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Pearl71

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Everything posted by Pearl71

  1. has a bug, chase command dosnt work properly, crown vic picture, and the title dosnt come up correctly
  2. dang man no fair u made me have to go back and check the 1st post for the release lol hows the mod coming?
  3. you know there's an alteration that makes the tiller spawn in FS1 automaticly right
  4. believe it will just be like a normal ambulance, y can change the number of passengers in the ambulances in the editor
  5. u can also use the current front end loader to move a fallen tree, it can only move one at a time... would be nice if it could push more than one
  6. playing the regular version, i believe theres only one haz mat incident at the port, (looking in the editor) so like explorer, i now have the tower in FS 2, this helps with a quick knock down of fires in the lower section of the map. i love it! my BC can still call in the hazmat unit and theres still some minor bugs with the tower being in FS 2
  7. swat offcers in vehicles, and also lots of water cannons! or u could always call BATMAN lol
  8. Pearl71

    2.0?

    your one of the modding gods iam sure if we all put our heads together it'll work
  9. Pearl71

    2.0?

    no just a dream lol it seems that theres a who can do more race going on, btwn the LA and NY mod's .. la got a tiller, so NY Got a tiller, know what i meen? i know great minds think a like but i also know if i could make a mod i would wanna make it better than the last.....
  10. correct me if iam wrong but this is another freeplay map for the LA MOD
  11. Pearl71

    2.0?

    a new map really isnt that big of a change, 2.0 would have to consist of new missions, newer map, new vehicles, extra commands. i think after the NY Mod comes out the bar will be set a little higher for new mods, or, it will fail horribly and the LAMOD will rain supreme. things like the new rapelling command, and the supply lines, mid mount towers, and the rescue helo being able to place a diver in the water and pull the diver and the injured person will be great additions...... the reason i said so much for 2 .0 cuz its no longer 1. anything
  12. Bureau of Alcohol, Tobacco, Firearms and Explosives . They're like the FBI, and DEA put together. Drug enforcement, guns, bombings, arson fires. for more info http://www.atf.gov/
  13. tow truck, and swat would need extra scripting, u can add the fire truck option by going into the editor
  14. no they mean a bull dozer, not a front end loader would be a good idea, if it could clear brush and trees, would have to have more functions thats the current loader
  15. how about traffic lights thats will stop traffic when the fire department responds ?
  16. you'll need to change the fire station scripts, replacing the "obj_usar" withe the lev object and so on, more scripting
  17. patrolling has nothing to do with reducing anything, he meens, are they dispatched out of a station or are they out of something bigger ( like a large city owned warehouse) where they come in, sign out a unit and are given an area of the city to respond in, say a 20 block radius. i worked for a paid service like AMR in scranton PA and thats how we were... came in, got our bus and area assignment and the only reason we should have been back to the "station" was to catch up on run sheets, change out trucks, bring the dispatcher lunch/coffie ect. lol
  18. well to keep the use of the BC, why not have it so the captain can only call an als ambulance, and an als engine, and then give him the abilitity to be a firefighter... say, remove the call helicopter function and hazmat. i'd really love to atleast have him be able to put an airpack on... know what i meen? because captain are considered "working officers" so they should be able to atleast enter the "hot zone" to supervise the regular firefighters.... i know iam asking a lot
  19. basically the same functions as a bc, but *hopefully* can also do everything to *to an extent* as a firefighter, like fight fire, put on an airpack, and so fourth, its a realism thing, so u can have a command office on all calls without having to call the BC everywhere, and it'll be on each engine and the tiller/tower. mainly its a realism thing so if u get an unknown type fire, u can send the closest engine and then if it turns out to be like a block fire, u can order in a light force and then roll your BC as well.
  20. LOVE IT! great job! really hope to see it released! also, donno how hard it would be, but can the captain also function as a firefighter? put an airpack on and such? if he can might be better to have him wearing bunker pants like the normal firefighters, just something to make him different from the EMS Captain... thanks again ! love your work! hows work coming on the additional units mod?
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