Jump to content

pyrofreak

Members
  • Posts

    641
  • Joined

  • Last visited

Posts posted by pyrofreak

  1. USA Sirens: There built to scare the sh*t out of someone, and for good reason. Most people eat and drive, or talk on their cell phones and you need to move them. Ah, good ole Q.

    Netherlands/Dutch: I'm not sure the Ice Cream van's are happy you stole there ring tones. I can understand 3 and 4 tone sirens people are use to them, and their annoying as hell.

    Personally I don't like them. That's me though.

  2. Thanks Shane!

    That actually wasn't too bad, and it did help a bit - Even though I only did a few paths around the stations and hospital. It seems like they are really bad though, those paths. Even walking paths seem to be messed up - How do you fix those? Also, can you 'add additional' red vehicle paths? If so, do you just do that by clicking the 'new" button on the unnamed area?

    Indeed it does help, and thanks Tactics. Your download didn't work again, not sure why. However, I goofed around with my computer and figured it out. Not sure about my map I fixed spots around station 1, 2, the hospital, and a few other places. So far so good.

  3. Just out of curiosity does anyone use the LAX units.

    I know I've seen the flip side of both coins as far as game play goes, and authentic set ups. Some people don't like parking units, some send them on patrol, some people send a ladder and a engine to a fire, some people send more. So, LAX units just don't seem to have a purpose, yeah you can use them on missions but they just seem weird in free play.

    However, with that said though does anyone use them, and why. For fun, because they look cool, etc?

  4. The answer to number one is because in real life the stations are not always placed peferctly cover the area and the answer to number two is you need to connect the paths and roads.

    Indeed, in real life the stations aren't always placed in a perfect area. However, in their current placement their not even positioned like they would in real life anyway. You don't find a hospital, fire station, and coast coard base right next to each other. Granted there's a few blocks in between but it's still wrong. Not to mention the whole bottom half of the map is left unprotected where stations should be. Currently its like being on a military base, everythings in a 10 x 10 block ratios, thus nullying your reply.

    Hi tjhugentobler,

    If you have had any experience with the EM4 Editor it should not be difficult, but I will give you a quick run through how to do it.

    After loading the Editor, select the modification tab (across the top of screen - the last option before the question mark)

    Select the mod version that you wish to fix. Say yes when ask if you want to switch mods.

    It may take some time to load (no the screen has not locked up)

    Now on the top bar select the Map tab (between Tools and Edit) and choose load map. Do you want to save this map first, select no.

    Now a box will appear showing the directory. Select the maps option and it will open to show you the available maps to edit.

    Select freeplay.e4m (there will be 2 in the list, you can select either, it does not matter) and either double click mouse of select OK with map highlighted.

    Once again it will take a while to laod so be patient.

    You should now see w00d's map on screen. Now comes the fun part (it can be a bit tedious at times but stick with it).

    Select the edit tab across the top of the screen (between the Map and Scripts) and choose Streets from the drop down list.

    Now on the map you should see a series of lines on the map (mostly you should see 2 blue/green lines with a red one down the middle

    (this signifies your street path). You will also notice a box appeared on screen titled "Street editor" - this becomes important later.

    Now for the tedious part. Start at FireStation 1 (as this has a number of paths to fix), otherwise start where ever you want.

    Comng out of the driveway of Station 1, you will see a number of paths. If you zoom your screen in and look closely, you will see that many of those paths do not quite connect to the street path running outside the station

    ( I make sure that the red line connects with the red line of the next path in the sequence).

    Now go to the "Street editor" box (unfortunately all paths are un named, so this is the tedious part - others may know a better way).

    Select the first unnamed object in the list the go through the list of unnamed objects until one that you selected highlights the path that you need to adjust.

    Whilst the path is highlights, select the end of the path that needs to be adjusted and drag it so that it actually connects with the next path.

    Now you need to go around the entire map and look closely for other paths that do not quite connect and follow the same process.

    Once you have finished you need to select the Map tab across the top and choose to save map.

    Select the freeplay.e4m file from the list of options (either on of the 2 seen in the list, or if you like you can save to both).

    Now you can quit the editor and your good to go.

    Start the game for a test run.

    It's a hell of a way to improve response times ! - If only it were that easy in real life! :juggle:

    Hope this helps

    I tried that but it was hard. I didn't want to delete routes, yet it was exteremly difficult to get routes to connect exactly. It is possible for people with corrected maps to upload them?

  5. Hmm, I've got a few questions about this map, and I need help too.

    1.) Why are the stations so far away?

    Theoretically speaking I've always assumed station 1 would be the busiest compared to station 2. In the standard mod 90% of all personal come from station 1, unless its hazmat, or outside of town then E1 or BLS1 responds. With that said why is station 1 in the corner of this map, and station 2 almost in the middle with a HUGE section not covered. What if there's a fire in the lower corner of the map? Yeah, I can send more units but if I can arrive quickly I don't need to tie extra pieces up. I know no one can fix this, just curious though.

    2.) Routes? Whats with the units they don't respond.

    Maybe its me, but normally I give the battalion chief hotkey 1. Then when there's a fire or emergency I have him respond the units. Well ... when I do this the units turn there lights on and set there in the station. I mean I can click dead in the center of the road and my units wont move. I have to manually move them my self, and ever now and then my ladder gets stuck in the station. Its nothing major but for code 3's or a box alarm you need your equipment to move not just set their. So, is there a way to fix this? If so how (give me directions).

    Thank You

×
×
  • Create New...