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Ghost Graphic Designs

European Modding
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Everything posted by Ghost Graphic Designs

  1. Take a look in the older versions of Montana Mod (when it still was Chester County mod). I think that there are a few lightbars that you could use. Nice work on that ambulance, too!
  2. Version v1.0

    148 downloads

    Peugeot 308 Models, Skins, UV Mapping by Itchboy Uploaded with authors' permission by Ghost Graphic Designs A brand-new Peugeot 308. Fully skinned, scaled, with 3 doors and wheels. Terms: These models may be used within other modifications without the author's consent under the terms/conditions that the author will be credited for their work on this model. Failure to credit voids the fair-use terms of usage for this model package. Please give credit where it's due. These models may not be used for-profit in any way, if it is to be used as part of a for-profit project the author must be contacted prior to release of aforementioned project regarding additional terms/conditions which may apply. These models may be used in emergency 4 modifications and subsequently released to any medium per the terms/conditions stipulated above. These models may not be distributed as a standalone package/product on other websites other than www.emergency-planet.com. Happy modding.
  3. Glad you guys enjoy it and nice work with the textures - they sure look awesome. I'll leave my contribution here too, PSP's new patrol cars: Original pics taken from my Facebook page, so they look a bit blurry [damn you Mark Zuckerberg].
  4. Thank Mikey! I only did the upload and gave the suggestion. The link is now up, you can check it in the first post.
  5. Version v1.0

    236 downloads

    2013 Skoda Octavia Models, Skins, UV Mapping by MikeyPI Uploaded with author's permission by Ghost Graphic Designs A pack of two new generation Skoda Octavias - Sedan and Station Wagon. Fully skinned, scaled, with 3 doors and wheels, these vehicles are ready to hit the european streets of Emergency 4! Note: please take a look at the readme files, especially the usage terms before you put these vehicles in your modification / project. Happy Modding!
  6. 2013 Skoda Octavia + Peugeot 308Models, Skins, UV Mapping by MikeyPI Peugeot 308Models, Skins, UV Mapping by ItchboyUploaded with authors' permission by Ghost Graphic Designs A pack of two new generation Skoda Octavias - Sedan and Station Wagon and a brand-new Peugeot 308. Fully skinned, scaled, with 3 doors and wheels, these three vehicles are ready to hit the european streets of Emergency 4! Station Wagon version: Peugeot 308: Terms: These models may be used within other modifications without the author's consent under the terms/conditions that the author will be credited for their work on this model. Failure to credit voids the fair-use terms of usage for this model package. Please give credit where it's due. These models may not be used for-profit in any way, if it is to be used as part of a for-profit project the author must be contacted prior to release of aforementioned project regarding additional terms/conditions which may apply. These models may be used in emergency 4 modifications and subsequently released to any medium per the terms/conditions stipulated above. These models may not be distributed as a standalone package/product on other websites other than www.emergency-planet.com. Skoda Download - [click me]Peugeot Download - [click me] *waiting for approval* Happy Modding!
  7. Last night I almost had a sleepless night and today I woke up sad: I still can't truly realize that we had just witnessed the French 9/11 last night. I watched the news and images of yesterday's attacks in disbelief... Some kind of mixture with sadness, anger and disgust. Disgusted to know that we are surrounded by people who wish us harm, who frighten and attempt to remove our freedom. Yesterday's events didn't scared me, of course that I am - as the rest of the World - mourning the victims, but on the other hand, these events encouraged me to fight for a safer world. The terrorists may have struct hard, but we will rise 10 times stronger, united and ready to face tomorrow's threats together, marching forward against the unknown. I would also like to highlight the quick response of the French emergency services, who unfortunately are already quite experienced with this type of events, especially the teams of Paris' Sapeurs Pompiers, SAMU (EMS), National Police and National Gendarmerie, without forgetting the brave and swift response that the French security forces special operations teams BRI, RAID / GIPN and GIGN had last night. Without the teamwork of all, everything could have ended in a much more dramatic way... My thoughts are with all the people affected by the attacks. Stay strong, France. We stand with you.
  8. Uh, I remember seeing a sh*tload of these in Segurex 2015. There was a little stand full of these, plus rotators, LEDs and other warning devices. Instant epilepsy. Great job, though!
  9. Hey, sorry to wake a dead topic - I didn't want to do a waste a new one just for this useless problem - but is there any fix for this little annoyance? In this case, the model with the default "BindPose" looks better when animated with, for example, the "Idle" animation. I think it's related to the leg/feet rigging but I don't wanna mess the model up before making sure it is gonna fix it.
  10. Aaaand I'm hooked. Fantastic work, definitely looking forward for more.
  11. No idea about our gear brand... We use 2 kinds: a regular nomex one and a proximity suit like the ones that USAF uses. Urban helmets are Pacific F7s, EMS and Wildland helmets are Gallet F2's.
  12. Right. You have the option to select either English or German languages when starting the modification.
  13. I decided to release my edited version of the default multiplayer map texture that was supposed to be used for B.V.Lisbonenses Modification V3 - now cancelled due to external reasons. The pack includes an .eft file if you don't want to make any changes and a .tga texture so that you have the liberty to change what you like. DOWNLOAD HERE How to install? ​Extract both files to your desktop;Move them to your "Emergency 4/Mods/"your mod"/Maps/" folder;The .eft file can be directly opened in the Editor by opening your mod, going to "Terrain" (F2) and loading the texture;The .tga file can be edited with Photoshop, Gimp, Paint.net or any other image processing software. You must save it in .tga 24-bit format;To import it, just head to the Editor, click on Terrain (F2) and "Import Texture". Notes: - since this is only a texture, you'll have to change the map objects, paths, buildings, etc. so that it works correctly. - if you plan on using this for your modification, a small mention and fair credit on the readme file would be nice. Enjoy!
  14. Welcome to the European Modding section! This is a meeting point for all European mod and content creators. It was set up due to the large, growing demand for European modding projects that, unfortunately, were being overwhelmed by the large amounts of newly created non-Euro modifications, leaving those mods in the shadows. We expect that this initiative will bring more attention to these projects and perhaps even allow and enable the community to work as a team, help each other and develop totally new projects under its own representation and separate sector. This section is divided in six sub-categories: Conceptual ModificationsModifications that haven't been released and are being worked on. Modding ResourcesA place where content creators share their work with the rest of the users, adding and developing them under this section. Hopefully, it'll grow into a big database where mod-creators can download and use the smaller components (models, textures, scripts, maps and tutorials) for their own projects. European Modding Discussion ForumIn here, you'll be able to share your doubts, ask for assistance and discuss general modding aspects with other users. Ideas / suggestions may also be posted in this category, since they're also modding concepts. Early Access / Alpha Stage ModificationsModifications that are very much a work-in-progress and/or an unstable build that is not quite a stable release build can be found here. These modifications may have bugs/performance issues since they are early-access (alpha version) mods. Modifications featured in this topic may not be fully operational or working correctly. After the first release (V.1) the topic will be moved to the General European sector. European SubmodsA sub-section dedicated to all the modding projects that are based on another standalone, larger and already structured modification. Hope you enjoy it here! This sector is currently being administered by me (Ghost), with external support from the Emergency-Planet Staff. On this initial phase, we're currently focusing on moving EU topics from the global section to the EU sector. Hopefully it won't cause much bother. Anything you need, contact me, I'll gladly help you out.
  15. No problem. If I'm not mistaken, the police are only used for traffic and crowd control. I was planning on adding loads of police units and different law enforcement agencies for V3, but I decided to put the modification on hold due to personal reasons. Correct. Crowd control too! Basically, the Police is used to debug the freeplay map.
  16. Just delete the TEC folder from your Units/Vehicles folder and that should do it.
  17. Try changing the fp_params_endless.xml and also freeplayparameters.xml. That should do the trick.
  18. You're supposed to send them to their stations individually. The dev team decided to do it that way so that the different stations / units work correctly on Multiplayer Mode, which is the original gamemode of this modification. It's totally normal and there's nothing to worry about.
  19. 256x256 works pretty well for most person textures. 128x128 works fine too, if you want to be economic and save even more space. Personnel textures above 512x512 don't make any sense and in vehicles I usually try to keep between 512x512 and 1024x1024 or even lower resolutions for civilian traffic vehicles, for example. It really depends from case to case.
  20. I have a ton of personnel ideas and I even managed to do 3 new working personnel models with Zmod3, but the license expired and I don't have patience to reactivate it... The only thing left is Hop's tutorial, notepad and Zmod2 but I just can't get the tutorials to work correctly...
  21. Since we're taking a trip down the Memory Lane... I still remember the happy days spent playing Sim City 3000, Emergency 2 and SimCopter. On topic: to be honest I'm not even surprised - I was already expecting this - or something like it - from DeepSilver. If they only managed to improve Emergency 4 and merge the graphics, fires, maps, etc. from EM2012 with EM4...
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