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pyrofreak

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Posts posted by pyrofreak

  1. Question.

    1.) I created a vo and named it policestation_park07 but when I tell a police car to return to the station all the slots fill up except mine.

    //******************************************************************************************

    // #Version 1.5#

    //

    // Includes: To police command.

    //

    // - VcmdToPoliceStation

    //

    // Script by Hoppah

    //

    // Usage of this script in other mods is NOT allowed without permission of Hoppah

    //

    //******************************************************************************************

    const char CMD_SIREN[] = "VcmdSiren";

    const char CMD_AUTOSIREN_OFF[] = "VcmdAutoSirenOff";

    const char CMD_WARNINGLIGHTS_OFF[] = "VcmdWarningLightsOff";

    const char CMD_WARNINGLIGHTS_ON[] = "VcmdWarningLightsOn";

    const char CMD_FLOODLIGHTS_OFF[] = "VcmdFloodLightsOff";

    const char CMD_FLOODLIGHTS_ON[] = "VcmdFloodLightsOn";

    const char CMD_GOHOME[] = "GoHome";

    const char CMD_TOPOLICESTATION[] = "VcmdToPoliceStation";

    const char CMD_PATROL[] = "VcmdPatrol";

    const char CMD_STANDBY_ON[] = "VcmdStandbyOn";

    const char CMD_STANDBY_OFF[] = "VcmdStandbyOff";

    const char DUMMY_DISABLE[] = "DummyDisableSiren";

    const char DUMMY_HASSIREN[] = "DummyHasSiren";

    const char DUMMY_GOHOME[] = "DummyGoHome";

    const char DUMMY_PATROL[] = "DummyPatrol";

    const char OBJ_HELIPAD[] = "policestation_helipad";

    const char VO_ENTRY[] = "policestation_entry";

    const char VO_ENTRY_HELIPAD[] = "policestation_entry2";

    const char VO_TURNTO[] = "policestation_turnto";

    const char VO_TURNTO5[] = "fs_vogate05a";

    const char VO_TURNTO6[] = "fs_vogate06a";

    const char VO_PARK01[] = "policestation_park01";

    const char VO_PARK02[] = "policestation_park02";

    const char VO_PARK03[] = "policestation_park03";

    const char VO_PARK04[] = "policestation_park04";

    const char VO_PARK05[] = "policestation_park05";

    const char VO_PARK06[] = "policestation_park06";

    const char VO_PARK07[] = "policestation_park07";

    const char VO_HELI[] = "policestation_heli";

    const char VO_SPAWN[] = "policestation_spawn";

    const char SND_TOSTATION[] = "mod:Audio/FX/radio/1019.wav";

    const char HINT_HELICOPTER[] = "Another helicopter is blocking the helipad! The helicopter will return to base!";

    const char PROTO_CV_LAPD[] = "mod:Prototypes/Vehicles/03 LA Police/cv_lapd.e4p";

    I also found this, there are three parking spots (and they all have this stuff below). Do I need to add another one for my additional parking space? If so, what is a gameobjectlist and where do I find it.

    if (!ParkinglotFound)

    {

    GameObjectList l2;

    Game::CollectObstaclesOnVirtualObject(VO_PARK01, l2, ACTOR_VEHICLE);

    if(l2.GetNumObjects() == 0)

    {

    l1 = Game::GetActors(VO_PARK01);

    ParkinglotFound = true;

    }

    }

    if (!ParkinglotFound)

    {

    GameObjectList l3;

    Game::CollectObstaclesOnVirtualObject(VO_PARK02, l3, ACTOR_VEHICLE);

    if(l3.GetNumObjects() == 0)

    {

    l1 = Game::GetActors(VO_PARK02);

    ParkinglotFound = true;

    }

    }

    if (!ParkinglotFound)

    {

    GameObjectList l4;

    Game::CollectObstaclesOnVirtualObject(VO_PARK03, l4, ACTOR_VEHICLE);

    if(l4.GetNumObjects() == 0)

    {

    l1 = Game::GetActors(VO_PARK03);

    ParkinglotFound = true;

    }

    }

    if (Donut && !ParkinglotFound)

    {

    GameObjectList l5;

    Game::CollectObstaclesOnVirtualObject(VO_PARK04, l5, ACTOR_VEHICLE);

    if (!l5.ContainsSquad())

    {

    l1 = Game::GetActors(VO_PARK04);

    ParkinglotFound = true;

    ToDonut = true;

    }

    }

    if (Donut && !ParkinglotFound)

    {

    GameObjectList l6;

    Game::CollectObstaclesOnVirtualObject(VO_PARK05, l6, ACTOR_VEHICLE);

    if (!l6.ContainsSquad())

    {

    l1 = Game::GetActors(VO_PARK05);

    ParkinglotFound = true;

    ToDonut = true;

    }

    }

  2. I see everyone doing it, and I don't know how to.

    For example, I want to remove some of the civilian cars parked behind the police station, and I want to allow some of my own units to park there (when you say return to police station they park their).

    Also, (like in 4x4's mod) I want to place some other fire trucks behind each fire station.

    So really, I want to know

    1.) How to get units to spawn (and report) in a specific location

    2.) Allow them to return/park in that location

    3.) How to add/remove units from the drop down bar (police/fire/ems/etc)

    Thank You.

    Edit: If there are any tuts on this point me in that direction, Thank You :)

  3. Nice looking engines.

    Unfortunately, even if someone wanted to do this for you they can't. It's illegal to reskin Hoppahs vehicles and distribute them to someone else so they can download them. There are plenty of people who can help you with the reskinning process, but I'm sure it'll take longer then you may have wished. I'm not good at skinning but I know it makes it all the more worth it when you do these things on your own, its an accomplishment.

  4. Pinned: [EM4] Suggestions/Ideas Thread: (Revised)

    -THIS TOPIC IS CLOSED, DO NOT POST new SUGESSTIONS-Warnings may result

    EDIT BY STAN:

    Text deleted!

    Some members here begin to drive me nuts, you guys are not moderators, not admins but just members and more them impolite! Ever thought of the fact that this site lives because it has active members? Keep going on everyone maybe everyone will just run away because some people can't keep there language polite even if pointing to an error.

    Thank you

    @abtyler4: There's a K9 topic already...post there even though I already know the answer

  5. It's kind of funny, even though its been mentioned. We're all running the same game, but some of us get a ton of one type, while others get none.

    Personally, I've had

    Tons of Fires

    Tons of Medics

    Tons of Person Running Amock

    A few Hostage

    A Couple Earthquakes

    A Couple Suicides (jump from a building)

    And only 1 Hazmat

    Though one time I had an earthquake with 6 injuries spread out across the map followed by a rapidly spreading fire that engulfed the whole shopping center near the hospital. Every building including cars blow up, I'm guessing 8 alarm in real life. I had 5 engines, 2 ladders, 1 rescue, 5 police cars, 3 ambulances. The fire was my own fault I didn't respond to it soon enough, but earthquakes are a pain in the ass. Add a super fire and eh.

  6. This issue occurs with most translators. They translate the words, but they fail to place them in their proper order (as you'll see).

    The forum is at present for the following reasons in the maintenance mode:

    Loves fan club Wuppertal modification,

    unfortunately we must you honest-prove communicate that Wuppertal modification, as them were planned and built the last 20 months, be no longer further led can and thus only times completely on the ice are put. Which led to these decisions and which background zutragen here comes, tries we in these mails you now more near to bring.

    Wuppertal Modifiaktion as such had the revolutionary idea to provide on the basis a Game ID a not linear career mode. That means, we could connect different maps interactively with one another. Thus on the map a vehicle of the fire-brigade would disengage 1, and one changes on map 2, where the employment takes place. On the basis the Game ID could be examined exactly, which time of day, which weather and which vehicles were alarmed as. These were then brought on the map, everyone temporally in the accurate relative time, as they would have also come into reality.

    Our idea, which we called “map CHANGEs”, brought us the possibility of providing altogether to the 100 different employment maps. Thus a majority of the Wuppertaler would have been convertible scenes 1:1. The system worked well, until we noticed that Emergency 4 had a so catastrophic error, which was not compensatable for us. The Scriptinterpreter has the problem that with a certain Scriptgröße (KB number) an error is produced, which to a complete crash of EM 4 leads. The map CHANGE led thus, as soon as one made a map change, inevitably to a total crash of the program.

    The problem we reported and for assistance asked to the manufacturer. Ralph stick has us thereupon offered in a meeting about it to together speak, how one repairs in a public Patch 1,4 this error would have can, and still various other changes would have been possibly possible. This problem is actually us admits since beginning summer this yearly. We worked on a presentation, with which we wanted to make our problem clear.

    In the course of the time there were personal differences, which should not be of advantage in the team actually in addition. So the publication was the RTS version a success for the Community and an enrichment in the Mod landscape, however this resolution to work on it not carried by the team, but was a certain single decision. Here already various opinions went apart, whereupon the qualitative Moddingarbeiten was strongly gone back at Wuppertals modification. The Community was noticeable this to that extent that one could see simply nothing new more. The fact that the impatience became here larger and the distrust some user rose, I find completely understandable in the case, even if harms.

    However probably the largest principal reason for the fact that the work Wuppertals modification is terminated is the fact that two our Moddingmitglieder will leave the team. On the one hand Sebastian would like to say good-bye from the Moddingszene, and to a large extent on the other hand Fabio, which would like itself to dedicate to rather different projects. The fact that it heated by Twitter the rumor-mongers up a little without here in the forum which to be read was, is not in the sense of the team and our actually open information politics.

    From the old iron thus in the meantime only Ben and Phillip remained remaining. We will try new possibilities to search around the project in its Gernanliegen as such to resume. For us both it is in any case clear that we will remain faithful for the Bergi country, in particular Wuppertal and the pertinent fire-brigade, whereby the goal remains existing of creating a rescue simulation after Wuppertaler model moreover.

    On which surface this is to happen whether EM 4, another play or an self-development, is momentarily still unclearly. However we will not rush ourselves now and any hasty decisions will make. The first step consists in a new identification of a powerful and motivated team, in which also some Modder Wuppertals will be modification (Lukas, Flo 1, Flo 2, January, etc.) again also thereby with which we to reliably work can.

    Passionate developers from the range 3D-Visalisierung, diagram and programming (C/C++) are to be seized cordial invited us with a new project under the arms. If someone should feel addressed, then Phillip and Ben are available as partners with questions. May to us please by email an informal application interested come, in which you present briefly with your abilities. We will then set to the new year with you in connection.

    We hope at least that a or other one will have the little understanding for this not very simple situation. The straight exit of Sebastian and Fabio places us in the meantime before relatively large problems, which would drive on the work make impossible. If we should decide against EM 4, the existing vehicles which we would have available the Community are placed. Whether we these in the Wuppertaler Design or publish however neutrally are to date still unclear. But approximately 200 vehicles simply in the “anything” to sink would not be too unfortunate… to what extent this “sellout” will take place, would not like we at this time however yet to say.

    We thank you nevertheless again for your loyalty and to a large extent good atmosphere in these Community and wish ourselves you a besinnliche Christmas season

    Like I said, the translator wasn't the best, but I think it did it's job. Anyway, I gathered they had two main issues. The most devastating one was the loss of two modelers. That coupled with some catastrophic errors within em4 lead to them canceling the mod.

    That's what I gathered anyway. So, any hopes of trying to redirect traffic to other lanes would've died with them, unless someone here manages to script that, and become the scripting god :)

  7. Off Topic: I'm glad Random found this damn video because it was starting to piss me of, Google was being gay.

    On Topic: Script or not it still proves its POSSIBLE, like all things though it would require work, and the know how.

    PS: Since we winterberg came up, is there ever going to be an English translation of that mod?

  8. Oh, I see. Thanks for the reply. Sorry, I got confused, I was still used to the 1.9.2 version, and didn't see the minor changes you made to v1.9.3 (I expected the additional units). I figured the large ambulance would cause issues (we had kinda talked about that before in a post), I thought that issues was solved.

    As always, keep up the good work.

  9. I have family from Nashville, TN. Which isn't that far of a drive since I live in Knoxville, TN.

    With that said, as much as I'd like to see your mod, I don't see it happening.

    Mainly because I don't think you understand everything your going to have to put into it. If you re-skin Hoppah's models (as others have said) then it will become a private mod (your use only). If you intend on making your own units (which Nashville does have) then your going to need someone with z-modeling knowledge.

    So, all in all, good luck. You might need it :)

  10. Well the Wuppenportal mod has a leg up on everyone else then. I've seen their video on youtube, and they redirect cars into another lane, use foam to put out car fires, and like Gerard said cars burn out.

    So .. it can be done, with the right knowledge

  11. Sorry about my absense, I've been out of town. I'm glad to hear about the new changes you might do, and the large ambulance. Nevertheless, I plan on experimenting with the protypes. I'm not good with scripts and pryotypes but the best way to learn is from trial and error. I'll try to contact you later, and maybe we can talk about these changes vis msn or something.

    Thank You.

  12. We have traffic lights here in Delaware (as the videos show), this is the volunteer station so they only use the traffic lights when they appose traffic (have to cross the street). The Good Will Fire Station (paid, down the road near the college) uses their traffic light regardless of which direction their going in, unfortunately I didn't find any videos of them.

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