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Ghost Graphic Designs

European Modding
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Posts posted by Ghost Graphic Designs

  1. Amazing job!

    Do you have a video of that Renault truck in action?

    Thanks! Unfortunately, no. :( It only responds to very serious collapse or high-angle rescue. I'll see if I can get some free time to visit the station and film the lights. :P

     

    Will there be more stations on the map or just the two? And will the new units you pictured replace units or be new units on the map?

    I'll be using a new freeplay map, so you'll have a huge RSB station, the regular BV Lisbonenses firehouse and yes, the new units will be... new. Nothing will be replaced. :)

     

    The 8 wheeler is pretty special and I think it's cool.

    Yeah, totally agree with you.  :holdglass:

     

    looking awesome ghost

    Thanks!  :happy:

  2. A little update.

     

     

    Heavy Rescue Unit 01 and Special Tender 51:

    10997525_912415995464662_111537163050585

    10960472_912415998797995_525691068920855

     

    The HRU will carry 3 USAR firefighters (the rest will be transported in the white Ford Transit van and in the 4x4 LandRovers) and the Special Tender will carry about 5 firefighters that'll be able to equip HazMat gear, for more realism it'll also respond with VLCI 51 (light-tender) and UCA 1 (HazMat truck). FYI: this is the real-life dispatch for a HazMat incident.

     

    Cheers. :)

  3. Great work! Love the pictures. Especially the Audi police car.

    Thanks! :D

    I love the american ambulance, is there any story on why it was a Ford instead of something like a Mercedes or a VW?

    And what about the ladder?

    Edit: Who's those men in black with their nice cars?

    The Ford ambulance was imported from the US. It wasn't used anymore by the original FD and Cascais VFD decided to buy it.

    The Snorkel truck has a similar story, but it was bought in the 80s (it fought the infamous Chiado fire, which occured in 1988). It's one of the two platform vehicles that RSB had, both acquired during the 80s (a Renault and the Mack/Ford). Unfortunately, one of the trucks (the Renault) crashed and was left unrepairable. The Snorkel truck was left in a garage during years, untill the firefighters decided to unite and repair it. The unit is still "in the shop" at the moment, but it already has the new logos, which means that it'll return to our streets very soon.

    The guys in the black suits are basically PSP's Personal Safety Corps: a group of GOE (Police Special Operations Team) operatives that are specially trained bodyguards. They'll be able to equip MP5s and will be important in atleast two missions. The other man near the Audi A8 is the VIP. :)

  4. Daaaaaaaat Audi R8 *-* :3, good work!

    Enviado desde mi GT-I9505 mediante Tapatalk

    Thank you! :)

     

    Don't we already have that brush truck in the mod?

    Which one? 

     

    I'm in love with the ladder truck and the american ambulance!  :wub:

    Yeah, I knew it was a good idea to add them. People love variety. :P

     

    I really like your explosive bomb persons! :D (especially the one who got the bomb suit on ^^ )

    Thanks, the one with the suit on is actually from US Army mod, Hoppah skinned that one. ^^

     

    Hope we will see them in Portugal mod. The more different vehicles it has, the better the mod is!

    Yeah! :D

  5. Lots of new units!

     

    • RSB Lisboa

    pwd5pHx.png?1W9RrCP9.png?1

    o8AJhps.png?1iIU2w4k.jpg?1

    Sjivjcp.png?11qTnCYt.png?1

    • Public Safety Police

    5sbn86W.png?189tGBh8.png?15uEAT7k.png?1sDnXYvD.png?1PMc3Sbb.png?1aFa1FMH.png?1th4LN0Y.png?1rrx3AB6.png?1IHBgv24.png?11Dj4w8J.png?1JIxuUUV.png?1

     

    • Portuguese Red Cross

    7MrFMRl.png?1

    • Republican National Guard USAR/HAZMAT Team

    rVo0S2X.png?1

    • Beato VFD:

    l5R9sNO.png?1

    • Mutual-aid ambulances, Lisbon outskirts:

    THqZMlQ.png?1ddL2Bw2.png?1jOOJPH3.png?1492Ql05.png?17t5gyoC.png?1lW6OX35.png?1YSvWwuR.png?1oC4wNBs.png?1

     

    Additional information about these units hasn't been added because it's late and I'm really tired. If you'd like to know purpose of the units, etc. just post your question and I'll happily reply to it. :)

  6. Will there be proper English text in the menus in the next update?

    Yep!

    Saw you make the Hazmat truck did a great job!

    Sent from my KFSOWI using Tapatalk

    Thank you. :)
    The perfect combination between chaos and fun! :P

    I love your pickup trucks, nicely done.

    Thank you, the L200 was originally done by the PL Mod team, but I had to remap it.

    These vehicles are very nice. I am tempted to start a mod about my own country's emergency services because we use Hiluxes and L200's as police cars and ambulances.

    Thanks! Well: why not? :)

    The new missions that you created are they going to be in free play or the campaign?

    I added new freeplay incidents, but the new missions are for the campaign. ^^
  7. Tonight I bring you guys HUGE NEWS!

     

     

    First of all, a brand-new set of units:

    • RSB Lisboa

    ​​Pumper 42 (smaller due to the nature of its operational area: Lisbon's Historical Centre and Downtown)

    7Xiqcmz.png?1

     

    Ladder 31 (37 meters)

    pWdAGHp.png?2

     

    Foam/HazMat Tender 51 (still missing some details, like the cannon and equipment on top)

    QltZm74.png?1

     

    Mobile Command Post 51 (with this unit, you'll be able to buy all types of RSB personnel and it'll also heal all of the personnel inside it)

    Re3GTK7.png?1

     

    Transport Truck 4 (USAR Operations support unit)

    7bQMpQj.png?1

     

    Special Operations 16 (transports the USAR K9 unit)

    p0YD3Mw.png?1

     

    • Portuguese Red Cross

    Emergency ​Ambulance (currently the only one that operates in Lisbon)

    pa7xOjq.png?1

     

    • INEM (National EMS)

    Mass Casualty Response Unit (VIC)

    lhN9cKt.png?1

     

    • National Republican Guard

    Mitsubishi L200 - HazMat & USAR Team (Remember the old Ford Explorer? This will replace it.)

     

    7rmGODQ.png?1

    I also added USAR personnel for this special unit: they'll be able to change between Rescue and HazMat gear. They will also support RSB's Search and Rescue Operations.

     

    Toyota Avensis Patrol Car

    L1POsZj.png?1

     

    • Public Safety Police

    ​Traffic Division Toyota Avensis

    VO6TCuJ.png?1

     

    K9 Operations Toyota Hilux

    2kPKWUA.png?1

     

    Regular Toyota Hilux

    eCXAxXv.png?1 

     

    • Portuguese Navy

    Maritime Police Patrol Vehicle

    DfwBkzw.png?1

     

    And the news:

    • GNR and PSP will have bigger and more variable fleets (Toyota Prius', Mitsubishi L200, Armoured vehicles, Water cannons, etc.)
    • All of the missions are now fully operational (you'll be able to play the regular campaign + new missions created by myself);
    • The USAR teams will be needed for some new missions I'm working on;
    • Volunteer Fire Depts will have new units and I'll make some vehicles of surrouding Fire Departments that usually come to our operational area in disasters (once again: new missions);
    • Police-related incidents are now enabled;
    • Riot Control, Undercover Police Officers, K9, Motorcycle Units and SWAT Teams are being added at the moment;
    • INEM will now have an emergency motorcycle;
    • Some units will only be available on specific missions (bodyguards, security guards, paramedics w/ riot helmets, logistical support units, Airport Fire Department, etc.): it's on purpose;
    • More than 10 new missions: real challenges that are the worst-case scenarios that you'll encounter (terrorist attacks, hostage situations, aircraft crashes, collapsed buildings, police raids and many more...); 
    • New scripts (automatic weapons, shotguns, etc.);
    • More than 20 new types of personnel and vehicles added to the modification;
    • And much more!

    Enjoy, leave some feedback and have a good weekend! :)

  8. I like photography aswell! :)

     

    I recently got a Canon EOS1200D and I've been messing around with it... The only thing is that I've been busy as hell and I still don't have any outdoor pictures except for planes. :P

     

    Anyways here's one of my best pics from that morning! You probably already saw it in the other topic:

    10869497_965065576856506_785996521893557

    PS: I'm thinking of getting a new lens, since mine is still kind of "weak" for the type of stuff I usually photograph.

  9. C++ is in order. I'll see to reinstall 911FR one of the next days when I'm not being lazy. x)

    Copy that. :)

     

    Hi First of all I Love this mod is fucking amazing i cant wait for more updates for police but i have a question is this mod able to play in Multiplayer ? thanks guys keep working hard Grettings from Chile

    Thank you! :P

     

    Unfortunately, the modification isn't compatible with multiplayer. Police will have a major update for the next version, which will include lots of new units, personnel, a map rework and new missions!

  10. All other mods work just fine, it's only with this mod that I have the problem with. Deleted it and downloaded it again, still no change. Too bad this mod won't be for me then.

    Perhaps you could try to reinstall EM4 completely? I don't know how to solve that one, it's the first time someone has that issue. If that doesn't work we can only wait untill someone really experienced with scripts finds out what's causing that.

     

    Do you have the most recent Microsoft Visual C++ installed?

  11. I would think it's intentional and a part of either the person type (paramedic teams), or the getequipment action (shears).

    I know that the upgrade levels also affect person speed, but I'm not sure about all the details. I had some issues in campaign missions with slow people after I messed around with new units; I made some changes after that but I don't know if those persist.

    It happens with all of the equipment (EMT bags, fire hoses, extinguishers, etc.). :(

    What did you change? Scripts, Specs, Prototypes? ^^

    Sent from my iPhone 4 using Tapatalk.

  12. When you add new prototypes, you have to modify several files:

    In the Specs folder, portraits.xml has to have the correct TEXT and UNIT parameter. Those coincide with the Unit.xml Unit ID and strings in the Lang folder files portraits.xml and infotexts.xml.

    Specs portraits.xml

    <portrait prototype="mod:Prototypes/Persons/02 EPI/urbano.e4p" big="norm" text="LISBONENSE" unit="LISBONENSE"/>
    Lang portraits.xml
    <string name="ID_PORTRAIT_LISBONENSE>Display Name Goes Here</string>
    Lang infotexts.xml
    ​<string name="ID_NAME_LISBONENSE">Display Name Goes Here</string><string name="ID_PURPOSE_LISBONENSE">Description Goes Here</string><string name="ID_TOOLTIP_LISBONENSE">Display Name Goes Here</string>
    Make sure you've also copied over the image files into the same unit folder.
    That explains it... I was unsure if I needed those files, but now I know what to do. Thanks for the help, I'll test it ASAP and keep you posted.

    Sent from my iPhone 4 using Tapatalk.

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