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hiddetjuh

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Everything posted by hiddetjuh

  1. In multiplayer, the rappel(i dont know the exact name) of the army helicopter doesn't work. If you drop soldiers out of the helicopter when it still flies the soldiers aren't visible for the player who are the soldiers from. So the other players can see the soldiers.
  2. I'm coming to drink beer also
  3. And why didn't you make it into the LA mod for Emergency 4?
  4. It seems that the bridge is not working for me. Civilian vehicles can drive on it, but my vehicles can't.
  5. I think the new mod installer is DAMNED good. And i also like the easter eggs, they are very funny. The new map is very nice.
  6. My name is Hidde Deckers, I prefer to take care of Medics/Fire dept/Police. I have been playing emergency 4 for eight months. And i played the other emergencys for more then 2 years now.
  7. Yes, I am going to celebrate 4th July, but that is because it's my birthday today
  8. Problem solved for me already
  9. At the moment i have an accident with decontaminated stuff. But the problem is, i can't get it down. What do i have to do to extinguish this decontaminated stuff? Ik heb op dit moment een ongeval gevaarlijke stoffen bij de hamburg mod, alleen het probleem is dat ik deze niet uit krijg. Er staat dat ik moet blussen met water, maar ik weet niet wat ik moet blussen. De gifwolken zijn namelijk niet te besproeien volgens mij.
  10. I can help with english translations. On school they said i'm very good in english. better than the most off my class.
  11. I usually get an SWAT van and a police van to the rioters, give 1 agent a flashbang. Just throw it to the rioters, then quick arrest the guy with the sign. And then get him into the van, take him into custody and then you're simply done.
  12. You can get the ladder vehicle with basket up in the fire station. First press on HQ button, and then on send to fire station button
  13. I'm banning for you for getting 107 posts
  14. You don't have to got a firefighter with hose connected. A normal firefighter withouth a hose is good enough.
  15. But because it is placed under the map Fire department i can understand why he thougd it was a bug
  16. It is still possible to deploy SWAT when a SWAT team already is deployed(and then putted back in vehicle)
  17. Got the same thing, but i don't care about it. EDIT: The HAZMAT squad vehicle can set up lightmast when the vehicle is in station(same for USAR squad)
  18. You can find the walktrough of all missions on www.emergency-planet.com
  19. Can I use the LAsiren script? I found a way to switch different sirens, but I need the LAsiren script for that.
  20. Oops, voted for 7 because i couldn't see 1. But when i saw 1 i decided to vote for 1, so can you change it please?
  21. Thank you that I may use it, and i need 1, so i think i have to post in the help section If i needed 2, I knew how i need to do that. That is just easy
  22. Is it allright if I use the LAflare script for the gelderland-zuid mod. I want to change somethings into another item. And do you know how to make a script so you can change the sirens?
  23. The spotlight is gonna be a new item in the mod. So i have to call the spotlight like Roadblock and edit that in script and then it's done?
  24. I don't know if this script is right, i want to use it for the gelderland-zuid mod. The meaning of this script is to make it possible to get a large lamp from a vehicle and put it down on the ground so it can give licht. I am not sure if the spotlight can be placed on the street and if it is possible to pick up the spotlight. If it isn't, please tell me how i can do that. //******************************************************************************** ************************* //* #Version 1.0# //* //* Added: //* -Take spotlight from vehicle //* //* Script is made by Hiddetjuh //* //* This script is only for use at the gelderland-zuid mod. To use this script, you need to have permission from Hiddetjuh //* Send me a message at forum.emergency-planet.com to ask permission //******************************************************************************** ************************* object GetSpotlight : CommandScript { GetSpotlight() { SetValidTargets(ACTOR_VEHICLE | ACTOR_OBJECT); SetGroupID(CGROUP_GETEQUIPMENT); SetRestrictions(RESTRICT_NOTDESTROYED | RESTRICT_NOTBURNING | RESTRICT_HASSPOTLIGHT); SetPossibleCallers(ACTOR_PERSON); SetNeedsCarWithFlagSet(OF_HAS_SPOTLIGHT); } /*bool CheckPossible(GameObject *Caller) { if(!Caller->IsValid() || Caller->GetType() != ACTOR_PERSON) return false; Person p(Caller); if (p.GetEquipment()==EQUIP_SPOTLIGHT || p.IsCarryingPerson()||p.IsLinkedWithPerson()|| p.GetFirehoseID()!=0 || p.IsPulling()) return false; if (!Game::ExistsNormalObjectWithFlagSet(OF_HAS_SPOTLIGHT)) return false; return true; }*/ bool CheckTarget(GameObject *Caller, Actor *Target, int childID) { if (!Caller->IsValid() || !Target->IsValid() || (Caller->GetID()==Target->GetID())) return false; GameObject obj(Target); if (Caller->GetObjectType()==TYPE_PERSON && Caller->GetEquipment()!=EQUIP_SPOTLIGHT && obj.IsValid() && obj.IsFlagSet(OF_HAS_SPOTLIGHT)) { Person p(Caller); if(p.IsValid() && (p.IsCarryingPerson()||p.IsLinkedWithPerson()|| p.GetFirehoseID()!=0 || p.IsPulling() || p.GetEnteredCarID() != -1)) return false; return true; } return false; } void PushActions(GameObject *Caller, Actor *Target, int childID) { Vector TargetPos = Target->GetTargetPoint(Caller, TARGET_EQUIPMENTDOOR); Caller->PushActionMove(ACTION_NEWLIST, TargetPos); Caller->PushActionTurnTo(ACTION_APPEND, Target); Caller->PushActionGetEquipment(ACTION_APPEND, Target, EQUIP_SPOTLIGHT); } }; And my other script(also for the same thing): object Spotlight : CommandScript { GetSpotlight() { SetValidTargets(ACTOR_VEHICLE | ACTOR_OBJECT); SetGroupID(CGROUP_GETEQUIPMENT); SetRestrictions(RESTRICT_NOTBURNING | RESTRICT_NOTDESTROYED | RESTRICT_HAS_FIRE_EXTINGHUISER); SetPossibleCallers(ACTOR_PERSON); SetNeedsCarWithFlagSet(OF_HAS_FIRE_EXTINGHUISER); } /*bool CheckPossible(GameObject *Caller) { if(!Caller->IsValid() || Caller->GetType() != ACTOR_PERSON) return false; Person p(Caller); if (p.GetEquipment()==EQUIP_FIRE_EXTINGHUISER || p.IsCarryingPerson()||p.IsLinkedWithPerson()|| p.GetFirehoseID()!=0 || p.IsPulling()) return false; if (!Game::ExistsNormalObjectWithFlagSet(OF_HAS_FIRE_EXTINGUISHER)) return false; return true; }*/ bool CheckTarget(GameObject *Caller, Actor *Target, int childID) { if (!Caller->IsValid() || !Target->IsValid() || (Caller->GetID()==Target->GetID())) return false; GameObject obj(Target); if (Caller->GetObjectType()==TYPE_PERSON && Caller->GetEquipment()!=EQUIP_FIRE_EXTINGHUISER && obj.IsValid() && obj.IsFlagSet(OF_HAS_FIRE_EXTINGHUISER)) { if (obj.GetType() == ACTOR_VEHICLE) { Vehicle vec(&obj); if (vec.IsDestroyed()) return false; } Person p(Caller); if(p.IsValid() && (p.IsCarryingPerson()||p.IsLinkedWithPerson()|| p.GetFirehoseID()!=0 || p.IsPulling() || p.GetEnteredCarID() != -1)) return false; return true; } return false; } void PushActions(GameObject *Caller, Actor *Target, int childID) { Vector TargetPos = Target->GetTargetPoint(Caller, TARGET_EQUIPMENTDOOR); Caller->PushActionMove(ACTION_NEWLIST, TargetPos); Caller->PushActionTurnTo(ACTION_APPEND, Target); Caller->PushActionGetEquipment(ACTION_APPEND, Target, EQUIP_FIRE_EXTINGHUISER); } }; Edit: The 2nd script is updated
  25. You posted it at the right section, stan was talking to jab16 who was saying you posted it in the wrong section.
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