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Soldjaboy

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Everything posted by Soldjaboy

  1. A traffic jam every now and again isn't a bad thing Keep up the good work, w00d!
  2. Wrong, some FDNY trucks have Qs on them....
  3. The standby option is awesome, Hoppah. Nice job to everyone who has worked on the update!
  4. Well, if you don't have deluxe, then they are just sprites that will just be there. I went ahead and deleted those sprites due to the fact that i don't have deluxe.
  5. Shoot me a PM with your email on it and I will get to it either today or tomorrow.
  6. LA doesn't have fire police, I believe. You could just call on a patrol car to make the scene. Oh and amen, Hoppah.
  7. A way to fix that problem is to connect the street paths in your editor. I did that to the fire station, the hospital and police station and have had no problems.
  8. Being that his last update was less than a month ago, I doubt he will.
  9. I don't know if there has been a fix for this, but for those of you who have problems with the PD cars not going directly to the scene from the PD immediately, I have found a possible solution. I wondered around w00d's map on the editor and noticed the streets weren't connected. I went and connected the streets to the PD and the one that goes in and out of the hospital. When playing the game after the editting was done, I noticed that the police vehicles were able to go directly to the scene from the PD. Also, load/unload time for the ambulances were reduced dramatically. Also, I narrowed the street path a good bit for the hospital, but I don't know if that was a part of the solution.
  10. I believe w00d took out the "Freeway" because there was such an issue with emergency vehicles and paths. That huge road in the middle will probably be the "highway" I can't wait to see it, personally. w00d, where do you plan on putting the stations and such?
  11. I like how you are mixing the Urban and Sub-Urban buildings up. I can't wait to see the new map. Keep up the hard work!
  12. 1) 1 Car MVC on I-40 with entrapment. Rescue 1, RA 2, and CHP responding. Traffic was cut down to one lane. Patient was transported on ground to the nearest trauma center. 2) 2 car MVC behind the hospital with entrapment and one ejection. Engine 3, Ladder 1, RA Units 1,2 and BLS Unit 4 responding along with 3 PD units. Two entrapped patients were transported to the local hospital with minor injuries. The ejected patient was transported to the hospital and then airlifted to a higher level of care but died en route.
  13. Same situation, but responded a little different. Got tired of the wall around the hospital, so I took it down.
  14. Ha! I played the other day and had the same accident to respond to. I responded the same exact way you did, too, except I only cut off one lane of traffic for the ambulances. I have another screen shot that I'm going to post after I get back from classes at the fire academy tomorrow.
  15. Quick idea, why not utilize the parking space across the street from the Police Department? Just have them walk the criminals across the street? I looked but couldn't find it, but how do you utilize the parking spots on the side of the fire house?
  16. Realism? You know, realistically, different lightbars can be configured for different patterns. So you can't say that this mod is for realism. It's just for fun. This shouldn't even be a sub mod of the LA Mod. It basically butchers Hoppah's mod, IMO. Also, anyone can just spend a few hours and create their own little light effects. If you can't take a little criticism then you shouldn't be making mods and releasing them to the public.
  17. That wouldn't be a bad idea. The less package can just have the actual lightbar effect that Tony made or something to that effect.
  18. No, I'm just giving him a little advice. I don't have graphical issues at all with any other game or 911:FR w/ LA Mod. As stated above by emergency4freak, there are way too many lights on some of the vehicles. It does actually slow the game down a good bit, unless you have your graphics set on their lowest setting. Not everyone can afford high dollar machines to run graphics like that. Maybe you should place that in your download post. "WARNING: HIGH END GFX CARD NEEDED" or something to give them a warning that this mod will slow down your game a good bit.
  19. Amen. IMHO, the only good thing about Tony's mod is the neat effects on the lightbars. The rest is just unnecessary junk that slows down your game. Tony, you shouldn't claim that you are making the vehicles how they "realistically" are. You are placing your lights on these vehicles based on what you see from videos posted on youtube by other departments. I'm sorry, but after installing your mod for 1.7, I had to immediately uninstall it because it completely lagged my game to hell. You need to take some of those lights off. You should have just stuck with the lightbar effects, man. Sorry if this a bit harsh.
  20. Yeah, the only units i didn't get in that shot were the two LAPD units and the Battalion Chief. I will be posting some more for sure.
  21. I'm getting those exact same bugs as well. Those are really the only few bugs out of the entire map. Good job with the update, w00d. I'm loving the wrecks on the highway.
  22. October 20th, 2008 18:55 PM Dispatch- Company Standby- - - - *TONE*- - - Engine 2, Truck 1, Rescue 1, Battalion 1.....Respond to a 5 car MVC, one bus turned over, on Interstate 240. Call time 18:55. Dispatch- Company Standby - - - -*Warble*- - - Unit 1, Unit 2, EMS 1.....Respond to a 5 car MVC, one bus involved, on I-240. Fire Department is en route to that location. Battalion Chief- Dispatch, show all fire units on scene. Dispatch- Copy Battalion 1, 19:00. EMS 1- Dispatch, show myself along with Units 1&2 on scene. If you would, go ahead and dispatch a med-flight to my location. Also, get ME-1 en route as well. Dispatch- Copy EMS 1, 19:05. Contacting Med-Flight and ME-1. Dispatch- EMS1, Med-Flight and ME-1 are en route. EMS 1- Dispatch show Med-Flight on scene. ME 1- Dispatch, show myself on scene as well. Dispatch- Copy, 1915 On Scene: Engine 2, Truck 1, Rescue 1, Battalion 1, Unit 1, Unit 2, EMS 1, ME-1 (Medical Examiner), Med-Flight 5 Highway Patrol blocks east bound lanes of traffic to make room for EMS units. PD units block the west bound lanes just east of the accident to create an LZ for Med-Flight. Unfortunately there were 3 dead in the accident and 4 critically injured.
  23. Hey Wood, in your next version, you might want to look at the patrol paths you mapped out. I looked at them on the editor after I noticed that my PD units were getting blocked while turning corners. All of this because the patrol paths were too wide. So, in your next version should you decide to update it, look into narrowing them. Also, some of the waiting positions are misplaced (i.e the two that are inside the police station) The problem with this is that if a person spawns there and has a heart attack, my paramedic can reach him, but the EMTs won't. Then I have the problem of the medic not being able to leave the building. Sorry to be so critical and I'm sure these have been brought up. I skimmed through before posting, so if these issues were brought up before, I just didn't see them. I like the map over all and think you did a damn good job with it.
  24. Yeah, I had a problem with the map using another map's textures. So, I downloaded both the Deluxe Map and the regular freeplay map. That solved my the problem for me. Nice work, Wood.
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