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momieboy

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Everything posted by momieboy

  1. When I downloaded another mod where the sirens didn't work as well anymore I re-installed the base game and now the mod works perfect. Strange that previous installed mods did have working sirens but my newest ones didn't.
  2. C++ is in order. I'll see to reinstall 911FR one of the next days when I'm not being lazy. x)
  3. You need to check it somewhere in your Catalyst Control Center. You could try this: http://acer--uk.custhelp.com/app/answers/detail/a_id/19271/~/assigning-a-graphics-card-to-an-application-with-amd-switchable-graphics I never used an ati/amd card so I'm only familiar with the Nvidia equivalent. If that doesn't work google it for yourself or wait for someone with amd experience to post an how-to.
  4. The APU should be fine regarding its cpu power. But are you sure you're not using the graphics from the APU instead of your dedicated gpu?
  5. All other mods work just fine, it's only with this mod that I have the problem with. Deleted it and downloaded it again, still no change. Too bad this mod won't be for me then.
  6. Re-installed the mod + hotfix three times by now. Still no sirens.
  7. Mod looks great but I have one problem playing it. None of the sirens work. PD, FD, EMS none. I downloaded the english V2 with the hotfix. I also got an error when I pressed the siren cmd on I think a pd car.
  8. I'm also asking myself the question why there isn't any documentation released regarding the editor. It was something they showed regularly and were proud of. But now that the game is released no one knows how to use it? It's like "Alright, we got your money, now figure it out yourself!" Concerning the patches its the same situation, no information whatsoever about the changes made to the game. I'm not a modder myself but the lack of communication from the developers towards its playerbase seriously bothers me. Simply disrespectful if you ask me. I read before that the german fanbase already had some things figured out on their own? So we as an english community are dependent on our own discoveries unless a person who speaks german and english would translate all findings and communicate them to both forums. The aforementioned once again shows that this game was definately not ready for launch and should have been postponed once more. This should/would have resulted in a higher quality game and a better playing experience which is something this series as well as the devoted fanbase deserves. The modders and the fanbase in general made the previous installment to what it is today, a great game with a lot of diversity which definately attracted a lot more fans and enthousiasts. What we and the modders get in return for their hard work, creativity and dedication is basically a slap in the face.
  9. Lol so each game you pay for some refurbished car models? Or in the case of EM5 non existent ones.. This is just becoming pathetic imo.
  10. Frame rate issues. i5 4670K @ 4.4Ghz Single GTX 770 2GB - core 1.237Mhz, Memory 1.853 Mhz 8GB RAM @ DDR3 1866Mhz dual channel Mobo Asus Maximus VI Hero W7 64 bit
  11. Having bugs and glitches in the game is one thing but having an unoptimized piece of software that doesn't run properly on high end gaming systems, that's a total different scenario. Seriously guys, people are reporting performance issues with cards like GTX 780ti, 770 (incl myself) and AMD equivalents. And some of you think it's okay for this to happen. If you would purchase a car in real life which is promoted as a total new series, you drive it but immediately the engine stutters, fuel consumption is too high or it stalls in mid drive, would you react the same? I think not. Regardless if your game is a triple A title (i.e. AC: Unity, Watch Dogs) or not, you pay money for it so at least I would expect it to run decently - not perfect, but decent.
  12. http://i58.tinypic.com/10wp4rn.png check image for proof.
  13. Another bug: can't open the equipment menu with ff in scba gear while they're holding an equiped/attached hoseline which makes them unable to use the wye command.
  14. Alright thanks for the clarification. Bugs: Regarding the water tender, I want to apologise since it does work. I guess I got things mixed up a bit since I was tackling a big fire out of town involving all of the units. I thought most of the engines were able to supply each other, which isn't the case. 1. Another thing I noticed is that pumpswitch cmd shows the error icon (red cross thingy). 2. If the water tender used the cannon, the water % wouldn't drop. 3. Police officers can't draw weapons nor can they get it from the equipment menu (kinda difficult to handle a rabies event) 4. When there is a suspect in a police vehicle you need to get it to HQ, can't send it to base. (don't know if this is intentional or not) 5. There is a bug with the animation when installing/Deinstalling the ladder truck. Questions: Regarding the documentation; I meant as in how things work. Sure we all know the basic concepts and commands for the game but I have a few remaining questions. 1. What's the difference between CallStation1 and the callStation12 cmd at the station's control panel? 2. Is there a specific use for the brush truck compaired to the other 'normal' apparatus? 3. In the spawn menu all of the trucks only show the axe as equipment, is there a difference between equipment carried by all the vehicles? 4. What is the switchvehicle cmd for? Only the fireengine1, the firerescue and ladder vehicles have these. Suggestions: 1. Had two play throughs, the only fires I had so far were out of the town, or at least at a place where there was no fire hydrant near the scene. Nothing wrong with that itself but I did had large difficulty replenishing the other three water tanks since the only vehicle able to transfer water is the water tender. Which resulted in the last fire evolving into a forest fire very quickly and being uncontrollable. Sure I was able to call in the water plane but it's not that realistic imo for having to use it time and time again to keep it under control. Can it maybe be adjusted that the water tanks don't run out that fast? Or did I miss something? 2. Maybe also spawn the container truck somewhere at the station instead of having to call it manually? (just an idea)
  15. When I use the water tender to supply water to other apparatus on remote locations I can't supply the 6 seated engine (as well as one or two others but can't remember precisely). And when I call in units from off the map they get stuck on their spawn point, they all have the same model regardless of which engine I dispatch. They also have the '1 player' etc icons representing those actions. You need to manually select them (with a bit of camera work to be able to select them) to turn their engines on and redirect them to the location. There are two options to call in volunteers, what's the difference between those? The squad leader also has a BMA script with a station bell as icon, what does it do? A lot of questions so if possible, could you provide us with a bit of documentation regarding the scripts? Apart from that the mod seems like fun and is of good quality. Congrats!
  16. As Dyson stated, too bad some of the windows are bright. Would be even better if all of them had the same window tint. Other than that these models are of jizz-in-my-pants quality imo. Great work, hope to be able to play with them some day.
  17. Hey guys, a while back I edited my freeplayparameters to add more ped and vehicle traffic. Now after playing with it for a whole my map gridlocks which can be caused by the smallest hickup. Although the main reason for it is that there are spawning too many vehicles. I've tried editing the freeplayparamteters.xml file but I don't know anymore how you actually have to reduce the value of vehicle traffic (I know where I can find the lines). Is it by raising or lowering the amount? Thnx
  18. I always load my mod by starting the vanilla game and then loading it via the modification menu. I have it installed in (x86) but I highly doubt that this would be the issue.
  19. Oh well that's cleared out about those two trucks. But yes I did have Battalion 9 in previous versions going up to 3.0.2, it was a little while ago since I last played the mod on 3.0.2 but I can't recall not having B9.
  20. By now I reinstalled both version 3.0.2 and then applied patch 3.0.4. I still do not have Battalion 9 (- and when looking at 3.0.3 youtube vids - Engine 1 and the Sattelite truck) in my apparatus list. Who knows I'm missing other units as well, I don't know. It kinda bothers me that I can't fully staff the firehouse which houses L4, E54 & B9. Does someone have/had this issue as well? Is there a solution for this? I don't use facebook so that's why I'm posting it here. Thanks
  21. Quick question; I applied the 3.0.4 patch on my 3.0.2 game. When I start the game all the firehouses are empty - which is fine for me, not too big of a problem - but I can not seem to find Battalion 9 in the apparatus list. Is this a known bug or can this be solved by redownloading both versions? I'm not at home atm so I can not try it for myself. So for the time I played it I didn't encounter any bugs except the above mentioned. The winter map is really well done as well as the two new engines. Cheers
  22. With all due respect for the massive amount of man hours put into this project and knowing that his will never be a 100% stable mod due it not being made by professionals I do have a few issues. a) No current MP support. b) Received NYPD calls while played the EMS & FDNY mode only. c) The MinDurationBetweenEvents parameter for EMS & FDNY mode wasn't set to 330. d) Had one EMS call in the south part of town (food poisening) where the patient couldn't be treated nor transported. Except for the no MP support all the rest might seem minor issues, although in my opinion these shouldn't be here knowing that I experienced those within less than one hour play time and should have been easily tracable. Or it might be the fact that I can get easily annoyed by small issues Anyway, I'll post new bug reports if I encounter them. Congratulations nonetheless for creating this mod.
  23. MP does not seem to work. Whenever the game starts, all my friends crash except the host.
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