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Madman

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Posts posted by Madman

  1. w00d, just spotted two road striping errors that you might want to fix.

    The white stripes circled need to be deleted.

    The top set of lines you circled are completely correct - a new lane is being created for vehicles turning left, did you just want them to guess where to drive? The second set of lines you circled are also correct...in a sense. Another new lane is starting up on the road so there needs to be indication of that new lane. I might have thought the far left lane would have merged into the middle lane, but the way he has done it is technically correct. It's an oddball intersection in a fictional town inside of a computer game - don't try and get too picky with such details as line placement.

  2. Like 25 LAPD Units patroling

    10 CHP

    a LASD Transport Van, with LASD Escort

    What?! :1046275923_scared:

    Your game must come to a grinding halt, not to mention the traffic nightmares that causes.

    My game play is to first take the BC out of his SUV and put him somewhere out of the way giving him hotkey 1, (and then use him to dispatch all units). I then send the BC SUV, (with the extra FF), off the map back to HQ. Then I send each truck and ambulance out of the station to the tarmac, (turning off the deck gun for the pumps), and then send them back to the station so they unload their men.

    After that is done I send 3 police cars, (typically the Charger, the SUV and then a slicktop), out on patrol and request a new BC SUV with only the BC in it. I send the new BC SUV back to the station and assign him hotkey 2.

    I have made the initial call time longer than standard so it allows me some time to get all this done.

  3. well I made a few minor changes, and I will upload the protoype rar now I can't make any promises that this is going to work 100%, if not, just inform me right away... However, I think I got most of it ready, I made some changes to the FBI SUV that aren't in this fold er I don't think, give me a little while to upload it, because it isn't on this computer

    Should be the same procedure as before

    USAR Squad is missing the Return to Firehall command.

  4. Just played the new Deluxe map - great job!!

    The one thing I now will take into account when playing however is never to redirect traffic in your map. The freeway really messes things up because most of the traffic originates from the freeway, so if you redirect it they will try and drive back down the one way off ramp causing a massive traffic backlog. The other cause of traffic redirection chaos is the construction zones - traffic will try and drive back through and inevitably mess it all up.

    Fire trucks from Station 1 trying to cross the river where there are no bridges is also a problem. Trucks from Station 2 also try and find interesting ways to reach the top of the map.

    Other than these, its a great change that I will enjoy playing.

  5. All you guys are pathetic - do you honestly think this is going to speed things up? Your new method of not asking for a date to get around the rules but still hounding Hoppah is probably more annoying than asking for a release date. We get it, you are all excited. Posting every day stating how excited you are and how much you love Hoppah and his mod make you look like desperate 14 year olds....oh wait.

    :1046276160_schildbacktotopic:

  6. Keep in mind that not all Fire Department uses the same pattern. CFD, my Department, uses the random wave pattern, which is the one you see in-game, Engine 7 i think.

    The directional bar should look like the new 36 Pump\'s arrow - with LEDs and it\'s same flash pattern where one section flashes on then off and then the next section over does the same...as opposed to the old style bars which one section turns on, then the next etc etc until they are all lit up and then they all turn off at the same time.

  7. that's semi-true, because that is the new grill for the e-series vans which make up about half the ford chassis that are being used for ambulances. the other big chassis for ambulance by ford is the f-450. now, I know my pic has nothing to do with LA, but it's just an example of a f-450 chassis. mike will have to let us know which chassis are being ordered for the RA's but i suspect that your right about them ordering the e-series ambulances that will come with that grill.

    f-450 chassis ambulance

    as for the idea about a mission in hollywood studios, I think that would be cool, although I'm sure you'd have to make alot of things to make a movie studio setting.

    All 2008 Super Duty F series trucks have the same grill, 250, 350, 450, 550 - your picture isn't a 2008

    This is a 2008 F450 Ambulance:

    Ambulance2%20A1.jpg

  8. Yeah, have you seen ours yet? I've seen 5 already, they are pretty cool, bright and sleek aswell. Mostly located in Downtown or around.

    One of them stopped by the station couple days ago, nice setup they had. Instead of Two LED Kit, on the front grill, like the picture, they have Four.

    Yeah, Medic 2 runs one and I see it all the time in the core - they are great looking.

  9. Lights look great Tony - the running board lights on the Battalion Chief are a little too bright for my taste, (I actually prefer them not to be there at all). Also, If you are putting a directional bar in the Battalion Chief, you should make both ends of it flash red and have no blue at all.

    I really like how all the rear lights come on with the directional light command on the police cars.

    On your last set of lights, the directional arrow in the unmarked police cruiser seem to flash way too fast in the game and don't really show up at all for me. Is there anyway to slow them down? Maybe even make them flow right to left as that is the way traffic turns when the lights are activated.

  10. sort of like in Em1 when you had the car accidents where a pool of gas would lay there, and be ignitable?

    Yeah, I really had to go back in my memory to remember that. You could even make it like that and force Hazmat to come out and clean up certain accidents. Just something to spice up the accidents.

    I may have to make a trip to the basement to find my EM1 CDs.

  11. I was thinking you could add a "Debris" or "Fluids" item that firefighters would have to clean up at the scene of MVAs. You'd have to edit each freeplay event, and then have some sort of "Clean-Up" button on firefighters. The new command would work somewhat like a combination of the jaws command and the tow truck pick up command - in where the firefighters would take some time to execute the command and after they are done, the debris or fluid would be cleaned up and the event would be able to be completed.

  12. Hey Hoppah, just reading through the manual and noticed this:

    Holding left or right shift when calling a vehicle will send the called vehicle without lights and sirens.

    This is great. Sometimes you don't need an Engine or Ambulance to come screaming to the scene, so this is really cool for realism inside the game.

    I'm guessing they will still pass other cars though, correct? Is there anyway to have them drive with the same speed at other traffic when their lights and sirens aren't on and then speed up if you do activate the lights?

    Also, could you only call the aerial without lights and sirens by holding control and shift when you click the button?

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