Jump to content

pyrofreak

Members
  • Posts

    641
  • Joined

  • Last visited

Posts posted by pyrofreak

  1. I'll restate, like I said before I'm editing some of JoseOu engines (I like the LED light bars).

    When I open the fire department model folder I see these files

    fire_engine2.dds
    fire_engine2.V3O
    fire_engine2_2.dds
    fire_engine2_door01.V3O
    fire_engine2_door02_v3O
    fire_engine2_wheel.v3O
    fire_engine2LED2.v3O

    If I open the fire_engine2.dds or fire_engine2_2.dds in a note pad then no I don't see the



    [VNUM=1.43]

    [NUMSURFACES=3]
    [NUMVERTICES=2249]
    [NUMBLENDVERTS=0]
    [NUMPOLYGONS=2932]
    [NUMBONES=0]
    [NUMMUSCLEANIMS=0]
    [NUMMUSCLEFRAMES=0]

    However, I still can't open those two files in paint.net it says "there was an unspecified error while opening the file", now I can unpack the .V3O files fine ( it says I've upacked them if I try again). The issue I seem to be having is when I go to name them to .dds files I'm told it could become unusable, and the converter is unable to find the files still. So that's where I appear to be lost, or so I think.

  2. Ugh these things make me feel oh so stupid, I know it's something small I'm missing. I've been working on JoseOu LED Light Bar mod, which I don't think makes a difference. However, I tried twice and I've noticed I'm still not getting anywhere.

    I've unpacked the engine2.v30 (it said already unpacked if I attempt to do it again)

    I've moved the file to the desktop

    I've changed the engine2.v30 to .dds

    I've opened the converter, and I noticed the converter won't give me the option to convert

    Also, I noticed if I attempt to open other .dds files in paint it says "there was an unspecified error when trying to open this file". I assume that means the file wasn't unpacked, but I'm not sure either. It's annoying because I've re-read your (Mikeys) reskinning tut and I still can't seem to open a file :'(

  3. My two questions are simple, and skinning related

    1.) I've read the reskinning tutorial in and out, I've studied it like a book, and I'm still confused. So I figured maybe someone can tell me if I'm doing something wrong.

    For this example I'll be using fire engine 1

    1.) I load up the editor, and the mod

    2.) I click unpack, scroll to the LA Fire Department, and unpack the fire_engine1.v30

    3.) I move the file to my desktop

    4.) I open up the .dds converter (downloaded from this site), and find my file on the desktop

    This is where I have issues, the .dds converter won't let me convert the file, and I can't open my unpacked files in paint.net. Now I know the files are being unpacked because if I attempted to unpack the file again it will say that file has already been unpacked. So, I'm confused. Everyone makes it sound so easy, just do this and this will happen. If it's so easy what am I missing!?

    2.) Also! Are lights connected with the .v30 files? I loaded a skin onto another mod and I noticed the lights didn't change over. So I was wondering if they are connected with the .v30 files.

    Mostly, I care about Q #1 I've done a crap ton of research and continue to run into a wall so I'm hoping someone can help me unpack files.

  4. lol we only want to help you, dont get so angry :dry: so what if my english isnt correct? no one is perfect...

    Doesn't need to be perfect, but I saw your from Holland so it makes sense now. Anyway, I removed my comment no point going all postal, being immature isn't going to help. I got what I needed, time to move on.

    :cheers-mate:

    Have a good day

  5. Well everything requires a bit of experience, doing it yourself is the best way to learn though

    for doing something like that is a bit of experience needed, i will edit this post maybe later today a tutorial over how you can add polygons.

    I LOL'd a bit once I figured out how to do this. I mean really though? Zmodeler requires a bit of experience. This is nothing, I watched a Youtube video and was on my way in about five minutes.

  6. post-3241-0-65699300-1306918988_thumb.jp

    As you can see from the picture I have removed the red "covers" from the outer edges of the engine (around the head lights), my plan was to replace the red corra's with polygons, something similar to the warning lights behind the engine. Unfortunately, I got stuck at that part. How do I create a polygon, and how do I map it out into a rectangular shape?

    Thank You.

  7. We have the means to do so, but why do we not have a mod centered around the massive desert area of southern California? There is so much that happens out there and so much we could create!!! Remember the mission "Protection For Top Informant"? Fires, explosions, train derailments, airplane crashes, militia camp raids, military coups, and more could be based on the beautiful arid horizon. This would be an area no moder has touched! It could be based in the not-so-heavily populated Riverside County an extend to meet Hoppah's LA Mod in places. Who knows? We all could create a massed mod with 400 units and 5 new maps all in one mod!

    LOL

  8. Oh the problems.

    1.) When you first start a free play game the warehouse across from FS1 becomes incredibly distorted. It will restore itself after a bit but I still noticed minor distortions throughout the game.

    2.) Why do you have cops leaving FS1 to staff units at the police station? Coding error I suppose?

    I don't know whats up with the sirens, I have that problem too, as for the BC not being able to call units I just have to tweak the script. I have put all of the skins into 4x4's 2.0.9 mod but I haven't asked for permission to release, and I am still working out a few kinks. the 2.0.9 platform is a lot more stable and most of the problems I have heard here are fixed with it. If anyone is interested in helping PM me or Email me and I will gladly send you the 2.0.9 files to work on.

    What other issues are you running into? The 2.0.9 isn't 4x4's work it's YSB 4x4 stopped at 2.0.8. Also the BC does dispatch units correctly, at least from what I've seen on my side.

  9. As we all know I'm relatively knew to the modding scene, and before I go on I'd like to mention I didn't see any tutorials on lights (useful ones anyway) if I missed one feel free to direct me in that direction.

    Anyway ..

    Question #1: (Light Bars) I know you have to change the light bar in the .dds, what else do you have to do in order for it to work in game? I've changed the light bar in the .dds before and it's only caused the unit in game to crash.

    Question #2: (Light Color) What section do I have to go to in order to change the light color, red, blue, etc things of that nature.

    Question #3: (Day/Night): I've been fiddling with the editor but I can't seem to turn days on and off (for light previewing) how do I do this.

    As usual, Thank You.

  10. http://forum.emergency-planet.com/index.php?/topic/14798-how-to-reskin-with-paintnet/page__gopid__202295#entry202295

    More to the point, what can YOU do? I noticed you created another topic "How to reskin with paint.net", if you don't know how to reskin then shouldn't you have waited until you at least had a rough idea what you were doing? Mod making isn't easy to begin with, walking into it blind is a bad idea. In addition to that reskinning a unit isn't as easy as pie. You get what you put forth, take your time and you get a good looking unit, rush through it and you get a crappy unit. Just some food for thought.

  11. Well, sorry this submod didn't work out and has to be dead. I was really anxious to see this submod after everything you have updated us on and now, it's just like one of those bummer moments. I wish I was a modeler and was able to do everything that you needed help with on this map. I'm busy in life to but I have a few hours on some nights to spare on a few things if needed.

    Even though this project wasn't able to be completed, I still give ya a A+ for effort. Thanks for all the time and work you put into the submod and sure hope in the future, maybe just maybe, those models will show up and you'll be able to work on it again!

    This isn't a "bummer moment", maybe an epiphany for some, Xplorers comment should be placed on a plaque.

    October 31st, 2008: Board Etiquette

    That post from Mikey is two years old, yet his statement still holds true. A statement Xplorer has just sumed up in his own word. I'm surprised half the mods on this site ever get completed, with the retarded comments from the under aged children, and the topic humping trolls who "think" they know what their talking about. Projects that are started crumble under procrastination, and laziness. For those few that do survive, and not fall prey to real life your only met with an ungrateful community, full of people illiterate unable to read updates, or install anything on there own. True, there are diamonds in the rough, and the mods do their best to keep the unruly from snaring their ugly head. But inevitably, why waste your time when most people could care less, or begin to fathom how much time is placed into a mod.

    Their ideas diluted with ignorance, copy & paste, you'll have a mod in no time. Those who expect complete dedication to your mod, no breaks, no rest. It sucks indeed, but I can see why Xploror choose his path. Fact be, I'm grateful, yet surprised that half the mods on this forum continue onward. For those who do show gratification it seems there are twice as many who don't.

    PS: Personally, your work was great, far beyond that, what you achieved, and what you planned on accomplishing was incredible. I learned a lot from beta testing your mods, and would have learned more if having a son around that time didn't hamper me. You set the bar on most things, and your work will truly be missed. Good luck my friend, I can only hope I achieve the same level of modification that you have.

  12. I do understand that some ambulances do patrol, but you need to remember, we are running FDNY ambulances in this mod, wehich are barely ever out if not on a call. The standby feature was vetoed becuase realisitcally, it doesn't serve much purpose. If the unit is at the staiton, or parked on the side of the road, it will still get called out to the scene if needed. All standby would do would be cancel any movement, shutoff lights and play a sound file. If it is really that important to gameplay to a vast majority of the users, we will look at it, but right now we have more pressing issues than adding a pointless command, to make the gameplay a little more complex. I personally didn't like it too much, because if I forgot to activate the standby when I parked a unit, but dispatched for it anyways, it wouldn't leave, as it was marked busy.

    As for patrolling, we aren't touching anything to do with patrolling on this current map. I'm in the process of finishing the first stages of the new map, in which a highway-like area will be included, as well as several other things that will make this game much more challenging, as well as interesting. We will be doing patrol areas that are unit specific, IE, highway units will patrol the highway area, traffic units will hang around manhatten a lot, or do sparse patrols on the other borough sample, and things like that, since it's unrealistic to see a regular RMP being followed 2 minutes later on regular patrol by a HWY RMP when you look out your window. And some people have asked about making the ESU REP patrol, I will make an area on the map for that to be patrolling, so you needn't worry.

    I read a few updates from prior pages, personally I'm more interested in the Mid-Mount if ya'll are still working on that. The additional buttons, etc aren't that much of a concern for me at the moment, I can do that stuff manually. Having more unit depth and a stable foundation counts the most.

    Aside from that which you already know the mod looks wonderful good job as usual.

  13. Bueno ami me gustaria saber si es que se puede y si uno tiene tiempo..

    por que la verdad me gustaria jugar un MOD que sea de la ciudad en donde yo vivo.. ya que en lo general e visto de: Brasil - EspaƱa - Alemania - USA - UK - RUSIA entre otros paises...

    Food For Thought

    I'd suggest reading the first couple of post, no one will make a mod for you. Inevitable, if you want this mod bad enough learn to reskin, then reskin a couple of units and go from there.

×
×
  • Create New...