper (1000/750) *will be a Mack CF in v1, and possibly a Mack CF permanently*

    Engine 62- 1992 Seagrave JE pumper-tanker (1500/2250/40 foam) *may or may not include foam script*

    Engine 63- 2005 Freightliner M2 Crew Cab pumper (1250/1000)

    Tanker 64- 1987 International S-1900/Bluegrass Tanker tanker (250/2000 w/ single rear axle)

    Tanker 65- 2011 KME Predator Eliminator tanker/tanker-pumper (has crosslays and LDH but not enough compartment space to be a pumper-tanker) (1250/2750)

    Attack 66- 1996 Ford F-350 4x4/Tebco/Pro-Trac (250/250)

    Brush 67- model TBD

    Utility 69- 1997 Ford F-350 Crew Cab (w/ full size bed)

    Car 60- model TBD

    *ALL MODELS ARE SUBJECT TO CHANGE AT ANY POINT ALONG IN THE MOD CREATION*

    Emergency Medical Services: (coming soon)

    Carmellsville-Tucker County EMS:

    Station 1 (HQ):

    Primary: Medic 219 (Chevy Vanbulance), Medic 216 (International Durastar large rescue ambulance), ALS 223 (Crown Victoria ALS Intercept), EMS 201 (EMS command SUV, model TBD)

    Backup/Reserve/Special: Medic 214 (Ford F-series ambulance), Medic 215 (Ford Vanbulance), Medic 213 (Ford "extended roof" Vanbulance)

    Station 2 (sub-station):

    Primary: Medic 218 (Chevy Vanbulance), Medic 211 (Ford F-series ambulance)

    Station 3 (sub-station):

    Primary: Medic 217 (Chevy Vanbulance) , Medic 212 (Ford F-series ambulance)

    Law Enforcement Agencies: (coming soon)

    Carmellsville Police Department:

    Tucker County Sheriff Office:

    Carmellsville University Police Department:

    College Campus:

    CUPD-1 (Ford Taurus), CUPD-2 (Golf Cart)

    State Police:

  10. Hey all. I have some questions about making map textures for American Themed mods. In case it helps, I don't have any brushes for making maps right now, but I want to get them. I use gimp to make the map, then export it in paintdotnet. I prefer not to have to copy paste from other map textures, but if that is the only way I guess I can give it a try,

    1. How do you make curved roads? From slightly curved to extremely curved. I have always had trouble with curved roads.

    2. How do you make slanted roads? Like roads that aren't going perfectly up-down nor left-right.

    3. Is it possible to get a green colored large lake on map? If so, how would I get the color to be green?

    4. What are the recommended settings for the terrain editing tools?

    5. How do you know how big you need to make a street or a lot where a building will go for the map texture?

     

    I may update with more questions as time goes on and I get more questions. I will edit the topic title and add "updated <insert date>" if that happens. Thanks in advance for any answers and help.

  11. 18 hours ago, CMCC626 said:

    https://winterberg.wiki-mod.de/index.php?title=Taikapalo/Maps

     

    This lists the maps that are distributed with the mod, you can change the map you play on with the configurator.

    To download the mod just fetch the mod file on this forum, unpack it into your mods, then download the updater from this page https://winterberg.wiki-mod.de/index.php?title=Tools and point it at the mod file you unpacked, it should download the mod current version of the mod (assuming it still works). Then you can down the configurator and run that to change any settings you want (point it to your game directory and it will find the mod). You can also download the FMS tool and point it to your log file and put it on a second screen if you have one to see a live feed of what each units status is. There are pretty good guides on youtube as to how things work and how to get it up and running.

    Wow didn't know some of the European mods got that complex. I knew they were complicated and complex but not like that. So can I download everything from that website? Like the FMS (idk what that stands for) and the configurator? And search videos on youtube how to install these items? I really want to install this mod now to look at it but I'm only familiar with .e4mod and .rar mod files

    Also all the blue dots on the map what are those (wont let me edit previous post)? And is there both a winterberg mod for em4 and em3?

  12. On 8/18/2017 at 8:31 AM, CMCC626 said:

    There are a good number of other maps out there, but they would be a pain to plug into any mods beside the ones they were designed for. Try out the newest version of Winterberg and launch it with the configurator as it will allow you to pick from a handful of maps.

    Sent from my E6830 using Tapatalk

    So winterberg has multiple maps? Why is this? I typically don't play European mods. Do you have a download link or know where to find it for the most recent version of Winterberg?

  13. On 8/20/2017 at 11:58 PM, THVFD said:

    we dont really have many of those around here with the exception of the mammouth cave national park wildland engine, the only time i have ever seen them was on a special call by my volly FD at a field fire

    We have a few in our county (which is roughly north of yours), but they aren't used super often. They are cross staffed by the paid units or staffed by volunteers. We have 1 Kentucky Division of Forestry brush truck, but it is owned and operated by the head park ranger of a forest.

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