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mariuswww

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Posts posted by mariuswww

  1. and so we wait patiently, just a heads up, I will have Review Videos by tomorrow and a livestream tonight for those who didn't buy it yet.

     

    IF we can start downloading anytime soon :D

    I'm confused wether its UTC or CET midnight. Hopefully its UTC because nothing happend on CET midnight. lol

    9 min remaining for UTC midnight*

  2. Alright thanks for the clarification.

    Bugs:

    Regarding the water tender, I want to apologise since it does work. I guess I got things mixed up a bit since I was tackling a big fire out of town involving all of the units. I thought most of the engines were able to supply each other, which isn't the case.

    1. Another thing I noticed is that pumpswitch cmd shows the error icon (red cross thingy).

    2. If the water tender used the cannon, the water % wouldn't drop.

    3. Police officers can't draw weapons nor can they get it from the equipment menu (kinda difficult to handle a rabies event)

    4. When there is a suspect in a police vehicle you need to get it to HQ, can't send it to base. (don't know if this is intentional or not)

    5. There is a bug with the animation when installing/Deinstalling the ladder truck.

    Questions:

    Regarding the documentation; I meant as in how things work. Sure we all know the basic concepts and commands for the game but I have a few remaining questions.

     

    1. What's the difference between CallStation1 and the callStation12 cmd at the station's control panel?

    2. Is there a specific use for the brush truck compaired to the other 'normal' apparatus?

    3. In the spawn menu all of the trucks only show the axe as equipment, is there a difference between equipment carried by all the vehicles?

    4. What is the switchvehicle cmd for? Only the fireengine1, the firerescue and ladder vehicles have these.

    Suggestions:

    1. Had two play throughs, the only fires I had so far were out of the town, or at least at a place where there was no fire hydrant near the scene. Nothing wrong with that itself but I did had large difficulty replenishing the other three water tanks since the only vehicle able to transfer water is the water tender. Which resulted in the last fire evolving into a forest fire very quickly and being uncontrollable. Sure I was able to call in the water plane but it's not that realistic imo for having to use it time and time again to keep it under control.

     

    Can it maybe be adjusted that the water tanks don't run out that fast? Or did I miss something?

     

    2.

    Maybe also spawn the container truck somewhere at the station instead of having to call it manually? (just an idea)

     

    1. The icon for the Vcmdpumpswitch, is not really suppose to show but on the out of town engine it does. As for the Pcmdpumpswitch I've tried changing the icon but It only works until you use the pump, then the icon dissappears.

    2, 3, 4, 5. I'll look into these.

     

    For your questions

    1. There is not a whole lot of difference, Callstation1 brings 9 guys, and Callstation12 brings an additional 9 guys. Its simply another group of guys.

    2. I was planning to only use engine and Rescue (as vehicle with hoses/pumps etc) but with all the forests etc I quickly found out I needed more. So I decided to drop the chief (as I really dont think they serve a purpose other than looks) and go with another vehicle with some water and hoses.

    3. I've gone through and modified each unit to have appropriate tools, such as the rescue carries jaws of life, the engine does not etc, although it might not show the actuall onboard equipment in the call out menu. It only shows whatever is set in the unit.xml file. I'll see if I can get this fixed.

    4. As Gunswat mentioned these commands will upgrade your vehicles if you have enough ca$h. The idea is that you start with somewhat old rigs then upgrade to newer ones as you will see.

     

    Suggestions:

    1. Part of the gameplay is to have limited resorces but this can be easily changed if you want to: Scripts - Game - Commands - WaterSupplyFreeplay.script

    int MAX_WATER_TANKER = 3000; <-- Change value to whatever you'd like.

     

    2. You are able to park it in the Rescues bay, so your going to have to make a choice of what rig to keep. I do not plan to adding another bay in there.

     

     

    But thanks for your bugs and tips!

  3. When I use the water tender to supply water to other apparatus on remote locations I can't supply the 6 seated engine (as well as one or two others but can't remember precisely). And when I call in units from off the map they get stuck on their spawn point, they all have the same model regardless of which engine I dispatch. They also have the '1 player' etc icons representing those actions. You need to manually select them (with a bit of camera work to be able to select them) to turn their engines on and redirect them to the location.

     

    There are two options to call in volunteers, what's the difference between those? The squad leader also has a BMA script with a station bell as icon, what does it do?

     

    A lot of questions so if possible, could you provide us with a bit of documentation regarding the scripts? Apart from that the mod seems like fun and is of good quality. Congrats!

     

    Thank you for your input and feedback.

     

    The 6 seated engine should be able to be fed, I'll look into that issue. The units called from off map spawn wait 70 seconds before starting their engines and move to the selected location (to simulate driving from neighboor town). The Player 1, 2 etc is mainly for Multiplayer use, this gives the Engine to player 1 (host), 2, 3 or 4, all of them will give it to yourself in singleplayer.

     

     The leaders bell command is to reset the automatic fire alarm system after its been triggered. As for documentation are you looking for how it works, or who made it?

  4. is there an way to send the vol back to base

    Yes, the firefighters should have a command called PcmdUndress, with a glow icon. Use that and then use the GoHome command also marked with a glow.

     

    I'll give this one ago, is it a complete mod or is it still a sort of work in progress?

    This is a complete release, I will most likley not make a V2 of this.

  5. Bergstall Modification By NYCERU 2014

     

    1. Info

    Bergstall is a small volunteer modification some members from NYCERU have been working on for the last few months. Bergstall features a little fictional village in Germany with a fully volunteer fire service. The village has one fire station and with five fire trucks. The fire station is located right next to the small regional airport covering the area around Bergstall. There is also a police station and a doctors office with an ambulance housed. Bergstall is located next to the city of Ratingen which can provide extra fire units if needed. Most of the actions are controlled with the fire station controll panel, found on the fire stations wall with a green light illuminating it. This holds the commands to call in volunteers or extra fire units.

     

    2. Features

    Volunteer script by BMA.

    Limited water supply by Hoppah.

    BMA scripts by Wingman.

    Upgradable fire trucks.

    New map by Rettungstier.

     

    3. Screenshots

    Nu5iRcn.jpg

    OBDP3In.jpg

    rbe0wHk.jpgZw3EnuL.jpg507O11i.jpgJ5JSnHD.jpg

    2nPi5Jv.jpg

     

     

    4. Download

    Dropbox (Updated with some bug fixes)

    4shared

    Mega.co.nz

     

    If you have any questions regarding the mod please visit us on our teamspeak: 64.154.38.226:9494 

     

    or visit our Facebook page

     

    Credits list

     
    ****************************************************************
    *              911: First Responders/Emergency 4               *
    *                                                              *
    *                 Bergstall modification       *
    *                                                              *
    *       By: Mariuswww, Soucy, TheHockeydude39 and Miercolini   *
    ****************************************************************
    Credits: 
     
    Special Thanks: 
    BMA for his volunteer script, Container scripts, Mutual Aid script and other scripting help.
    Dyson and Rafael for their scripts: Engine on/off, Siren script, switchvehicle script.
    Hoppah for LA scripts used.
    emergency-forum.de for a wide selection of vehicles available for download and use.
    Wingman for his BMA script.
    Rettungstier for the village map.
    ======================================================================================== 
     
    Vehicles Credit list
    Brush unit (Mercedes Benz Unimog) = Mainzibaer, Tobbi92, A-rescue, Bass-ti.
    Container carrier unit (Scania R470) = Chidea, Geronimo EKIA, Skaihof, Mibblitz, Elementteddy.
    Engine 1 (Mercedes-Benz LN2 LF 8/6) = DrShooter234456, Tobbi92, 911Lukas911, Nikolas, Florian Heinsberg.
    Engine 2 (Mercedes Benz Atego 7GR HLF) = Chidea, Tilli92, David.
    Engine 3 (Scania R470) = Chidea.
    Ladder 1 (Mercedes Benz 1222 DLK 23/12) = Nomex, Tobbi92, Iglheaz.
    Ladder 2 (Magirus DLK) = Iglheaz.
    Plane (Canadair CL-415) = RD_Saarland, R1994.
    Rescue 1 (MAN TLF 8/18) = Geronimo EKIA, Leistelle-Nord-Ost, Bielefelder, mibblitz, Lukas911.
    Rescue 2 (MAN TGA TLF20/40) Wuppertal Mod, Elementteddy.
    Tanker (Mercedes Benz 1222 TLF 24/50) Nomex, Tobbi92.
    Ambulance 1 (Ford Transit ASB) = RD_Saarland, Silentall, reather, Labertasche, EmC-Unit.
    Ambulance 2 (Mercedes Benz Sprinter) = NNICO, Sputnik, Nomex.
    Coroner ( Mercedes Benz ML) = TimmeyX
    Ladder Ratingen (Mercedes Benz Axor) = FlorianSauerland, Lukas911 ,Waegi, Leitstelle-Nord-Ost, Florian Heinsberg, ERS, RC, Chidea, Niederwallufer, 911Fireguy911, Waegi.
    Engine Ratingen (Mercedes Benz Atego) = Chidea, Fabi s, ECMS.
    ======================================================================================
     
    *Thank you to Rafael, Miercolini, Soucy, TheHockeydude39, and all others that helped me discover bugs.
    *Thank you to all the software used to help create this modification including:
    ZModeler, Paint.net, Windows Paint, Audacity, YouTube, Notepad++, Google Spreadsheet,
    Teamspeak3, Dropbox, 4share, Mega.com, Fraps. 
     

    ======================================================================================== 

  6. I build mine back in 2010, but been upgrading a few components every year, this is current specs:

    • Case: Fractal Design Arc XL Black
    • Mobo: MSI Z77A-G45 Gaming, Socket-1155
    • CPU: Intel Core i7-3770K Processor OC @ 4.20Ghz
    • GPU: MSI GeForce GTX 780Ti Gaming 3GB PhysX
    • RAM:Corsair Vengeance DDR3 1600MHz 4x4GB
    • Storage: CL9Seagate Barracuda® 7200.12 1TB x2
    • Storage: Crucial M500 SSD 2.5" 120GB
    • CPU Cooler: Corsair H60 Hydro Series CPU Cooler
  7. 2.) Maps, I've remember playing the LA mod before it got the map it got now and just wondering where the map went that was the same as EM4 Freeplay map.  i liked that map. With the River going North South Not East West. don't to much like this one. i know older installers had it. just wondering if there is a install for it out there. the Search doesn't find what i'm looking for so that's why i ask here

     

     

    I think  there is a map changer in the maps folder designed for this.

  8. Hmmm.....Im thoroughly confused as to how an original EM4 script can be broken without touching it.

    yeah something must be stopping it. But i'll keep searching for an answer.

     

     

    Problem solved

     

    BMA suggested that I delete all scripts that has to do with dropping equipment, I did it. And it worked. So I must've had some bad scripts

  9.  

    #1 Battalion Chief, Your Dispatch.
     
    Now I'm going to drop a bombshell on you: you've been playing the game wrong. Completely, 100% wrong. Why? Because you haven't been using your Battalion Chief right, that's why! So wrong in-fact, that you'll probably laugh at yourself after reading this! Follow these simple instructions:
     
    At the start of every freeplay game you should get a free Battalion Chief Vehicle and with it, a Battalion Chief. Select the Battalion Chief as he's running to his car, move him out of the pathway of any vehicles, and assign him to a group so you can select him at any time (I like to assign him to 1, by using ctrl-1). BAM! Just like that, you can use the Battalion Chief's Call ability to call in any of the basic vehicles, anywhere on the map, and at any time. Gone are the days of clicking on the map to get to the station, selecting a vehicle, and then sending it to the scene. I just saved you loads of time.

     

     

    The fact that no one uses this in any gameplay videos of LA mod on YT, is disturbing. By far the best feature in LA mod.

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