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2Bells Gaming

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Everything posted by 2Bells Gaming

  1. Hopefully. I really wish I could help.
  2. Welcome back MoneySquasher I truly wish I could help, but, I have no clue what's wrong hopefully you get an answer
  3. Current as of posting: FE Pump 1, Pump 2, Rescue 1, Heavy Rescue 2, Ladder 1, 100 Queen Street, Customs Canada Building, Odour Investigation Car 2 responded, they're having trouble figuring out which building it is; as its a complex... more to come Edit: Held with Car 2, Pump 1 and Ladder 1, Rescue 1 stood down en route, Pump 2, Heavy Rescue 2 cleared scene by Command (Car 2), found to be a broken belt on a heating unit on the roof, Ladder 1's aerial used to gain access to it. Pump 1, Ladder 1 Ventilating, building maintenance changing belt
  4. lscoman0117! Luisinho, that is the topic lol... lscoman0117 wanted help with EM3 LA Mod, and now is getting help upgrading
  5. 2Bells Gaming

    Newark Mod

    I hope all's well NPD... Best of luck for a speedy and full recovery
  6. THANK-YOU SOOOOOOOOO MUCH!!!!!!!!!!!!!!! Man, I've been hunting for something like that for EVER! You are thee man (well, until the Tim's simulator is done )
  7. same thing I googled it (and, freakishly enough, when I did, someone knocked on my door, scaring the SH*T out of me...) and it said "wigi" lol I'l put that in my mental file... ouija, ouija, ouija... A movie I must recommend, is: "Volcano." It's a good old one based in LA (LA Mod mission ? hmmm jks) and starts Tommy Lee Jones:P
  8. its fairly easy to make it happen; modify the LAStretcher.script script, replacing "mod:Prototypes/Persons/01 LA Ambulance/ff_paramedic.e4p"; with "mod:Prototypes/Persons/01 LA Ambulance/ff_paramedic_stretcher_single.e4p"; and "mod:Prototypes/Persons/02 LA Fire Department/ff_emt.e4p"; with "mod:Prototypes/Persons/02 LA Fire Department/ff_emt_stretcher_single.e4p"; This way, when you drop the stretcher, the two fire fighters created are wearing blue. However, you also need to go into the editor and add the commands to each ..._single.e4p prototype. Just copy the commands of the ff_paramedic/ff_emt prototypes. I removed some commands such as get fire hose, and get chainsaw, etc... basically, they are 'untrained' as Fire Fighters. There are some things they can do, such as use an extinguisher, etc, but, they have very limited fire training. also, I'm attempting to edit the change clothes script so that when the fire fighters take of their SCBA, they've got boots, pants and a jaket on, but the jaket's undone, and no helmet... I don't wuite know how that'll turn out. But, as I said, getting the 'blue suited' paramedics in the game isn't all that hard Hope that helped Eli
  9. Congrats You got it to work Oh, and, just so you know, people don't like when you 'double post.' Just hit the little ol' edit button on your post to the forums, by the way
  10. I think you want to do what I've done: Add 2 spots for emergency person, making total spots 4, and Add 1 spot for Civilian transports, making total spots 2. Am I correct?
  11. So, as I finished reading pyrothijs' post, the Fort Erie Tones when off, then the Station 4 tone. Fort Erie Tanker 4's going into Port Colborne on Mutual Aid to a very (locally) famous bar, for a structure fire. No doubt its going to call more Fort Erie Apparatus; it's -9 Celsius (15 Farenheit), with winds out of the West at 31 Km/h (21 M/h), wind chills -19C (-2F), and there's a foot of snow on the roads... this ought to be interesting Edit: They've just added Fort Erie Tanker 5 to the call. That's both of Fort Erie's Tankers into Port Colborne. Time for Tanker 4 was approx 04:25 (toned out), and Tanker 5 Toned out at 04:51 Edit #2: Ok, well, its been 3 hours now that the Tankers have gone out, and, surprisingly, no other Fort Erie Fire trucks have gone. From what I've heard (people already know about it) Welland Fire/Rescue has been called in, and Wainfleet Fire/Rescue is manning the empty Station. It makes no sense, because Fort Erie's closer than both Wainfleet and Welland. But, Welland is Full-Time, and Wainfleet is a District of Port Colborne, so, I suppose, in all, it made sense
  12. On top of that, look at the money the US owes China. Would China back NK and take out the country that owes them most? Not likely. Chances are they'd back the US, and push them further into dept with China... just what I see happening..
  13. There isn't in Fort Erie, but, I'm trying to get it started It'll be much like the Calgary Fire Cadets, found here.
  14. I agree... man, I think we should just deploy damn near everything we've got, extend a massive line of troops from one end of the country to the other, and sweep through, clearing all the Taliban ;p
  15. This is fantastic Anyhelp you need, you got I'll do as much as I can
  16. Anytime If I can help, I will (actually, I'm gonna go into the editor to see if there's a way around it
  17. ok, the problem there, as far as I know, is that you can't edit the origional game.. I'd suggest creating a modification, and just copying all the files of the origional game into your mod... thats the only solution I know of... someone else may be able to assist better... sorry
  18. are you trying to do this in a mod, or the regular game?
  19. Personally, I think that if we pull out of there, they'll be comin' over here. Do you understand how pissed they're going to be about us 'invading' them, because thats how a lot of them see it. They're going to want revenge. And, trust me, they've gotten over here before, they'll do it again. Now, you can say 'oh, we've tightened security on the borders,' blah blah blah, but, the fact is, there are a LOT of middle- eastern families already here. I live in a town of 30,000-ish on the border with Buffalo, New York, USA, and we've got probable 200-300 middle-eastern families here. A lot of them are brothers living together, or old buddies living together. When I say families, I mean multiple living in the same house. Those old buddies, and, I've noted several of them on more than one occassion near the Peace Bridge, talking, pointing, taking pictures, etc., do we know what their plans are? Nope. Not a clue. And, frankly, I see absolutely no god coming from pulling out.
  20. have you done both? You need to edit it in the editor, and edit the unit's unit.xml file...
  21. We had something like that here in '06. We got, oh, probably 2 or three hours of heavy reain, that turned into sleet and wet snow for about 4 hours, and then we got 36 hours of pure snow. It was intense If that guy made it half an hour after a stop stick, he's my hero
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