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Hoppah

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Posts posted by Hoppah

  1. Time to post some news:

    I am still working on the scripts and they're almost finished. :D

    I had a problem with one of the scripts and I had to fix that with another code which you wont really like, because the problem was driving me crazy. The problem was that an ambulance doesn't want to park directly behind another ambulance in the fire station. Result: You could't park more than 1 vehicle in a bay, because the second (or third) vehicle parks wrong behind the first. I have fixed this with replacing the vehicle directly behind the other vehicle, so the vehicle doesn't drive to the parking lot (it drives to the back of the station and will be replaced then).

    The 'fix' is working good and I hope to fix this in the future,

    Hoppah

  2. The map name in the editor is not very important.

    You have to save your map as a new .e3m file.

    When you want to play your map you have to edit at least the following files:

    - Lang/en/missions.xml (mission briefing and name)

    - Specs/vehicles.xml (add mission number to each vehicle)

    - Specs/campaign.xml (mission index, budget, path to .e3m file)

    Mission conditions are used to calculate your score (percentage) when you finish a mission.

    You can't write scripts with the editor, you need to understand scripting to make your own scripts.

    Scripting is mostly copy/paste from other scripts, but you need to understand what everything means.

    When you want to request a script on a forum people need to know at least the following things:

    - Objectives (example: extinguish all fires)

    - Fail Objectives (example: 2 death civilians = mission failed)

    The most important thing is that you never edit a file in the Data folder, but copy everything into a new mod. Example: when you want to edit vehicles.xml copy that file to "Emergency 3/Mods/[YOUR MOD]/Specs/". Create new folders if neccesary.

    Tips:

    - Compare with other mods. That helps alot.

    - Try to find things yourself instead of asking someone. You will learn more from that.

    Good luck,

    Hoppah

  3. You can try to edit the Emergency 4 configuration (.cfg) file.

    Open em4.cfg with wordpad and look for the following 'var name's:

    <var name="r_xres" value="1024" />

    <var name="r_yres" value="768" />

    Change it to

    <var name="r_xres" value="1024" />

    <var name="r_yres" value="600" />

    I don't know if this will work properly, but you can always try.

    If your game doesn't start up anymore you have to change it back to original values.

    In case your screen gets damaged:

    I am not responsible for any caused damage to your screen, because it couldn't handle those value's.

    Hoppah

  4. followed the readme, now i get error vbase71.dll missing? anyone got this file so i can put it in?

    thanks

    Where did you buy the game?

    In the US? You don't need to install a patch then. :)

    When you have the UK, French or German version you need to install v1.3.

    Make sure you follow the readme step by step and I recommend you to make a backup of your game.

    It worked for other people with the UK version, so it should work for you too.

    When you still run into problems, reinstall Emergency 3 and try to install it again.

    Good luck,

    Hoppah

  5. I have made some pictures of the fire station on the freeplay map.

    It's positioned on the 'old' base and I have changed the ground too.

    There is also a control panel which will be used for some special commands.

    1. The fire station:

    fs04bq3.th.jpg

    2. With roof

    fs05qg4.th.jpg

    3. Without roof

    fs06ac7.th.jpg

    Please, don't post questions about 'park scripts' and other things which belong to the fire station because I am already busy with scripts. More info soon. ;)

    Hoppah

  6. It's not a Tahoe. :happy:

    It's a Chevrolet Suburban.

    Maybe you haven't seen the photo's I posted a while ago.

    http://www.code2high.com/lafd_batt12_1.htm

    http://www.code2high.com/lafd_batt12_2.htm

    So stop whining about the window. It's fine.

    I can add fire extinguishers to the police cars, but to keep some of the original gameplay I won't do that.

    Police is for 'gangsters' and traffic.

    Fire fighters to rescue and extinguish fires.

    Ambulance units to heal people.

  7. Well ofcourse there may be some things that wont work. But so far everythings works for me.

    This is maybe becouse i dont load the LAmod. I have copied all the file of the LAmod over my data directory. This way it will load hoppah's mod.

    I hope you made a backup, because files in v1.2 are renamed.

  8. @ Brahman & NootjesBV:

    Stan is right. v1.1 is not compatible with Em4D. You can install it on Em4D. That's all.

    Reasons why my mod is not compatible:

    - Some new commands in EM4D aren't assigned to my units.

    - You can't call cars (in Deluxe freeplay).

    - New text codes are missing (You get ID_*).

    I can add those things to my mod for v1.2, so it is compatible, but I am not going to change the Deluxe freeplaymap yet.

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