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RangerDog

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Posts posted by RangerDog

  1. 1 hour ago, itchboy said:

    Requirements for purchasing vehicles are possible. Ive tried adding custom 'points' and 'requirements' for Em4. Its a pain in the ass, and complex AF, but can be done.

    Upgrading stations is unheard of in Em4, and probably requires alot of map/editor work, combined with scriptwork but I can see it being done.

    This could be a better alternative to that 'Firefighters 2014' game that came out. It had a similar concept of RTS, but you had to mircomanage your station, add furnitute (like the Sims) and your staff too.

    Another game this concept reminds me of is 911 Operator. Its basically Em4 without visible 3D graphics for units and the game world.

    Here's my missionscript type deal. It kinda works, but its still rather simplistic.

     

    I believe RTS Bieber, or that Medical mod had something simulair to that, but again i am not familiair with scripting for em4 so you probably know it etter.

    To keep it simple in the beggining, mayby have a closed down bay, or have different parts which are invisible at first, and once you buy it they become visible and can be used?

    The idea sounds fun, but in Em4 there is mostly no time for that kind of micromanagment i think.

    True that, with equipment etc, its just not the same, but i get the point.

     

    That looks really cool, mayby you could assign more specific tasks like, "Prevent the fire from reaching the donut shop". Or when it is a big fire "Get a second alarm response", "Setup a command post" if its a third alarm and that kind of stuff.

     

     

    Yet again, i don't know what or whatnot is posible in Em4, i try to keep it as realistisch as posible.

  2. For the NY 2.0, While i really hope it is gonna come out, its on hold and no update for over a year, it might be a long while till it comes out. Also that is based in a big city.

     

    It would be intresting to see something like Montana mod, small city, old units all that. Then you can upgrade your fire station, equipment, fire trucks, but you also have to purchase your backup vehicles. So before you can send a SWAT team, You have to buy a SWAT SUV, Some equipment for it, and 6 men. It would be complicated to make, but would be supercool! Even if you go less in depth, but just buying the truck with everything included would be cool!

  3. For clan's you can search here:
    http://www.emergency-planet.com/?_fromLogin=1#_=_

    For name change:

    As of now, the English modding side of Em5 is pretty much dead, there is a big german mod in the make, called "Bieberfelde". If people can use components of the Bieberfelde mod, the em5 modding will probably also start.

     

    Also Killercontini is making a minimod for Emergency 5, together with the german's hes also really making some progess.

  4. Alright the steps should be, first of all you right click on the object, it will say what to do. Lets just do it simple for now and your security guy can take care of it.

    Then click the SECOND hand on the security guys menu and  you can pick it up. Then right click on the security car and it should drop the package in the car. Boom, done!

  5. 14 minutes ago, di_loves_planes said:

    yeah it happens to me too, you need to go to google and then go to bma's website or copy the link and post it on clipboard

    Has to do with website security most likely, just copy and paste the link  

     

    1 hour ago, Mark_ said:

    Game crashes to desktop if you callouts any units onto main road??

    You can only load the game once, after that if ou try to call in a unit you will crash.

  6. 6 hours ago, Quincy said:

    Anyone else get the issue where the UI completely disappears? Any chance I could get a mini tutorial on how the callout system works, never played a mod like this before. Thanks for this wonderful contribution to the community, it's very nicely crafted and unique.

    Click on the bell icon, then right click on the ground and a callout UI should appear.

     

    1 hour ago, n00bingtarget said:

    Is there going to be any kind of manual for how to use what vehicle, what carries what equipment, etc?

     

    I'm used to running the standard American fire department mods, and I'd like some reference if possible for when a call comes in I send the right equipment.

     

    Looks really nice otherwise!

     

     

    On the bottom of the UI there are preset callouts.

     

    In basics:

    Police callouts:
    If transporting is needed include 1/2 police cars, otherwise just security
     

    Medical:
    Medical first responders, if something like a heart attack a doctor and a ambulance.

    Fire: The fire units from the airport you need, a engine and chief from the "outside" fire department MUST be included in every call. If you still have doubts watch some of his live streams, he explains it there also

    12 hours ago, FFMeredith said:

    My download is working fine, the unpacked version. Quick question, how do you end suspicious package mission? 

    Pick it up with the security guard / EOD guy (depending on what the package is), then put it back in the trunk of your car. You have to manually select the second hand button to pick it up. 

     

    6 hours ago, Firebuff319 said:

    I get corupted each time I have tried to download. 3 times on each download.

    Try using a different browser, with google chrome don't have any problems, Otherwise i believe its a ZIP file so try to open it with windows maps (right click, open with, map etc.

     

    17 hours ago, latex224 said:

    Congrats on the mod BMA and to your team.

    I was wondering what the numbers are for? (1-5?) When i press number 2, it sends out 4-6 guys and they starts patrolling,is it security guards? When do you send them in?

    Best regards 

    Latex224

    Treath levels,

    Level 1 should be on default, no officers, no treath.
    Level 2, more treath spawns some more officers etc..

    Right now it doesnt really serve a porpuse expect it being cool, since you cant really use the officers without getting them stuck

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