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Xplorer4x4

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Everything posted by Xplorer4x4

  1. This isnt so much about the mod itself. Check the tutorials section for a thread about adjusting freeplay variables. Personally speaking, yes it sucks, but it makes it more challenging and more realistic.
  2. lol thats bad. I live in a very large apt complex, well for this city anyways. So it was 4th of July last year. My girl and I leave to run down the street to get change for laundry and we pass Quint 9 which is down the road and I noticed in my mirror they turned in here or near her. We come back, and go check it out. Now every apt in the complex has a fire extinguisher either in the kitchen or in the dining room and is easily accessible. A girl, in her 20s, was cooking and had grease fire. Well she let it get out of control and burnt up the whole kitchen, which is pretty small, but still. She had to call 911 as it was getting out of control. The quint first on scene gave the other trucks disregard and ran a small hose line up to third floor apt, but i think they were actually able to tackle it with just a fire extinguisher or 2. Busy morning here: 6 Adam 60(BC), 6 Engine 6, 6 Engine 61(all from station 6), and Engine 7, possibly Rescue 7 from Station 7 were dispatched along with a number of Sheriff Deputies and AMR, to an over turned semi on the interstate. While there working this and routing traffic, a 4 vehicular accident with injuries was called in on the interstate just about 2 mile down the road or so. Knight Township had to call in assistance from McCutchanville. Dispatch toned out 5 Adam 50(BC), 5 Engine X(they said an engine, and 5E5 may be out of service to to being in a wreck the other day). Knight was able to release Engine 61 and Adam 60 for the second accident who was able to give disregard for McCuthanville as it was just children complaining of pain and the parent(s) would likley refuse transport. Speaking of 5 Engine 5, http://www.courierpress.com/news/2010/apr/09/wreck-shutsdown-us-41-mount-pleasant-road/ http://www.courierpress.com/news/2010/apr/10/pickup-engine-5-collide/
  3. Well I imagine this could be useful in larger cities like New York that are likley targets of terror attacks. The lights arent on the push bumper, just the regular bumper. Do note on the Carbon model, last I checked, they do have different packages in regards to features. I think the ballistic door panels, for example, are an extra, as well as things like the nuclear detector. Personally I like the new Interceptor from Ford, but police seem to like there big body cars, and this seems more like the size of a modern Impala. I will be interested to see what direction our department takes as they have just upgraded about 5 cruisers to arjent lightbars and there adding LED flashes in the rear windows on each side of the brake light. There using solar panels in the rear windows as well to help power the LEDs, and say it could save enough juice to actually start the car with a dead battery after about 2 days.
  4. I'm down to help. I have experience running phpbb and vBulletin forums and been kind of itching to start a forum project. Might even have a server we could use for the time being. PM me if your interested.
  5. Depends how much demand there is, but most likley. I am working on a replacement for the ALS Engine in Station 2 which may prove a little tricky due to the fact the ALS Engine returns to FS1 or FS2 depending on which is closer.It will still serve as an ALS Engine though. Pics soon.
  6. Hit retry when it gives the error. Then it will tell you the line number causing the problem. Load the script in something like Notepad2 which shows line numbers and you can skip right to the line where the problem is and then try to figure out what went wrong. Plus the line numbers, if thats what you meant, can become useless in a case like mine where my scripts are hacked to death, so depending on what you did to the script, whats on line 400 may be on line 350 for you.
  7. Well I hope everythings going alright, good to hear from ya Tex.
  8. I will get screen shots up in the next day or two. I havent actually scripted the hazmat truck yet, but I believe thats all thats pending. I may add some new emergencies to freshen things up and seek permission from hoppah.
  9. And are you using patch 1 for la mod 2.0? If so thats the problem I believe. Patch 1 contained some fixes for the traffic jam but have made things worse for a few people. Are there random cars(around the pd station and fire station) that dont move?
  10. I have a request if its not to much to ask, could you put the LED light bar used on the Border Patrol Tahoe on to the BC SUV?
  11. !BUMP! Hmm lets see if I cant update this with some new info. Fire Department changes: Station 1: Nothing has changed in the station, but that may soon change as I am thinking of replacing the USAR truck. I know some love it but Pierce Rescues dont look that great to me. Im more of a Spartan fan. Rear of FS1: BC, EMS CV, Swift Water Rescue Truck(SWR), and Large Rescue Ambulance(LRA) along the rear wall. Heavy Rescue Crane and Hazmat are parked along side of the station near the civilian vehicles. I had a HES in the rear but decided to drop it. Note: The LRA no longer does patient transport. LRA has been converted to a rescue truck carrying many tools like the Jaws of Life, Jump pad, Chainsaw, Axe and Fire Extinguisher. Station 2: Front: BC Parked in front of Control Panel Inside Station 2: Nothing new as I already mentioned replacing hazmat with the tower ladder. Rear: I decided to switch out the EMS SUV for the EMS Charger JoseOu made, other then that, same said up. 1 Brush Truck and 1 EMS Supervisor. Police: Moving on, the ATF NRU doesnt serve much purpose on its own, so I more or less converted it in to a Bomb Squad truck. EMS: Speaking of the NRU Truck, LA County Coroner has a very similar truck with a few small changes, so I reskined it as a heavy duty coroners vehicle holding up to 9 dead. I also am atempting to create an underground parking garage entrance next to the hospital where ambulances will spawn. I think that coves it for now.
  12. You have some pretty high expectations from the sounds of it, so I really hope this all works out. Ill be glad to help out in anyway, and have some ability to mod. I was browsing over the bugs list: -Police vehicles on patrol, parked at the police station, or on stand-by can also be sended to the requested location This should be an easy fix. It needs 2 things, a if statement to check if the car is on standby, so it knows to ignore units on stand by. Now if you add that check you could also code in a statement with in the LAtopolicestation.script to make cars go on standby if there transporting to the "jail."
  13. I agree with billy. soulbody said he is trying to make a submod to where the vehicles like BC can be parked with the trailer attached, but it really isnt even needed 99% of the time.
  14. Yep your right, This is the first thing that came to mind and it fixed the issue. However if you choose the wrong path they will get stuck.
  15. Which files do I need for the lightbar on the ems charger? I have the skin working on the car, but the lightbar is not skinned. I got it figured out.
  16. http://pastebin.com/S2vkudbp Pastebin ok? To lazy to zip
  17. Wll heres a snippet: ActorList l16 = Game::GetActors(VO_ENGINE01); for(int i=0; i < l16.GetNumActors(); i++) { Vector Engine01 = l16.GetActor(0)->GetPosition(); Vehicle m = Game::CreateVehicle(OBJ_ENGINE01, UNNAMED); m.EnableBlueLights(false); m.SetPosition(Engine01); m.SetRotation(gate4); m.UpdatePlacement(); m.SetMaxPassengers(6); m.SetSpeed(9.0f); m.PushActionWait(ACTION_NEWLIST, 3.0f); m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 1, false); m.PushActionWait(ACTION_APPEND, 0.5f); m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 1, false); m.PushActionWait(ACTION_APPEND, 0.5f); m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 3, false); m.PushActionWait(ACTION_APPEND, 1.5f); m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 3, false); }
  18. Are you sure its after time and that there not stuck from the start? I just checked up on some of the cars and think I have found the problem, they have no path assigned to them so they have no idea where to go.
  19. Hey I'm on my phone so I can't check but there's tons of references in lafirestationstart.script. Try replacing the 6 with a 5 for the bc, 1 for ambo bay, 2 for USAR and so on.
  20. I thought it was clear, but I am not working on this anymore, and the whole reason this is in beta still, is for the very reason you stated. The images are there, but i simply could not get the unit images for the guards themselves to show up.
  21. http://forum.emergency-planet.com/index.php?/files/ Find LA Mod, download the file, unzip/unrar, then double click the exe file, and if your using vista or win7, make sure to right click the exe and choose Run as Administrator.
  22. I have the same problem in the same exact places and I am on Patch 1. Any ideas Hoppah?
  23. Do the coroners still use yellow lights? I thought I recalled you saying they switched to red but I do not recall that for a fact. So if they still use yellow, how come the Special Operations Truck uses Red? What kind of operations is this used for?
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