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Ghost Graphic Designs

European Modding
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Posts posted by Ghost Graphic Designs

  1. So...

    I'm back with more photos!

    We're almost finishing the mod and I'll release a Beta version after I get all of the permissions and clearances! Maybe two weeks or three , but I'm not sure! :)

    Photos:

    New Police Units;

    NOoSE Tahoe;

    SRU vehicles;

    New RockPort Fire & Rescue vehicles;

    Coroners van;

    Unmarked Chevrolet Impala.

    Notes: Some of these units are WIP. Like I said before, I still have to get permission to use some of these models (Chevy Impala, Spotlights, etc...).

    Enjoy ;)

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  2. Just a little update, tommorow I'll be away and I would just like to see what do you think about the new additions. :)

    Notes: The HazMat unit and the taxis are WIP!

    Photos:

    Foam Tender;

    Airport Shuttle;

    Mercedes Benz Taxi;

    HazMat operations GMC Truck.

    Enjoy ;)

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  3. Hi again!!!

    It's been a looong time since the last update! :)

    So, I've done some new things on the mod!

    The game style has been set to LA Mod, we'll rework the first post with new information!

    Don't worry, 70% of the units have been added to the new folder! ;)

    Here are the new photos:

    Dodge Sprinter Fire & Rescue Ambulance;

    New Ladder;

    New paramedic with jacket.

    Note: I've added flags to the polo shirt on the paramedic. :)

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  4. My Captain's face right? :) well yeah with the camera hack they come out fine in game imo :) but yeah I'd get the hack anyway! :)

    x

    Yeah, I really enjoyed the faces on your mod! It looks better than the default faces...

    BTW, this face is from the ESU officer, the captain one was used on the police officers! :)

  5. Hi!!

    Like I said before, we were going to work a lot this week!

    Here's a little sneak preview of the final version of the Fire Engines, Technical Rescue Team units and the brand-new Divisional unit!

    Notes:

    Rescue Truck model by Brooklyn Mod;

    Added a Vector lightbar to the TRT Excursion.

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  6. Hi again!

    I've been really busy with my private life so, the updates and progress have slowed a little bit... Don't worry, on the next week I'll work a lot on the missing units and personnel!

    About the release date: as you can read, the front "cover" of the topic states that the release date can change. I'm sorry to inform that the release date will be changed in the future, so the mod will not be released on schedule.

    Thank you one more time for the sugestions, improvements and for the nice feedback! :)

  7. Whats with Rosenbauer being on everything?

    Oh yeah, I forgot to explain that... Rosenbauer is the main manufacturer of equipment and vehicles for RockPort Fire & Rescue, you will find that on the Field Manual that comes with the mod package! :)

    (Don't forget, the mod is fictional!)

  8. I would imagine it would be better used a USAR or Forest Fire sorta thing since it is an off road vehicle.

    it would be better used as a off road law enforcement unit or a forestry fire unit, nice unit non the less

    Forest rangers Maby

    So... I thought about your ideas and made a nice solution, the brand-new USAR unit from RockPort EMS!

    Say "hi" to Packie, our very well trained dog! :happy:

    Note: Skin and model are subject to future minor changes!

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  9. Maybe 5? I'm not sure. After a while in gameplay a bunch more cars will show up. And what happened with the bridge?

    The vehicles ignore the physics on the bridge. Check out at 2:51 on the video, the vehicle totally ignores the bridge...

    Oh and another update:

    Added POV Ford F-150 SVT Raptor!

    Note: I'm trying to improve the skin, the unit on the photos is a WIP.

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  10. Yeah what ThePoliceGuy said...Just place a bunch of random people and vehicles around the map and there will be more at the beginning. If you change the xml you have to wait a while for more people to spawn.

    Ok, thanks! What values do you recommend me to put in the xml file? I've changed the values to 10, but there aren't many vehicles in the map...

    What should I do fix the bug in the bridge? Maybe a virtual object? :)

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