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ENG51INE

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Everything posted by ENG51INE

  1. Did you go into the objects and make sure the prototypes for the doors and wheels have a model file assigned to them?
  2. Engine 3, Rescue 1, Car 1 and MCSO Special Operations Unit operating at a small fire outside a restaurant. Engine 3 with a crew of 2 and MCSO Spec Ops working the scene of a shooting. Ambulance 2 was responding from station 2, and Medic 1 responding from the hospital. Rescue 1, Ambulance 1, Medic 1, and MSCO Unit 001 at the scene of a man down having a possible stroke.
  3. Yes, there are two. AMR Medic 675 and AMR Medic 676
  4. It's painted like that because it's set up as if that were the paint scheme when the town purchased it. If you look closely you will understand..... No I'm not changing it just for you.
  5. All the personnel automatically deploy to their assigned vehicles.
  6. Minor issues with a few parking spots saying there is not enough room or vehicles parking sideways. Also adding a few more hydrants to the map and making some changes to the sheriff units
  7. Yup. That is squad 3 The volunteers are in personal vehicles which are located at specific houses and apartment buildings throughout the map. Each of their buildings it set up as a station
  8. You have been awfully demanding. You can see it when the mod is released.
  9. Do you understand that you could turn a tree or even a basketball hoop into a vehicle as long as you point the prototype to the said .v3o file? Everything is useable in this mod as shown.
  10. Yes the stations are full and come with only a certain number or personnel. Yes the golf carts are drive able.
  11. Mayberry County Ladder 10- 2013 Pierce 100' RMA
  12. As I just answered, yes there is. It is on the 2nd Alarm assignment available from the menu or using the special call command on the chief
  13. The ladder and heavy rescue are part of the Mayberry County Fire Protection District
  14. It's available on one of the German free download sites
  15. Thanks! There's even more going on inside the factory. There are also 2 engineers located at that site that can fix vehicles (as long as they are still drive able). I'm still compiling the information for all the credits for the extra vehicles as well.
  16. Station 3 is all volunteer. The old tanker will move to station 1 and 2 more volunteer members will be added.
  17. Mayberry County Mod (currently beta testing for release early November) is half volunteer, and half full time
  18. No multiple sirens. There are multiple different vehicles, and I have been adding some additional ones today, plus THVFD is working on a new tanker model for this mod too.
  19. From the people who brought you Boston Mod 2014, and Manchester, NH Mod 2014, comes an all new mod! Welcome to the Town of Mayberry, located in Mayberry County. This isn't your "Andy Griffith Show" Mayberry. The town has grown, and so has the crime rate, building fires, and medical emergencies. Mayberry is protected by the Town of Mayberry Volunteer Fire Department, Mayberry County Fire Protection, Mayberry County Sheriff, and Mayberry Memorial Medical Center EMS. The town fire department consists of 3 stations manned by 1 chief and 14 paid firefighter/EMT's, and many additional volunteers who live on and off the map. The local sheriff's office is manned by 4 deputies and 4 SWAT members. Mayberry is unlike any mod you have played before. Limited water resources, limited personnel, and rough terrain will test your abilities. If you have what it takes, then dive in! Follow us on Facebook: https://www.emergency-planet.com/bostonmodguys Station 1- Car 1 Engine 1 Rescue 1 Ambulance 1 Forestry 1 Utility 1 Station 2- Car 2 Rescue 2 Ambulance 2 Engine 2 Station 3- Ambulance 3 Engine 3 Tanker 3 Mayberry Memorial Medical Center- Medic 1 paramedic intercept unit ALS 1 paramedic ambulance Don't forget Mayfair Emergency Vehicle Manufacturers Inc.
  20. I had a similar issue with my boston mod. I'll have to look at it when I do the update
  21. This issue has been fixed. It was in fact an issue with the spawn location in the map properties. Thank you.
  22. I use it in all my mods! I love it! The only issue I have been having is with the tankers. When I get my engine (1,000 gallon) on scene and set up (no hydrant district) I bring my tanker (3,000 gallon) in behind and connect to the engine. When my second due engine arrives, I disconnect from the primary engine and start to feed the second engine, but that's where the action stops. The second engine runs out of water and I am unable to disconnect the line coming from the tanker. If I want to do it at all, I have to disconnect from the first engine, put the personnel back in the tanker, then redeploy again. Not sure if there is a fix. Also... I am trying to add my 2 additional tankers but haven't had any luck yet.
  23. So as the title states... I made a new mod recently and everything is going fine except none of the police units appear on the map when called. They are all Police STw, just a bunch of cruisers and nothing more as it is a fire based mod. I have tried moving the spawn_police virtual objects around with no success. I edited the traits of one to a firefighters RW and it popped up as it should. When I select the police vehicle from my menu, and I click to deploy it to the spawn point or to a specific spot, the numbers change, it says unit dispatched, but it never shows up. Any ideas??
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