Luisinho
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Posts posted by Luisinho
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Ya justadd a command like the chainshaw and have to make a fire line one
That would be nice. But the question is, would that be possible?
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I think someone mentioned a 2010 Camaro Concept. Could you do that as well?
In that case, I will need to create a new model from scratch, which I'm not intending to make new models at the moment. But I will keep that in mind.
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Hey i know how long it takes to do these things and it might sound a bit cheeky.But will you be able to convert the ford ecoline van into a police unmarked unit.
It is just a question i dont want to put pressure on you or anything.
Btw that charger is nice, hope you get permission.
Thanks,
Swano
Yeah, I could try to do that later
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Unmarked Units Submod v1.1.2
Note: I am no longer updating this submod from now on. Swano is now in charge.
Screenshots:
Dodge Charger
Chevrolet Impala
Ford Econoline
Features:
Dodge Charger - converted by: Luisinho
- New unit images and icons added
- New flashing lights added
- Warning lights
- Compatible with patrol command
- Compatible with chase command
Chevrolet Impala - converted by: swano
- New flashing lights added
- Warning lights
- Compatible with patrol command
- Compatible with chase command
Ford Econoline - converted by: swano
- New flashing lights added
- Warning lights
- Compatible with patrol command
- Compatible with chase command
Notes:
- This submod is not compatible with any other submods at the moment.
- Make sure you have got the latest LA Mod patch installed. If not, it might not work properly.
- This won't replace any existing vehicles in the mod.
Credits:
- Hoppah
- Luisinho
- Swano
Download:
Click here to download - v1.1.2
How to install:
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I've made a unmarked charger submod just for you, all I need is Hoppah's approval to release it
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1. Open your "fireengine2" unit.xml file which can be located in the directory below:
Los Angeles Mod v1.9 > Units > Vehicle > Fire Department > 120fireengine2 > unit.xml
2. Once you've opened that, find this line:
<unit id="FIRE EXTINGUISHER" />
3. Then add this underneath it:
<unit id="JAWS OF LIFE" />
4. And it's all done! Don't forget to save it before closing it.
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How do they breath in that box in the fire engine?
Lol .. That's only a joke!
You didn't actually believe he's been in there for long .. Did you?
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There's this hostage event that doesn't really have a hostage inside the building, only the hostage taker. This has happened to me twice already.
Here's a screenshot of the building:
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Good luck with your Norwegian mod!
Also looking forward for some updates
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Looks good
Yeah, I can't agree more...
Nice job on those vehicles and the video
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Luisinho is the main modeler I don't make any from scratch I changed most of the fire engines though
I am capable of modeling but he is better then me
Any how I'm good at skinning/UV mapping
Then I can say that Luisinho is a great modeler! And you are a great skinner sniped222 As far as I know Lusininho started modeling some months ago and he has made some great improvements since then.Thanks guys
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Good stuff, yeah I personnaly wouldn't worry about videos until you get a lot of stuff in the game bud. Good ones are too time consuming, when you could be modding hehe.
I agree.
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Did you make any changes on this script yourself?
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More updates coming soon!
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Thanks for replying randomperson139.
I've found where the problem was, it was in one of the vehicles I had added in today. It worked fine after I disabled it.
But I'm still looking for a solution for this. If anyone knows what that error is, please tell me about it.
Any help is appreciated.
I've managed to fixed it!
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Not sure if this has been reported already. But anyways, when you send the battalion chief vehicle back to the station, it parks at the same place as the engine 1 instead of the parking lot outside the station.
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It does work on Windows 7. It just doesn't work on 911: First Responders for some reason.
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While testing London Mod, my game crashes when it finishes loading the freeplay map. It was working fine until some changes such as new vehicles.
This is the message I'm getting in my logfile:
|[VNUM=1.43]
|Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes
|Vision Core: Resized memory for Entities to 587 kB.
!WARNING: global listener object is still registered! Unregister listener before destroying object!Note: This isn't really a technical problem, so don't bother asking me to attach my dxdiag or the whole of my logfile in this thread, because that is not the issue.
Thanks,
Luisinho
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You got permission to use the 'lights' and 'warning lights' scripts from the LA Mod.
Cheers!
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Pretty sweet looking mod. Will there special cars designated as ARV's?
Yes, there will.
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It would be even better if you could post your dxdiag here.
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Hoppah, I'm requesting your permission to use the "lights" and "warning lights" scripts on the London Mod.
If that's alright with you, thanks anyways...
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You're welcome...
Yeah, I guess so. But if you do Hoppah's tutorial, I'm sure you will learn quite a lot. That's where I got my skills from. I highly suggest you try it out, read carefully and don't rush.
Unmarked Units Submod v1.1.2
in Submods [Approved]
Posted
I've re-checked the mod files again, I couldn't find any Camaros in there, there's used a CHP Camaro in one of the previous versions, but Hoppah took it off because there was no use and it wasn't realistic.