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Posts posted by Stan
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Hoppah,
I think it is worthwhile to connect the peninsula in the west to the mainland via a bridge. I tried it myself and it isn't that much work. It sure makes it easier to acces the peninsula for vehicles. I even made a third fire station on the peninsula. I'm not saying you need adapt your mod just for this, but when you are updating your mod in the future it might be something to think about. I'm happy to send you a couple of foto's (or the adjusted mod, but I don't know how to do that) if you want.
Greetings,
Pyrothijs
He won't update the emergency 3 version anymore, 2.5 was the last Final version
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There is only one way I can think of to park your trucks in the right place, but it takes a lot of effort. You'll have to adapt the mod yourself. When you load the map into the editor you'll notice a blue square box (a so called 'virtual object') behind both fire stations and in front of the police station and the hospital. Those boxes have names corresponding with the command that sends them back to base (gotofirestation etc.)
Now if you make a virtual object for each vehicle (press F5, then press new to make a new virtual object, click wher you want it), asign a diferent name to each box (for example gotowatertender1) and make a 'go back to base' command that matches those names for each vehicle, all the vehicles will go back to their own space. Making the back to base command is easy: copy the gotofirestation command and change its name into the name of the blue box (gotowatertender1 in this example). Then open the file and do the same.
When you have made all the different commands restart the editor and add the commands to the right vehicle. DO NOT MESS with any of the other virtual objects unless you know exactly what you are doing.
And you really think someone that can't script can make such commands in 1-2-3 ?
Easier: Click vehicle click in the station where it has to drive, but might be messed with some vehicles
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sometimes it can be due to the virus scanner even how strange it sounds ^^
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Yes, same for eemrgency 3
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I can confirm this
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i clearly said in the first post to scroll down to find the download
But still it modifys your original game files
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There's a link to download in the pdf file
But ya, as sayd its an "exe" file and it modifys your base install
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I dowloaded the mod, but when I tried to install it with the mod installer, it didnt work! Can you tell me, if possible, how to get it to work? Thanks.
Dont tell me your trying to install "readme.pdf"
And logic it doesnt work with the mod installe.... it is an .exe file
But i dont recommend you to install it, it changes your original game files and can fuckup your game
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shift b is for lights off not siren off
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Plase respond to all questions and not each time to a part only because i need all infos to help you
Did you update your graphic drivers to the latest version of those? -
It is... click on the dropdown menu that show you "bluelight and such things and you'll find your colors" the color codes ,is only for the color you see on the ground when the light flashes
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Well like in em3 get the thing out of vehicle and click on the window and then it will get big
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And again...
What processor do you have?
What graphic card do you have?
What amount of ram do you have?
Do you have a normal pc or a laptop?
Did you update your graphic drivers to the latest version of those?
Or i can't help you
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And youll find it in the downlaod section
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Did you a forum search?
What processor do you have?
What graphic card do you have?
What amount of ram do you have?
Do you have a normal pc or a laptop?
Did you update your graphic drivers to the latest version of those?
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he already answeared that before and sayd that one is already work enough so there will only be one
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So far I know, nope theres not but the translation of em4 should work on deluxe, only youll need to additiobn th new translation lines of deluxe to them
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*Separate blue light beams for simpler vehiclemodding.
*Support of Childobjects in vehicles
*Produce and administer expansion around numerous useful scriptingcommands, for example GUI-elements of the script out of
*Restrictions of the camera (zoom, view angle) per script changeable
*Commandicons can be used out of the Mod-file
*in Mod-activation, more parameters reinitialisiert become
*a siren can be added to the TEC
and some script things that are needed for mods, ie la mod and so on...
and here the changelsit of patch 1 & 2
-Fixed graphic problems with night missions-Front lights will go out in same time with the head lights
-Problems fixed with some game controlers
-Persons will now move faster when game goes faster
-Some options in editor are changed
-Small errors in MOD system are fixed
-A warning will appear if there is something wrong with a mod
-An error will appear if critical game files changed
-Fixes some problems with some graphic cards
-Added a MOD installer
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So if i aint wrong:
FQIRW -AZERTY keyboard
BUT gona test now, have nothing else to do on such a day
EDIT: Works, well i'll update the cheats later
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:1046275747_biggthumpup: Really good job :1046275747_biggthumpup:
Finally (but maybe) we have find the really cheats for the game.
thanks for help
Ivan
You tested already?
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Do you read what is ay at least?
I sayd: They dont work for me
and I sayd: They work for the germans
so, maybe due to letters on other places o the german keybaord.
Does anyone know where the letters of german keybaords are exactly?
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They dont work for me but seem working for the germans
Requoting myself ...
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They dont work for me but seem working for the germans
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You know winterberg had "call" function? That means that guy next to the fire dep can call the medics & so on
British mods
in Technical Help
Posted
Edit your first post and change it yourself...