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Luisinho

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Posts posted by Luisinho

  1. Remember, for realism's sake. :D

    I found it strange that a person was still alive after being shot in the head with a sniper rifle, and standing next to a bomb as it exploded.

    This still leaves the shot unit wounded, and not killed. A unintentional downside I discovered is that vehicles are much more easier to destroy now.

    Is there a way to make explosions always kill, rather than simply injure? If this is not possible, is there a way to make wounded units 'bleed out' faster?

    Also, how would I edit the files for the LAPD/Military sharpshooter so that they kill outright instead of wound? I don't see any files labeled 'sharpshooter' in the LA Mod folders.

    Thanks! :)

    I don't think there ain't any way to make the pistol deadly. Unless a new pistol command is created, but that is hard work.

    Yes, you can change how fast you want the wounded to bleed out in the editor, but unfortunately I don't know how to do this, I suggest you ask someone who's more familiar with that.

    About the LAPD and Military sharpshooter. I'm looking into that right now, I had forgotten that it doesn't use the same script as the PSG Sniper Rifle (FBI). Once I find out, I will edit this post.

  2. Thank you very much for the information! :D

    EDIT: I've edited the files for the PSG-1, M4A1, MP5, and the instructions you gave me worked with no problems at all.

    However, how would I go about doing the same for handguns (both criminals/suspects and emergency units) and explosions?

    Again, thanks for the information.

    In that case, you will need to open a different file called "em4.cfg" (also called "em4deluxe.cfg" if you're using the Deluxe version), but this time it isn't inside the LA Mod directory, it's inside:

    ... \Program Files\sixteen tons entertainment\Emergency 4

    Once you have opened it, look for:

    <var name="e4_shooter_power" value="200." />

    Then change the value of 200. to a bigger number such as 1000.

  3. Mate that model of zafira being used in the mod is brand new and they all have it.

    Trust me. it's all they are used for.

    Check the met police website for clarification. An announcement came out a few months back. Theyre brand new to the fleet and are for the sole purpose of supervisors. I have no idea how you havent seen any with that writing. Unless you mean the old zafiras, in which case thats a different thing all together

    New zafiras (ie ones in this mod): http://farm4.static.flickr.com/3493/390949..._ebbbb286a8.jpg

    Old zafira: (not used on response teams: http://farm4.static.flickr.com/3460/382978...86c7c24236.jpg)

    Absolutely no point in using old zafiras in the mod as they just aren't used on response, whereas there will always be atleast 1 supervisor out on borough.

    I have absolutely no idea where you're getting your intel from, but I must say you're wrong mate. Not all Zafiras are used by supervisors (including the new ones). Here's a picture for you:

    2468851124_4def296ae7.jpg

    Picture taken by TrainsandEVs

    And know that BloodBiker is part of the team too, if you're not aware.

  4. I would just use it to create a website for the joint development team of London mod and Coastal Rescue mod, as neither of us have a domain, and are now working closely together, more or less as a single development team. So i'm not high up in the priorities. ;)

    Yeah, that would be nice.

  5. Hope this helps ...

    1. Open the following:

    ... Program Files\sixteen tons entertainment\Emergency 4\Mods\Los Angeles Mod v1.9\Scripts\Game\Command\LAM4a1.script

    Note: If you have 911: First Responders or Deluxe. The directory won't be the same as the one above, But you get the idea where to go.

    2. Scroll down until you find the following line:

    if (Target->GetType() == ACTOR_PERSON)

    3. Then replace the following:

    t.Injure(INJUREREASON_SHOT);

    and

    t.Hurt(INJUREREASON_SHOT, 600.f);

    with

    t.Kill(INJUREREASON_SHOT);

    If you are having any troubles, tell me :D

    EDIT: I thought you wanted to change the M4a1. I didn't notice it was the sharpshooter you wanted. But it's quite similar, if you read carefully what I wrote above, you will get the idea on how to edit the sharpshooters.

  6. 1. Open your "freeplayparameters.xml" file inside your specs folder (make sure it's the one in the LA Mod folder).

    2. Scroll down until you find find this: (Line 573).

    		<EFPEarthquake>
    <Enabled value = "0" />
    <!-- AverageFrequency: average number of events per 10 minutes -->
    <AverageFrequency value = "0.3" />
    <!-- AverageNumberOfBurningHouses (50% spreading) -->
    <AverageNumberOfBurningHouses value = "2" />
    <!-- AverageNumberOfInjuredPersons (50% spreading) -->
    <AverageNumberOfInjuredPersons value = "6" />
    <!-- CameraShakeDuration (in sec.) -->
    <CameraShakeDuration value = "10.0" />
    <!-- CameraShakeStrength -->
    <CameraShakeStrength value = "30.0" />
    <Worth value = "25.0" />
    <SupervisorStart value = "ID_SUPERV_EVENT16" />
    <SupervisorFinish value = "" />
    </EFPEarthquake>

    3. Replace this:

    <Enabled value = "0" />

    with this:

    <Enabled value = "1" />

  7. Well technically, we cant make new person models for the game anyways, so in a way your right, but you could reskin the stretcher team, They wouldnt be big and bulky like they had SWAT gear on but its a start. Then if the maker can model any he can technically model the vest and helmets separate and put them on the model of the stretcher crew.

    Yeah, that's what I meant. But that's hard work, I haven't seem anyone else that has done it, apart from Hoppah.

  8. Its very nice.

    But in my opinion you can better release it then keep updating.

    Greetz

    We know, that's what we're planning on doing. We just need to make a few more adjustments, then we're done with the beta.

    And to let you know that, we will only add a few vehicles on the beta version, most of the ones you've probably already seem somewhere in this thread, there not being added until the final release.

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