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Posts posted by LAD23DER
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haha that happened to me too, all you have to do is send it to HQ.
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A 6b ram is not required the mod was made on a 4gb ram system and tested across the board. The lights will be toned down in the coming patch to ease lag but our LoD on map is what gives the mod atmosphere, small details that submerge the player in a simulation rather than an arcade game.
Great, thanks Dyson.
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On the freeplay map look for a blue box where the steam is coming out. If you delete the box, no more steam.
Great, Thanks
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Thanks so much. I was gonna start deleting radiation, and who knows how long that would take hahaIt did for me. My game runs much smoother across the board since I did this. I didn't have to delete a lot of stuff, and I didn't delete anything that was critical to gameplay. Just small things that I felt wouldn't affect the atmosphere of the game.
One question: How can I delete the steam? I've checked the properties and can't find anything.
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Thanks for answering this Emc-Unit, I've always wondered how to do that.
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I would delete anything that is using memory such as steam from the cement mixers or the small bugs that are flying around. If that us not enough, try some of the parked cars or some trees, trash, bikes, etc. I will say that I have not deleted much, but my game runs super smoothly now.....
Do you think that type of stuff would help with lag due to lighting radiation?
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Dyson / Raf-
As a suggestion for the update, I would say maybe scale down on the radiation a little bit. It causes some lag, and at points it is unrealistic. For example, I like the amount of radiation on the new BC cars, but for the units with the vectors (Ex: E222 or L111) the radiation seems kinda overboard to me, especially during the day.
As always, Thank you for all of your hard work.
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Hey guys,
Is there a way to enable other incidents such as the collapse (Not the truck vs bldg one) or the taxi into the worksite?
Thanks
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Hey guys,
If I remove some radiation from flashing lights in a mod, will it still work with MP due to the fact that I have different radiation from the other players?
If that will not work, does anyone have any suggestions to reduce some lag with the radiation from the lights?
Thanks
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Lol dude whatever. If you don't like the skins, then make your own. I am a full time student. Like I got time to spend 17 hours on skin
Okay, I completely understand. Great work nevertheless, and thank you for all of your hard work.
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Looks great! I really like the amount of radiation you did on the units.
I know you're just starting and will probably change them, but the skins are pretty boring.
Anyways, great job and I look forward to this mod!
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Skin looks awesome!
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The Setup says that I have no permission for this
sry for my bad english, i am german
Did you run as administrator?
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I just wanted to know what is the difference between this mod and the Brooklyn Mod! Is this east side mod going to be on the same map as this with different units or will it be on a different map with different numbered units as the Brooklyn mod. Also what are some of the features of this mod different than the Brooklyn mod. Please let me know. Thanks a lot! Much Appreciated!
Check out the video on the first page, it's a whole different mod, with the units and map of the upper east side Manhattan.
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111 Truck transmits the 10-75 for fire in a junk yard just as 222, 214, SQ252 and the 37th Battalion roll up and begin to put lines into service. A few moments later Battalion 37 requests a push on EMS for multiple 10-45 no codes, and 111 sets up for master stream ops.
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222 out with a ped struck, Transmitting (1) 10-37 Code 2 K
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Very cool picture bama. Great job!
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Thank you guys for all of your hard work! This mod is absolutely awesome.
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I think what he means is that the notifications tab goes away when he clicks on it.
Try refreshing the page or try a different browser.
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Lookin' good!
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I think he's talking about 2 days left in September. But like Howard said, they said sometime next week.
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I've been wondering what the deal is with the FDNY Batt Chiefs responding to MVAs. Do they only go on MVAs in their first due area or with reported PIN?
Same with the rescue/squads, do they respond on any MVA in their borough if they are available?
Thanks
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I was just watching the upper east side video again and I noticed that the units (Especially the BC vehicles) didn't seem to have as much light radiation as in Manhattan Mod. Was this done on purpose to help with lag? (Which would be awesome!)
As always, thank you guys for all the hard work you have put into these mods!
[RELEASED] Brooklyn "Borough of Fire" (BOF) Modification
in Mods
Posted
So I got the run where the pickup truck is crushed by the building debris today. I can't complete the call because the tow truck can't get to the truck to pick it up, is this a bug or am I doing something wrong?
Thanks