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n00bingtarget

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Posts posted by n00bingtarget

  1. I was a volunteer fire fighter for my home town.  I was very luck and they let me join in a limited basis (no driving and no entry into burning buildings) at age 16.  When I turned 18, I was allowed to do everything.  I also became an EMT (Back then there was separate levels - I was an EMT-Basic).  I could drive any of our trucks or ambulance, enter buildings, do rescues including Jaws of Life, even run the engine pump panel.

     

    Departments have different restrictions, most would probably not allow full duties unless you are at least 18.

  2. I've had 2 crashes, but I forgot to grab the log file, so I'll try and remember the details for you to try and duplicate.

     

    1 - Responding to a robbery at Barns & Noble (don't remember the address), and sent my officers to "enter building" and game crashed. 

     

    2 - Trying to get both ladder and engine 54 to leave building and a civ vehicle got in way, so engine and ladder got part way out and got stuck, game crashed.

     

    Hope those help.  I'll try and remember to grab log files when I get a crash, but usually I go right back in to try something else.

  3.  The rapid deployment idea for the ladder sounds good. May do an extensive one where the rest of the fire fighters get all kinds of equipment.

    I think that is what happened when I did a rapid deployment on a ladder company in Manhattan Mod 3.0.  I'll have to try again to confirm, but I thought that each member grabbed a different piece of equipment, like ax, jaws, hose, extinguisher, etc.

  4. Well, there's plenty of improvement options left. One them would be your idea. Another one would be an improved 'rapid deployment' command, so a 5th fire fighter automatically installs a water supply line (hydrant to engine). That one would be great for American mods, because most American fire engine's do not have a water tank at all (right?  :blush: ), so you will HAVE TO to install a water supply line before you can use any hoses or the deck gun to maintain this level of realism.

     

     

    Not quite right Hoppah.  American fire engines have a LIMITED tank.  Usually somewhere between 500 and 1000 gallons.  Many times the tank is equal or smaller than the pump capacity (i.e. 1250 gpm (gallons per minute)).  This allows for a truck to fast attack a small fire (garbage / car) without having to first connect to a hydrant, and give the crew a little time to get the hydrant line connected.

  5. Had a new idea today on my way to work.  When I see a Tow Truck/Flatbed/wrecker going to a scene, they DON'T have their lights on.  They have them on when towing away the vehicle!

     

    And in my area, they have Red and Yellow, but only use Red when on scene / connecting to the vehicle that needs towing.

     

    SOOOOooo....

     

    That made me wonder, how hard would it be to change it so the Flatbed, etc., don't have their lights on when responding, but do when towing?  Basically reverse of what they do now.

     

    I am in NO WAY a scripter.  I'm dangerous enough to screw up my mod (thank goodness I make backups).

     

    Anyone want to try this one out?

  6. Thanks Gunswat!

     

    Handsup, I like to use the Polygonal Lasso.  I've gotten really good with it over the years of doing photo editing for my work, and I can almost draw curves perfectly with it.  I zoom in REALLY close (like can see the pixels sometimes) and just take some PATIENCE.

     

    :)

  7. First - Bump on the above, anyone have any info on what I might have missed in importing the TrafficBar v1 into my mod?

     

    Second - I've run into some script issues, and I'm way over my head.  I have been playing with changing my vehicles that spawn in the stations.  I moved Ambulance 1 to the big station, have Ambulance 2 still there, but Ambulance 3 behind it.  I spawn Ambulance 4 at my small station.

     

    Here's the problems.  1) when I dispatch these guys out, Amb1 won't go back to the big station, and if Amb4 still in the small station, it says "no room at station, starts a patrol"  If I then dispatch Amb4, it will return to the large station.

     

    Also, I modded the Station script so Amb1 when it starts at the big station it starts with a Para & Stretcher crew, but when it goes to the small station, it only fills with stretcher crew.

     

    If there is a tutorial for what I'm missing, can you point me to it and I'll be happy to try and tackle it on my own first.

     

    And lastly, is there a way that I can change Amb1 so it is not a BLS unit so if I use the EMS Captain and he calls for an ALS, I can get Amb1 or maybe it would be better to use the "CALL AMBULANCE" like the cops do and remove the ALS / BLS choices for the EMS Captain.

     

    NEW GLITCH - I REALLY NEED SOMEONE WITH SCRIPTING SKILLS HELP!

     

    I was following the tutorial for adding a new vehicle to game, and stupid me didn't back up all my files first (DUH!).

     

    Emergency 4: Adding vehicles - English - Tutorials - International Emergency & 911: First Responders Fan Forum

     

    So my problem is I'm adding a 2nd Bomb Squad vehicle, and when I did, now my CV_LASD vehicle doesn't show in the list in the editor, and in game it gives me the MISSING MODEL box, but the model files are still there!

     

    I tried reversing the above tutorial, and that didn't fix it!

     

    ANYONE WILLING TO LOOK AT MY SCRIPT FILES AND POINT ME IN THE RIGHT DIRECTION?!?

     

    I'll continue with my reskin & relighting until then.

  8. I have a new issue and I hope someone knows what I did wrong.

     

    I downloaded the Traffic Bar v1 http://forum.emergency-planet.com/index.php?/files/file/546-traffic-bar/ and extracted the files.  I copied the V30 and the PNG file to the directory that has the MX7000 lightbars, but when I go into the editor, I don't see the new bar as a child I can add to my Bat. Chief vehicle.

     

    Did I miss a step to add new lightbars to my mod?

  9. New Questions:

    1) I want to have both a Directional Light (arrow stick) and flood lights. I know they get assigned the Special Light option in the editor. Is there a way to have BOTH without 1 turning on the other?

    2) I want to reskin a model of a different vehicle, but retask it. I am thinking of making the Bomb Squad be something other than a SUV. Any clues on how to do this would be welcome.

    3) I have an idea for a neat easter egg or 2 for mods, but I need someone to help me with modeling. Both are vehicles I would need the model created of, but I'd be happy to do the lighting and the painting. I know it is a lot to ask of anyone, especially since you all are hard at work on your own mods, so it is no big if nobody wants to try this. PM me for details, as I don't want this getting out too much. Any helpers would be free to use any of my egg ideas in their own mods.

    Thanks all!

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