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cheezy95

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Everything posted by cheezy95

  1. Yes, do that =D then put put the ladder in a station with just another engine =D
  2. I figured it was something along those lines
  3. Cool, just a head up for station one, put the batt chief in the back lot, most batt chief cars aren't in a bay Also on the stations with 3 bays with an amulance, this is what stations one (my cities version of station one) looks like http://www.es2eng.co...irestation.html For some reason the put the ambulance in its own separate bay on the left away from the other two,
  4. Depending on how many stations you are going to have, heres some suggestions: (based on a few from my city) 2 stations: stations 1: Engine, 2 ambulances, heavy rescue, battalion chief (bat chief here is usually at the biggest station, and the big station has the heavy rescue) sometimes 2 ambulances depending on who's on duty that day, now that I think about it, it might be our cities mcu ambulance, its the exact same as the regular ambulance, but it usually has the trailer and stuff. this ambulance is right behind the ambulance bay (ambulance backs into bay because the 2nd is behind the bay) Stations 2: Ladder, engine, possibly specialty unit in the back parking lot. 3 stations: Station 1: Engine, ambulance, heavy rescue, battalion chief (same structure as the other except only 1 ambulance, unless you really wanted 2) Station 2: Ladder, engine, still possibility of specialty unit in a 3rd bay Station 3: Engine, ambulance (2 bay fire station)
  5. My cities ladder trucks have a pimp and function as regular engines also, we use it in fire explorers because it isn't being staffed that day usually, so when do hose connections and all the, no different than an engine except it has a big ladder on it *pump, not pimp
  6. Just a word of advice on the als engine, most als engines are als due to the presence of just one paramedic (engineer, ff/emt, captain, ff/paramedic), while bls have no paramedic and only emts. And some place for als ambulances will staff one paramedic and one emt, but some will do two paramedics.
  7. Not sure if this has been asked, but how are the fd engines and ambulances going to be staffed? With there be a serperate emt model or will there be just ffs in there turnout gear? If its a separate uniform will there be an option to change into turnout gear?
  8. Any possibility that there can be the ability to attach a firehouse to the ladder truck? Here they use the pierce quantum aerial ladder and they can attach hoses to the pump so it can be used as a pumper
  9. it should, just ignore that message, it will still install and work fine as long as you install it right =D
  10. I don't use them tweeter doodads that much but I'll follow you with my computer box
  11. I dont remeber if that esu truck was in the beta or not
  12. Can explorer re up the link to his version of the map? his link doesn't work anymore
  13. I don't know if anyone has said this yet, but is there any chance that the logos in the vehicle selecting menu thing will be changed to the picture of the vehicle, because not all of them show up correctly for me. Plus, this mod froze on me with an Latofirestation script error symbol firstpoint is not defined
  14. I'm using the 4x4 mod and I replaced the engine 17 in station 2 with the large rescue ambulance. The only thing I don't know how to do is to make it return to station 2, it only goes back to station 1(Which it can't because it's full) I've got the staffing and everything done, it's in the station when I start I just need it to return there
  15. I'm trying to adding two large rescue ambulances on the map so how could I do that to return to each station?
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